Quote:
Originally Posted by ibracadabra1990
Atm server is not balanced at all. Bow still has no extra defense (atleast a small buff, otherwise will be useless).
Force has no CD for cure, should be around 30 sec with all the cure´s shared and removing 1 status (with pill u can remove another one so... enough for a sv with no euros), otherwise will be another sv with 50% force glaiver and 50% spears. No pacheon or bicheon users.
Good luck guys, hope u succeed. Cap 80 with no euros (for me) was the best times of iSRO.
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We didn't apply any balance change yet so of course, it isn't. First changes will be applied tonight.
Beta Update 2.
-Removed damage scrolls from Magic POP.
-Removed reverse points at JG Cave & Samarkand.
-Fixed damage scroll bug with permanent buffs.
-Launcher improvements.
-Decreased NPC thief spawn.
-Increased Pet item(s) stack to 1,000.
-Fixed absorption scroll icon in the inventory.
-Removed HP/MP Grains from Magic POP.
-Automatic events fixes.
-Implemented LMS. Will activate it shortly.
-Prevent Medusa/Roc spawn duplication.
-Increased NPC arrows stack to 5,000.
-Removed PvP equip from action window.
-Icons improvements.
-Nerfed devil.
-Fixed F1 bug to new characters.
-Disabled PK.
-Disabled monster spawn from Isyutaru.
-Removed berserk potions from Magic POP.
-Added old school cape layout to Survival Arena.
-Changed Grab Pet pages to 2. You will have to teleport after using a NEW one.
-Added Survival Desert region to use in LMS event.
-Removed Trigger/Dodging/Hit Scrolls from Magic POP.
-Nerfed Vigor to 8%.
-Nerfed Damage Scrolls to 5% instead of 10%.
-Devil Max Plus has been set to +3.
-Survival/Lottery notices have been improved.
-Applied first balance changes.
BALANCE CHANGES.
General.
Fire Wall & Iceberg Wall now have a shared cooldown of 14 seconds.
All imbues now have the same damage.
Damage absorption scrolls physical & magical damage absorption has been reduced to 5%.
Cold.
Snow Shield - Intensify: Now requires 278 INT & damage 40% MP absorption from 50%.
Snow Storm - Double Shot: Mag. atk. pwr. increased to 520 ~ 900.
Snow Storm - Ice Rain: Mag. atk. pwr increased to 721 ~ 1200.
Lightning.
Grass Walk - Speed: Moving Speed increased to 100% increase.
Force.
Vital Spot - Body: Debuff probability reduced to 45% & Cool-down increased to 30 seconds.
Vital Spot - Mind: Debuff probability reduced to 45% & Cool-down increased to 30 seconds.
Vital Spot - Brain: Debuff probability reduced to 40% & Cool-down increased to 30 seconds.
Vital Spot - Zero: Debuff probability reduced to 30% & Cool-down increased to 30 seconds.
Force - Cure: Added cool-down of 18 seconds.
Cure Therapy: Added cool-down of 18 seconds.
Self Heal Series: Added cool-down of 8 seconds.
Heal Series: Added cool-down of 9 seconds.
Rebirth Art Series: Added cool-down of 13 seconds.
Bicheon.
Lightning Chain: Debuff probability increased to 30%.
Flying Stone Smash: Bleed probability increased to 25%.
Demon Blade Force: increased cool-down to 5 seconds.
Soul Blade Force: increased cool-down to 5 seconds.
Summit & Depth Bicheon Force: Phy. def. pwr. of shield reduced to 60% decrease & Phy. atk. pwr increased to 150.
Heuskal.
Flying Dragon - Bless: Phy. atk. pwr. increased to 630 ~ 840.
Pacheon.
Mind Concentration: Attack Rate increased to 45 & added 2% critical chance increase.
4 Arrow Combo & 5 Arrow Combo now share a cool-down of 3 seconds.
Anti Devil Bow - Strike: (NEW) Bleed 8Level Probability 25%.
DEVIL CHANGES
+0: 2% HP & MP Increase.
+1: 3% HP & MP Increase.
+2: 4% HP & MP Increase.
+3: 5% HP & MP Increase.
Malicious Devil Skill.
+0: 7% Physical & Magical Damage Increase.
+1: 8% Physical & Magical Damage Increase.
+2: 9% Physical & Magical Damage Increase.
+3: 10% Physical & Magical Damage Increase.