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Dymer Online | 80 Cap | CH Only | Activity Based | Where legends are made!

Discussion on Dymer Online | 80 Cap | CH Only | Activity Based | Where legends are made! within the SRO PServer Advertising forum part of the SRO Private Server category.

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Old 11/24/2017, 12:31   #151
 
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Originally Posted by maro0042 View Post
80 cap .... Will die after 2 weeks :P ok ok 3 max Like others sh1ts Gl and cya Emerald <3
u know emerald will die before this server starts?

btw, very nice thread, waited too long for a good 8d server, lets make it huuuuuge
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Old 11/24/2017, 12:56   #152
 
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Quote:
Originally Posted by Millennium* View Post
I guess you didn't really get this part of the thread, we know that people will need 2-3 days or maybe more to reach lv 80, that's why we changed the required level to get silk/h to lv 50 instead of 80 for the first week.
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Originally Posted by Jimmy* View Post
well i just noticed that lv 50 required my bad also you can read what i wrote down there i said 4 days to hit 80 not 50.
..
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Old 11/24/2017, 13:31   #153
 
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Originally Posted by Jimmy* View Post
..
Didn't see that. Sorry
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Old 11/24/2017, 14:57   #154
 
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Quote:
Originally Posted by adrian634 View Post
You should really consider going into oldschool as much as possible, this will generate you many players.
We are listening to all players suggestions. We have already made a poll about removing fellow pets from the game, because some people feel they dont belong in a 80 cap server. If you have any other suggestions on how to make the server more oldschool, please write them here or visit our discord server and post it under #suggestions

Thanks for supporting us.
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Old 11/24/2017, 15:22   #155
 
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Since many players asked us to bring back tablets, we have made a poll on this.
Please choose how you want stones to be obtainable at Dymer through this link:
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Old 11/24/2017, 15:56   #156
 
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Quote:
Originally Posted by tobyvagyooook View Post
u know emerald will die before this server starts?

btw, very nice thread, waited too long for a good 8d server, lets make it huuuuuge
Nope :P u know this :P Emerald will stay ;p and btw all know it 80 cap servers = 2 weeks max :P cuz boring nothing to do and boring cap ALL KNOW THIS DUDE but anyway good luck and have fun ^^ Cya
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Old 11/24/2017, 16:13   #157
 
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Quote:
Originally Posted by maro0042 View Post
80 cap .... Will die after 2 weeks :P ok ok 3 max Like others sh1ts Gl and cya Emerald <3
I have played on Devias for like a year and it was 80 cap. + it was by far the server which i had most fun on
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Old 11/24/2017, 17:09   #158
 
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Im in with my bro

IGN: Po_OF
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Old 11/24/2017, 18:21   #159
 
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Quote:
Originally Posted by maro0042 View Post
Nope :P u know this :P Emerald will stay ;p and btw all know it 80 cap servers = 2 weeks max :P cuz boring nothing to do and boring cap ALL KNOW THIS DUDE but anyway good luck and have fun ^^ Cya
Man emerald had 1,7k players 2 week ago now its around 900 players..already dead server xddd


Emerald and Electus die, thats why Dymer will have a nice number of players

Btw 80 cap is the most interesting(for me), Maybe its boring for you bro
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Old 11/24/2017, 18:30   #160
 
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Divinity guild will start.

iLovee
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Old 11/24/2017, 20:26   #161
 
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Changes needed:

  • Remove all models except original 8d -> True oldschool feeling.
  • Return to ISRO glows -> True oldschool feeling.
  • Return to Arial font that is usually used -> The one used now is just ugly.
  • Honor buffs -> Redo them as they were in original state.
  • Keep stones dropping -> Tablets are a waste of time.
  • Fix Imbue/Speed glitches (if u delete fellow pets it's fine) -> Bugs are funny but u should do smth about it.
  • No luck increase on wanted buff -> Prevent abuse thru to bot spawnkill at gates.
  • Delete the swear filter -> Everyone not able to control himself/herself has to take the consequences.
  • Think about deleting/voting for deletion of blue berserker -> Keep it as original as possible.
  • Maybe add titles via quests (Top Unique, Top Alchemy, Top Job etc) -> Harder to achieve and more rare.
  • Take GDF out of magic pop, put it in npc for a high amount gold -> Make gold worth more.
  • Take sun weapons out of magic pop -> Equality and there is auto equipment anyway.
  • Lower max plus to 9 or max 10 -> New players shouldn't be overran by multiglowing high plus weapons when they decide to join the server a little later.
  • If you are looking for a longterm server the drops of uniques are too high and too many atm -> People will lose interest very fast and new players will not be able to catch up to old players because they will be getting wrecked at any unique.
  • Guild limit 24 -> Keep the server competetive, no need for all the "strong" players to unite in 1guild/union (rather 5 different unions than 2 unions with the strong players and the rest of the server are "outsiders").
  • Buffs aren't permanent atm -> Fix that please.
  • No lvl requirement for jobbing -> Low lvl action, we want to see low lvl caravans as early as possible.
  • Delete lvl requirement of CTF/BA -> Low lvl action, sooner start of using gameplay features (grinding at ctf mobs for exp).

That's it for now further changes needed may follow during the beta tests, greets

Don't quote that post if your IQ is potato, ty.
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Old 11/24/2017, 20:28   #162
 
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guess i'm in xD
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Old 11/24/2017, 20:29   #163
 
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Quote:
Originally Posted by tobyvagyooook View Post
Man emerald had 1,7k players 2 week ago now its around 900 players..already dead server xddd


Emerald and Electus die, thats why Dymer will have a nice number of players

Btw 80 cap is the most interesting(for me), Maybe its boring for you bro
Ye xD will start maybe 1k players i know but u will see after 2 weeks
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Old 11/24/2017, 20:33   #164
 
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Quote:
Originally Posted by xZadis View Post
Changes needed:

  • Remove all models except original 8d -> True oldschool feeling.
  • Return to ISRO glows -> True oldschool feeling.
  • Return to Arial font that is usually used -> The one used now is just ugly.
  • Honor buffs -> Redo them as they were in original state.
  • Keep stones dropping -> Tablets are a waste of time.
  • Fix Imbue/Speed glitches (if u delete fellow pets it's fine) -> Bugs are funny but u should do smth about it.
  • No luck increase on wanted buff -> Prevent abuse thru to bot spawnkill at gates.
  • Delete the swear filter -> Everyone not able to control himself/herself has to take the consequences.
  • Think about deleting/voting for deletion of blue berserker -> Keep it as original as possible.
  • Maybe add titles via quests (Top Unique, Top Alchemy, Top Job etc) -> Harder to achieve and more rare.
  • Take GDF out of magic pop, put it in npc for a high amount gold -> Make gold worth more.
  • Take sun weapons out of magic pop -> Equality and there is auto equipment anyway.
  • Lower max plus to 9 or max 10 -> New players shouldn't be overran by multiglowing high plus weapons when they decide to join the server a little later.
  • If you are looking for a longterm server the drops of uniques are too high and too many atm -> People will lose interest very fast and new players will not be able to catch up to old players because they will be getting wrecked at any unique.
  • Guild limit 24 -> Keep the server competetive, no need for all the "strong" players to unite in 1guild/union (rather 5 different unions than 2 unions with the strong players and the rest of the server are "outsiders").
  • Delete lvl requirement of CTF/BA -> Low lvl action, sooner start of using gameplay features (grinding at ctf mobs for exp).

That's it for now further changes needed may follow during the beta tests, greets

Don't quote that post if your IQ is potato, ty.
This
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Old 11/24/2017, 20:48   #165
 
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Honor buff has to be obteinable thru jobbing only...donaters, abusers, uniq hunters with best weps shouldnt get more power... the active players should get it
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