I think this will be the best-balanced skills in EUR/CHN Server.
1. The balance of Builds:
a) Bicheon - Sword/Blade
-Dragon Sore Blade Lv 9:
* Added "Critical 7 Increase"
* Changed Phy.atk.pwr from 530~647 -> 707~ 846
-Asura Cut Blade Lv 6:
*Changed Phy.atk.pwr. from 855~1045 -> 905 - 1095
-Celestial Ground Bicheon Force Lv 1:
*Changed phy.atk.pwr. 133 Increase -> 166
b) Heuksal - Glavie/Spear
-Cheolsam Force Lv 10 (Passive):
*Increased MaximumHP from 3800 -> 6000
c) Pacheon - Bow
-Anti Devil Bow - Annihilate Lv 6:
*Changed "Critical 40 Increase" -> "Critical 50 Increase"
*Changed "Phy.atk.pwr 772~1045" -> "922~1195"
-Lightning Hawk Summon Lv 9:
*Added "Attack rate 37 Increase"
*Changed "Phy.atk.pwr. 2690" -> "3190"
-Celestial Beast Arrow Lv 5:
*Changed "Darkness 10Level" -> "Fear 10 Level"
-Strong Bow - Will Lv 2:
*Changed "Critical 15 Increase" -> "Critical 20 Increase"
d) Cold Mastery
-Might Guard of Ice Lv 15:
*Changed "Phy. def. pwr. 158 Increase" -> "Phy. def. pwr. 238 Increase"
-Snow Storm - Multi Shot Lv 6
*Changed "Mag. atk. pwr. 602~912" -> "1222~2279"
-Cold Armor Lv 10 (Passive):
*Changed "Phy. def. pwr. 178 Increase" -> "Phy. def. pwr. 238 Increase"
e) Lightning Mastery
-Force - Percing Force Lv 3:
*Changed "Magical damage 18% increase" -> "Magical damage 25% Increase"
f) Fire Mastery
-Flame Body - Trial Lv 3:
*Changed "Physical damage 9% Increase" -> "Physical damage 15% Increase"
-Earth Fire Protection Lv 12->God Fire Protection Lv 1:
*Changed "Mag. def. pwr. 277 Increase" -> "Mag. def. pwr. 380 Increase"
g) Cleric mastery:
-Reverse Immolation
*Changed Physical Damage 75% Absorbtion -> Physical Damage 40% Absorbtion
*Changed Magical Damage 75% Absorbtion -> Magical Damage 40% Absorbtion
*Changed MaximumHP 75% Increase -> MaximumHP 40% Increase
*Changed Continuous hours 120 second -> Continuous hours 30 second
-Reverse Oblation
*Changed Physical Damage 65% Absorbtion -> Physical Damage 30% Absorbtion
*Changed Magical Damage 65% Absorbtion -> Magical Damage 30% Absorbtion
*Changed MaximumHP 65% Increase -> MaximumHP 30% Increase
*Changed Continuous hours 120 second -> Continuous hours 30 second
Faith - Curse Series Probability 50% reduce will be changed to 25%
Bless Spell - added cd 5min
Cooldown changed from 10min to 5min
-> Warlock can only be used by Int-based characters - per level it's required to use at least 2 Stat Points for Int!
h) The cooldown for warlock debuffs has been added-> 5 or 8 sec, 4000 mana usage for debuff!
(physical raze, medical raze, combat raze, courage raze)
Physical Raze - 80%-> 50%
Medical Raze - 80% ->50%
Combat Raze - 80% ->50%
Courage Raze - 80% ->50%
Physical Ravage - 80% ->50%
Combat Ravage - 80% ->50%
Medical Ravage - 80% ->50%
Courage Ravage - 80% ->50%
Wheel Bind - changed from 80%->65% , 15sec -> 8 sec
Recovery Bind- changed from 80%->65% , 15sec -> 8 sec
Bloody Trap- reduced from 80%-> 55%
Death Trap - reduced from 100%-> 75%
i) Chinese chars got extra passive skill!
j) Chinese chars got pain Quota buff the same as a warrior.
Warrior :
Shield Crush - changed probability to knock back from 80% -> 60%
Ultimate Screen - cd has been changed to 6 min
Morale Screen - cd has been changed to 4 min
Physical Screen - cd has been changed to 4 min
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Dagger Desperate - physical dmg will be reduced from 75% ->70% and maximum
phy/mag def power reduce will be changed from 75%->70%
For Force:
have some more healing skills such as Healing Orbit.
and this 2 skill phy / mag. like the cleric .
Cheolsam Force -> HP will be changed from 3800-> 2900
Vital Spot Body - changed probability from 40 -> 60 or 65%
Vital Spot Mind - changed probability from 40 -> 60 or 65%
Vital Spot Zero- changed probability from 40 -> 60 or 65%
Vital Spot Brain-changed probability from 40 -> 60 or 65%