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Gaia Online Reborn | Cap 90 | Chinese & Europe | Job Based | Long Term
Discussion on Gaia Online Reborn | Cap 90 | Chinese & Europe | Job Based | Long Term within the SRO PServer Advertising forum part of the SRO Private Server category.
08/10/2017, 20:40
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#106
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Join Date: Dec 2013
Posts: 228
Received Thanks: 87
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Quote:
Originally Posted by Uchiha-Sasuke
Chinese
[*]Light -
Increased magical damage to 20%.
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Increased moving speed to 110%.
[*]Fire -
Flame Body - Trial
Increased physical damage to 20%.
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You forgot to change those buffs, it's still at 18% for light mag buff and 15% for fire buff.
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08/11/2017, 01:46
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#107
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elite*gold: 0
Join Date: Sep 2013
Posts: 145
Received Thanks: 61
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So what's up with the "balancing"? Are euros getting the original one?
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08/11/2017, 02:45
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#108
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elite*gold: 0
Join Date: Jun 2011
Posts: 7,358
Received Thanks: 1,448
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Quote:
Originally Posted by Chuckiecheese
So what's up with the "balancing"? Are euros getting the original one?
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Skill Balancing
We don't want Europe to take over, We had to add Silkroad-R skills and make some balance changes in order to make all classes competitive and fair. We will be do our best to provide a fair gaming for each character versus one another.
Chinese- Bicheon
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Flying Stone Smash
Increased blood probability to 30%
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Lighting Chain
Increased division probability to 35%
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Asura Cut Blade
Increased critical to 10
- Heuksal
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Windless Spear
Increased dull probability to 20%.
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Soul Spear
Increased sun probability to 20%.
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Cheolsam Force
Increased maximum hp to 3600.
- Pacheon
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Anti Devil Bow - Strike
Increased critical to 40
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Anti Devil Bow - Annihilate
Increased critical to 45
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Devil Arrow
Increased attack rate to 35
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Strong Bow - Craft
Increased critical to 10 and Increased stun probability to 35%
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Mind Concentration
Increased attack rate to 50
- Cold
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Ice River Force
Increased Mag. atk. pwr , it has now same power of Thunder Tiger Force
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Ice Jade Force
Increased Mag. atk. pwr , it has now same power of Thunder Sky Force
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Ice Ocean Force
Increased Mag. atk. pwr , it has now same power of Thunder King Force
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Ice Cloud Force
Increased Mag. atk. pwr , it has now same power of Thunder Dragon Force
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Snow Storm - Ice shot
Increased Mag. atk. pwr , it has now same pwoer of Wolf's Thunderbolt
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Snow Storm - Ice shot
Increased Mag. atk. pwr , it has now same pwoer of Tiger's Thunderbolt
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Snow Storm - Ice shot
Increased Mag. atk. pwr , it has now same pwoer of Horse's Thunderbolt
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Snow Storm - Ice shot
Increased Mag. atk. pwr , it has now same pwoer of Crane's Thunderbolt
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Snow Shield - Novice
Added required Int: 190
- Light
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Increased magical damage to 20%.
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Increased moving speed to 110%.
- Fire
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Flame Body - Trial
Increased physical damage to 20%.
- Force
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Force Cure - Poison
Increased cooldown to 30 sec's.
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Force Cure - Body
Increased cooldown to 30 sec's.
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Force Cure - Condiion
Increased cooldown to 30 sec's.
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Force Cure - Vital
Increased cooldown to 30 sec's.
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Force Cure - Meditation
Increased cooldown to 30 sec's.
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Cure Therapy - Pure
Increased cooldown to 60 sec's.
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Cure Therapy - Protection
Increased cooldown to 60 sec's.
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Cure Therapy - Clarity
Increased cooldown to 60 sec's.
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Vital Spot - Body
Increased cooldown to 30 sec's and Decreased success probability to 60%.
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Vital Spot - Mind
Increased cooldown to 30 sec's and Decreased success probability to 60%.
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Vital Spot - Zero
Increased cooldown to 30 sec's and Decreased success probability to 60%.
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Vital Spot - Brain
Increased cooldown to 30 sec's and Decreased success probability to 60%.
Europe- Warrior
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Magical Fence
Connection distance decreased to 65m and Magic damage absorption decreased to 40%
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Physical Fence
Connection distance decreased to 65m and Physical damage absorption decreased to 43%
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Pain Quota
Connection distance decreased to 65m and Damage disperse rate decreased to 50%
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Physical Screen
Duration decreased to 30 sec(s) and cooldown increased to 5 min(s)
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Morale Screen
Duration decreased to 30 sec(s) and cooldown increased to 5 min(s)
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Ultimate Screen
Duration decreased to 30 sec(s) and cooldown increased to 5 min(s)
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Iron Skin
Duration decreased to 30 sec(s) and cooldown increased to 5 min(s)
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Mana Skin
Duration decreased to 30 sec(s) and cooldown increased to 5 min(s)
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Sprint Assault
Stun probability decreased to 18%
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Turn Rising
Knock-down probability decreased to 45%
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Dare devil
Knock-back probability decreased to 25%
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Shield Crush
Knock-back decreased to 55%
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Shield Trash
Knock-back decreased to 55%
- Rogue
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Crossbow Extreme
Physical damage decreased to 65%
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Dagger Desperate
Physical damage decreased to 75%
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Prick
Phy. atk. pwr decreased to 898~1097 (330%)
- Wizard
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Earth Quake
Simultaneous attack decreased to 4
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Blizzard
Simultaneous attack decreased to 4
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Charged Squall
Simultaneous attack decreased to 4
- Warlock
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Reflect
Damage return probability decrease to 35%
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Advanced Reflect
Damage return probability decrease to 35%
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Physical Raze
Cooldown increased to 20 sec(s) and probability decreased to 50%
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Medical Raze
Cooldown increased to 20 sec(s) and probability decreased to 50%
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Combat Raze
Cooldown increased to 20 sec(s) and probability decreased to 50%
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Courage Raze
Cooldown increased to 20 sec(s) and probability decreased to 50%
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Physical Ravage
Cooldown increased to 20 sec(s) and probability decreased to 50%
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Magical Ravage
Cooldown increased to 20 sec(s) and probability decreased to 50%
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Combat Ravage
Cooldown increased to 20 sec(s) and probability decreased to 50%
- Bard
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Reflect
Damage return probability decrease to 35%
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Advanced Reflect
Damage return probability decrease to 35%
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Guard Tambour
Surrounding range radius decreased to 25% and Physical damage absorption decreased to 31%
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Mana Tambour
Surrounding range radius decreased to 25% and Physical damage absorption decreased to 31%
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Dancing of Valor
Surrounding range radius decreased 25%
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Dancing of Magic
Surrounding range radius decreased 25%
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Dancing of Healing
Surrounding range radius decreased 25%
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Dancing of Mana
Surrounding range radius decreased 25%
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Dancing of Fight
Surrounding range radius decreased 25%
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Dancing of Wizardry
Surrounding range radius decreased 25%
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Dancing of Vitality
Surrounding range radius decreased 25%
- Cleric
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Reverse Oblation
Duration decreased to 30 sec(s) , cooldown increased to 3 min(s) and stats decreased 30%
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Reverse Immolation
Duration decreased to 30 sec(s) , cooldown increased to 3 min(s) and stats decreased 30%
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Offering
Cooldown increased to 10 min(s)
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Pure Offering
Cooldown increased to 10 min(s)
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Bless Spell
Cooldown increased to 5 min(s)
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Healing cycle
Cooldown increased to 20 sec(s)
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Group Healing
Cooldown increased to 20 sec(s)
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Group Healing Breath
Cooldown increased to 20 sec(s)
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Healing Division
Cooldown increased to 20 sec(s)
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Healing Favor
Cooldown increased to 20 sec(s)
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Recovery
Cooldown increased to 20 sec(s)
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Holy Recovery
Cooldown increased to 20 sec(s)
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Group Recovery
Cooldown increased to 20 sec(s)
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Holy Group Recovery
Cooldown increased to 20 sec(s)
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Innocent
Cooldown increased to 20 sec(s)
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Integrity
Cooldown increased to 20 sec(s)
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Holy Word
Curse series probability decreased to 33%
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Holy Spell
Curse series probability decreased to 33%
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08/11/2017, 03:15
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#109
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elite*gold: 0
Join Date: Sep 2013
Posts: 145
Received Thanks: 61
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Quote:
Originally Posted by megaman4999
Skill Balancing
We don't want Europe to take over, We had to add Silkroad-R skills and make some balance changes in order to make all classes competitive and fair. We will be do our best to provide a fair gaming for each character versus one another.
Chinese- Bicheon
-
Flying Stone Smash
Increased blood probability to 30%
-
Lighting Chain
Increased division probability to 35%
-
Asura Cut Blade
Increased critical to 10
- Heuksal
-
Windless Spear
Increased dull probability to 20%.
-
Soul Spear
Increased sun probability to 20%.
-
Cheolsam Force
Increased maximum hp to 3600.
- Pacheon
-
Anti Devil Bow - Strike
Increased critical to 40
-
Anti Devil Bow - Annihilate
Increased critical to 45
-
Devil Arrow
Increased attack rate to 35
-
Strong Bow - Craft
Increased critical to 10 and Increased stun probability to 35%
-
Mind Concentration
Increased attack rate to 50
- Cold
-
Ice River Force
Increased Mag. atk. pwr , it has now same power of Thunder Tiger Force
-
Ice Jade Force
Increased Mag. atk. pwr , it has now same power of Thunder Sky Force
-
Ice Ocean Force
Increased Mag. atk. pwr , it has now same power of Thunder King Force
-
Ice Cloud Force
Increased Mag. atk. pwr , it has now same power of Thunder Dragon Force
-
Snow Storm - Ice shot
Increased Mag. atk. pwr , it has now same pwoer of Wolf's Thunderbolt
-
Snow Storm - Ice shot
Increased Mag. atk. pwr , it has now same pwoer of Tiger's Thunderbolt
-
Snow Storm - Ice shot
Increased Mag. atk. pwr , it has now same pwoer of Horse's Thunderbolt
-
Snow Storm - Ice shot
Increased Mag. atk. pwr , it has now same pwoer of Crane's Thunderbolt
-
Snow Shield - Novice
Added required Int: 190
- Light
-
Increased magical damage to 20%.
-
Increased moving speed to 110%.
- Fire
-
Flame Body - Trial
Increased physical damage to 20%.
- Force
-
Force Cure - Poison
Increased cooldown to 30 sec's.
-
Force Cure - Body
Increased cooldown to 30 sec's.
-
Force Cure - Condiion
Increased cooldown to 30 sec's.
-
Force Cure - Vital
Increased cooldown to 30 sec's.
-
Force Cure - Meditation
Increased cooldown to 30 sec's.
-
Cure Therapy - Pure
Increased cooldown to 60 sec's.
-
Cure Therapy - Protection
Increased cooldown to 60 sec's.
-
Cure Therapy - Clarity
Increased cooldown to 60 sec's.
-
Vital Spot - Body
Increased cooldown to 30 sec's and Decreased success probability to 60%.
-
Vital Spot - Mind
Increased cooldown to 30 sec's and Decreased success probability to 60%.
-
Vital Spot - Zero
Increased cooldown to 30 sec's and Decreased success probability to 60%.
-
Vital Spot - Brain
Increased cooldown to 30 sec's and Decreased success probability to 60%.
Europe- Warrior
-
Magical Fence
Connection distance decreased to 65m and Magic damage absorption decreased to 40%
-
Physical Fence
Connection distance decreased to 65m and Physical damage absorption decreased to 43%
-
Pain Quota
Connection distance decreased to 65m and Damage disperse rate decreased to 50%
-
Physical Screen
Duration decreased to 30 sec(s) and cooldown increased to 5 min(s)
-
Morale Screen
Duration decreased to 30 sec(s) and cooldown increased to 5 min(s)
-
Ultimate Screen
Duration decreased to 30 sec(s) and cooldown increased to 5 min(s)
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Iron Skin
Duration decreased to 30 sec(s) and cooldown increased to 5 min(s)
-
Mana Skin
Duration decreased to 30 sec(s) and cooldown increased to 5 min(s)
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Sprint Assault
Stun probability decreased to 18%
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Turn Rising
Knock-down probability decreased to 45%
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Dare devil
Knock-back probability decreased to 25%
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Shield Crush
Knock-back decreased to 55%
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Shield Trash
Knock-back decreased to 55%
- Rogue
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Crossbow Extreme
Physical damage decreased to 65%
-
Dagger Desperate
Physical damage decreased to 75%
-
Prick
Phy. atk. pwr decreased to 898~1097 (330%)
- Wizard
-
Earth Quake
Simultaneous attack decreased to 4
-
Blizzard
Simultaneous attack decreased to 4
-
Charged Squall
Simultaneous attack decreased to 4
- Warlock
-
Reflect
Damage return probability decrease to 35%
-
Advanced Reflect
Damage return probability decrease to 35%
-
Physical Raze
Cooldown increased to 20 sec(s) and probability decreased to 50%
-
Medical Raze
Cooldown increased to 20 sec(s) and probability decreased to 50%
-
Combat Raze
Cooldown increased to 20 sec(s) and probability decreased to 50%
-
Courage Raze
Cooldown increased to 20 sec(s) and probability decreased to 50%
-
Physical Ravage
Cooldown increased to 20 sec(s) and probability decreased to 50%
-
Magical Ravage
Cooldown increased to 20 sec(s) and probability decreased to 50%
-
Combat Ravage
Cooldown increased to 20 sec(s) and probability decreased to 50%
- Bard
-
Reflect
Damage return probability decrease to 35%
-
Advanced Reflect
Damage return probability decrease to 35%
-
Guard Tambour
Surrounding range radius decreased to 25% and Physical damage absorption decreased to 31%
-
Mana Tambour
Surrounding range radius decreased to 25% and Physical damage absorption decreased to 31%
-
Dancing of Valor
Surrounding range radius decreased 25%
-
Dancing of Magic
Surrounding range radius decreased 25%
-
Dancing of Healing
Surrounding range radius decreased 25%
-
Dancing of Mana
Surrounding range radius decreased 25%
-
Dancing of Fight
Surrounding range radius decreased 25%
-
Dancing of Wizardry
Surrounding range radius decreased 25%
-
Dancing of Vitality
Surrounding range radius decreased 25%
- Cleric
-
Reverse Oblation
Duration decreased to 30 sec(s) , cooldown increased to 3 min(s) and stats decreased 30%
-
Reverse Immolation
Duration decreased to 30 sec(s) , cooldown increased to 3 min(s) and stats decreased 30%
-
Offering
Cooldown increased to 10 min(s)
-
Pure Offering
Cooldown increased to 10 min(s)
-
Bless Spell
Cooldown increased to 5 min(s)
-
Healing cycle
Cooldown increased to 20 sec(s)
-
Group Healing
Cooldown increased to 20 sec(s)
-
Group Healing Breath
Cooldown increased to 20 sec(s)
-
Healing Division
Cooldown increased to 20 sec(s)
-
Healing Favor
Cooldown increased to 20 sec(s)
-
Recovery
Cooldown increased to 20 sec(s)
-
Holy Recovery
Cooldown increased to 20 sec(s)
-
Group Recovery
Cooldown increased to 20 sec(s)
-
Holy Group Recovery
Cooldown increased to 20 sec(s)
-
Innocent
Cooldown increased to 20 sec(s)
-
Integrity
Cooldown increased to 20 sec(s)
-
Holy Word
Curse series probability decreased to 33%
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Holy Spell
Curse series probability decreased to 33%
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Yes yes... But there was a vote. I was wondering if they came to a conclusion yet or not.
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08/11/2017, 03:32
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#110
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elite*gold: 0
Join Date: Jun 2011
Posts: 7,358
Received Thanks: 1,448
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Quote:
Originally Posted by Chuckiecheese
Yes yes... But there was a vote. I was wondering if they came to a conclusion yet or not.
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i can try to find it for u but i cant promise it
Edit : lol took me 10second and here you go
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08/11/2017, 05:17
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#111
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elite*gold: 0
Join Date: Jan 2015
Posts: 344
Received Thanks: 129
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Quote:
Originally Posted by KiruaSan
You forgot to change those buffs, it's still at 18% for light mag buff and 15% for fire buff.
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Yes we know that , we will fix it today don't worry
Quote:
Originally Posted by Chuckiecheese
So what's up with the "balancing"? Are euros getting the original one?
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We will add the original skills tomorrow
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08/11/2017, 10:34
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#112
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elite*gold: 0
Join Date: Sep 2013
Posts: 145
Received Thanks: 61
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Signature event.
Ign: Terrorist
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08/11/2017, 14:03
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#113
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elite*gold: 0
Join Date: Mar 2016
Posts: 15
Received Thanks: 1
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SV FAIL BECAUSE MOVE DATE OPENING SEE ELECTUS FIX DATE AND FIX PROGRAM.
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08/11/2017, 14:43
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#114
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elite*gold: 0
Join Date: Dec 2012
Posts: 393
Received Thanks: 105
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Quote:
Originally Posted by dinulikes
SV FAIL BECAUSE MOVE DATE OPENING SEE ELECTUS FIX DATE AND FIX PROGRAM.
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we play here till electus opens no problem
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08/11/2017, 15:17
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#115
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elite*gold: 0
Join Date: Aug 2016
Posts: 398
Received Thanks: 74
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Quote:
Originally Posted by dinulikes
SV FAIL BECAUSE MOVE DATE OPENING SEE ELECTUS FIX DATE AND FIX PROGRAM.
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Ohhh
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08/11/2017, 17:19
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#116
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elite*gold: 0
Join Date: Oct 2013
Posts: 1,385
Received Thanks: 656
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Quote:
Originally Posted by dinulikes
SV FAIL BECAUSE MOVE DATE OPENING SEE ELECTUS FIX DATE AND FIX PROGRAM.
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What did you just write?
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08/11/2017, 18:37
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#117
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elite*gold: 0
Join Date: Aug 2014
Posts: 30
Received Thanks: 18
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Why not?
Quote:
Originally Posted by dinulikes
SV FAIL BECAUSE MOVE DATE OPENING SEE ELECTUS FIX DATE AND FIX PROGRAM.
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Quote:
Originally Posted by spyros17
we play here till electus opens no problem
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actually we will play here and maybe we won't join electus
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08/11/2017, 18:55
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#118
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elite*gold: 0
Join Date: Aug 2016
Posts: 398
Received Thanks: 74
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Quote:
Originally Posted by Click™
actually we will play here and maybe we won't join electus
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+1 ^^ And i think anyway Electus on start will have 3-4k ppl and after 1 month will be 500 max xD all know it ...
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08/11/2017, 19:12
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#119
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elite*gold: 0
Join Date: Sep 2013
Posts: 145
Received Thanks: 61
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Would be great if you could announce the time for the beta FW tomorrow.
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08/11/2017, 19:23
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#120
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elite*gold: 0
Join Date: Jan 2015
Posts: 344
Received Thanks: 129
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About Gaia Online
You guys have waited for a new Level of Silkroad Online? Well! Gaia Online proud to finally present itself by one of the best server's and it will be base on old School Cap 90 system. Yes, we are here with all the hard work that we thought it will never get done. We are so proud and exciting to present Gaia Online for you with all the improvement system’s and new one’s as well. We are a full team of experts in gaming development we...
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