Reality-The Entire Division l Cap 100 l CH Only l Long Term Jobbing l New Features
Discussion on Reality-The Entire Division l Cap 100 l CH Only l Long Term Jobbing l New Features within the SRO PServer Advertising forum part of the SRO Private Server category.
When I was doing them I had the same opinion, but someone disagreed. However, glows are easy to change. Let's just wait for the game-play to be stable, and I will do whatever you guys ask for =)
If it's updating error, you might want to try to keep deleting the temppath folder while updating the client. If it's connect issue please make an exception for Reality executable programs in your firewall settings, if nothing helps you. I will re-upload the newest client once again.
So, u not gonna change the skill balance anymore? Will be a pure heuksal server, like in the beta?
Cuz atm Sword is worthless with that OP force cures, 9 seconds is nothing. Bow... a bit better but still not so OP like heuksal and blade... well, blade is used for duals only.
- Force cure skills share the same cool-down
- Bow combo skills share the same cool-down
- Removed required level from globals chatting (At least for the first weeks of the server)
- Added new teleport for unique area and survival arena
- Decreased alchemy fuse time
- Removed quests that has berserk scrolls rewards
- Fixed Magic POP flags (Now it should have blues)
- Applied the final rates of alchemy
- Added 10% damage scroll to Itemmall which works with MAG & PHY damage increase buffs
- Moved the job temple teleport to the correct location (Icon may be found in map in DW area)
- Removed Victory Point drops
- Removed FGW talismans drops
- Disabled trace to chars without job suit
- Added 4 new titles (Mr, Mrs, Legend, Unique Hunter) @ npc
- Fixed CTF/BA registration
- Fixed New Devil Wing accessory at the Avatars Shop
- Activated Anti-Cheat system for reset stats scroll (It works only after relog)
- 50 Silk scroll is now tradeable
- Activated starter packages
- Reverse delay is 1 minute (5 minutes under job status)
- Activated BOT messages
- Activated TOP 300 system
TO-DO:
- Disable Fellow pets at Fortress war
- Activate Survival Arena
- Activate Unique Area
- Fix Alexandria monsters (They're just OP)
- Optimize server times (CTF/BA/FW/MEDUSUA/UNIQUES/JOB UNIQUES)
- Optimize job uniques
- Adjust uniques drops
Official Supporters:
SheepDog
Outlaw
Teardrop
The website is 95% done. Once everything is fine we'll public it so you guys can register for the grand opening. Expected time to put it online: tomorrow.
Stay tuned! Reality Online is coming on Friday 19:00 CET. Do not miss it!
Server not bad, NPC well placed and organized. Everything looking pretty good except ONE critical mistake all servers do and wonder why they die 1 month later. Your top tier items are SOM, therefore you can't have all SOM items available on day 1. Only add all som Weapons on day 1, but set/accs get updated to NPCs one som per month = guaranteed 6-7 months alive till everyone is FULL TOP TIER.
People start quitting once they reach the top. Wars get boring and one sided. Whole job unions quit, and Alchemy fail rage quits start.
Fix that ONE critical mistake, nd you'll have your audience's respect. Also making all soms available first day shows that you're no different that Electus, Elamidas... where donators will donate their flesh and blood to get max tier items in the first 1-2 weeks, staff makes tons of cash, then players wonder why staff closed server 1-2 months later.
Reality-The Entire Division l Cap 100 l CH Only l Long Term Jobbing l New Features 08/23/2015 - SRO PServer Advertising - 995 Replies http://i.imgur.com/DI4WO6k.jpg
We are glad to introduce to you, our new project which we worked on for months to bring it
online.
Reality is a mix of professional players & developers trying to achieve the best experience from the
years of playing and developing.
Yes this is our first project , that's why we have been working, the last 2 months focusing on the bugs
and improving the game play.
However we still can code your suggestions since it would not affect our main game play. We...