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Ruby | 100 Cap | CH | Job Based | High Quality Server | Open Beta 28.12

Discussion on Ruby | 100 Cap | CH | Job Based | High Quality Server | Open Beta 28.12 within the SRO PServer Advertising forum part of the SRO Private Server category.

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Old 01/04/2017, 20:40   #331
 
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im in cool feature
edit: will be a wipe ? or is offical opened
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Old 01/04/2017, 20:49   #332
 
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I think you should change the glows after +9 because +10 looks like +7 until you look closer
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Old 01/04/2017, 20:54   #333
 
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Quote:
Originally Posted by DiN3MiX View Post
im in cool feature
edit: will be a wipe ? or is offical opened
There will be a wipe of course. At the moment server is on beta phase. Grand opening 13 January.
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Old 01/04/2017, 22:50   #334
 
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My final Suggestions.

If you wont handle those i´ll go also for a force STR Char. See you at Grand!

- Remove fear or make it really low its too annoying and why only STR can give?!
- Force needs still more nerf its not enough yet more cooldown
- Reduce time of Debuffs
- add a higher dull Chance for Spears
- Change glows after +9 +10 green +11 yellow +12 black or something make it insane rare
- enable Magic pop for GDF but play2win and cool other rare things
- Maybe you can add Glows to Item Mall, Players can buy and activate
- Uniques for STR/INT enabled but 2-3 h spawn make it earlier ~ 1.30h
- Remove Speed Scrolls from Unique as Drops
- No special drop from Unique´s maybe 1-2 Immo´s think about it most will for go for them
- Add lottery events (idk if you already added)
- Don´t change Dmg of INT its very good like it is
- Don´t change Alchemy Rate its perfect like that
- Alchemy Announcement not via Global only via Notice from +10 and more
- Global & Reverse Delay a bit higher (too much spamming + auto alchemy)
- Maybe a passive skill for int Chars only so Force isnt that pro
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Old 01/04/2017, 23:05   #335
 
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If you can make that shield thingy guys, then you are gonna have a way more balanced server in the aspect of pvp. I hope you guys make that shield equipping thingy good enough to make chars like Bladers and Sworders and Bowers playable... If for example a Glavier and Spearer cant equip the shield that often, to Sworder and Blader might be able to kill someone... So I got one wish, make Bladers/Sworders worthy to play with. No freakin server plays them, because they are just not useful at all. BTW one of the most underrated aspect of being a Blader/Sworder is the efficiency during jobbing. So the Bicheon build is a little tricky because the strongest Bicheon skills are mainly the Knock Downs and Stabs. This is a problem, because for example whenever they KD somebody the whole team of non Bicheon builds have to look and cant do nothing. I dont know if it makes any sense or not, but if you could modify some weak skills of other builds usable during KDed an opponent, that would make maybe a little difference. For example the first skill in Heuksal should be usable on a KDed opponent, because that skill is not even skilled by the people anymore, because it is weak and useless. And a Bower skill, I dont know the name of it, it should be customized the same way maybe. I am not an expert, just thinking, but please consider everything here, because Silkroad itself is not balanced at all for private servers. I have been playing since the cap 60, so I watched the game heading the way it is now, but it has so much potential that is unused even today...On a private server the original balance is getting fcked because of the high pimped stuffs and the things make us play on a private server(easy lvling, a lot of events, more uniques, more chance for Avatars, Scrolls, Premium and so on...) For example Bladers were freakin cool back then, because they were able to tank, and they were able to kill opponens, because no1 had freakin high blued and plussed items... With a private server you gotta think about the builds that are in the game, and a lot of builds make no sense at all, like bladers. Cant kill sh1t, cant kill uniques, cant kill any1 without zerk, int nukers kinda survive even without snow... So please, try to make more builds just worth, after the shield equipping stuff, maybe boost Pacheon and Bicheon a bit, so you could have more people joined I guess. A lot of people just want to be able to own Str chars with their Int builds, but that's not what they should beg for. They should beg for an overall sense for every build, that is actually right for a private server. Sorry for the essay, but I hope maybe something gives an idea to you. But keep in my that you wont be able to fully balance the system, you can just polish it mainly and making it better as you can.
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Old 01/04/2017, 23:06   #336
 
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its already good if they make that shield-holding stuff..except pacheon, now noone will go bower
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Old 01/05/2017, 00:06   #337
 
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Too many unnecessary changes to the game. Many balance issues could've easily been solved by buffing a couple of skills, nerfing others, trying it out, etc.

Sincerely I feel like the Open Beta did not achieve the expected results. Good luck to the server and players, but the "old school" feel is long gone.

Cheers
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Old 01/05/2017, 00:26   #338
 
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Quote:
Originally Posted by baskete View Post
Too many unnecessary changes to the game. Many balance issues could've easily been solved by buffing a couple of skills, nerfing others, trying it out, etc.

Sincerely I feel like the Open Beta did not achieve the expected results. Good luck to the server and players, but the "old school" feel is long gone.

Cheers
beta achives the results, balance is every day better if u watch and try builds, and less and less bugs day by day what are u talking about.... oldschool feeling is gone becouse of the new avatars and model switchers, about the switchers there will be a poll so we can vote.
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Old 01/05/2017, 00:27   #339
 
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Quote:
Originally Posted by baskete View Post
Too many unnecessary changes to the game. Many balance issues could've easily been solved by buffing a couple of skills, nerfing others, trying it out, etc.

Sincerely I feel like the Open Beta did not achieve the expected results. Good luck to the server and players, but the "old school" feel is long gone.

Cheers
It is obviously gone but this is not neccesary a bad thing.

Quote:
Originally Posted by reap3rt View Post
If you can make that shield thingy guys, then you are gonna have a way more balanced server in the aspect of pvp. I hope you guys make that shield equipping thingy good enough to make chars like Bladers and Sworders and Bowers playable... If for example a Glavier and Spearer cant equip the shield that often, to Sworder and Blader might be able to kill someone... So I got one wish, make Bladers/Sworders worthy to play with. No freakin server plays them, because they are just not useful at all. BTW one of the most underrated aspect of being a Blader/Sworder is the efficiency during jobbing. So the Bicheon build is a little tricky because the strongest Bicheon skills are mainly the Knock Downs and Stabs. This is a problem, because for example whenever they KD somebody the whole team of non Bicheon builds have to look and cant do nothing. I dont know if it makes any sense or not, but if you could modify some weak skills of other builds usable during KDed an opponent, that would make maybe a little difference. For example the first skill in Heuksal should be usable on a KDed opponent, because that skill is not even skilled by the people anymore, because it is weak and useless. And a Bower skill, I dont know the name of it, it should be customized the same way maybe. I am not an expert, just thinking, but please consider everything here, because Silkroad itself is not balanced at all for private servers. I have been playing since the cap 60, so I watched the game heading the way it is now, but it has so much potential that is unused even today...On a private server the original balance is getting fcked because of the high pimped stuffs and the things make us play on a private server(easy lvling, a lot of events, more uniques, more chance for Avatars, Scrolls, Premium and so on...) For example Bladers were freakin cool back then, because they were able to tank, and they were able to kill opponens, because no1 had freakin high blued and plussed items... With a private server you gotta think about the builds that are in the game, and a lot of builds make no sense at all, like bladers. Cant kill sh1t, cant kill uniques, cant kill any1 without zerk, int nukers kinda survive even without snow... So please, try to make more builds just worth, after the shield equipping stuff, maybe boost Pacheon and Bicheon a bit, so you could have more people joined I guess. A lot of people just want to be able to own Str chars with their Int builds, but that's not what they should beg for. They should beg for an overall sense for every build, that is actually right for a private server. Sorry for the essay, but I hope maybe something gives an idea to you. But keep in my that you wont be able to fully balance the system, you can just polish it mainly and making it better as you can.
Will read it when i am home ^^
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Old 01/05/2017, 01:02   #340
 
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Will there be any changes to the pacheon build? would love to see some bowers at the server
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Old 01/05/2017, 01:53   #341
 
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Quote:
Originally Posted by souza094 View Post
Will there be any changes to the pacheon build? would love to see some bowers at the server
Yes
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Old 01/05/2017, 06:32   #342
 
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Is the server down atm? My patcher keeps stopping at " media\server_dep\silkroad\textdata\skilldata_5000e nc.txt.

Also force needs to be debuffed or removed completely. At the moment the build diversity is chocked by how versatile force is, it has all the debuffs the other classes offer as well as a way to remove statuses every second where as other classes have to wait 30 seconds in between pills that only cleanse 1 status effect. That's pretty much unlimited percent more impactful then any other tree. Think about it this way, if there's a 10% chance to get one status on any individual skill thats on a 5 second cool down it can take 50 seconds to get division on someone, which is cured by 1 pill every 30 seconds if other statuses are not healed first. That means the average non force character has a 20 second window where they can be super easily killed if they misplay. A force character can do a round of debuffs i.e every status in a rotation endlessly and also has access to the pills as well as 2 ways of curing statuses. Give this to a pure str blader and that literally means they are un-killable since the game has become balanced around status effects when they released them. What you need to do is either remove force cure, have it only remove 1 status at a 30 second interval giving the investment of stats meaning comparable to the pill. Meaning they can remove two statuses every 30 seconds. There's no other way around it, even if you reduced the cooldown of pills force characters could still cleanse all statuses at once as well as any status while not casting force spells.
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Old 01/05/2017, 12:26   #343
 
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For more fun, u can remove the reverse. We will be forced to run from city/spot to spawn unique ;} or previously go on the spot

In 2017 doesnt work to me MBOT, you can give me a link ? THX
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Old 01/05/2017, 12:46   #344
 
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We are very close to the final balance changes. I am sure with this changes server will come to a really competitive level.

Quote:
Originally Posted by souza094 View Post
Will there be any changes to the pacheon build? would love to see some bowers at the server
Yes, check the passive skill it had some improvements ^^
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Old 01/05/2017, 14:48   #345
 
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Mastery points should be: 370/370

and nerf force debuff
.
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ruby, ruby private server, ruby silkroad, ruby sro, silkroad 100 cap


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