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[New] NGSRO In-game footage.

Discussion on [New] NGSRO In-game footage. within the SRO Private Server forum part of the Silkroad Online category.

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Old   #1
 
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Arrow [New] NGSRO In-game fooLage. [LOL!]


Just got uploaded.

Speculate.

*Updated title *



g859 is offline  
Old 08/27/2009, 00:57   #2
 
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hm nice ;]


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Old 08/27/2009, 00:59   #3
 
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Doesn't look fake, and it looks like the rates are at 1x at the moment. I lol'd when the emulator crashed when they tried an exchange, too.
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Old 08/27/2009, 01:02   #4
 
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Quote:
Originally Posted by g859 View Post
Doesn't look fake, and it looks like the rates are at 1x at the moment. I lol'd when the emulator crashed when they tried an exchange, too.
I lol'd when he got mobbed by to Champion Mangyangs, best part of the video.


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Old 08/27/2009, 01:14   #5
 
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nice!
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Old 08/27/2009, 01:14   #6
 
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So its just a matter of time, when those emulatored servers will be fully working, ya?
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Old 08/27/2009, 01:15   #7
 
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Looks like it. If it were fake, there would've been a lot of green dots on his map, and I didn't see any. Also, the crashing was proof that something wasn't right.
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Old 08/27/2009, 01:33   #8
 
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Video don't open here :S, more i think this is fake
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Old 08/27/2009, 01:37   #9
 
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OKKK~

If There Was Euro Weaps.~ Then There Must Be EURO Maps

Then Why didn't He TELEPORT to Samarkand?

@Edit:I Have A Question~Is SJSRO-MYSRO-SWSRO-ECSRO Also Based On EMULATOR ((((OR)))) Server Files &Whats THe Diffrence?

Thx In Advance
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Old 08/27/2009, 01:40   #10
 
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just to clear things up this is nothing new, as you have seen some of this done in SREMU, D-SREMU and even C# Emulator thats released to public. Even Sunrise SRO there noobs have these things.

Quote:
so this has taken you a year...
-Movement
-Item Movment + Equip
-Teleport
-NPC's Spawned & Mobs (With Basic Area Movement)
-Buying Items
-EXP & SP
-HP taken and HP taken from Mobs
-Death & Res @ Specified Point
-Multiplayer Support
I think an experienced coder could do all this in probably less than a week.
These are probably some of the most basic things which take the least time. No We havent worked on Mob AI fully as we have been doing the more important stuff.
But really if they wanted to do a beta... what is there to test? nothing really that they probably havent.
Anyway all I can say is this has all been done before you can even get all these functions in Lyzerks C# Emulator and some of what I listed in SREmu.


I will explain throughly really what they had to do in this YEAR.

-Movement
There is no skyclick movement so its still just ground clicking movement which is very simple.
Packet:
Quote:
[C -> S][7021][9 bytes]01 A9 61 28 00 FF FF 29 00
[S -> C][B021][14 bytes]0F 98 06 00 01 A9 61 28 00 FF FF 29 00 00
================================
[BYTE] Has Destination Flag
[WORD] Zone
[WORD] X - Coord
[WORD] Z - Coord
[WORD] Y - Coord
================================
================================
[D-WORD] Object ID
[BYTE] Has Destination Flag
[WORD] Sectors
[WORD] X - Coord
[WORD] Z - Coord
[WORD] Y - Coord
[BYTE] No Source Flag
================================
-Item Movment + Equip
Moving, seperating item, combining item is much the same.
Quote:
[C -> S][7034][5 bytes]
00 12 13 17 00
[S -> C][B034][7 bytes]
01 00 12 13 17 00 00
=========================
{Send}
[BYTE] Type
[BYTE] Slot
[BYTE] Destination Slot
[WORD] Amount
=========================
{Respond}
[BYTE] Flag
[BYTE] Type
[BYTE] Slot
[BYTE] Destination Slot
[WORD] Amount
[BYTE] (00)
=========================
-Teleport
Just again a basic NPC Dialog but is required to charge gold.
It intiates the loading screen like logging into game and spawn
sequence.

-NPC's Spawned & Mobs (With Basic Area Movement)
All spawn data is listed in the PK2 as group spawns. So if anyone
can read this file it contains region id, x, z, y so can speak
mob groups and NPCs. Then upon entering area of them either
they are single spawned or group spawned.
Quote:
[S -> C][3015][X bytes]
D2 07 00 00 0E 1F 3E 00 99 65 58 FE AA 44 B6 9D
D2 C2 81 6D E8 44 CC 38 00 01 00 CC 38 01 00 00
00 00 30 41 00 00 96 42 00 00 C8 42 00 00 00 01
============================
[D-WORD] Mob Model
[D-WORD] Mob ID
[WORD] Zone
[FLOAT] X
[FLOAT] Z
[FLOAT] Y
[WORD] Angle
[BYTE] have_destination
[BYTE] Walk Flag (00-Walk) (01-Run)
--------------------------[]
if(no_destination)
[BYTE] No Destination
[WORD] Angle
--------------------------()
--------------------------[]
if(have_destination)
[WORD] Zone
[WORD] X
[WORD] Z

[WORD] Y
--------------------------()
[BYTE] Death Flag (01-Alive) (02-Dead)
[BYTE] Movement Flag (00-Standing) (02-Walk) (03-Run)
[BYTE] Berserk Gauge
[FLOAT] Walk Speed
[FLOAT] Run Speed
[FLOAT] Berserk Speed
00
00
[BYTE] Mob Type (00-Normal) (01-Champion) (10-Party)
01
============================
-EXP & SP
As you can see below very simple, just needs to record in database
to.
Quote:
[S -> C][30D2][13 bytes]
0E 1F 3E 00 08 00 00 00 02 00 00 00 00
=================
[D-WORD] Object ID
[D-WORD] XP
[D-WORD] SP
=================
-Death & Res @ Specified Point
Just sends this death packet, then like with loading sequence
i mentioned earlier.
Quote:
[S -> C][30BF][14 bytes]
A1 BD 13 00 01 02
====================================
[D-WORD] Object ID
[WORD] Type
====================================
-Multiplayer Support
Spawning like with NPCs and monsters needs to be done correctly.

As you can see once the emulator source has a well done structure
these technically wouldnt take very long to add with experience.
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Old 08/27/2009, 01:55   #11
 
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@Eckoro

So UR Saying That These [Simple] Movment&Teleporting Took U (ESRO Team)About 2Weeks~Month Instead Of A YEAR To Make And These Might Be FAKE OR not Fake I Mean Any Coder CAN Do This Easily?~And The Project Is Still In Its Early Stages And Might Not Be Completed?!

@EDIT: Again I Have A Question?~Is SJSRO-MYSRO-SWSRO-ECSRO Also Based On EMULATOR ((((OR)))) Server Files &Whats THe Diffrence?
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Old 08/27/2009, 02:00   #12
 
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Quote:
Originally Posted by 3amena View Post
@Eckoro

So UR Saying That These [Simple] Movment&Teleporting Took U (ESRO Team)About 2Weeks~Month Instead Of A YEAR To Make And These Might Be FAKE OR not Fake I Mean Any Coder CAN Do This Easily?~And The Project Is Still In Its Early Stages And Might Not Be Completed?!

@EDIT: Again I Have A Question?~Is SJSRO-MYSRO-SWSRO-ECSRO Also Based On EMULATOR ((((OR)))) Server Files &Whats THe Diffrence?
when your unfamiliar on the encryption of silkroad or how to emulate it would take much longer and researching, but someone with experience who went straight into it could.

The eSRO project has been going on since early novemeber but from like then to february we we were working on server files that are leaked in getting them to work and filling in the gaps, which failed and we continue into emulation.

Server files are what joymax the company uses, emulator is basically a reconstruction of that from scratch thats why they takes ages to develop. ecsro, swsro, mysro, sjsro have working server files.
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Old 08/27/2009, 02:02   #13
 
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Quote:
Originally Posted by 3amena View Post
@Eckoro

So UR Saying That These [Simple] Movment&Teleporting Took U (ESRO Team)About 2Weeks~Month Instead Of A YEAR To Make And These Might Be FAKE OR not Fake I Mean Any Coder CAN Do This Easily?~And The Project Is Still In Its Early Stages And Might Not Be Completed?!

@EDIT: Again I Have A Question?~Is SJSRO-MYSRO-SWSRO-ECSRO Also Based On EMULATOR ((((OR)))) Server Files &Whats THe Diffrence?
First of all , eSRO is more advanced than this .... **** ? lol the emu of esro is the most advanced , but i will not tell more about this here , if eckoro does , he will ... up to him

But for your second question , all the ****** SJSRO/ECSRO/SUNSRO/MYSRO are based on SERVER files , the same server files , all bought to the SAME guys , and all the owner of these files cant do a **** because they dont know any **** of coding .

EMU =/= server files .
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Old 08/27/2009, 02:06   #14
 
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Quote:
Originally Posted by Eckoro View Post
when your unfamiliar on the encryption of silkroad or how to emulate it would take much longer and researching, but someone with experience who went straight into it could.

The eSRO project has been going on since early novemeber but from like then to february we we were working on server files that are leaked in getting them to work and filling in the gaps, which failed and we continue into emulation.

Server files are what joymax the company uses, emulator is basically a reconstruction of that from scratch thats why they takes ages to develop. ecsro, swsro, mysro, sjsro have working server files.
THX~

I Think When U Started The eSRO Project U Said That There A Coder Who MADE Sremu Or Something Like That Is Working In This Project(Now Thats A Guys WHO HAve A Knowledge In Staff Like That)So It Didnt Take U So Long TO Encrypt These Stuff(Walking&Teleporting)

Any Way I Hope eSRO Works As A Fine Project

Thx For Answering My Q.S About Server File And Emulators
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Old 08/27/2009, 02:08   #15
 
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Quote:
Originally Posted by 3amena View Post
THX~

I Think When U Started The eSRO Project U Said That There A Coder Who MADE Sremu Or Something Like That Is Working In This Project(Now Thats A Guys WHO HAve A Knowledge In Staff Like That)So It Didnt Take U So Long TO Encrypt These Stuff(Walking&Teleporting)

Any Way I Hope eSRO Works As A Fine Project

Thx For Answering My Q.S About Server File And Emulators
jmerlin was in project for brief period...


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