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All questions answered here. Ask any SRO related doubt [No Support]

Discussion on All questions answered here. Ask any SRO related doubt [No Support] within the SRO Private Server forum part of the Silkroad Online category.

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Old 10/07/2012, 22:11   #46
 
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Quote:
Originally Posted by Phoenix 1337 View Post
It is not sro-r files . where's the 2nd bar at your client
The only way to prove that someone owns the SRO-R Files, is :

~ Move to B4 in the middle where the Snake Gate is which leads to B5 , screenshot the Water.

Only SRO-R has their own Water Reflection in Jangan Cave B3-B4 while the other Files do not have the Reflections , even when you turn Water Reflection on , it's just huge moving Pixels

@ Synx7

Is it possible to change the Warlock's Ground Skill Animation to Green or Black instead of Red or Purple?^^



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Old 10/07/2012, 22:32   #47
 
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Quote:
Originally Posted by Lolill0 View Post
The only way to prove that someone owns the SRO-R Files, is :

~ Move to B4 in the middle where the Snake Gate is which leads to B5 , screenshot the Water.

Only SRO-R has their own Water Reflection in Jangan Cave B3-B4 while the other Files do not have the Reflections , even when you turn Water Reflection on , it's just huge moving Pixels

@ Synx7

Is it possible to change the Warlock's Ground Skill Animation to Green or Black instead of Red or Purple?^^
Yes, you only have to change the .efp color. Perry did an efp color editor, but I'm not allowed to share it, sorry.


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Old 10/07/2012, 22:40   #48
 
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Quote:
Originally Posted by Synx7 View Post
Yes, you only have to change the .efp color. Perry did an efp color editor, but I'm not allowed to share it, sorry.
Would be nice if DoT Usage would contain a Black Ground , Debuffing a Green one and the old Nuke , Vampire Skills Red , new ones Purple

Well, just wanted to know that ^^
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Old 10/08/2012, 08:35   #49
 
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Nice thread hehe ^_^ I have a little question too, is it possible to edit character selection screen?


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Old 10/08/2012, 09:43   #50
 
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just a question: why files from SRo-R not be released public for all peoples same others?
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Old 10/08/2012, 09:44   #51
 
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How to enable warp or add custom warp~
For example, sarmakan to constantinopole
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Old 10/08/2012, 13:55   #52
 
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Quote:
Originally Posted by casteryee View Post
How to enable warp or add custom warp~
For example, sarmakan to constantinopole
RefTeleLink in database , telelink in media.pk2
OwnerTeleport is the warp npc from which u will teleport to the other one ( The other one would be TargetTeleport )
Jangan is 1, donwhang is 2 and so on , i guess i dont have to explain these other easy things , have a nice day !
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Old 10/08/2012, 14:07   #53
 
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Auto Equip

i always wonder how over-limit server
did Auto Equip Items.
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Old 10/08/2012, 15:01   #54
 
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how do i unlock/bug a stall?
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Old 10/08/2012, 15:05   #55
 
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then i'll ask why you blocked me !

Quote:
Originally Posted by CrystalCoder View Post
i always wonder how over-limit server
did Auto Equip Items.
well i have an - idea to make it work
basically its based on _Inventory


read this.

Code:
use SRO_VT_SHARD
DECLARE @YourItemCode VARCHAR(70)
SET @YourItemCode = 'AHMED_ITEM' 
select * from _Inventory where ItemID = (select ID64 from _Items where RefItemID = (select ID from _RefObjCommon where CodeName128 like @YourItemCode))
it will show for you the character ID which it have the item inside its inventory
so the answer is too short. (you must have a big knowledge about how the tables communicate each other.)
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Old 10/08/2012, 15:33   #56
 
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Quote:
Originally Posted by ahmed4ever2u View Post
then i'll ask why you blocked me !


well i have an - idea to make it work
basically its based on _Inventory


read this.

Code:
use SRO_VT_SHARD
DECLARE @YourItemCode VARCHAR(70)
SET @YourItemCode = 'AHMED_ITEM' 
select * from _Inventory where ItemID = (select ID64 from _Items where RefItemID = (select ID from _RefObjCommon where CodeName128 like @YourItemCode))
it will show for you the character ID which it have the item inside its inventory
so the answer is too short. (you must have a big knowledge about how the tables communicate each other.)
GODDAMNIT AHMED USE JOINS xD

PHP Code:
SELECT c.CharIDc.CharName16inv.Slotref.CodeName128
FROM _Char c
JOIN _Inventory inv on c
.CharID inv.CharID
JOIN _Items i on inv
.ItemID i.ID64
JOIN _RefObjCommon ref on i
.RefItemID ref.ID
WHERE c
.CharName16 'omq' AND Slot <= 12 
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Old 10/08/2012, 15:39   #57
 
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Quote:
Originally Posted by IceAmStiel View Post
GODDAMNIT AHMED USE JOINS xD
i hate them lol.
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Old 10/08/2012, 16:24   #58
 
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hey Synx7, ty for sharing your knowledge!

my question is about SMC, and how do you patch it with the exact files the server runs on. for example, how do you patch it from 12D to include 13D items also. been searching for this explanation for a while now... in vain.
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Old 10/08/2012, 17:10   #59
 
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Quote:
Originally Posted by miaulicious View Post
hey Synx7, ty for sharing your knowledge!

my question is about SMC, and how do you patch it with the exact files the server runs on. for example, how do you patch it from 12D to include 13D items also. been searching for this explanation for a while now... in vain.
Extract files to SR_GameRefData @ SMC Folder
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Old 10/08/2012, 17:11   #60
 
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Quote:
Originally Posted by xXMagicalXx View Post
Extract files to SR_GameRefData @ SMC Folder
well i tried that already, and smc just crashes


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