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Fixing Japanese Silkroad leaked files

Discussion on Fixing Japanese Silkroad leaked files within the SRO Private Server forum part of the Silkroad Online category.

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Old 06/21/2011, 07:50   #91
 
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Could anyone tell me whats the version of game that this files uses? Or still no one knows it?

PS: Sorry for my lameness I'm new on this kind of stuffs :3



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Old 06/21/2011, 07:55   #92
 
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give us some information how to login the world server work?


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Old 06/21/2011, 08:00   #93
 
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its been a long time coming but seems its almost here great man it about time
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Old 06/21/2011, 09:50   #94
 
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From where did you got the missing _REF tables?


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Old 06/21/2011, 10:06   #95
 
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Quote:
Originally Posted by Synx7 View Post
From where did you got the missing _REF tables?
We are sharing each other files, in order to done the psro files.
Also the old swsro gameserver completly working.
This means we can use the swsro client soon.

But we still have probs.

ShardManager and AgentManager have to be hardly cracked.
Agentserver is doing the server trough the gatewayserver in check and online status.
The Gatewayserver had been cracked by chernobyl and crayu, this means, it accepts now the right version number.
Low > High = Install new client
High > Low = Invalid Client Version
Same > Same = Start

Since my internet had a complete provider restart, I couldnt contuine with chenobyl at 3am gmt+1.

When the swsro gm is online, I will troll him for some tables, tell him that those tables makes available bugs and so.

Well whatever,today we may contuine.

Our goal is it now, to get the server in "easy" status and then finding out the 46db tables for the acc db.
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Old 06/21/2011, 10:15   #96
 
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Quote:
Originally Posted by KingLi :P View Post
We are sharing each other files, in order to done the psro files.
Also the old swsro gameserver completly working.
This means we can use the swsro client soon.

But we still have probs.

ShardManager and AgentManager have to be hardly cracked.
Agentserver is doing the server trough the gatewayserver in check and online status.
The Gatewayserver had been cracked by chernobyl and crayu, this means, it accepts now the right version number.
Low > High = Install new client
High > Low = Invalid Client Version
Same > Same = Start

Since my internet had a complete provider restart, I couldnt contuine with chenobyl at 3am gmt+1.

When the swsro gm is online, I will troll him for some tables, tell him that those tables makes available bugs and so.

Well whatever,today we may contuine.

Our goal is it now, to get the server in "easy" status and then finding out the 46db tables for the acc db.
I have those files too, but still tables such as REFREGIONBINDASSOCSERVER, _REFGAME_WORLD, _REFINSTANCE_WORLD_REGION, _REFINSTANCE_WORLD_START_POS are not on there.
And you dont have to crack anything in order to change the Gateway server version, its on the txt...

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Old 06/21/2011, 10:20   #97
 
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@kingli cracking in the way of nopping stuff in the .exe?
if so than it would be just a fake way to make it work.
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Old 06/21/2011, 10:28   #98
 
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Those 4 tables are not needed so cracking them is possible, they are only needed with the sl.rar gameserver.
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Old 06/21/2011, 10:31   #99
 
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You don't need to get the server status to easy to login in it. There was a table of IP's with permission to login as GM. Add your IP there for starters

And I don't think that SWSro's gameserver should work in combination with these files.
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Old 06/21/2011, 10:35   #100
 
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Quote:
Originally Posted by Davincibg View Post
You don't need to get the server status to easy to login in it. There was a table of IP's with permission to login as GM. Add your IP there for starters

And I don't think that SWSro's gameserver should work in combination with these files.
We already did this in table _PrivilegedIP it bypass the check status of the gatewayserver but not of the shardmanager, and ip's as int sucks
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Old 06/21/2011, 10:39   #101
 
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Maybe someone knows if those ZSZC, ECSRO etc server files using MSSQL 2000? Cause not only for me the zszc gameserver do not want to connect to the database.
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Old 06/21/2011, 10:42   #102
 
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Well I asked Chernobyl about the shardmanager problem yesterday on skype and I didn't receive an answer. I could try to work on it but at least after 2-3 days or so //university exams -_-// if there's no progress
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Old 06/21/2011, 12:21   #103
 
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Probably, i wont be at home today/this night, so, if anyone gets tables structure, tell me when i'm back .
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Old 06/21/2011, 12:37   #104
 
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Quote:
Originally Posted by BoneyM View Post
Maybe someone knows if those ZSZC, ECSRO etc server files using MSSQL 2000? Cause not only for me the zszc gameserver do not want to connect to the database.
Yes, SQL 2k, SP4. But that issue is not about that, I have made it in Win7 and It works
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Old 06/21/2011, 13:53   #105
 
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Ever thought about writing a server that simulates all the servers (GameServer not included) so the GameServer can connect to it?

It would require way less tables to be reversed and pre-world stuff is not important anyways.

Just an idea, probably too hard though.


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