The following will explain why it is much better to have a hybrid build in specific cases.(not pure distribution of str/int stats)
Throughout my time on silkroad, I always wondered about the basic mechanisms that play an important role in the core of silkroad.
Damage calculations is one of them. Few years back I came across with a formula to calculate the exact damage amount with which I am starting my article.
So here it comes,
Firstly, define some variables:
A = Basic Attack Power
B = Skill Attack Power
C = Attack Power Increasing rate
D = Enemy's total accessories Absorption rate
E = Enemy's Defence Power
F = Balance rate
G = Total Damage Increasing rate
H = Skill Attack Power rate
A final damage formula:
Damage = ((A + B)*(1 + C)/(1 + D) - E)*F*(1 + G)*H
It might come complicated at the first look. So I don't want to confuse you by explaining every single value in this equation. Lets just focus on the two parts that are closely related to our particular topic. Namely, A and F.
Basic Attack power and Balance Rate.
Lets have a closer look at basic attack power and balance rate calculations considering there might be people who are not familiar with the subject.
Basic Attack Power, which is the number that you see when you open the character page(Pressing C) There are two of them, one is Physical and one is Magical Attack as you know.
The calculation of this number is simple.
Physical Attack=(Physical Attack of your wep + Physical Attack of your Job Wep + Overall Str amount x Physical Reinforce of your weapon)x(Mastery Contribution)
Magical Attack=(Magical Attack of your wep + Magical Attack of your Job Wep + Overall Int amount x Magical Reinforce of your weapon)x(Mastery Contribution)
So lets do some math, we go with an example.
C Screen:
Weapon:
Job Weapon:
Now lets calculate our magical attack power:
Lets take the upper limit of the intervals in every step of the calculation.
On the C screen we see a value of 9001 for magical attack, our calculation should give us a value very close to that.
Weapon's magical attack=5916
Weapon's magical reinforce=545.8%=5.458
Job weapon's magical attack=254
Overall Int amount=516
5916+254+(5.458x516)=8986.328
As you see the calculated amount is very close to the expected amount.(The little error is negligible.)
Note:There is no mastery contribution in this example, however, if we were to calculate the physical attack power we should have taken the heuksal mastery contribution into account.(Which is 100% for a 100 level character.) Thus we would have to multiply the value by 2 in order to find the exact physical attack power.
So, now that we have seen the attack powers heavily depend on the str/int stats. Lets move to the balance calculation.
Lets define a variable and assign a value into it.
A=28+Level of the Character x 4
Physical Balance = 100 - 100 x 2/3 x (A - str)/A
Magical Balance = (100 x Int) / A
As an example, lets think of the char as 100 level. So A equals to 428.
Taking the previous C screen into account, str amount is 390 and int amount is 516.
Physical Balance=100 - 100 x 2/3 x (428-390) / 428 = 94.09
Magical Balance = 100 x 516 / 428 = 120.5
As you see the values are 94 and 120, so our calculation is accurate.
NOTE:This is where things get interesting. At the time when the silkroad has been released, the maximum amount a balance rate can get has been set to 120%. I don't know why it is so, but it is quite possible that the developers did not see any possible way that a normal character could have enough stat points to have more than 120% balance rate.
But with the updates that have come years after this has become possible. With the new job sets that have been introduced to the game with the new job system it was possible to have extra 33 str int, and they added a new silk item back in the beginning of 2016 to the Item Mall that can provide you with multiple lines of blues randomly. These two updates gave rise to new possibilities. But there was a problem, as many stat points you can have, the balance rate would not go above 120.
Important conclusion:When we take a look at the damage calculation formula that I shared at the beginning, we see that two important multipliers which we explained in detail. So to make it simpler, we can say that the damage value depends on multiplication of attack power and balance rate.
BOTH of which are related to str/int stats. So, as you keep increasing your int stat, lets say when your mag balance is at 110%, both the magical attack power and balance rate will increase. However, when the magical balance reaches to 120%, things get different. Although the magical attack power will keep increase as you get higher amount of int(thanks to the reinforce x int contribution) the magical balance will still stay 120%.
Thus, adding some amount of INT between 110-120% mag balance is much more effective than adding the same amount of INT when you are already at 120% mag balance.
This leaves us with the question, is it really worth to keep adding a stat point when your balance is already at 120%? For my case, as a spear, it really is not a wise move to keep adding Int. Instead, you can just start adding STR.
Advantages:
-You will have a much higher physical attack.(In fact, the damage you make with heuksal skills is much higher than the mere magical damage that you do with higher Int amount. Tested, turned out to be accurate.)
-You will have higher HP value thanks to the additional STR.
-You will have a higher physical defense.
So I guess this is it, there is some more to add and reach to conclusions such that which builds would benefit most from this, but I'll leave the rest for you to figure out. I only told this to few close friends of mine, and they advised me to keep all of this for myself. But I think it is much better when the knowledge is shared. I hope this has been helpful.