ThiefRoad - a indie MMORPG based on the ancient Silk Road.
Website:
Tech Demo:
What:
A MMORPG set in the ancient Silk Road. A traditional china grinder with a
triangular conflict between Traders, Hunters and Thiefs.
ThiefRoad will be Silkroad in a modern game engine, with less bugs, better
performance and more focus on the triangular conflict (Trading).
The goal is to be as close to the original game as possible. We will even use
the original assets if there is a way to do that without getting into trouble.
Screenshots:
It won't let me post images here for some reason, but you can see them here:
Why:
It's very simple: I was in love with the old Silkroad Online from 10 years ago,
and nothing ever compared. I have learned a myriad of programming languages and
technologies over the years, always with ThiefRoad in the back of my head. Now
the MMORPG core features are all finished, and it's time to make it a real game.
Tech:
ThiefRoad is developed with the Unity Game Engine and C#. All of the MMORPG core
features were implemented and tested in another project of mine already:
* UI system
* Players, Monsters, NPCs
* Melee and Ranged Classes
* Movement via Pathfinding
* Animations
* Local, Whisper, Guild, Info Chat
* Minimap
* Levels
* STR & INT Attributes
* Skills, Buffs & Skillbar
* Items, Gold & Trash
* Item Drops & Looting
* 3D Equipment
* Player to Player Trading
* NPC Trading & Quests
* PvP Murder System
* Death and Respawning
* Database via XML
* Only 3500 lines of carefully crafted C# Code
* Secure: all Logic is simulated on the Server
* Server can run on Linux in Headless mode
* MMO Camera with Zoom, Rotation, Linecasting
* Login, Character Selection, Character Creation
* Networkmanager to start Host/Client/Dedicated
* Platform Independent: Windows, Mac, Linux, WebGL, Android, iOS, ...
* Free of Deadlocks & Race Conditions
The Website runs in the cloud. We don't have to worry about scaling and
security, this is all taken care of. It also has a commerce module for the shop.
The Patcher is finished already. It works on Windows, Linux, Mac etc.
Art Style:
The Art Style, Mapdesign etc. will be similar to the original game. So similar
that we would reuse the original models if we could do so without copyright
issues.
Open Positions:
* Gamedesigner: come up with every detail of the Kickstarter scene, keep in
close contact with me to talk about what's possible and what isn't
* Community Manager: get people excited, cultivate the forums
* 2D Artist(s): Skill icons, Logo, Website Design etc.
* 3D Artist(s): Environment, Monsters, Players, Npcs, Equipment, Weapons, ...
* Storywriter: lore, quests, website texts etc.
* Mapdesigner: plan and conceptualize the game world
* Special Effects: use the Unity Particle System to create skill effects etc.
* Audio: create skill, weapon etc. sounds and background music.
Roadmap:
Making a whole MMORPG from scratch is an impossible task and we realise that no
one wants to work for free for the next 5 years.
Right now, our plan is NOT to make a full MMORPG, but to create a prototype with
a small city and some environment, 2 monsters, 2 classes, some equipment and
skills. We will fine tune this prototype to perfection without spending more
than a year on it.
Afterwards we will create a kickstarter campaign to crowd fund ThiefRoad. If it
succeeds, then we will use the money to pay team members for the next 3-5 years
in order to make the full game. The full game will have an item mall to finance
further development.
Contact:
If you want to work with us, please email thevisualist555[at]gmail.com with
some info about yourself (who you are, why you want to work on it, previous
work, free time available, etc.)
If you are interested in playing the game, then please visit our forum, get the
conversation started, tell us what you would like to see, share our idea with
others and stay tuned for more info.