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[Ribot] Buffs in Cave Bard + Cleric

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Old   #1
 
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[Ribot] Buffs in Cave Bard + Cleric

I got a bard / cleric and i want to know if there is a way to cast noise and moving march only once at the beginning. Cause if hes casting everything (Mana Cycle / Noise / Moving March / Hit March) he stucks in the wall every time. And if he dont casts Noise i will die. So i want him to cast noise + Moving march at the beginning and the others at the spot.

Thx 4 Help



neck909 is offline  
Old 11/23/2010, 13:24   #2
 
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nobody can help??


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Old 11/23/2010, 14:05   #3
 
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Well just use Noise and Moving March then ...
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Old 11/23/2010, 14:09   #4
 
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i could do that but isnt there a possibility to use noise or another skill in the script? After entering the dungeon??


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Old 11/23/2010, 20:26   #5
 
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Ye you can tick *always ON* i think that would help, i have some skills on my wiz, and whenever i leave town (if im not on horse) he does it automatically
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Old 11/23/2010, 21:13   #6
 
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yes but if i do it on always on, all buffs are always on. So its moving march, noise, mana cycle and hit march. And if he is casting mana cycle every 16 sec hes stucks in the wall...

Can i set only 1 skill on always on??
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Old 11/23/2010, 21:29   #7
 
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ahh i see what you mean, and i dont think so sorry
EDIT: well just tick off mana cycle, ad bring some pots instead...
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Old 11/23/2010, 21:34   #8
 
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yeah im doing that at the moment^^ But i heared somewhere that you can wirte in script to cast a skill at one point ... but dont know if that works^^
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Old 11/23/2010, 22:14   #9
 
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buff(on1) - activate "always on" on Primary Weapon buff skills
buff(on2) - activate "always on" on Secondary Weapon buff skills
buff(off1) - deactivate "always on" on Primary Weapon buff skills
buff(off2) - deactivate "always on" on Secondary Weapon buff skills

use this commands in the script
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Old 11/23/2010, 23:21   #10
 
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ok thx for that. so i can switch off and on the always on function?
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Old 11/24/2010, 22:19   #11
 
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use thanks function to whoever helped you,thats why its there


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