Quote:
Originally Posted by YuBeDev
Silkroad has basically 2 rotations, first is just yaw rotation for things like map objects, and its in negative radians, so to convert to degrees you take -rad_to_degree(silkroad_angle)
Seconds is quaternion rotation for animation and skeleton, its XYZW, but you will get mirrored and rotated animation. Depending on what you want you will need to mirror and rotate it.

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i import bsr resources into blender
i didn't reach map stuff yet, I'm in skeleton and animation phase and i thought skeleton is fine by x,-z,y for translation and w,x,y,z for quaternion rotation, so moving forward to the animations in pose mode, the entire armature ****** up
so by checking the armature, bones had weird directions
maybe you can provide some algorithms or foot steps on building the armature correctly?