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Plus / Damage Formula

Discussion on Plus / Damage Formula within the SRO Ask the Experts forum part of the SRO Main - Discussions / Questions category.

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Old   #1
 
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Question Plus / Damage Formula

hi all. i'm working on an alchemy simulator and want to be precise about these values without typing all of them separately. does anybody know the alchemy formula that determines the min/max phy. and mag. damage of a weapon one plus above?

lv.90 bow for example:

+0 phy. atk. 1047~1283
+1 phy. atk. 1083~1319
+2 phy. atk. 1120~1356

+0 mag. atk. 1674~2052
+1 mag. atk. 1732~2110
+2 mag. atk. 1791~2169

and so on. thanks in advance



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Old 04/15/2019, 22:55   #2
 
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there are columns called PAttackInc and MAttackInc so you can formulate as below

new phy atk = base phy atk + PAttackInc * plus


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Old 04/16/2019, 05:40   #3
 
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Quote:
Originally Posted by qoaway View Post
there are columns called PAttackInc and MAttackInc so you can formulate as below

new phy atk = base phy atk + PAttackInc * plus
base atk + (PAttackInc * plus)
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Old 04/16/2019, 16:29   #4
 
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where are those columns?


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Old 04/17/2019, 21:18   #5
 
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Quote:
Originally Posted by B1Q View Post
base atk + (PAttackInc * plus)
so what is the difference except unnecessary parentheses

Quote:
Originally Posted by brs544 View Post
where are those columns?
check a random vsro database you can find them in _RefObjItem (which is linked to _RefObjCommon)
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Old Yesterday, 05:37   #6
 
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Quote:
Originally Posted by qoaway View Post
so what is the difference except unnecessary parentheses
mathematically correct
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Old Today, 15:03   #7
 
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Quote:
Originally Posted by B1Q View Post
mathematically correct
it is "valid" but not correct. Valid means does not correct.
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Old Today, 15:05   #8
 
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Quote:
Originally Posted by B1Q View Post
mathematically correct
Wrong, that is not a difference. The first equation is perfectly fine.
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Old Today, 19:14   #9
 
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you guys need math
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Old Today, 19:30   #10
 
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Quote:
Originally Posted by qoaway View Post
check a random vsro database you can find them in _RefObjItem (which is linked to _RefObjCommon)
i was expecting a mathematical formula, calculating the next plus from the given +0 values


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