Quote:
Originally Posted by B1Q
What engine limitations are you talking about?
so far Unity has been the best engine to work with if you want to get results fast
and now with the new DOTs system there's no way you can ignore how powerful Unity is
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I never said Unity is a bad Engine.
But every engine has advantages and disadvantages.
As qqdev already said Unity Engine won't be able to handle that many players with all these extras (just imagine stuff like Shaitan with hundredsof NPC Mobs...).
Maybe after optimizing for hundrets of hours etc. you could get it to work.
But Unity is not a good engine for a SRO-like MMORPG.
Every engine has its own advantages and disadvantages.
Same reason why e.g. Respawn went with Unreal Engine 4 for Jedi Fallen order instead
of EAs own Frostbyte Engine.
Another good example is Days Gone from Sony Bend. Which is also using Unreal Engine instead of one of Sonys in-house engines. In the end this was not even the best decision because they were stressing UE really hard with that game. But if that was the best engine they had access to...yea then you need to do a lot of optimization. And in the end it still was not perfect.
With Unity it is pretty much the same. For some games Unity works great. For others it does not.
Quote:
Originally Posted by B1Q
EDIT: you do realize there are successful MMOs made with Unity right?
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Which "successful" MMOs are you talking about?
Most MMOs I know rely on a custom engine.
ArchAge on the other hand uses CryEngine.
IIRC same goes for Aion. But I have heard that they switched to a custom solution later on?
GW2 uses a custom solution aswell.
Black Desert uses a custom solution aswell.
Same goes for Neverwinter, Star Treck Online etc..
Even Bethesda decided to use Gamebryo instead of their own Creation Engine for the exact same reason.
Blade & Soul uses Unreal Engine
That is just a small summary of titles I searched on Google. Sure there are hundrets of other MMO(RPGs) out there. And I am pretty sure a hand full of them is using Unity. But the tendency is pretty obvious.
Quote:
Originally Posted by B1Q
EDIT2: Silkroad Mobile is also made with Unity lol
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Yea, come on
We know it runs like dogshit.
Also it looks like dogshit and it plays like dogshit.
If you reduce everything to the bare minimum you could run everything on every engine (Which they have clearly done with that game).
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Even more important than the "client side" is the network infrastructure. But this has nothing to do with the game engine itself. In that regard it might be even true that the Game Engine is not that important for an MMO because it all comes down to the infrastrucure. If the netcode sucks the best engine does not help.
So even if they could get the "client side" to work as intended this project would have failed at that point where it comes to the network infrastructure.