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[Re release]Svmap.81!
Discussion on [Re release]Svmap.81! within the Shaiya PServer Guides & Releases forum part of the Shaiya Private Server category.
12/20/2012, 18:26
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#1
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[Re release]Svmap.81!
/removed i am not releasing anymore stuff therefore for trolls, retards who create drama
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12/20/2012, 19:26
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#2
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Join Date: Jan 2012
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I'm sorry but your 81.svmap is completely empty.
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12/20/2012, 19:29
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#3
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Quote:
Originally Posted by nubness
I'm sorry but your 81.svmap is completely empty.
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then add mobs but i am using it for 4v4 pvp events i do not add mobs if i do not wish too and it does work might wanna look in the screen shot. also the boss is basically added into the obelisk.ini so therefore it is fine.
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12/20/2012, 19:34
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#4
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You don't understand my point. What's the purpose of the release ? You take any .svmap, copy it with another name, change the size and delete everything in it ? Rocket science, I don't know how I am aware of what I'm typing at the moment.
Oh and, the map size isn't 96, it's 1024.
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12/20/2012, 20:05
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#5
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Sorry, but your Releases are not helpfull for the community.
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12/20/2012, 20:10
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#6
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Quote:
Originally Posted by nubness
Oh and, the map size isn't 96, it's 1024.
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i tested quiet a bit around and the mini maps works kind of the best with a map size of 952 ö_ö
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12/20/2012, 20:25
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#7
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Quote:
Sorry, but your Releases are not helpfull for the community.
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Excuse me, "Releases"?
We should be happy that someone Is still releasing something here. If you don't like/need them, why bash, troll, etc?
There Is no need for this. Why? Most of Syndicates releases were helpfull for me, and I know that they helped others as well.
Again, If 1 release aint good, doesn't mean all releases are bad.
Sorry for going off-topic.. but needed to say that.
Regards.
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12/20/2012, 20:57
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#8
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Just a heads up to everyone, map 81 is NOT a standard map, looking at the mobs made for it you will notice 2 of each. This is because unlike a standard map, these mobs are built to be Obelisk driven for their spawn just like Kanos Ele Mobs. If the svmap were to be filled with mob locations it would be a completely false release because of this fact. Im sure someone will eventually release the most proper setup for an Obelisk in due time but i wanted everyone to understand the reason this svmap MUST be released without monsters added.
EDIT * This is in no way an attempt to defend the author of this thread(notice no thanks given?). This is added information for this thread that is important to the map in question. This may be missing portals but I'm letting people know that all the rest isn't supposed to be here as well, only portals in and out for each zone and return portals to the grind maps are in the svmap so completing this release by adding portal locations would be an easy fix for a Dev.
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12/20/2012, 21:15
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#9
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Join Date: Jan 2012
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You don't understand, the 81.svmap he released is totally empty, no portals, nothing.
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12/20/2012, 22:12
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#10
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Quote:
Originally Posted by nubness
You don't understand, the 81.svmap he released is totally empty, no portals, nothing.
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Understand when you say "he released look at my description ^^ did i? oh wait no i stated a name of someone but not me to clarify it more, therefore it does have all i used it and i have everything i have been fine if you dis like it and would wanna join the trolls go a head be my guest but i do these things to help not to get trolled from people as yourself were you are making it as i am gonna not want anything to do with you as you maybe start to troll, as you want me to think that way.
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12/21/2012, 07:30
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#11
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Join Date: Jan 2012
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I don't care whose name you stated. I clearly see your name up there, in the #1 post, and if you check your signature, this super 81.svmap of yours is in the list of "Total Releases By Me".
I don't hate you, but this isn't a release, this isn't anything at all.
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12/21/2012, 13:11
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#13
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OMG, why is it so hard for you to understand ? The portal that you see doesn't even work ! Isn't it clear enough for you that whatever you see in game, including the **** portals, they are all in the client, which means that the portals you are seeing are in the .wld file, and whatever happens, the functionality, the fact that you can enter a visual portal and it will actually move your *** somewhere, that's in the server side, in the .svmap, I mean, generally that's in a .svmap, but not in yours.
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12/21/2012, 13:54
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#14
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81 Map Work for 71,72,73,74,75,76 Map Need ? . or Only Your 81.svmap And 81 Map Client Side Files %100 Work ? + Map.ini Have you for 81 map ?
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12/21/2012, 16:50
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#15
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Quote:
Originally Posted by [GM]Nvia
81 Map Work for 71,72,73,74,75,76 Map Need ? . or Only Your 81.svmap And 81 Map Client Side Files %100 Work ? + Map.ini Have you for 81 map ?
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///////////////////////////////////////////////////////////////////////////////////////////////
/*
MapCount = 9 // ¸Ê °¹¼ö
HUGameStartMapPos = -1, 1.0, 1.0, 1.0 //ºû ½ÃÀÛÀ§Ä¡ MAP, X, Y, Z
ELGameStartMapPos = -1, 1.0, 1.0, 1.0 //¾îµÒ ½ÃÀÛÀ§Ä¡ MAP, X, Y, Z
BAGameStartMapPos = -1, 1.0, 1.0, 1.0 //¾îµÒ ½ÃÀÛÀ§Ä¡ MAP, X, Y, Z
DEGameStartMapPos = -1, 1.0, 1.0, 1.0 //¾îµÒ ½ÃÀÛÀ§Ä¡ MAP, X, Y, Z
- ½ÃÀÛÀ§Ä¡ ¿©·¯±ºµ¥ ÇÒ ¶§ -> Åø¿¡¼* ÂïÀº ÁÂÇ¥ (x, Y+0.9, z)
HUGameStartMapPos = (1,756.93,8.32,1561.99) (1,1.93,1.32,1.99) (2,2.93,2.32,2.99) (3,3.93,3.32,3.99)
MapType = F //F=Çʵå, D=´øÁ¯
MapName = -1 //¸ÊÆÄÀϸí (-1ÀÏ °æ¿ì ¹«½Ã)
RebirthMapPos = -1, 0, 0, 0 //ºÎÈ°À§Ä¡ MAP, X, Y, Z (MAP=-1À϶§ ¹«½Ã, X,Y,Z=0À϶§ ¹«½Ã)
RebirthMapPos1 = -1, 0, 0, 0 (ºûÀÇ µ¿¸Í À̵¿À§Ä¡)
RebirthMapPos2 = -1, 0, 0, 0 (ºÐ³ëÀÇ ¿¬ÇÕ À̵¿À§Ä¡)
// ³¯¾¾ ¼ÂÆÃ
WeatherState = 1 // 0Àº ¾ø½¿,1Àº ºñ, 2´Â ´«
WeatherRate = 50 // delay,nonedelay¸¶´Ù ·£´ý¶§·Á¼* ¿Ã ºñ³ª ´«¿Ã È®·ü
WeatherPower = 3 // ¼¼±â 1 2 3
WeatherDelay = 5 // ¿Ã¶§ Áö¼Ó½Ã°£ ºÐ´ÜÀ§
WeatherNoneDelay = 10 // ¾È¿Ã¶§ ´ÙÀ½ ·£´ý¶§¸±¶§°¡Áö µô·¹ÀÌ
*/
///////////////////////////////////////////////////////////////////////////////////////////////
[BASE]
MapCount = 109
HUGameStartMapPos = (1,577.98, 78.56, 1762.12)
ELGameStartMapPos = (1,1678.92, 38.92, 1776.91)
BAGameStartMapPos = (2,165.25, 118.50, 397.89)
DEGameStartMapPos = (2,1838.93, 129.33, 443.43)
[DEFAULT_SET_ZONE]
MapType = F
MapName = -1
RebirthMapPos = -1, 0, 0, 0
WeatherState = 0
WeatherRate = 30
WeatherPower = 2
WeatherDelay = 3
WeatherNoneDelay = 30
[SET_ZONE_0]
MapType = F
[SET_ZONE_1]
MapType = F
WeatherState = 2
WeatherRate = 30
WeatherPower = 1
WeatherDelay = 20
WeatherNoneDelay = 50
[SET_ZONE_2]
MapType = F
WeatherState = 2
WeatherRate = 30
WeatherPower = 1
WeatherDelay = 20
WeatherNoneDelay = 50
[SET_ZONE_3]
MapType = D
RebirthMapPos1 = 0, 536,12,1320
RebirthMapPos2 = 0, 1333,24,961
[SET_ZONE_4]
MapType = D
RebirthMapPos1 = 0, 536,12,1320
RebirthMapPos2 = 0, 1333,24,961
[SET_ZONE_5]
MapType = D
RebirthMapPos = 1, 236, 26, 612
[SET_ZONE_6]
MapType = D
RebirthMapPos = 1, 236, 26, 612
[SET_ZONE_7]
MapType = D
RebirthMapPos = 2, 847, 45, 1872
[SET_ZONE_8]
MapType = D
RebirthMapPos = 2, 847, 45, 1872
[SET_ZONE_9]
MapType = D
RebirthMapPos1 = 0, 763,28,1258
RebirthMapPos2 = 0, 1319,49,1472
[SET_ZONE_10]
MapType = D
RebirthMapPos1 = 0, 763,28,1258
RebirthMapPos2 = 0, 1319,49,1472
[SET_ZONE_11]
MapType = D
RebirthMapPos1 = 0, 763,28,1258
RebirthMapPos2 = 0, 1319,49,1472
[SET_ZONE_12]
MapType = D
RebirthMapPos = 1, 1745, 10, 116
[SET_ZONE_13]
MapType = D
RebirthMapPos = 1, 1745, 10, 116
[SET_ZONE_14]
MapType = D
RebirthMapPos = 1, 1745, 10, 116
[SET_ZONE_15]
MapType = D
RebirthMapPos = 2, 1879, 25, 1898
[SET_ZONE_16]
MapType = D
RebirthMapPos = 2, 1879, 25, 1898
[SET_ZONE_17]
MapType = D
RebirthMapPos = 2, 1879, 25, 1898
[SET_ZONE_18]
MapType = F
WeatherState = 2
WeatherRate = 30
WeatherPower = 1
WeatherDelay = 20
WeatherNoneDelay = 50
[SET_ZONE_19]
MapType = F
[SET_ZONE_20]
MapType = F
[SET_ZONE_21]
MapType = D
RebirthMapPos = 19,1105.81,63.03,979.9
[SET_ZONE_22]
MapType = D
RebirthMapPos = 19,1105.81,63.03,979.9
[SET_ZONE_23]
MapType = D
RebirthMapPos = 20,964.33,29.43,1007.18
[SET_ZONE_24]
MapType = D
RebirthMapPos = 20,964.33,29.43,1007.18
[SET_ZONE_25]
MapType = f
RebirthMapPos = 19,1758.21,6.62,463.08
[SET_ZONE_26]
MapType = D
RebirthMapPos = 20,1812.05,11.08,153.97
[SET_ZONE_27]
MapType = D
RebirthMapPos = 20,1812.05,11.08,153.97
[SET_ZONE_28]
MapType = F
[SET_ZONE_29]
MapType = F
[SET_ZONE_30]
MapType = F
WeatherState = 2
WeatherRate = 30
WeatherPower = 1
WeatherDelay = 20
WeatherNoneDelay = 50
[SET_ZONE_31]
MapType = D
RebirthMapPos = 30,294.46,6.58,223.63
[SET_ZONE_32]
MapType = D
RebirthMapPos = 30,702.42,40.04,902.04
[SET_ZONE_33]
MapType = D
RebirthMapPos = 19,858.97, 58, 1867.35
[SET_ZONE_34]
MapType = D
RebirthMapPos = 20,1109.99, 16.5, 741.83
[SET_ZONE_35]
MapType = F
WeatherState = 2
WeatherRate = 30
WeatherPower = 1
WeatherDelay = 20
WeatherNoneDelay = 50
[SET_ZONE_36]
MapType = F
WeatherState = 2
WeatherRate = 30
WeatherPower = 1
WeatherDelay = 20
WeatherNoneDelay = 50
[SET_ZONE_37]
MapType = D
RebirthMapPos = 28, 432.62, 15.27, 1707.02
[SET_ZONE_38]
MapType = D
RebirthMapPos = 29, 1674.46, 47.8, 705.38
[SET_ZONE_39]
MapType = D
RebirthMapPos1 = 35, 686, 26, 323
RebirthMapPos2 = 36, 730, 43, 275
[SET_ZONE_40]
MapType = D
RebirthMapPos1 = 40, 128, 3, 82
RebirthMapPos2 = 40, 58, 3, 82
WarType = P
[SET_ZONE_41]
MapType = D
RebirthMapPos = 41, 42.97, 1.19, 48.27
[SET_ZONE_42]
MapType = D
WarType = P
WeatherState = 2
WeatherRate = 30
WeatherPower = 1
WeatherDelay = 20
WeatherNoneDelay = 50
[SET_ZONE_43]
MapType = F
[SET_ZONE_44]
MapType = F
[SET_ZONE_45]
MapType = F
RebirthMapPos1 = 45, 923.69, 9.4, 864.7
RebirthMapPos2 = 45, 859.46, 3.4, 308.09
[SET_ZONE_46]
MapType = F
RebirthMapPos1 = 45, 923.69, 9.4, 864.7
RebirthMapPos2 = 45, 859.46, 3.4, 308.09
[SET_ZONE_47]
MapType = F
RebirthMapPos1 = 47, 125.58, 8.4, 454.08
RebirthMapPos2 = 47, 571.37, 6.4, 194.08
[SET_ZONE_48]
MapType = D
RebirthMapPos = 19, 187.02, 11.63, 864.55
[SET_ZONE_49]
MapType = D
RebirthMapPos = 20, 160.79, 1.97, 156.97
[SET_ZONE_50]
MapType = F
CreateType = R
CreateTime = (0, 21, 1)
ExpireTime = 2
RebirthMapPos1 = 53, 50.43, 7.09, 86.57
RebirthMapPos2 = 54, 97.33, 5.89, 42.03
[SET_ZONE_51]
MapType = F
CreateType = H
ExpireTime = 2
RebirthMapPos = 53, 50.43, 7.09, 86.57
[SET_ZONE_52]
MapType = F
CreateType = H
ExpireTime = 2
RebirthMapPos = 54, 97.33, 5.89, 42.03
[SET_ZONE_53]
MapType = D
RebirthMapPos = 53, 50.43, 7.09, 86.57
[SET_ZONE_54]
MapType = D
RebirthMapPos = 54, 97.33, 5.89, 42.03
[SET_ZONE_55]
MapType = D
RebirthMapPos1 = 0, 221.84, 26.36, 1838.41
RebirthMapPos2 = 0, 1880.59, 14.9, 377.42
[SET_ZONE_56]
MapType = D
RebirthMapPos1 = 0, 221.84, 26.36, 1838.41
RebirthMapPos2 = 0, 1880.59, 14.9, 377.42
[SET_ZONE_57]
MapType = D
RebirthMapPos1 = 0, 221.84, 26.36, 1838.41
RebirthMapPos2 = 0, 1880.59, 14.9, 377.42
[SET_ZONE_58]
MapType = D
RebirthMapPos1 = 0, 221.84, 26.36, 1838.41
RebirthMapPos2 = 0, 1880.59, 14.9, 377.42
[SET_ZONE_59]
MapType = D
RebirthMapPos = 19,858.97, 58, 1867.35
[SET_ZONE_60]
MapType = f
RebirthMapPos = 19,1758.21,6.62,463.08
[SET_ZONE_61]
MapType = D
WarType = P
RebirthMapPos = 28, 432.62, 15.27, 1707.02
[SET_ZONE_62]
MapType = D
RebirthMapPos = 20,1109.99, 16.5, 741.83
[SET_ZONE_63]
MapType = D
RebirthMapPos = 29, 1674.46, 47.8, 705.38
[SET_ZONE_64]
MapType = D
CreateMinUser = 1
EnterMaxUser = 30
ExpireTime = 5
RebirthMapPos1 = 47, 509.47, 7.3, 1525.32
RebirthMapPos2 = 47, 1404.15, 10.3, 308.92
[SET_ZONE_65]
MapType = D
CreateMinUser = 1
EnterMaxUser = 30
ExpireTime = 5
RebirthMapPos = 47, 125.58, 9, 454.08
[SET_ZONE_66]
MapType = D
CreateMinUser = 1
EnterMaxUser = 30
ExpireTime = 5
RebirthMapPos = 47, 571.37, 7, 194.08
[SET_ZONE_67]
MapType = D
RebirthMapPos1 = 47, 125.58, 9, 454.08
RebirthMapPos2 = 47, 571.37, 7, 194.08
[SET_ZONE_68]
MapType = F
RebirthMapPos2 = 70, 155.23, 38.42, 175.27
[SET_ZONE_69]
MapType = F
RebirthMapPos = 70, 1481.23, 32.26, 163.25
[SET_ZONE_70]
MapType = F
RebirthMapPos1 = 70, 1481.23, 32.26, 163.25
RebirthMapPos2 = 70, 155.23, 38.42, 175.27
[SET_ZONE_71]
MapType = F
RebirthMapPos = 68, 1824.23, 200.518, 196.25
RebirthMapPos1 = 68, 90.233, 200.518, 106.199
[SET_ZONE_72]
MapType = F
RebirthMapPos = 69, 771.233, 200.518, 1881.199
[SET_ZONE_73]
MapType = F
RebirthMapPos1 = 70, 1481.23, 32.26, 163.25
RebirthMapPos2 = 70, 155.23, 38.42, 175.27
[SET_ZONE_74]
MapType = F
RebirthMapPos1 = 70, 1481.23, 32.26, 163.25
RebirthMapPos2 = 70, 155.23, 38.42, 175.27
[SET_ZONE_75]
MapType = F
RebirthMapPos1 = 70, 1481.23, 32.26, 163.25
RebirthMapPos2 = 70, 155.23, 38.42, 175.27
[SET_ZONE_76]
MapType = F
RebirthMapPos1 = 70, 1481.23, 32.26, 163.25
RebirthMapPos2 = 70, 155.23, 38.42, 175.27
[SET_ZONE_77]
MapType = F
RebirthMapPos1 = 70, 1481.23, 32.26, 163.25
RebirthMapPos2 = 70, 155.23, 38.42, 175.27
[SET_ZONE_78]
MapType = F
RebirthMapPos1 = 70, 1481.23, 32.26, 163.25
RebirthMapPos2 = 70, 155.23, 38.42, 175.27
[SET_ZONE_79]
MapType = F
RebirthMapPos1 = 70, 1481.23, 32.26, 163.25
RebirthMapPos2 = 70, 155.23, 38.42, 175.27
[SET_ZONE_80]
MapType = D
RebirthMapPos1 = 47, 125.58, 9, 454.08
RebirthMapPos2 = 47, 571.37, 7, 194.08
[SET_ZONE_81]
MapType = D
RebirthMapPos1 = 47, 125.58, 9, 454.08
RebirthMapPos2 = 47, 571.37, 7, 194.08
[SET_ZONE_82]
MapType = D
RebirthMapPos1 = 47, 125.58, 9, 454.08
RebirthMapPos2 = 47, 571.37, 7, 194.08
[SET_ZONE_83]
MapType = D
RebirthMapPos1 = 47, 125.58, 9, 454.08
RebirthMapPos2 = 47, 571.37, 7, 194.08
[SET_ZONE_84]
MapType = D
RebirthMapPos1 = 47, 125.58, 9, 454.08
RebirthMapPos2 = 47, 571.37, 7, 194.08
[SET_ZONE_85]
MapType = D
RebirthMapPos1 = 47, 125.58, 9, 454.08
RebirthMapPos2 = 47, 571.37, 7, 194.08
[SET_ZONE_86]
MapType = D
RebirthMapPos1 = 47, 125.58, 9, 454.08
RebirthMapPos2 = 47, 571.37, 7, 194.08
[SET_ZONE_87]
MapType = D
RebirthMapPos1 = 47, 125.58, 9, 454.08
RebirthMapPos2 = 47, 571.37, 7, 194.08
[SET_ZONE_88]
MapType = D
RebirthMapPos1 = 47, 125.58, 9, 454.08
RebirthMapPos2 = 47, 571.37, 7, 194.08
[SET_ZONE_89]
MapType = D
RebirthMapPos1 = 47, 125.58, 9, 454.08
RebirthMapPos2 = 47, 571.37, 7, 194.08
[SET_ZONE_90]
MapType = D
RebirthMapPos1 = 47, 125.58, 9, 454.08
RebirthMapPos2 = 47, 571.37, 7, 194.08
[SET_ZONE_91]
MapType = D
RebirthMapPos1 = 47, 125.58, 9, 454.08
RebirthMapPos2 = 47, 571.37, 7, 194.08
[SET_ZONE_92]
MapType = D
RebirthMapPos1 = 47, 125.58, 9, 454.08
RebirthMapPos2 = 47, 571.37, 7, 194.08
[SET_ZONE_93]
MapType = D
RebirthMapPos1 = 47, 125.58, 9, 454.08
RebirthMapPos2 = 47, 571.37, 7, 194.08
[SET_ZONE_94]
MapType = D
RebirthMapPos1 = 47, 125.58, 9, 454.08
RebirthMapPos2 = 47, 571.37, 7, 194.08
[SET_ZONE_95]
MapType = D
RebirthMapPos1 = 47, 125.58, 9, 454.08
RebirthMapPos2 = 47, 571.37, 7, 194.08
[SET_ZONE_96]
MapType = D
RebirthMapPos1 = 47, 125.58, 9, 454.08
RebirthMapPos2 = 47, 571.37, 7, 194.08
[SET_ZONE_97]
MapType = D
RebirthMapPos1 = 47, 125.58, 9, 454.08
RebirthMapPos2 = 47, 571.37, 7, 194.08
[SET_ZONE_98]
MapType = D
RebirthMapPos1 = 47, 125.58, 9, 454.08
RebirthMapPos2 = 47, 571.37, 7, 194.08
[SET_ZONE_99]
MapType = D
RebirthMapPos1 = 47, 125.58, 9, 454.08
RebirthMapPos2 = 47, 571.37, 7, 194.08
[SET_ZONE_100]
MapType = D
RebirthMapPos1 = 47, 125.58, 9, 454.08
RebirthMapPos2 = 47, 571.37, 7, 194.08
[SET_ZONE_101]
MapType = D
RebirthMapPos1 = 47, 125.58, 9, 454.08
RebirthMapPos2 = 47, 571.37, 7, 194.08
[SET_ZONE_102]
MapType = D
RebirthMapPos1 = 47, 125.58, 9, 454.08
RebirthMapPos2 = 47, 571.37, 7, 194.08
[SET_ZONE_103]
MapType = D
RebirthMapPos1 = 47, 125.58, 9, 454.08
RebirthMapPos2 = 47, 571.37, 7, 194.08
[SET_ZONE_104]
MapType = D
RebirthMapPos1 = 47, 125.58, 9, 454.08
RebirthMapPos2 = 47, 571.37, 7, 194.08
[SET_ZONE_105]
MapType = D
RebirthMapPos1 = 47, 125.58, 9, 454.08
RebirthMapPos2 = 47, 571.37, 7, 194.08
[SET_ZONE_106]
MapType = D
RebirthMapPos1 = 47, 125.58, 9, 454.08
RebirthMapPos2 = 47, 571.37, 7, 194.08
[SET_ZONE_107]
MapType = D
RebirthMapPos1 = 47, 125.58, 9, 454.08
RebirthMapPos2 = 47, 571.37, 7, 194.08
[SET_ZONE_108]
MapType = F
CreateMinUser = 1
EnterMaxUser = 20
WeatherState = 1
WeatherRate = 30
WeatherPower = 1
WeatherDelay = 10
WeatherNoneDelay = 60
Quote:
Originally Posted by nubness
OMG, why is it so hard for you to understand ? The portal that you see doesn't even work ! Isn't it clear enough for you that whatever you see in game, including the damn portals, they are all in the client, which means that the portals you are seeing are in the .wld file, and whatever happens, the functionality, the fact that you can enter a visual portal and it will actually move your ass somewhere, that's in the server side, in the .svmap, I mean, generally that's in a .svmap, but not in yours.
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I didn't? Cause when i re uploaded it was fixed if it is not on your end i will re fix it yet again -.-" i apologize if it is not I've been stressed total time doing a lot of work finding a job in usa is not that easy anymore e.e i will fix it again sorry about that give me time to re upload it life is been a little bit more extreme and who back on the topic give me time i will re upload yet again e.e .
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