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My game disconnects instantly after trying to enchant
Discussion on My game disconnects instantly after trying to enchant within the Shaiya Private Server forum part of the Shaiya category.
11/15/2018, 13:31
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#1
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elite*gold: 0
Join Date: Apr 2015
Posts: 142
Received Thanks: 6
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My game disconnects instantly after trying to enchant
I'm using Omega Files and EP4.5 client from here.
(Worry not on the warnings not to go public if I can't solve things myself, I'm just doing this server to play with some college friends, not going public.)
I was thinking it could be ps_game related, but am not sure. Tried using some others but they keep Game from running.
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11/15/2018, 16:17
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#2
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elite*gold: 0
Join Date: Mar 2013
Posts: 850
Received Thanks: 408
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Hi,
please post logs INTO A [*SPOILER]log here[/SPOILER] Remove the "*" before Posting.
You can find the Logs here => "C:\ShaiyaServer\PSM_Client\Bin\Log"
Regards
.:Skrillex:.
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11/17/2018, 16:35
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#3
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elite*gold: 0
Join Date: Apr 2015
Posts: 142
Received Thanks: 6
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Quote:
Originally Posted by .:Skrillex:.
Hi,
please post logs INTO A [*SPOILER]log here[/SPOILER] Remove the "*" before Posting.
You can find the Logs here => "C:\ShaiyaServer\PSM_Client\Bin\Log"
Regards
.:Skrillex:.
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2018-11-17 15:26:37 PS_GAME__system log start (Game01)
2018-11-17 15:26:37 Loaded Behavior In Factory : data/ai/sorp1
2018-11-17 15:26:37 Loaded Behavior In Factory : data/ai/croco1
2018-11-17 15:26:37 Loaded Behavior In Factory : data/ai/croco2
2018-11-17 15:26:37 Loaded Behavior In Factory : data/ai/Troll1
2018-11-17 15:26:37 Loaded Behavior In Factory : data/ai/Spink1
2018-11-17 15:26:37 Loaded Behavior In Factory : data/ai/GoldenPig
2018-11-17 15:26:37 Loaded Behavior In Factory : data/ai/Sorp3
2018-11-17 15:26:37 Loaded Behavior In Factory : data/ai/SorpNamed1
2018-11-17 15:26:37 Loaded Behavior In Factory : data/ai/SorpNamed2
2018-11-17 15:26:37 Loaded Behavior In Factory : data/ai/Sorp2
2018-11-17 15:26:37 Loaded Behavior In Factory : data/ai/CrocoNamed1
2018-11-17 15:26:37 Loaded Behavior In Factory : data/ai/CrocoNamed2
2018-11-17 15:26:37 Loaded Behavior In Factory : data/ai/CrocoNamed3
2018-11-17 15:26:37 Loaded Behavior In Factory : data/ai/OrcNamed1
2018-11-17 15:26:37 Loaded Behavior In Factory : data/ai/OrcNamed2
2018-11-17 15:26:37 Loaded Behavior In Factory : data/ai/OrcNamed3
2018-11-17 15:26:37 Loaded Behavior In Factory : data/ai/TrollNamed1
2018-11-17 15:26:37 Loaded Behavior In Factory : data/ai/HellTouthNamed1
2018-11-17 15:26:37 Loaded Behavior In Factory : data/ai/Deinos
2018-11-17 15:26:37 Loaded Behavior In Factory : data/ai/Parridalis
2018-11-17 15:26:37 Loaded Behavior In Factory : data/ai/Alcarian
2018-11-17 15:26:37 Loaded Behavior In Factory : data/ai/ZinAlcaria
2018-11-17 15:26:37 Loaded Behavior In Factory : data/ai/Belizabeth
2018-11-17 15:26:37 Loaded Behavior In Factory : data/ai/Kirhiross
2018-11-17 15:26:37 Loaded Behavior In Factory : data/ai/CrypticOne
2018-11-17 15:26:38 CItemDrop::InitSequenceItemCreate SequenceItemCreate open 0
2018-11-17 15:26:39 connect mgr 984
2018-11-17 15:26:39 connect dbagent 988
2018-11-17 15:26:39 connect gamelog 1000
2018-11-17 15:26:39 map 0, zone 2 mob count = 905
2018-11-17 15:26:39 map 1, zone 3 mob count = 1747
2018-11-17 15:26:39 map 2, zone 4 mob count = 1810
2018-11-17 15:26:39 map 3, zone 5 mob count = 294
2018-11-17 15:26:39 map 4, zone 6 mob count = 47
2018-11-17 15:26:39 map 5, zone 7 mob count = 173
2018-11-17 15:26:39 map 6, zone 8 mob count = 45
2018-11-17 15:26:39 map 7, zone 9 mob count = 162
2018-11-17 15:26:39 map 8, zone 10 mob count = 37
2018-11-17 15:26:39 map 9, zone 11 mob count = 334
2018-11-17 15:26:39 map 10, zone 12 mob count = 234
2018-11-17 15:26:39 map 11, zone 13 mob count = 176
2018-11-17 15:26:39 map 12, zone 14 mob count = 233
2018-11-17 15:26:39 map 13, zone 15 mob count = 245
2018-11-17 15:26:39 map 14, zone 16 mob count = 202
2018-11-17 15:26:39 map 15, zone 17 mob count = 203
2018-11-17 15:26:39 map 16, zone 18 mob count = 205
2018-11-17 15:26:39 map 17, zone 19 mob count = 155
2018-11-17 15:26:39 map 18, zone 20 mob count = 172
2018-11-17 15:26:39 map 19, zone 21 mob count = 1105
2018-11-17 15:26:40 map 20, zone 22 mob count = 1142
2018-11-17 15:26:40 map 21, zone 23 mob count = 160
2018-11-17 15:26:40 map 22, zone 24 mob count = 93
2018-11-17 15:26:40 map 23, zone 25 mob count = 143
2018-11-17 15:26:40 map 24, zone 26 mob count = 158
2018-11-17 15:26:40 map 25, zone 27 mob count = 478
2018-11-17 15:26:40 map 26, zone 28 mob count = 234
2018-11-17 15:26:40 map 27, zone 29 mob count = 62
2018-11-17 15:26:40 map 28, zone 30 mob count = 1077
2018-11-17 15:26:40 map 29, zone 31 mob count = 1107
2018-11-17 15:26:40 map 30, zone 32 mob count = 246
2018-11-17 15:26:40 map 31, zone 33 mob count = 93
2018-11-17 15:26:40 map 32, zone 34 mob count = 94
2018-11-17 15:26:40 map 33, zone 35 mob count = 136
2018-11-17 15:26:40 map 34, zone 36 mob count = 121
2018-11-17 15:26:40 map 35, zone 37 mob count = 0
2018-11-17 15:26:40 map 36, zone 38 mob count = 0
2018-11-17 15:26:40 map 37, zone 39 mob count = 190
2018-11-17 15:26:40 map 38, zone 40 mob count = 228
2018-11-17 15:26:40 map 39, zone 41 mob count = 0
2018-11-17 15:26:40 map 40, zone 42 mob count = 0
2018-11-17 15:26:40 map 41, zone 43 mob count = 0
2018-11-17 15:26:40 map 42, zone 44 mob count = 0
2018-11-17 15:26:40 map 43, zone 45 mob count = 922
2018-11-17 15:26:40 map 44, zone 46 mob count = 852
2018-11-17 15:26:46 <Console input> /nprotectoff
2018-11-17 15:26:46 <Console output> cmd NProtect off ok
2018-11-17 15:28:34 discon client: ( 9, 1236) T=000:01:00:000, RC=11,RCS=0, RB=138,RBS=2, SC=99,SCS=1, SB=8338,SBS=128
2018-11-17 16:26:54 cmd_auto server info log
timeover send=0, db=0, world=1, max=10
2018-11-17 16:26:54 T=001:00:00:000, NumC=0,CMin=0,CMax=1,CAvg=0.00, CAva=1,CReq=1,CCnt=1,DCCnt=1, CTimeT=000:01:00:000,CTimeAvg=000:01:00:000, RBT=138,RBS=0,RBSC=2,SBT=8338,SBS=2,SBSC=128
2018-11-17 16:26:54 SContext=4(1020/1024)
SContextSend=0(1024/1024)
SContextAccept=0(0/0)
SPacketBufferSendS=0(1024/1024)
SPacketBufferSendM=0(1024/1024)
SPacketBufferSendB=4(1020/1024)
SSyncQueueBufferSend::SQueueSendNode=0(1024/1024)
SSyncQueueBufferPriority::SQueuePrioritySendNode=0 (1024/1024)
SSyncQueueStatus::SQueueStatusNode=0(0/0)
2018-11-17 16:26:54 Save MobID=2142182
2018-11-17 16:26:54 InsZone Count : GuildHouse cur=0, max=0, GuildRank cur=0, max=0
2018-11-17 16:32:32 discon client: ( 9, 1236) T=000:01:00:000, RC=8,RCS=0, RB=78,RBS=1, SC=48,SCS=0, SB=8939,SBS=119
Here are the logs, the DC happened at 16:32:32 as noticed there.
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11/17/2018, 16:42
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#4
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elite*gold: 0
Join Date: Mar 2013
Posts: 850
Received Thanks: 408
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We need all Logs.
Regards
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11/17/2018, 16:50
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#5
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elite*gold: 0
Join Date: Apr 2015
Posts: 142
Received Thanks: 6
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PS_Gane
2018-11-17 15:26:37 PS_GAME__system log start (Game01)
2018-11-17 15:26:37 Loaded Behavior In Factory : data/ai/sorp1
2018-11-17 15:26:37 Loaded Behavior In Factory : data/ai/croco1
2018-11-17 15:26:37 Loaded Behavior In Factory : data/ai/croco2
2018-11-17 15:26:37 Loaded Behavior In Factory : data/ai/Troll1
2018-11-17 15:26:37 Loaded Behavior In Factory : data/ai/Spink1
2018-11-17 15:26:37 Loaded Behavior In Factory : data/ai/GoldenPig
2018-11-17 15:26:37 Loaded Behavior In Factory : data/ai/Sorp3
2018-11-17 15:26:37 Loaded Behavior In Factory : data/ai/SorpNamed1
2018-11-17 15:26:37 Loaded Behavior In Factory : data/ai/SorpNamed2
2018-11-17 15:26:37 Loaded Behavior In Factory : data/ai/Sorp2
2018-11-17 15:26:37 Loaded Behavior In Factory : data/ai/CrocoNamed1
2018-11-17 15:26:37 Loaded Behavior In Factory : data/ai/CrocoNamed2
2018-11-17 15:26:37 Loaded Behavior In Factory : data/ai/CrocoNamed3
2018-11-17 15:26:37 Loaded Behavior In Factory : data/ai/OrcNamed1
2018-11-17 15:26:37 Loaded Behavior In Factory : data/ai/OrcNamed2
2018-11-17 15:26:37 Loaded Behavior In Factory : data/ai/OrcNamed3
2018-11-17 15:26:37 Loaded Behavior In Factory : data/ai/TrollNamed1
2018-11-17 15:26:37 Loaded Behavior In Factory : data/ai/HellTouthNamed1
2018-11-17 15:26:37 Loaded Behavior In Factory : data/ai/Deinos
2018-11-17 15:26:37 Loaded Behavior In Factory : data/ai/Parridalis
2018-11-17 15:26:37 Loaded Behavior In Factory : data/ai/Alcarian
2018-11-17 15:26:37 Loaded Behavior In Factory : data/ai/ZinAlcaria
2018-11-17 15:26:37 Loaded Behavior In Factory : data/ai/Belizabeth
2018-11-17 15:26:37 Loaded Behavior In Factory : data/ai/Kirhiross
2018-11-17 15:26:37 Loaded Behavior In Factory : data/ai/CrypticOne
2018-11-17 15:26:38 CItemDrop::InitSequenceItemCreate SequenceItemCreate open 0
2018-11-17 15:26:39 connect mgr 984
2018-11-17 15:26:39 connect dbagent 988
2018-11-17 15:26:39 connect gamelog 1000
2018-11-17 15:26:39 map 0, zone 2 mob count = 905
2018-11-17 15:26:39 map 1, zone 3 mob count = 1747
2018-11-17 15:26:39 map 2, zone 4 mob count = 1810
2018-11-17 15:26:39 map 3, zone 5 mob count = 294
2018-11-17 15:26:39 map 4, zone 6 mob count = 47
2018-11-17 15:26:39 map 5, zone 7 mob count = 173
2018-11-17 15:26:39 map 6, zone 8 mob count = 45
2018-11-17 15:26:39 map 7, zone 9 mob count = 162
2018-11-17 15:26:39 map 8, zone 10 mob count = 37
2018-11-17 15:26:39 map 9, zone 11 mob count = 334
2018-11-17 15:26:39 map 10, zone 12 mob count = 234
2018-11-17 15:26:39 map 11, zone 13 mob count = 176
2018-11-17 15:26:39 map 12, zone 14 mob count = 233
2018-11-17 15:26:39 map 13, zone 15 mob count = 245
2018-11-17 15:26:39 map 14, zone 16 mob count = 202
2018-11-17 15:26:39 map 15, zone 17 mob count = 203
2018-11-17 15:26:39 map 16, zone 18 mob count = 205
2018-11-17 15:26:39 map 17, zone 19 mob count = 155
2018-11-17 15:26:39 map 18, zone 20 mob count = 172
2018-11-17 15:26:39 map 19, zone 21 mob count = 1105
2018-11-17 15:26:40 map 20, zone 22 mob count = 1142
2018-11-17 15:26:40 map 21, zone 23 mob count = 160
2018-11-17 15:26:40 map 22, zone 24 mob count = 93
2018-11-17 15:26:40 map 23, zone 25 mob count = 143
2018-11-17 15:26:40 map 24, zone 26 mob count = 158
2018-11-17 15:26:40 map 25, zone 27 mob count = 478
2018-11-17 15:26:40 map 26, zone 28 mob count = 234
2018-11-17 15:26:40 map 27, zone 29 mob count = 62
2018-11-17 15:26:40 map 28, zone 30 mob count = 1077
2018-11-17 15:26:40 map 29, zone 31 mob count = 1107
2018-11-17 15:26:40 map 30, zone 32 mob count = 246
2018-11-17 15:26:40 map 31, zone 33 mob count = 93
2018-11-17 15:26:40 map 32, zone 34 mob count = 94
2018-11-17 15:26:40 map 33, zone 35 mob count = 136
2018-11-17 15:26:40 map 34, zone 36 mob count = 121
2018-11-17 15:26:40 map 35, zone 37 mob count = 0
2018-11-17 15:26:40 map 36, zone 38 mob count = 0
2018-11-17 15:26:40 map 37, zone 39 mob count = 190
2018-11-17 15:26:40 map 38, zone 40 mob count = 228
2018-11-17 15:26:40 map 39, zone 41 mob count = 0
2018-11-17 15:26:40 map 40, zone 42 mob count = 0
2018-11-17 15:26:40 map 41, zone 43 mob count = 0
2018-11-17 15:26:40 map 42, zone 44 mob count = 0
2018-11-17 15:26:40 map 43, zone 45 mob count = 922
2018-11-17 15:26:40 map 44, zone 46 mob count = 852
2018-11-17 15:26:46 <Console input> /nprotectoff
2018-11-17 15:26:46 <Console output> cmd NProtect off ok
2018-11-17 15:28:34 discon client: ( 9, 1236) T=000:01:00:000, RC=11,RCS=0, RB=138,RBS=2, SC=99,SCS=1, SB=8338,SBS=128
2018-11-17 16:26:54 cmd_auto server info log
timeover send=0, db=0, world=1, max=10
2018-11-17 16:26:54 T=001:00:00:000, NumC=0,CMin=0,CMax=1,CAvg=0.00, CAva=1,CReq=1,CCnt=1,DCCnt=1, CTimeT=000:01:00:000,CTimeAvg=000:01:00:000, RBT=138,RBS=0,RBSC=2,SBT=8338,SBS=2,SBSC=128
2018-11-17 16:26:54 SContext=4(1020/1024)
SContextSend=0(1024/1024)
SContextAccept=0(0/0)
SPacketBufferSendS=0(1024/1024)
SPacketBufferSendM=0(1024/1024)
SPacketBufferSendB=4(1020/1024)
SSyncQueueBufferSend::SQueueSendNode=0(1024/1024)
SSyncQueueBufferPriority::SQueuePrioritySendNode=0 (1024/1024)
SSyncQueueStatus::SQueueStatusNode=0(0/0)
2018-11-17 16:26:54 Save MobID=2142182
2018-11-17 16:26:54 InsZone Count : GuildHouse cur=0, max=0, GuildRank cur=0, max=0
2018-11-17 16:32:32 discon client: ( 9, 1236) T=000:01:00:000, RC=8,RCS=0, RB=78,RBS=1, SC=48,SCS=0, SB=8939,SBS=119
PS_Login
2018-11-17 15:26:37 PS_LOGIN__system log start (Login01)
2018-11-17 15:26:52 <Console input> /vchkoff
2018-11-17 15:26:52 <Console output> cmd version chk off ok
2018-11-17 16:26:53 cmd_auto server info log
user = 0 (0/10)
2018-11-17 16:26:53 T=001:00:00:000, NumC=0,CMin=0,CMax=1,CAvg=0.00, CAva=1,CReq=1,CCnt=1,DCCnt=1, CTimeT=000:00:00:000,CTimeAvg=000:00:00:000, RBT=194,RBS=0,RBSC=7,SBT=277,SBS=0,SBSC=10
2018-11-17 16:26:53 SContext=2(1022/1024)
SContextSend=0(1024/1024)
SContextAccept=0(0/0)
SPacketBufferSendS=1(1023/1024)
SPacketBufferSendM=0(1024/1024)
SPacketBufferSendB=2(1022/1024)
SSyncQueueBufferSend::SQueueSendNode=1(1023/1024)
SSyncQueueBufferPriority::SQueuePrioritySendNode=0 (0/0)
SSyncQueueStatus::SQueueStatusNode=0(1024/1024)
PS_GameLog
2018-11-17 15:26:35 PS_GAMELOG__system log start (GameLog01)
2018-11-17 15:26:39 connect game
PS_DbAgent
//PS_DBAGENT__charsave log start (DBAgent01)
PS_Session
2018-11-17 15:26:33 PS_SESSION__system log start (Session)
2018-11-17 15:26:37 connect login
2018-11-17 15:26:39 connect game
PS_userLog
2018-11-17 15:26:31 PS_USERLOG__system log start (UserLog)
2018-11-17 15:26:33 connect
2018-11-17 15:26:37 connect
2018-11-17 15:26:39 connect
If there is anything else I need to post, let me know. The only log that was modified after I dc'd was PS_Game log tho
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11/17/2018, 17:04
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#6
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elite*gold: 0
Join Date: Mar 2013
Posts: 850
Received Thanks: 408
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PS_GAME__system.log
PS_GAME__system.log
PS_USERLOG__system.log
PS_DBAGENT__charsave.log
PS_DBAGENT__system.log
PS_GAMELOG__system.log
This is what i mean with "all" logs. A dump file would be nice too if exist.
e.g. 20180829_191954_ps_game.dmp
Regards
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11/17/2018, 17:33
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#7
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elite*gold: 0
Join Date: Apr 2015
Posts: 142
Received Thanks: 6
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Quote:
Originally Posted by .:Skrillex:.
PS_GAME__system.log
PS_GAME__system.log
PS_USERLOG__system.log
PS_DBAGENT__charsave.log
PS_DBAGENT__system.log
PS_GAMELOG__system.log
This is what i mean with "all" logs. A dump file would be nice too if exist.
e.g. 20180829_191954_ps_game.dmp
Regards
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Those are the logs, the ones that I posted. Directly from C:\SHAIYA_SERVER\SERVER\PSM_Client\Bin\Log
They just say PS_Game instead of PS_Game.log cuz I pasted em all in same notepad and ID'd em like that.
As per the dump file, you can find it here:
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11/17/2018, 17:39
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#8
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elite*gold: 0
Join Date: Mar 2013
Posts: 850
Received Thanks: 408
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Lol. I do not download a dump file with a size from 200mb.. O.o
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11/17/2018, 18:34
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#9
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elite*gold: 0
Join Date: Apr 2015
Posts: 142
Received Thanks: 6
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Quote:
Originally Posted by .:Skrillex:.
Lol. I do not download a dump file with a size from 200mb.. O.o
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Pardon me, I created it from Task Manager. How am I supposed to get the .dmp file?
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11/17/2018, 18:59
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#10
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elite*gold: 0
Join Date: Mar 2013
Posts: 850
Received Thanks: 408
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My fault. Your server is still running after enchant crash?
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11/17/2018, 19:09
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#11
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elite*gold: 0
Join Date: Apr 2015
Posts: 142
Received Thanks: 6
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Quote:
Originally Posted by .:Skrillex:.
My fault. Your server is still running after enchant crash?
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Yes, it is. Services keep running after the disconnect
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11/17/2018, 19:12
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#12
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elite*gold: 0
Join Date: Mar 2013
Posts: 850
Received Thanks: 408
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Quote:
Originally Posted by Not A Scammer
Yes, it is. Services keep running after the disconnect
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You already tried another game.exe? Or did you any modifikation to it?
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11/17/2018, 19:53
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#13
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elite*gold: 0
Join Date: Apr 2015
Posts: 142
Received Thanks: 6
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Quote:
Originally Posted by .:Skrillex:.
You already tried another game.exe? Or did you any modifikation to it?
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I have, yes. No modifications except for the IP modifying.
I was thinking if it could be related to Stored Procedures, since the returning error is (9, 1236). Many errors I've seen in other threads are either (4, 1236) - itemmall and (5, 1236) - guild (or something similar). All of these errors ending in 1236 seem to be related to stored procedures. I just don't know what I'm missing tp be honest. Logs could be more explicit.
Have a look at the last log:
2018-11-18 03:10:41 PS_GAME__system log start (Game01)
2018-11-18 03:10:41 Loaded Behavior In Factory : data/ai/sorp1
2018-11-18 03:10:41 Loaded Behavior In Factory : data/ai/croco1
2018-11-18 03:10:41 Loaded Behavior In Factory : data/ai/croco2
2018-11-18 03:10:41 Loaded Behavior In Factory : data/ai/Troll1
2018-11-18 03:10:41 Loaded Behavior In Factory : data/ai/Spink1
2018-11-18 03:10:41 Loaded Behavior In Factory : data/ai/GoldenPig
2018-11-18 03:10:41 Loaded Behavior In Factory : data/ai/Sorp3
2018-11-18 03:10:41 Loaded Behavior In Factory : data/ai/SorpNamed1
2018-11-18 03:10:42 Loaded Behavior In Factory : data/ai/SorpNamed2
2018-11-18 03:10:42 Loaded Behavior In Factory : data/ai/Sorp2
2018-11-18 03:10:42 Loaded Behavior In Factory : data/ai/CrocoNamed1
2018-11-18 03:10:42 Loaded Behavior In Factory : data/ai/CrocoNamed2
2018-11-18 03:10:42 Loaded Behavior In Factory : data/ai/CrocoNamed3
2018-11-18 03:10:42 Loaded Behavior In Factory : data/ai/OrcNamed1
2018-11-18 03:10:42 Loaded Behavior In Factory : data/ai/OrcNamed2
2018-11-18 03:10:42 Loaded Behavior In Factory : data/ai/OrcNamed3
2018-11-18 03:10:42 Loaded Behavior In Factory : data/ai/TrollNamed1
2018-11-18 03:10:42 Loaded Behavior In Factory : data/ai/HellTouthNamed1
2018-11-18 03:10:42 Loaded Behavior In Factory : data/ai/Deinos
2018-11-18 03:10:42 Loaded Behavior In Factory : data/ai/Parridalis
2018-11-18 03:10:42 Loaded Behavior In Factory : data/ai/Alcarian
2018-11-18 03:10:42 Loaded Behavior In Factory : data/ai/ZinAlcaria
2018-11-18 03:10:42 Loaded Behavior In Factory : data/ai/Belizabeth
2018-11-18 03:10:42 Loaded Behavior In Factory : data/ai/Kirhiross
2018-11-18 03:10:42 Loaded Behavior In Factory : data/ai/CrypticOne
2018-11-18 03:10:43 CItemDrop::InitSequenceItemCreate SequenceItemCreate open 0
2018-11-18 03:10:44 connect mgr 984
2018-11-18 03:10:44 connect dbagent 988
2018-11-18 03:10:44 connect gamelog 1000
2018-11-18 03:10:45 map 0, zone 2 mob count = 905
2018-11-18 03:10:45 map 1, zone 3 mob count = 1747
2018-11-18 03:10:45 map 2, zone 4 mob count = 1810
2018-11-18 03:10:45 map 3, zone 5 mob count = 294
2018-11-18 03:10:45 map 4, zone 6 mob count = 47
2018-11-18 03:10:45 map 5, zone 7 mob count = 173
2018-11-18 03:10:45 map 6, zone 8 mob count = 45
2018-11-18 03:10:45 map 7, zone 9 mob count = 162
2018-11-18 03:10:45 map 8, zone 10 mob count = 37
2018-11-18 03:10:45 map 9, zone 11 mob count = 334
2018-11-18 03:10:45 map 10, zone 12 mob count = 234
2018-11-18 03:10:45 map 11, zone 13 mob count = 176
2018-11-18 03:10:45 map 12, zone 14 mob count = 233
2018-11-18 03:10:45 map 13, zone 15 mob count = 245
2018-11-18 03:10:45 map 14, zone 16 mob count = 202
2018-11-18 03:10:45 map 15, zone 17 mob count = 203
2018-11-18 03:10:45 map 16, zone 18 mob count = 205
2018-11-18 03:10:45 map 17, zone 19 mob count = 155
2018-11-18 03:10:45 map 18, zone 20 mob count = 172
2018-11-18 03:10:45 map 19, zone 21 mob count = 1105
2018-11-18 03:10:45 map 20, zone 22 mob count = 1142
2018-11-18 03:10:45 map 21, zone 23 mob count = 160
2018-11-18 03:10:45 map 22, zone 24 mob count = 93
2018-11-18 03:10:45 map 23, zone 25 mob count = 142
2018-11-18 03:10:45 map 24, zone 26 mob count = 158
2018-11-18 03:10:45 map 25, zone 27 mob count = 478
2018-11-18 03:10:45 map 26, zone 28 mob count = 234
2018-11-18 03:10:45 map 27, zone 29 mob count = 61
2018-11-18 03:10:45 map 28, zone 30 mob count = 1077
2018-11-18 03:10:45 map 29, zone 31 mob count = 1107
2018-11-18 03:10:45 map 30, zone 32 mob count = 246
2018-11-18 03:10:45 map 31, zone 33 mob count = 93
2018-11-18 03:10:45 map 32, zone 34 mob count = 94
2018-11-18 03:10:45 map 33, zone 35 mob count = 136
2018-11-18 03:10:45 map 34, zone 36 mob count = 121
2018-11-18 03:10:45 map 35, zone 37 mob count = 0
2018-11-18 03:10:45 map 36, zone 38 mob count = 0
2018-11-18 03:10:45 map 37, zone 39 mob count = 190
2018-11-18 03:10:45 map 38, zone 40 mob count = 228
2018-11-18 03:10:45 map 39, zone 41 mob count = 0
2018-11-18 03:10:45 map 40, zone 42 mob count = 0
2018-11-18 03:10:45 map 41, zone 43 mob count = 0
2018-11-18 03:10:45 map 42, zone 44 mob count = 0
2018-11-18 03:10:45 map 43, zone 45 mob count = 922
2018-11-18 03:10:45 map 44, zone 46 mob count = 852
2018-11-18 03:10:55 <Console input> /nprotectoff
2018-11-18 03:10:55 <Console output> cmd NProtect off ok
2018-11-18 03:12:41 discon client: ( 9, 1236) T=000:00:00:000, RC=8,RCS=0, RB=93,RBS=1, SC=49,SCS=1, SB=8758,SBS=186
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11/20/2018, 10:20
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#14
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elite*gold: 0
Join Date: Jan 2013
Posts: 72
Received Thanks: 26
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If you have a disconnect because of any stored procedure then you gotta look into your DBAgent logs... then there would be something like "Error: [ODBC Microsoft SQL Driver] Stored Procedure in dbo.usp_Read_CharItem" (for example)
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