Here's a list of things that must be correct in order to implement new armors:
- DDS & 3DC files for each piece must be correct, have matching names (humf_hand012.dds & humf_hand012.3DC, in my case), and be in the right files in the client (Character > Human > DDS or 3DC, respectively).
- You have to have created a model for them in the client, in either the .MLX files (Character > Human > humf.MLX, in this case) if you have them (there's a guide in the ShStudio post,
) or in the individual parts' .MLT files (Character > Human > humf_hand.MLT). Do all the pieces, not just the hand, ofc. xD
- You have to have created the items in Item.Sdata, which from your post I gather you already did.
- You then have to assign the model you created to the item. I use ShStudio for this, because it's a great visual tool. Double-click on the item to bring up its properties window. If you created the models right, your created model number should show up on the drop-down list, and a preview will display. If the preview window is blank, your models are still not correct.
After all this is done, be sure to make the changes in the DB too. If you use ShStudio, just run the auto-generated query. Also be sure to implement the Item.Sdata into your client so you can see everything you've been working on. xD