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The item that gets broken will be stored in the actionlog somewhere. Seeing as it's being "destroyed" it's noted as such. If you're able to find it, look in the Text2 or Text3 column for this:
0,0,0,0,0,0 (Option:00070001050000000000)
That denotes the following: Gem1,Gem2,Gem3,Gem4,Gem5,Gem6 (Option:CraftName)
So basically, take the ItemUID(Value1), and insert it into their CharItems table or UserStoredItems.
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