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Search: Posts Made By: ThoiXn
Forum: Aura Kingdom 05/18/2019, 11:58
Replies: 81
Views: 6,975
Posted By AlainProvist
Eidolon structure changed. I just submited a fix...

Eidolon structure changed. I just submited a fix ;)
Forum: Aura Kingdom 04/19/2019, 17:50
Replies: 81
Views: 6,975
Posted By AlainProvist
Pffff sorry guys I was probably sleepy when...

Pffff sorry guys I was probably sleepy when writing the code...

std::string charName; // 0x12C
u8 unk4[0x338];//130

is completely wrong and fucked up

void* inventoryPtr; // 0x554
Forum: Aura Kingdom 04/15/2019, 13:25
Replies: 81
Views: 6,975
Posted By AlainProvist
Try to add this function in memorybrowser.cpp and...

Try to add this function in memorybrowser.cpp and call it after RetrieveAddresses() call :

bool DumpAddressesTxt()
{
std::string path = GetDllPath();

std::string filename = path +...
Forum: Aura Kingdom 04/13/2019, 20:50
Replies: 81
Views: 6,975
Posted By AlainProvist
Honestly, I never checked the entityID so I can't...

Honestly, I never checked the entityID so I can't really say if it's sufficient or not.

Btw I submited a fix attempt and created a new release for binaries with both fix. I hope it will fix the...
Forum: Aura Kingdom 04/13/2019, 14:45
Replies: 81
Views: 6,975
Posted By AlainProvist
I performed some investigations about this shitty...

I performed some investigations about this shitty hanging problem when changing maps/switching channels etc...
My first guess was that the injector was the culprit because of this weird process...
Forum: Aura Kingdom 04/12/2019, 19:28
Replies: 81
Views: 6,975
Posted By AlainProvist
Inventory ptr is still 0x554, but the pattern...

Inventory ptr is still 0x554, but the pattern was fooled because a previous function with this pattern at occurence 2 was removed from the code. So the new occurence index is now 2 instead of 3...
Forum: Aura Kingdom 03/08/2019, 21:35
Replies: 21
Views: 3,498
Posted By AlainProvist
That's what we'll see : good luck for the...

That's what we'll see : good luck for the archaeology part though. Since you dealt with the cooking bot from yourself (what the programmer's from Aureus failed to achieve, and believe me they were...
Forum: Aura Kingdom 03/01/2019, 02:45
Replies: 9
Views: 911
Posted By SilverEmerald
[CT Release] Some Packets for AK-US

Hello,
i wanna release some stuff for this game i reversed months ago and i don't want it to get rotten in my harddrive. So, its time for some action baby. :pimp:

First of all: All you need to...
Forum: Aura Kingdom 02/25/2019, 10:48
Replies: 81
Views: 6,975
Posted By AlainProvist
[Release][Source]Eidolon Auto Link

EAL
Eidolon Auto Link for Aura Kingdom



Sources : [Only registered and activated users can see links]
Binaries : [Only registered and activated users can see links]

This code is released for educational purpose...
Forum: Aura Kingdom 02/24/2019, 00:19
Replies: 1,085
Views: 165,066
Posted By AlainProvist
Enjoy : https://github.com/AlainProvist/EAL ...

Enjoy : [Only registered and activated users can see links]

I'll create a new topic tomorrow for this release ;)
Forum: Aura Kingdom 02/22/2019, 17:45
Replies: 1,085
Views: 165,066
Posted By AlainProvist
I'm planning to release this tool open source as...

I'm planning to release this tool open source as a legacy. So far there are 10 code addresses and one additionnal for the crash handler bypass, and really few game object offsets to maintain.
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