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Search: Posts Made By: NeoN[PM]
Forum: CO2 Private Server 05/09/2010, 13:01
Replies: 15
Views: 767
Posted By Korvacs
Alright heres your standard Entity Movement...

Alright heres your standard Entity Movement Packet:

public static COPacket Movement(uint UID, byte Dir)
{
byte[] Packet = new byte[8 + 16];
COPacket P = new...
Forum: CO2 Private Server 05/08/2010, 22:37
Replies: 26
Views: 1,506
Posted By pintser
u maybe already have an NPC who's case is "24" ...

u maybe already have an NPC who's case is "24"
Make it Case 030208..

change in NPC.txt here:
24 1390 2 0 1002 382 341

Will be:
030208 1390 2 0 1002 382 341
Forum: CO2 Private Server 05/08/2010, 13:16
Replies: 15
Views: 767
Posted By Korvacs
Yeah, the movement packet has a bool in it at...

Yeah, the movement packet has a bool in it at offset 9.

Its all on the wiki you know?
Forum: CO2 Private Server 05/08/2010, 07:41
Replies: 15
Views: 767
Posted By DarkMessiah
i've only just started coding my private server,...

i've only just started coding my private server, but if i remember correctly, there's a speed byte in the packet for entity movement. (0 = walk, 1 = run)
Forum: CO2 PServer Guides & Releases 05/06/2010, 10:58
Replies: 11
Views: 1,124
Posted By Basser
[RELEASE] General Data Types.

This is just a tiny release with the correct sub-types for the General Data [PacketType 1010 or 10010].
This will be a part of the things I will be dumping after I formatted my PC without being...
Forum: CO2 PServer Guides & Releases 01/19/2010, 20:13
Replies: 42
Views: 8,772
Posted By .Ryu
[Release]Frozen Grotto[5165]

Ok lets start with adding frozen grotto :)

First off add this NPC in your OldCOBD/NPCs.txt

100001 4194 2 0 1000 472 645


Now to loads its dmap go to DMaps.cs and look for
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