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[Release] NerusBot 5.1

Discussion on [Release] NerusBot 5.1 within the Seafight forum part of the Browsergames category.

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Old 10/13/2019, 08:45   #16
 
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Quote:
Originally Posted by Maniak252012 View Post
he don't start. it's crashed
Not the Bot is crashed, Maniak. The Remoteserver is down. Wait a while; they will fix it asap.
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Old 10/14/2019, 23:13   #17
 
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this bot doesn't automatically restart if connection is lost... is it normal?
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Old 10/15/2019, 02:55   #18


 
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Quote:
Originally Posted by kjbf View Post
this bot doesn't automatically restart if connection is lost... is it normal?
It should, make sure u have a bit of space between the taskbar and the bottom of the bot window, it resizes itself after relogging to re-enable rendering, although this should only be a issue if u minimize the bot.

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Changelog 5.1.0.9 (Date: 14-10-2019 17:43, State: Deployed):
- Added Auto Updater Progress window when Auto Updating is in progress.
- Added some error-handling for some functions that could cause a crash.
- Added a new agreement window at first launch, please read it and only Accept if u really Accept.


No download needed, just restart the bot, settings will be reset, sadly this is unavoidable :sad_pepe:

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Old 10/15/2019, 06:37   #19
 
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After a new upd i cant run nerus without accepting ur agreement, what if i dont wanna accept it? when i bougt it there was nothing about i cant use it without accepting extra agreements, lol.
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Old 10/15/2019, 17:50   #20


 
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Quote:
Originally Posted by Run_ru1 View Post
After a new upd i cant run nerus without accepting ur agreement, what if i dont wanna accept it? when i bougt it there was nothing about i cant use it without accepting extra agreements, lol.
There is, read the Terms of Service, which u accepted by purchasing as stated before completing the purchase And if u don't want to accept us using very basic stuff to create ur hwid for example, then just don't use it bro..
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Old 10/19/2019, 23:03   #21


 
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Changelog 5.1.44 (Date: 19-10-2019 13:57, State: Deployed):
- Improved CPU usage, which would spike when running multiple tasks at the same time.
- Changed loop techniques of all logic that are both performance & lag friendly. (Low FPS will no longer impact tasks)

No download needed, just restart the bot, this is a bot client update, not a UI update.
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Old 10/25/2019, 17:51   #22


 
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Changelog Client 5.1.51 (Date: 25-10-2019 8:32, State: Deployed):
- Improved detection of faulty attacking on NPCs (Shouldn't get stuck anymore).
- Fixed RaidmapTask always using Elmos Fire even when not enabled in settings.
- Fixed RaidmapTask getting stuck on Elmos Fire during attack.


Changelog UI 5.1.0.13 (Date: 25-10-2019 8:32, State: Deployed):
- Improved detection of correction in Diminishing Returns System.
- Fixed Diminishing Returns System not always running as intended.
- Fixed closing the UI sometimes giving a error.
- Fixed some sub-processes not being terminated if the UI is closed.
- Fixed Administrator issue with updater, also closes the entire bot more 'peacefully' now.

Once the bot gets restarted, it will update automatically, settings will be saved.
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Old 10/29/2019, 21:29   #23
 
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Hey, I can't see my full Game. How can I fix this?

Pic here:
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Old 10/30/2019, 22:25   #24


 
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Quote:
Originally Posted by ichrofleuch View Post
Hey, I can't see my full Game. How can I fix this?

Pic here:


But choose the option of 100% instead of 125%.
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Old 11/02/2019, 04:57   #25


 
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Changelog 5.1.0.16 (Date: 1-11-2019 20:50, State: Deployed):
- Recoded the entire new Diminishing Returns System, uses a different approach, more accurate in detection now.
- Recoded the entire Discord Rich Presence handling.
- Changed how the progress is shown of a auto-game-update.
- Added some more cleaning of unused objects and assets for even less RAM usage.

Once the bot gets restarted, it will update automatically, settings will be saved.

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All expired trials have been reset, happy Halloween event!
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Old 11/16/2019, 02:06   #26
 
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Im using it for sun map, but the bot keeps attacking, stopping, repairing until 100% (from 99,95%) and then attacks again. It takes sooooo much time, my ship has a good attack speed and the bot is taking too much time for repair, is there an option to disable this thing? Cuz i preffer to get damaged to 10% hp for example and do a full repair than lose the 60% of the time repairing instead of farming.
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Old 11/18/2019, 16:39   #27


 
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Quote:
Originally Posted by sasmetin2 View Post
Im using it for sun map, but the bot keeps attacking, stopping, repairing until 100% (from 99,95%) and then attacks again. It takes sooooo much time, my ship has a good attack speed and the bot is taking too much time for repair, is there an option to disable this thing? Cuz i preffer to get damaged to 10% hp for example and do a full repair than lose the 60% of the time repairing instead of farming.
Eventually in the end it will make u more profit, this has been added for that exact reason. At the moment this can't be disabled, but who knows what the future might give

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Changelog 5.1.0.22 (Date: 13-11-2019 11:02 AM PST, State: Deployed):
- Added Date and Time to NPC Notifications.
- Added scaling and resize improvements to game client. (Also runs on Hardware Scaling now, smooth 60fps gameplay ftw)
- Added "Advanced" Statistics section containing all kinds of wickedness.
- Removed remaining bits of code for Diminishing Returns System's timeout method causing it to double/triple relog at the same time.


Changelog Server v2.69.19 (Date: 13-11-2019 11:02 AM PST, State: Deployed):
- Added NAMMS to License server and web server and reduced RAM usage with 97%. (Website & License server will be alot faster now.)
- Fixed enumerating issue causing some license checks not to go through, causing whitescreens.
- Fixed CryptographicException (Padding error) caused by closing the MemoryStream before CryptoStream.Close() could flush the final block.
- Fixed logging bug causing the server to freeze for x seconds until next log.


Once the bot gets restarted, it will update automatically, settings will be saved.
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Old 11/19/2019, 23:51   #28


 
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Changelog 5.1.55 (Date: 19-11-2019 14:46, State: Deployed):
- Changed the way Avoid Island works when a Island is in the middle of the map, it should now move away from it.
- Fixed the 'heart beat'-system, if connection is lost, now the heart beat stops and will trigger a relog after 15 min.

No download needed, just restart the bot, this is a bot client update, not a UI update.
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Old 11/21/2019, 02:37   #29


 
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Changelog 5.1.56 (Date: 20-11-2019 08:20, State: Deployed):
- Changed how Nerus detects itself being in a corner before logging out, should fix the Diminishing Returns System 'ignoring' -10% detection.

No download needed, just restart the bot, this is a bot client update, not a UI update.


Changelog Nerus Identifier (Date: 20-11-2019 11:55, State: Deployed):
- Fixed resolving HWID.
- Added fallback to IP check if HWID resolving ended up with empty results.

Nerus Identifier should now properly get ur username again, based on HWID OR IP.
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Old 11/25/2019, 00:09   #30


 
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To collect cargo from Event NPCs, enable Glitterbot and check "Flesh glitter" under Glitterbot settings. I will rename this to Cargo in the next update.

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Changelog 5.1.0.23 (Date: 24-11-2019 16:13 PM PST, State: Deployed):
- Changed "Flesh Glitter" to "Cargo Glitter".
- Added vcredist_x86.exe when Nerus detects the 'System.IO.FileNotFoundException:CefSharp.Core.dll '-error and starts the setup immediately.
- Added both Nerus Utilities and Nerus Identifier as a bundle to NerusBot. Nerus Identifier might be detected as a virus, just update ur Windows Security Definitions and it should be fine.

Once the bot gets restarted, it will update automatically, settings will be saved.
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bot, nerus, nerusbot, nerusdev, seafight


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