Quote:
Originally Posted by roksta
Nein Das ist voller waffen change der wurde gefixxt . du kannst die attacken changen hier die weapon_lua.x7
Code:
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<weapon_lua_list>
<lua_func item_key="0" state="temp" weapon="base" ani="base"/>
<lua_func item_key="2010000" state="left_attack" weapon="StandardSubmachine" ani="UseWeapon1State_SubMachineGunAttack"/>
<lua_func item_key="2010001" state="left_attack" weapon="StandardSubmachine" ani="UseWeapon1State_SubMachineGunAttack"/>
<lua_func item_key="2010002" state="left_attack" weapon="StandardRevolver" ani="UseWeapon1State_Revolver"/>
<lua_func item_key="2010004" state="left_attack" weapon="StandardSmg2" ani="UseWeapon1State_SMG2"/>
<lua_func item_key="2010006" state="left_attack" weapon="StandardSmg3gun" ani="UseWeapon1State_SMG3Gun"/>
<lua_func item_key="2010007" state="left_attack" weapon="StandardRevolver2" ani="UseWeapon1State_Revolver2"/>
<lua_func item_key="2010008" state="left_attack" weapon="StandardSmg4" ani="UseWeapon1State_SMG4"/>
<lua_func item_key="2010009" state="left_attack" weapon="StandardSubmachine" ani="UseWeapon1State_SubMachineGunAttack"/>
<lua_func item_key="2010010" state="left_attack" weapon="StandardRevolver" ani="UseWeapon1State_Revolver"/>
<lua_func item_key="2010011" state="left_attack" weapon="StandardSmg2" ani="UseWeapon1State_SMG2"/>
<lua_func item_key="2010012" state="left_attack" weapon="StandardSmg3gun" ani="UseWeapon1State_SMG3Gun"/>
<lua_func item_key="2010013" state="left_attack" weapon="StandardSmg4" ani="UseWeapon1State_SMG4"/>
<lua_func item_key="2010014" state="left_attack" weapon="StandardRevolver2" ani="UseWeapon1State_Revolver2"/>
<lua_func item_key="2020001" state="left_attack" weapon="StandardMachinegun" ani="UseWeapon1State_MachineGunAttack"/>
<lua_func item_key="2020002" state="left_attack" weapon="StandardMg2" ani="UseWeapon1State_MG2"/>
<lua_func item_key="2020003" state="left_attack" weapon="StandardMg2" ani="UseWeapon1State_MG2"/>
<lua_func item_key="2020004" state="left_attack" weapon="StandardMachinegun" ani="UseWeapon1State_MachineGunAttack"/>
<lua_func item_key="2030001" state="left_attack" weapon="StandardRailgun" ani="UseWeapon1State_AimedShotAttack"/>
<lua_func item_key="2030002" state="left_attack" weapon="StandardCannonade" ani="UseWeapon1State_AimedShotAttack"/>
<lua_func item_key="2030003" state="left_attack" weapon="StandardRailgun" ani="UseWeapon1State_AimedShotAttack"/>
<lua_func item_key="2030004" state="left_attack" weapon="StandardCannonade" ani="UseWeapon1State_AimedShotAttack"/>
<lua_func item_key="2010015" state="left_attack" weapon="StandardSmg2Homing" ani="UseWeapon1State_HOMING_RIFLE"/>
<lua_func item_key="2010016" state="left_attack" weapon="StandardAirgun" ani="UseWeapon1State_AIRGUN"/>
<lua_func item_key="2000000" state="right_attack" weapon="StandardPlasmaSwordAttack2" ani="UseWeapon2State_PlasmaSword"/>
<lua_func item_key="2000001" state="right_attack" weapon="StandardPlasmaSwordAttack2" ani="UseWeapon2State_PlasmaSword"/>
<lua_func item_key="2000003" state="right_attack" weapon="StandardBatSwordAttack2" ani="UseWeapon2State_BatSword"/>
<lua_func item_key="2000004" state="right_attack" weapon="StandardKatanaSwordAttack2" ani="UseWeapon2State_KatanaSword"/>
<lua_func item_key="2000007" state="right_attack" weapon="StandardPlasmaSwordAttack2" ani="UseWeapon2State_PlasmaSword"/>
<lua_func item_key="2000008" state="right_attack" weapon="StandardPlasmaSwordAttack2" ani="UseWeapon2State_PlasmaSword"/>
<lua_func item_key="2000010" state="right_attack" weapon="StandardDoubleSwordAfterDash5" ani="UseWeapon2State_Double"/>
<lua_func item_key="2000000" state="left_weak" weapon="StandardPlasmaSwordStandAttack_Weak" ani="SwordAtkWeakState_PlasmaSword"/>
<lua_func item_key="2000001" state="left_weak" weapon="StandardPlasmaSwordStandAttack_Weak" ani="SwordAtkWeakState_PlasmaSword"/>
<lua_func item_key="2000002" state="left_weak" weapon="StandardCounterSwordAfterDash1" ani="SwordAtkAfterDash1State_CounterSword"/>
<lua_func item_key="2000003" state="left_weak" weapon="StandardBatSwordStandAttack_Strong" ani="SwordAtkStrongState_BatSword"/>
<lua_func item_key="2000004" state="left_weak" weapon="StandardKatanaSwordAttack1" ani="UseWeapon1State_KatanaSword"/>
<lua_func item_key="2000007" state="left_weak" weapon="StandardPlasmaSwordStandAttack_Weak" ani="SwordAtkWeakState_PlasmaSword"/>
<lua_func item_key="2000008" state="left_weak" weapon="StandardPlasmaSwordStandAttack_Weak" ani="SwordAtkWeakState_PlasmaSword"/>
<lua_func item_key="2000009" state="left_weak" weapon="StandardCounterSwordAfterDash1" ani="SwordAtkAfterDash1State_CounterSword"/>
<lua_func item_key="2000010" state="left_weak" weapon="StandardDoubleSwordAfterDash1" ani="SwordAtkAfterDash1State_DoubleSword"/>
<lua_func item_key="2000000" state="left_strong1" weapon="StandardPlasmaSwordStandAttack_Strong" ani="SwordAtkStrongState_PlasmaSword"/>
<lua_func item_key="2000001" state="left_strong1" weapon="StandardPlasmaSwordStandAttack_Strong" ani="SwordAtkStrongState_PlasmaSword"/>
<lua_func item_key="2000002" state="left_strong1" weapon="StandardCounterSwordCounterAttack" ani="SwordAtkCounterAttack_CounterSword"/>
<lua_func item_key="2000003" state="left_strong1" weapon="StandardBatSwordStandAttack_Strong" ani="SwordAtkStrongState_BatSword"/>
<lua_func item_key="2000007" state="left_strong1" weapon="StandardPlasmaSwordStandAttack_Strong" ani="SwordAtkStrongState_PlasmaSword"/>
<lua_func item_key="2000008" state="left_strong1" weapon="StandardPlasmaSwordStandAttack_Strong" ani="SwordAtkStrongState_PlasmaSword"/>
<lua_func item_key="2000009" state="left_strong1" weapon="StandardCounterSwordCounterAttack" ani="SwordAtkCounterAttack_CounterSword"/>
<lua_func item_key="2000000" state="left_jump" weapon="StandardPlasmaSwordJumpAttack" ani="SwordJumpAtkState_PlasmaSword"/>
<lua_func item_key="2000001" state="left_jump" weapon="StandardPlasmaSwordJumpAttack" ani="SwordJumpAtkState_PlasmaSword"/>
<lua_func item_key="2000002" state="left_jump" weapon="StandardCounterSwordJumpDash" ani="SwordJumpAtkState_CounterSword"/>
<lua_func item_key="2000003" state="left_jump" weapon="StandardBatSwordJumpAttack" ani="SwordJumpAtkState_BatSword"/>
<lua_func item_key="2000004" state="left_jump" weapon="StandardKatanaSwordJumpAttack" ani="SwordJumpAtkState_KatanaSword"/>
<lua_func item_key="2000007" state="left_jump" weapon="StandardPlasmaSwordJumpAttack" ani="SwordJumpAtkState_PlasmaSword"/>
<lua_func item_key="2000008" state="left_jump" weapon="StandardPlasmaSwordJumpAttack" ani="SwordJumpAtkState_PlasmaSword"/>
<lua_func item_key="2000009" state="left_jump" weapon="StandardCounterSwordJumpDash" ani="SwordJumpAtkState_CounterSword"/>
<lua_func item_key="2000010" state="left_jump" weapon="StandardDoubleSwordJumpDash" ani="SwordJumpAtkState_DoubleSword"/>
<lua_func item_key="2000000" state="left_strong2" weapon="StandardPlasmaSwordStandAttack_Strong1" ani="SwordAtkStrong1State_PlasmaSword"/>
<lua_func item_key="2000001" state="left_strong2" weapon="StandardPlasmaSwordStandAttack_Strong1" ani="SwordAtkStrong1State_PlasmaSword"/>
<lua_func item_key="2000003" state="left_strong2" weapon="StandardBatSwordStandAttack_Strong1" ani="SwordAtkStrong1State_BatSword"/>
<lua_func item_key="2000007" state="left_strong2" weapon="StandardPlasmaSwordStandAttack_Strong1" ani="SwordAtkStrong1State_PlasmaSword"/>
<lua_func item_key="2000008" state="left_strong2" weapon="StandardPlasmaSwordStandAttack_Strong1" ani="SwordAtkStrong1State_PlasmaSword"/>
<lua_func item_key="2000002" state="left_attack2" weapon="StandardCounterSwordAfterDash2" ani="SwordAtkAfterDash2State_CounterSword"/>
<lua_func item_key="2000003" state="left_attack2" weapon="StandardBatSwordAttack2_2" ani="UseWeapon1Attack2State_BatSword"/>
<lua_func item_key="2000004" state="left_attack2" weapon="StandardKatanaSwordAttack3" ani="SwordAtkAfterDash2State_KatanaSword"/>
<lua_func item_key="2000009" state="left_attack2" weapon="StandardCounterSwordAfterDash2" ani="SwordAtkAfterDash2State_CounterSword"/>
<lua_func item_key="2000010" state="left_attack2" weapon="StandardDoubleSwordAfterDash2" ani="SwordAtkAfterDash2State_DoubleSword"/>
<lua_func item_key="2000002" state="left_attack3" weapon="StandardCounterSwordAfterDash3" ani="SwordAtkAfterDash3State_CounterSword"/>
<lua_func item_key="2000003" state="left_attack3" weapon="StandardBatSwordAttack2_3" ani="UseWeapon1Attack3State_BatSword"/>
<lua_func item_key="2000004" state="left_attack3" weapon="StandardKatanaSwordAttack7" ani="SwordAtkAfterDash3State_KatanaSword"/>
<lua_func item_key="2000009" state="left_attack3" weapon="StandardCounterSwordAfterDash3" ani="SwordAtkAfterDash3State_CounterSword"/>
<lua_func item_key="2000010" state="left_attack3" weapon="StandardDoubleSwordAfterDash3" ani="SwordAtkAfterDash3State_DoubleSword"/>
<lua_func item_key="2000002" state="left_attack4" weapon="StandardCounterSwordAfterDash4" ani="SwordAtkAfterDash4State_CounterSword"/>
<lua_func item_key="2000003" state="left_attack4" weapon="StandardBatSwordAttack2_4" ani="UseWeapon1Attack4State_BatSword"/>
<lua_func item_key="2000004" state="left_attack4" weapon="StandardKatanaSwordAttack4" ani="SwordAtkAfterDash4State_KatanaSword"/>
<lua_func item_key="2000009" state="left_attack4" weapon="StandardCounterSwordAfterDash4" ani="SwordAtkAfterDash4State_CounterSword"/>
<lua_func item_key="2000010" state="left_attack4" weapon="StandardDoubleSwordAfterDash4" ani="SwordAtkAfterDash4State_DoubleSword"/>
<lua_func item_key="2000003" state="left_attack5" weapon="StandardBatSwordAttack2_5" ani="UseWeapon1Attack5State_BatSword"/>
<lua_func item_key="2000004" state="left_attack5" weapon="StandardKatanaSwordAttack5" ani="SwordAtkAfterDash5State_KatanaSword"/>
<lua_func item_key="2000010" state="left_attack5" weapon="StandardDoubleSwordGatherGuage" ani="SwordAtkAfterDash5State_DoubleSword"/>
<lua_func item_key="2000002" state="counter_attack" weapon="StandardCounterSwordCounterAttack" ani="SwordAtkCounterAttack_CounterSword"/>
<lua_func item_key="2000009" state="counter_attack" weapon="StandardCounterSwordCounterAttack" ani="SwordAtkCounterAttack_CounterSword"/>
<lua_func item_key="2000006" state="right_attack" weapon="StandardSpyDaggerAttack2" ani="UseWeapon2State_SpyDagger"/>
<lua_func item_key="2010006" state="right_weak" weapon="StandardSmg3sword" ani="UseWeapon2WeakState_SMG3Sword"/>
<lua_func item_key="2010012" state="right_weak" weapon="StandardSmg3sword" ani="UseWeapon2WeakState_SMG3Sword"/>
<lua_func item_key="2010006" state="right_strong" weapon="StandardSmg3sword" ani="UseWeapon2StrongState_SMG3Sword"/>
<lua_func item_key="2010012" state="right_strong" weapon="StandardSmg3sword" ani="UseWeapon2StrongState_SMG3Sword"/>
<lua_func item_key="2060001" state="left_attack" ani="UseWeapon1State_MindEnergy1"/>
<lua_func item_key="2060003" state="left_attack" ani="UseWeapon1State_MindEnergy1"/>
<lua_func item_key="2050001" state="left_attack" weapon="StandardMineLaunch" ani="UseWeapon1State_MineLauncher"/>
<lua_func item_key="2060002" state="left_attack" ani="UseWeapon1State_MindStorm"/>
<lua_func item_key="2060004" state="left_attack" ani="UseWeapon1State_MindStorm"/>
<lua_func item_key="2040001" state="left_attack" ani="UseWeapon1State_SentryGunBuilder"/>
<lua_func item_key="2040003" state="left_attack" ani="UseWeapon1State_SentinelBuilder"/>
<lua_func item_key="2040002" state="left_attack" ani="UseWeapon1State_SentiwallBuilder"/>
<lua_func item_key="2040004" state="left_attack" ani="UseWeapon1State_SentryGunBuilder"/>
<lua_func item_key="2000000" state="normal" ani="NormalState_PlasmaSword"/>
<lua_func item_key="2000001" state="normal" ani="NormalState_PlasmaSword"/>
<lua_func item_key="2000007" state="normal" ani="NormalState_PlasmaSword"/>
<lua_func item_key="2000008" state="normal" ani="NormalState_PlasmaSword"/>
<lua_func item_key="2000000" state="run" ani="RunState_PlasmaSword"/>
<lua_func item_key="2000001" state="run" ani="RunState_PlasmaSword"/>
<lua_func item_key="2000007" state="run" ani="RunState_PlasmaSword"/>
<lua_func item_key="2000008" state="run" ani="RunState_PlasmaSword"/>
<lua_func item_key="2000000" state="damage" ani="DamageState_PlasmaSword"/>
<lua_func item_key="2000001" state="damage" ani="DamageState_PlasmaSword"/>
<lua_func item_key="2000007" state="damage" ani="DamageState_PlasmaSword"/>
<lua_func item_key="2000008" state="damage" ani="DamageState_PlasmaSword"/>
<lua_func item_key="2010000" state="normal" ani="NormalState_SubMachineGun"/>
<lua_func item_key="2010001" state="normal" ani="NormalState_SubMachineGun"/>
<lua_func item_key="2010009" state="normal" ani="NormalState_SubMachineGun"/>
<lua_func item_key="2010000" state="run" ani="RunState_SubMachineGun"/>
<lua_func item_key="2010001" state="run" ani="RunState_SubMachineGun"/>
<lua_func item_key="2010009" state="run" ani="RunState_SubMachineGun"/>
<lua_func item_key="2010000" state="damage" ani="DamageState_SubMachineGun"/>
<lua_func item_key="2010001" state="damage" ani="DamageState_SubMachineGun"/>
<lua_func item_key="2010009" state="damage" ani="DamageState_SubMachineGun"/>
<lua_func item_key="2010000" state="reload" ani="ReloadState_SubMachineGun"/>
<lua_func item_key="2010001" state="reload" ani="ReloadState_SubMachineGun"/>
<lua_func item_key="2010009" state="reload" ani="ReloadState_SubMachineGun"/>
<lua_func item_key="2020001" state="normal" ani="NormalState_MachineGun"/>
<lua_func item_key="2020004" state="normal" ani="NormalState_MachineGun"/>
<lua_func item_key="2020001" state="run" ani="RunState_MachineGun"/>
<lua_func item_key="2020004" state="run" ani="RunState_MachineGun"/>
<lua_func item_key="2020001" state="damage" ani="DamageState_MachineGun"/>
<lua_func item_key="2020004" state="damage" ani="DamageState_MachineGun"/>
<lua_func item_key="2020001" state="reload" ani="ReloadState_MachineGun"/>
<lua_func item_key="2020004" state="reload" ani="ReloadState_MachineGun"/>
<lua_func item_key="2030001" state="normal" ani="NormalState_Rifle"/>
<lua_func item_key="2030003" state="normal" ani="NormalState_Rifle"/>
<lua_func item_key="2030001" state="run" ani="RunState_Rifle"/>
<lua_func item_key="2030003" state="run" ani="RunState_Rifle"/>
<lua_func item_key="2030001" state="damage" ani="DamageState_Rifle"/>
<lua_func item_key="2030003" state="damage" ani="DamageState_Rifle"/>
<lua_func item_key="2030001" state="reload" ani="ReloadState_Rifle"/>
<lua_func item_key="2030003" state="reload" ani="ReloadState_Rifle"/>
<lua_func item_key="2040001" state="normal" ani="NormalState_SentryGunBuilder"/>
<lua_func item_key="2040004" state="normal" ani="NormalState_SentryGunBuilder"/>
<lua_func item_key="2040001" state="run" ani="RunState_SentryGunBuilder"/>
<lua_func item_key="2040004" state="run" ani="RunState_SentryGunBuilder"/>
<lua_func item_key="2040001" state="damage" ani="DamageState_SentryGunBuilder"/>
<lua_func item_key="2040004" state="damage" ani="DamageState_SentryGunBuilder"/>
<lua_func item_key="2050001" state="normal" ani="NormalState_MineLauncher"/>
<lua_func item_key="2050001" state="run" ani="RunState_MineLauncher"/>
<lua_func item_key="2050001" state="damage" ani="DamageState_MineLauncher"/>
<lua_func item_key="2050001" state="reload" ani="ReloadState_MineLauncher"/>
<lua_func item_key="2060001" state="normal" ani="NormalState_MindEnergy"/>
<lua_func item_key="2060003" state="normal" ani="NormalState_MindOrora"/>
<lua_func item_key="2060001" state="run" ani="RunState_MindEnergy"/>
<lua_func item_key="2060003" state="run" ani="RunState_MindOrora"/>
<lua_func item_key="2060001" state="damage" ani="DamageState_MindEnergy"/>
<lua_func item_key="2060003" state="damage" ani="DamageState_MindOrora"/>
<lua_func item_key="2060001" state="reload" ani="ReloadState_MindEnergy"/>
<lua_func item_key="2060003" state="reload" ani="ReloadState_MindOrora"/>
<lua_func item_key="2000002" state="normal" ani="NormalState_CounterSword"/>
<lua_func item_key="2000009" state="normal" ani="NormalState_CounterSword"/>
<lua_func item_key="2000002" state="run" ani="RunState_CounterSword"/>
<lua_func item_key="2000009" state="run" ani="RunState_CounterSword"/>
<lua_func item_key="2000002" state="damage" ani="DamageState_CounterSword"/>
<lua_func item_key="2000009" state="damage" ani="DamageState_CounterSword"/>
<lua_func item_key="2010002" state="normal" ani="NormalState_Revolver"/>
<lua_func item_key="2010010" state="normal" ani="NormalState_Revolver"/>
<lua_func item_key="2010002" state="run" ani="RunState_Revolver"/>
<lua_func item_key="2010010" state="run" ani="RunState_Revolver"/>
<lua_func item_key="2010002" state="damage" ani="DamageState_Revolver"/>
<lua_func item_key="2010010" state="damage" ani="DamageState_Revolver"/>
<lua_func item_key="2010002" state="reload" ani="ReloadState_Revolver"/>
<lua_func item_key="2010010" state="reload" ani="ReloadState_Revolver"/>
<lua_func item_key="2010004" state="normal" ani="NormalState_SMG2"/>
<lua_func item_key="2010011" state="normal" ani="NormalState_SMG2"/>
<lua_func item_key="2010015" state="normal" ani="NormalState_HOMING_RIFLE"/>
<lua_func item_key="2010004" state="run" ani="RunState_SMG2"/>
<lua_func item_key="2010011" state="run" ani="RunState_SMG2"/>
<lua_func item_key="2010015" state="run" ani="RunState_HOMING_RIFLE"/>
<lua_func item_key="2010004" state="damage" ani="DamageState_SMG2"/>
<lua_func item_key="2010011" state="damage" ani="DamageState_SMG2"/>
<lua_func item_key="2010015" state="damage" ani="DamageState_HOMING_RIFLE"/>
<lua_func item_key="2010004" state="reload" ani="ReloadState_SMG2"/>
<lua_func item_key="2010011" state="reload" ani="ReloadState_SMG2"/>
<lua_func item_key="2010015" state="reload" ani="ReloadState_HOMING_RIFLE"/>
<lua_func item_key="2030002" state="normal" ani="NormalState_Cannonade"/>
<lua_func item_key="2030004" state="normal" ani="NormalState_Cannonade"/>
<lua_func item_key="2030002" state="run" ani="RunState_Cannonade"/>
<lua_func item_key="2030004" state="run" ani="RunState_Cannonade"/>
<lua_func item_key="2030002" state="damage" ani="DamageState_Cannonade"/>
<lua_func item_key="2030004" state="damage" ani="DamageState_Cannonade"/>
<lua_func item_key="2030002" state="reload" ani="ReloadState_Cannonade"/>
<lua_func item_key="2030004" state="reload" ani="ReloadState_Cannonade"/>
<lua_func item_key="2060002" state="normal" ani="NormalState_MinStorm"/>
<lua_func item_key="2060004" state="normal" ani="NormalState_MinStorm"/>
<lua_func item_key="2060002" state="run" ani="RunState_MinStorm"/>
<lua_func item_key="2060004" state="run" ani="RunState_MinStorm"/>
<lua_func item_key="2060002" state="damage" ani="DamageState_MinStorm"/>
<lua_func item_key="2060004" state="damage" ani="DamageState_MinStorm"/>
<lua_func item_key="2060002" state="reload" ani="ReloadState_MinStorm"/>
<lua_func item_key="2060004" state="reload" ani="ReloadState_MinStorm"/>
<lua_func item_key="2040002" state="normal" ani="NormalState_SentiwallBuilder"/>
<lua_func item_key="2040002" state="run" ani="RunState_SentiwallBuilder"/>
<lua_func item_key="2040002" state="damage" ani="DamageState_SentiwallBuilder"/>
<lua_func item_key="2000003" state="normal" ani="NormalState_BatSword"/>
<lua_func item_key="2000003" state="run" ani="RunState_BatSword"/>
<lua_func item_key="2000003" state="damage" ani="DamageState_BatSword"/>
<lua_func item_key="2000004" state="normal" ani="NormalState_KatanaSword"/>
<lua_func item_key="2000004" state="run" ani="RunState_KatanaSword"/>
<lua_func item_key="2000004" state="damage" ani="DamageState_KatanaSword"/>
<lua_func item_key="2020002" state="normal" ani="NormalState_MG2"/>
<lua_func item_key="2020003" state="normal" ani="NormalState_MG2"/>
<lua_func item_key="2020002" state="run" ani="RunState_MG2"/>
<lua_func item_key="2020003" state="run" ani="RunState_MG2"/>
<lua_func item_key="2020002" state="damage" ani="DamageState_MG2"/>
<lua_func item_key="2020003" state="damage" ani="DamageState_MG2"/>
<lua_func item_key="2020002" state="reload" ani="ReloadState_MG2"/>
<lua_func item_key="2020003" state="reload" ani="ReloadState_MG2"/>
<lua_func item_key="2040003" state="normal" ani="NormalState_SentinelBuilder"/>
<lua_func item_key="2040003" state="run" ani="RunState_SentinelBuilder"/>
<lua_func item_key="2040003" state="damage" ani="DamageState_SentinelBuilder"/>
<lua_func item_key="2000005" state="normal" ani="NormalState_AssassinClaw"/>
<lua_func item_key="2000005" state="run" ani="RunState_AssassinClaw"/>
<lua_func item_key="2000005" state="damage" ani="DamageState_AssassinClaw"/>
<lua_func item_key="2010006" state="normal" ani="NormalState_SMG3"/>
<lua_func item_key="2010012" state="normal" ani="NormalState_SMG3"/>
<lua_func item_key="2010006" state="run" ani="RunState_SMG3"/>
<lua_func item_key="2010012" state="run" ani="RunState_SMG3"/>
<lua_func item_key="2010006" state="damage" ani="DamageState_SMG3"/>
<lua_func item_key="2010012" state="damage" ani="DamageState_SMG3"/>
<lua_func item_key="2010006" state="reload" ani="ReloadState_SMG3"/>
<lua_func item_key="2010012" state="reload" ani="ReloadState_SMG3"/>
<lua_func item_key="2010007" state="normal" ani="NormalState_Revolver2"/>
<lua_func item_key="2010014" state="normal" ani="NormalState_Revolver2"/>
<lua_func item_key="2010007" state="run" ani="RunState_Revolver2"/>
<lua_func item_key="2010014" state="run" ani="RunState_Revolver2"/>
<lua_func item_key="2010007" state="damage" ani="DamageState_Revolver2"/>
<lua_func item_key="2010014" state="damage" ani="DamageState_Revolver2"/>
<lua_func item_key="2010007" state="reload" ani="ReloadState_Revolver2"/>
<lua_func item_key="2010014" state="reload" ani="ReloadState_Revolver2"/>
<lua_func item_key="2010008" state="normal" ani="NormalState_SMG4"/>
<lua_func item_key="2010013" state="normal" ani="NormalState_SMG4"/>
<lua_func item_key="2010008" state="run" ani="RunState_SMG4"/>
<lua_func item_key="2010013" state="run" ani="RunState_SMG4"/>
<lua_func item_key="2010008" state="damage" ani="DamageState_SMG4"/>
<lua_func item_key="2010013" state="damage" ani="DamageState_SMG4"/>
<lua_func item_key="2010008" state="reload" ani="ReloadState_SMG4"/>
<lua_func item_key="2010013" state="reload" ani="ReloadState_SMG4"/>
<lua_func item_key="2000006" state="normal" ani="NormalState_SpyDagger"/>
<lua_func item_key="2000006" state="run" ani="RunState_SpyDagger"/>
<lua_func item_key="2000006" state="damage" ani="DamageState_SpyDagger"/>
<lua_func item_key="2000010" state="normal" ani="NormalState_DoubleSword"/>
<lua_func item_key="2000010" state="run" ani="RunState_DoubleSword"/>
<lua_func item_key="2000010" state="damage" ani="DamageState_DoubleSword"/>
<lua_func item_key="2010016" state="normal" ani="NormalState_AIRGUN"/>
<lua_func item_key="2010016" state="run" ani="RunState_AIRGUN"/>
<lua_func item_key="2010016" state="damage" ani="DamageState_AIRGUN"/>
<lua_func item_key="2010016" state="reload" ani="ReloadState_AIRGUN"/>
<lua_func item_key="2040005" state="left_attack" ani="UseWeapon1State_SentinelBuilder"/>
<lua_func item_key="2040005" state="normal" ani="NormalState_SentinelBuilder"/>
<lua_func item_key="2040005" state="run" ani="RunState_SentinelBuilder"/>
<lua_func item_key="2040005" state="damage" ani="DamageState_SentinelBuilder"/>
<lua_func item_key="2000002" state="right_attack" ani="UseWeapon2State_CounterSwordGuard"/>
<lua_func item_key="2000009" state="right_attack" ani="UseWeapon2State_CounterSwordGuard"/>
<lua_func item_key="2000006" state="left_attack" weapon="StandardSpyDaggerAttack1" ani="UseWeapon1State_SpyDagger"/>
<lua_func item_key="2010017" state="left_attack" weapon="StandardSubmachine" ani="UseWeapon1State_SubMachineGunAttack"/>
<lua_func item_key="2010017" state="normal" ani="NormalState_SubMachineGun"/>
<lua_func item_key="2010017" state="run" ani="RunState_SubMachineGun"/>
<lua_func item_key="2010017" state="damage" ani="DamageState_SubMachineGun"/>
<lua_func item_key="2010017" state="reload" ani="ReloadState_SubMachineGun"/>
<lua_func item_key="2030005" state="left_attack" weapon="StandardRailgun2" ani="UseWeapon1State_AimedShotAttack"/>
<lua_func item_key="2030005" state="normal" ani="NormalState_Rifle"/>
<lua_func item_key="2030005" state="run" ani="RunState_Rifle"/>
<lua_func item_key="2030005" state="damage" ani="DamageState_Rifle"/>
<lua_func item_key="2030005" state="reload" ani="ReloadState_Rifle"/>
<lua_func item_key="2050002" state="left_attack" weapon="StandardEarthBomber" ani="UseWeapon1State_EARTH_BOMBER"/>
<lua_func item_key="2050002" state="normal" ani="NormalState_EARTH_BOMBER"/>
<lua_func item_key="2050002" state="run" ani="RunState_EARTH_BOMBER"/>
<lua_func item_key="2050002" state="damage" ani="DamageState_EARTH_BOMBER"/>
<lua_func item_key="2050002" state="reload" ani="ReloadState_EARTH_BOMBER"/>
<lua_func item_key="2000005" state="left_attack" weapon="StandardAssassinclaw" ani="UseWeapon1State_AssassinClaw"/>
<lua_func item_key="2050003" state="left_attack" weapon="StandardLightningBomber" ani="UseWeapon1State_EARTH_BOMBER"/>
<lua_func item_key="2050003" state="normal" ani="NormalState_EARTH_BOMBER"/>
<lua_func item_key="2050003" state="run" ani="RunState_EARTH_BOMBER"/>
<lua_func item_key="2050003" state="damage" ani="DamageState_EARTH_BOMBER"/>
<lua_func item_key="2050003" state="reload" ani="ReloadState_EARTH_BOMBER"/>
</weapon_lua_list>
|
GEFIXXT, ist ein grosses Wort.
Sag einfach "gechangt", es wird immer alles gehen roksta..