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[Momentum] Arcade Clear Script

Discussion on [Momentum] Arcade Clear Script within the S4 League Hacks, Bots, Cheats & Exploits forum part of the S4 League category.

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Arrow [Momentum] Arcade Clear Script

Quote:
Originally Posted by 0N1K4G3 View Post

Faze i wanna buy you
Praise the god RingleRangleRob, son!

You need to install Cheat Engine!
Where can i get it?

[Tutorial]

Hint: You can remove the "BE Service Disconnect" messagebox by pressing escape (ESC)

- Start Bypass.exe
- Start S4League
- Start Cheat Engine, attach Cheat Engine to S4Client.exe and open the *.ct file
- Check the "Arcade Clear Script!"
- Create an arcade room
- Select a stage and start the match
- Wait one minute and it will end automatically

Important

To deactivate the script use the address below the script and change the value to 1
after this you can uncheck the script

If S4League starts with Battleye close the process and start the Bypass.exe at the login window (S4EuLogin.exe)


[Script]

Code:
[ENABLE]
Alloc(Thread,512)
GlobalAlloc(StopScript,4)

label(continue)

CreateThread(Thread)

StopScript:
dd 0

S4Client.exe+2D6448:            // Disable the Mob Creation
db EB

Thread:
push #10
call Kernel32.Sleep             // Sleep(10);

cmp [StopScript],00
je continue
mov [continue],00
ret

continue:
mov ebx,[S4Client.exe+1749338] // CGameManager
mov eax,[ebx+B8]               // CGameManager->CClientRoomAgent
cmp [eax+5C],00                // The user isnt in a room!
je Thread

mov eax,[eax+5C]               // CGameManager->CClientRoomAgent->CClientRoom
cmp [eax+0C],07                // Is the room a arcade room?
jne Thread

mov eax,[ebx+138]              // MultiPlay::Mode (look in reclass for more informations ;))
cmp eax,00
je Thread

mov eax,[eax+0C]               // MultiPlay::Mode->MultiPlay::ModeState (CArcadeCV_Wait for example)
cmp eax, 00
je Thread

cmp [eax+08],02                // Is roomstate equal ingame/gameplay?
jne Thread

cmp [eax+24], #60000           // MultiPlay::Mode->MultiPlay::ModeState->Playtime < 1 minute
jb Thread                      // If playertime below 60000 milliseconds (60 seonds -> 1 minute)

call S4Client.exe+2D8C40       // Get the instance of
                               // CArcadeSystem::CSceneController::CScriptHostController
mov ecx,eax
call S4Client.exe+2EECC0       // Send Acarde_StageClear_Req in any subfunction
jmp Thread

[DISABLE]
Dealloc(StopScript)
Dealloc(Thread)

S4Client.exe+2D6448:           // Enable the Mob Creation
db 74
[Pseudocode]

Code:
auto stopScript = 0;

while(stopScript == 0)
{
    Sleep(10);

    if (CGameManager->ClientRoomAgent->CClientRoom)
        if (CGameManager->ClientRoomAgent->CClientRoom->ModeId == 7)
            if (CGameManager->Mode)
                if (CGameManager->Mode->State)
                    if (CGameManager->Mode->State->Id == 2)
                        if (CGameManager->Mode->State->Timer >= 60000)
                            ArcadeSystem->SceneController->ScriptHostController->ClearStage();
}
You can make it much cleaner by using:
- Functions
- Variables types like bool (true/false)
- continue keyword
...

but i just want to show you one option how it could work!


[Extension]

Instead of using CGameManager->ClientRoomAgent->CClientRoom you can use CGameManager->Mode->State->ModeCryption (State+0x34)

Code:
struct s_ModeCryption
{
    uint8_t value_00;
    uint8_t value_01;
    uint8_t value_02;
};

uint8_t modeId = CGameManager->Mode->State->ModeCryption.value_00 ^ CGameManager->Mode->State->ModeCryption.value_02;
in ASM it will be

Code:
mov ecx,[S4Client.exe+1749338] // CGameManager
mov ecx,[eax+138]              // MultiPlay::Mode
add ecx,34                     // MultiPlay::Mode->s_ModeCryption
movzx eax,byte ptr [ecx]
movzx ebx,byte ptr [ecx+02]
xor eax,ebx                    // The Mode Id is now in al

[Virustotal]



[Credits]
Momentum: ,

[Note]
When someone make a video tutorial i will link it here
forgot to comment we access on MultiPlay::Mode by CGameManager

cya soon my fans
Attached Files
File Type: zip Arcade clear.zip (697.2 KB, 2835 views)
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Old 10/07/2018, 15:12   #2
 
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keyloggerrrr!!!!! !!!! Gj
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Old 10/07/2018, 15:59   #3
 
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Nothing special but still.. S4 devs could never put a decent security system into this since 10 years. (Check if user killed enough amount of mobs. [Score_Kill_Req] If did, it can clearstage. if not, do something against it. simple huh) *****
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Old 10/07/2018, 16:10   #4
 
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If I start the bypass and get to the serverlist i get a massage that im not connected to the BE and get kicked out
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Old 10/07/2018, 16:15   #5
 
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Quote:
Originally Posted by Lorexens x View Post
If I start the bypass and get to the serverlist i get a massage that im not connected to the BE and get kicked out
Please read the thread next time better

Quote:
Hint: You can remove the "BE Service Disconnect" messagebox by pressing escape (ESC)
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Old 10/07/2018, 16:20   #6
 
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thanks for the bypass but when I start the arcade clear script in cheat engine the game doesn't end in a minute and i still have to play

nvm it worked thanks for all your help
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Old 10/07/2018, 16:30   #7
 
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Lol, i was joking XD
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Old 10/07/2018, 16:35   #8
 
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Quote:
Originally Posted by 0N1K4G3 View Post
Lol, i was joking XD
Where is my money?
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Old 10/07/2018, 16:44   #9
 
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Does this work for Conquest? .-.
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Old 10/07/2018, 16:48   #10
 
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Quote:
Originally Posted by RingleRangleRob View Post
Where is my money?
Ye u're right. Here is ur money
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Old 10/07/2018, 17:12   #11
 
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i'm autistic and seeing you naming it S4EuLogin with caps makes me angry. EU smh
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Old 10/07/2018, 18:21   #12
 
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congratz
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Old 10/07/2018, 19:08   #13
 
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Works win 10 pro 64 bit
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Old 10/07/2018, 21:35   #14
 
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Very nice tool, but maybe u could add that it automaticly select stage 8 and automaticly start would be very nice
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Old 10/07/2018, 22:06   #15
 
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Quote:
Originally Posted by DieGurkexD View Post
Very nice tool, but maybe u could add that it automaticly select stage 8 and automaticly start would be very nice
fauler sack
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Tags
arcade clear, bypass, momentum, ringleranglerob, s4league


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