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What items with special mechanics would you like to see added to the game?

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Old   #1
 
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What items with special mechanics would you like to see added to the game?

On we're running a design your own item kind of thing. I'm not talking about overpowered items, but rather items that extend the way players play the game. We're able to add custom mechanics to items, such as recover 10% of your mana as health when you block and so on.

Anyone has any ideas?



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Old   #2
 
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Quote:
Originally Posted by zzerachiel View Post
On we're running a design your own item kind of thing. I'm not talking about overpowered items, but rather items that extend the way players play the game. We're able to add custom mechanics to items, such as recover 10% of your mana as health when you block and so on.

Anyone has any ideas?
Put Bow Mastery to get bonus from magic attacks
Just Like Blunt Mastery
Change Scout to ArcherMage


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- Katars (Each Consecutive Critical Hit adds a 2% Dmg Reduction for 10 Sec. Stacks up 5 times)
- Bows (Each Successfull hit gives 1% Attack Speed and Cooldown Reduction for 15 sec. Stacks up 10 times)
- Crossbows (Every time you shoot a normal bolt there is a 20% chance to shoot and aditional one)
- Staff (Every normal hit lowers oponents magical defence 0.5% stacks up 10 times lasts 30 sec)
- Sword (While dual weilding (Sword + Dagger) gain a 5% Critical Chance)
- Sword (While having shield (Sword + Shield) gain a 15% Parry Chance)
- Mace (While having a shield (Mace + SHield) gain a 20% HP)
- Mace (5% Chance to boost your normal attack by 10% of your melee attack)
- Zhen (Every normal hit durring evolve lowers the cooldown of ForeFootSwing , Wide Forefoot Swing , Double Forefoot Swing)
- Zhen (Every normal hit durring evolve lowers the cooldown of offensive melee attacks)
- Zhen (Every normal hit durring evolve adds a stack that has a 10% Breath will be an aoe skill at 10 Stacks Max with 100% Chance to hit as aoe)
- Wand (Removes the mana cost of all defensive skills and heals)

- Rings (Having 2 or more of same type equiped you gain a protective shield of 20% of your maximum health)


If you want more i can think of more if not leave me a msg and il not write again.
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pet cooldown i still not found any clue


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Quote:
Originally Posted by ammadpurba View Post
pet cooldown i still not found any clue
If they do thAT, they should rewrite molly n unicorn heal cd, bc0z it gets reset once pet is ready to summon again.
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Gloves: 0 defense 0 mdef 200% attack speed -200% melee/ranged/magic [ troll stuff ]
+able with ARS till +10[?] stats 150 pd/md 20% ATtack speed -1% attack
every + decrease attack speed and increases attack
Boots : 0 def 0 mdef 100% mobility -100% melee/magic/ranged [ pro ghatering item ;d]
+able same as gloves but 10% mobility -1% attack

Dagger : 100% critical chance but sets your max hp to 1 [ troll with 1 hp ? ]

Ring : your next attack will be a 100% critical with 20% dmg boost [ cooldown 60 seconds , dmg cant be higher then 50% of your targets hp ( to avoid 1 shot on some skills ) ]


may be edited if i get other **** ideeas...
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@
I'm thinking about items, not class buffs. But you do have some cool ideas ^^
@purba
NO!
@
What about a dagger that won't deal damage after 18:00, server time
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Quote:
Originally Posted by ammadpurba View Post
Put Bow Mastery to get bonus from magic attacks
Just Like Blunt Mastery
Change Scout to ArcherMage
i actually want to see that lool
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Old   #9
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Use your other thread.


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