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iRohan "Balance" Humans/Giants

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Old   #16
 
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150% additional crit damage*



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Old   #17
 
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Well at the moment I am playing Rohan and I may say that it is actually quite better now with those changes , well at least at Isen server , idk about Jainus , Jainus is complete full of upgraded **** which I have no idea why it has bigger population than Isen , cheers QQers.Face it , the only alive rohan will be iRohan.


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Old   #18
 
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Quote:
Originally Posted by Mamkamu View Post
Well at the moment I am playing Rohan and I may say that it is actually quite better now with those changes , well at least at Isen server , idk about Jainus , Jainus is complete full of upgraded **** which I have no idea why it has bigger population than Isen , cheers QQers.Face it , the only alive rohan will be iRohan.
iRohan = qqing tempfags that want a dmg atleast with 4 numbers, that's why **** is much more populated, cuz of upgrades which give higher dmg.
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Old   #19
 
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You'd call iRohan "alive"?


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Old   #20
 
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Originally Posted by Ishtaria View Post
You'd call iRohan "alive"?
You call any other server of Rohan alive? Ofc not.And yea it's still populated enough.
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Old   #21
 
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Every server in his prime hits more players than iRohan. Even the most indo ones.
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Old   #22
 
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And the invoke it says 900% but is 500% compared it to fatal it has the same formula.
Fatal has 8 at lvl 7=400%
Invoke 10 at lvl 7="900%" but is 500%
But the good part is that we can fallow the stone skin that was moved on defender and try to move other skills
Oh and i manage to make sprint a aura so that scout can use it (if you activeti sprint on ranger will disable wf )
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Old   #23
 
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I wonder how balanced Rohan would be if:

* You couldn't buff other characters. this includes priests. only yourself. (no more buff whores)
* There were no artifacts in-game that could modify attack force or health % - only provides absolute number of stats.
* the only buffs that could modify attack or health are self buffs only.
* pets that provide health or attack % adds ### stats instead.

It would not matter if a class could AOE. Nor would heroic skill matter since it is universally applied.

It would certainly be interesting to see how such a server would play out.
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Old   #24
 
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Quote:
Originally Posted by im batman View Post
I wonder how balanced Rohan would be if:

* You couldn't buff other characters. this includes priests. only yourself. (no more buff whores)
* There were no artifacts in-game that could modify attack force or health % - only provides absolute number of stats.
* the only buffs that could modify attack or health are self buffs only.
* pets that provide health or attack % adds ### stats instead.

It would not matter if a class could AOE. Nor would heroic skill matter since it is universally applied.

It would certainly be interesting to see how such a server would play out.
it is easy you have to change the skil.bin on target change the 3 whit 0 or 2 i think both works
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Old   #25
 
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Quote:
Originally Posted by flyghter View Post
it is easy you have to change the skil.bin on target change the 3 whit 0 or 2 i think both works
It's not that simple, try it out, 100% sure u will go back to pvpers and ask, why is it not working.
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Old   #26
 
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Code:
public enum ESkillTargetType : uint {
	Self = 0x0,
	All = 0x1,
	Enemy = 0x2,
	PC = 0x3,
	Box = 0x4,
	Land = 0x5,
	Other = 0x6,
	POther = 0x7,
	EnemyGroup = 0x80000000,
	PartyGroup = 0x80000001,
	BuddyGroup = 0x80000002,
	LandArea = 0x80000003,
	SelfLand = 0x80000004,
	LongEnemyGroup = 0x80000005,
	GuildMember = 0x80000006
}
Infact it is as simple as turning the target type from PC (3) to Self (0).
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Old   #27
 
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Not all of them are meant to work that way, you can change it in skilllevel.bin, but it may crash the mapserver.
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Old   #28
 
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Infact they ARE supposed to work that way, at least normal 3rd party buffs. This obviously doesnt include auras. Reason why is that both selfbuffs and 3rd party buffs use the exactly same code.
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Old   #29
 
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Well, i've learned many times, that when in rohan files someting has to work, it buggs at the most unexpected point.
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Old   #30
 
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It does not only "have to work", it simply works because it, like I've previously said, uses the exactly same code. There is no difference between a self and a 3rd party buff.


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