|
You last visited: Today at 04:18
Advertisement
iRohan "Balance" Humans/Giants
Discussion on iRohan "Balance" Humans/Giants within the Rohan forum part of the MMORPGs category.
12/11/2015, 00:21
|
#16
|
elite*gold: 0
Join Date: May 2015
Posts: 817
Received Thanks: 316
|
150% additional crit damage*
|
|
|
12/11/2015, 14:00
|
#17
|
elite*gold: 0
Join Date: Feb 2015
Posts: 111
Received Thanks: 15
|
Well at the moment I am playing Rohan and I may say that it is actually quite better now with those changes , well at least at Isen server , idk about Jainus , Jainus is complete full of upgraded **** which I have no idea why it has bigger population than Isen , cheers QQers.Face it , the only alive rohan will be iRohan.
|
|
|
12/11/2015, 15:13
|
#18
|
elite*gold: 0
Join Date: May 2013
Posts: 362
Received Thanks: 77
|
Quote:
Originally Posted by Mamkamu
Well at the moment I am playing Rohan and I may say that it is actually quite better now with those changes , well at least at Isen server , idk about Jainus , Jainus is complete full of upgraded **** which I have no idea why it has bigger population than Isen , cheers QQers.Face it , the only alive rohan will be iRohan.
|
iRohan = qqing tempfags that want a dmg atleast with 4 numbers, that's why **** is much more populated, cuz of upgrades which give higher dmg.
|
|
|
12/11/2015, 15:36
|
#19
|
elite*gold: 0
Join Date: Oct 2013
Posts: 1,164
Received Thanks: 855
|
You'd call iRohan "alive"?
|
|
|
12/11/2015, 16:47
|
#20
|
elite*gold: 0
Join Date: Feb 2015
Posts: 111
Received Thanks: 15
|
Quote:
Originally Posted by Ishtaria
You'd call iRohan "alive"?
|
You call any other server of Rohan alive? Ofc not.And yea it's still populated enough.
|
|
|
12/11/2015, 16:50
|
#21
|
elite*gold: 0
Join Date: May 2015
Posts: 817
Received Thanks: 316
|
Every server in his prime hits more players than iRohan. Even the most indo ones.
|
|
|
12/11/2015, 17:00
|
#22
|
elite*gold: 0
Join Date: Nov 2011
Posts: 78
Received Thanks: 4
|
And the invoke it says 900% but is 500% compared it to fatal it has the same formula.
Fatal has 8 at lvl 7=400%
Invoke 10 at lvl 7="900%" but is 500%
But the good part is that we can fallow the stone skin that was moved on defender and try to move other skills
Oh and i manage to make sprint a aura so that scout can use it (if you activeti sprint on ranger will disable wf )
|
|
|
12/11/2015, 18:47
|
#23
|
elite*gold: 0
Join Date: Apr 2015
Posts: 1,212
Received Thanks: 721
|
I wonder how balanced Rohan would be if:
* You couldn't buff other characters. this includes priests. only yourself. (no more buff whores)
* There were no artifacts in-game that could modify attack force or health % - only provides absolute number of stats.
* the only buffs that could modify attack or health are self buffs only.
* pets that provide health or attack % adds ### stats instead.
It would not matter if a class could AOE. Nor would heroic skill matter since it is universally applied.
It would certainly be interesting to see how such a server would play out.
|
|
|
12/11/2015, 18:51
|
#24
|
elite*gold: 0
Join Date: Nov 2011
Posts: 78
Received Thanks: 4
|
Quote:
Originally Posted by im batman
I wonder how balanced Rohan would be if:
* You couldn't buff other characters. this includes priests. only yourself. (no more buff whores)
* There were no artifacts in-game that could modify attack force or health % - only provides absolute number of stats.
* the only buffs that could modify attack or health are self buffs only.
* pets that provide health or attack % adds ### stats instead.
It would not matter if a class could AOE. Nor would heroic skill matter since it is universally applied.
It would certainly be interesting to see how such a server would play out.
|
it is easy you have to change the skil.bin on target change the 3 whit 0 or 2 i think both works
|
|
|
12/11/2015, 19:06
|
#25
|
elite*gold: 0
Join Date: May 2013
Posts: 362
Received Thanks: 77
|
Quote:
Originally Posted by flyghter
it is easy you have to change the skil.bin on target change the 3 whit 0 or 2 i think both works
|
It's not that simple, try it out, 100% sure u will go back to pvpers and ask, why is it not working.
|
|
|
12/11/2015, 19:23
|
#26
|
elite*gold: 0
Join Date: May 2015
Posts: 817
Received Thanks: 316
|
Code:
public enum ESkillTargetType : uint {
Self = 0x0,
All = 0x1,
Enemy = 0x2,
PC = 0x3,
Box = 0x4,
Land = 0x5,
Other = 0x6,
POther = 0x7,
EnemyGroup = 0x80000000,
PartyGroup = 0x80000001,
BuddyGroup = 0x80000002,
LandArea = 0x80000003,
SelfLand = 0x80000004,
LongEnemyGroup = 0x80000005,
GuildMember = 0x80000006
}
Infact it is as simple as turning the target type from PC (3) to Self (0).
|
|
|
12/11/2015, 19:44
|
#27
|
elite*gold: 0
Join Date: May 2013
Posts: 362
Received Thanks: 77
|
Not all of them are meant to work that way, you can change it in skilllevel.bin, but it may crash the mapserver.
|
|
|
12/11/2015, 19:57
|
#28
|
elite*gold: 0
Join Date: May 2015
Posts: 817
Received Thanks: 316
|
Infact they ARE supposed to work that way, at least normal 3rd party buffs. This obviously doesnt include auras. Reason why is that both selfbuffs and 3rd party buffs use the exactly same code.
|
|
|
12/11/2015, 20:54
|
#29
|
elite*gold: 0
Join Date: May 2013
Posts: 362
Received Thanks: 77
|
Well, i've learned many times, that when in rohan files someting has to work, it buggs at the most unexpected point.
|
|
|
12/11/2015, 21:26
|
#30
|
elite*gold: 0
Join Date: May 2015
Posts: 817
Received Thanks: 316
|
It does not only "have to work", it simply works because it, like I've previously said, uses the exactly same code. There is no difference between a self and a 3rd party buff.
|
|
|
All times are GMT +2. The time now is 04:18.
|
|