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Old Rohan • Dedicated 24/7 • Medium rates

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Old   #931
 
elite*gold: 110
Join Date: Dec 2012
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Would be cool to see a server with.
1. Stats instead of Percentages. (500Strength Sword instead of 50%melee)
2. Mini-Bosses and Bosses Dropping Forged armor (100pdef Bedron, 80Pdef Edwin, etc)
3. No Hero-Skills and Crafting Limit set to +5 (51's) to avoid Inflation.
4. 9 Tower tsb with no player limit so everyone's friends can join in the fight.
5. Daily Elemental Dungeon Rewards like Special Costumes, potions, Ses, ases, hats, etc
6. No Ronelia, Kalista, Hazy... R5 has more than enough rooms for all the big bosses.
7. No Attack Force items or Dual / Triple stat items..

Meh.. Just random suggestions i'm throwing out there.

Quote:
Originally Posted by im batman View Post

Rohan is definitely a broken game and has been since the day it came out the door. Perhaps it is broken because the designers didn't build some basic limits in to begin with.
Pretty much.. and with the introduction of Glacial, Fusion Pets, 30% scrolls, Heroic power and Hero Skills.. Attack force Bezemut, Ruller.. it just kept breaking into smaller pieces *****.



peinful is offline  
Old   #932
 
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Pein, noone cares...


asdfRohan is offline  
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Old   #933
 
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The game is fine itself ( just need some tweaks and nerf templars ). this server too. more play less talk/complain/drama/QQ or whatever you want to be in the forums
kyrie28 is offline  
Old   #934
 
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Quote:
Originally Posted by DretoNEX View Post
Most of servers die on their own fault "cough cough" having a server with less then 200 players its not even worth the effort.Cuz people will get borred due to the ability of not having who to PK / Kill or do something that will get their intrest.

Most of the people dont even care how server looks or what it has they just want to fight each other or better said ZERG each other.
Yea its better people to use sorien 24.7 abusing bugs and get away with it and when they get banned to spam it on forums


smoka95 is offline  
Old   #935
 
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Quote:
Originally Posted by asdfRohan View Post
Sir Ish you did a misstake there.

An additive system is infact better than a multiplicative one.

1000 * 1.5 * 1.3 = 1950
1000 * 1.8 = 1800
GG math skills ish
Noooooo never question my maff skillzorz!

At the moment it's:
1000 * (100% + 50% + 30%)
a * (b + c + d)

I'm suggesting moving to:
1000 * (100% + 50% + (50% * 30%))

a * (b + c + (c * d))

Where the secondary brackets include "c", the weapon's multiplier which is then multiplied by further multipliers.

A better example of this would be with with additional multipliers that normally stack additively. Let's add empower level 7 at 30%.

That would be:
1000 * (100% + 50% + 30% + 30%)

My suggestion would be:

1000 * (100% + 50% + (50% * 30%) + (50% * 30%))

All additional multiplicative buffs would be factored off of the weapon's multiplicative value.

I'm never very good at putting my brainfarts into text

a = the player's attack value
b = a static value to allow the percentage factor to be a positive one
c = the attack multiplier on the player's weapon
d, e, f... = additional attack multipliers

Current format with 50% weapon multiplier and 1x 30% boost:
1000 * (100% + 50% + 30%)
a * (b + c + d)
= 1800

My format with 50% weapon multiplier and 1x 30% boost:
1000 * (100% + 50% + (50% * 30%))
a * (b + c + (c * d))
= 1650

Current format with 50% weapon multiplier and 2x 30% boosts:
1000 * (100% + 50% + 30% + 30%)
a * (b + c + d + e)
= 2100

My format with 50% weapon multiplier and 2x 30% boosts:
1000 * (100% + 50% + (50% * 30%) + (50% * 30%)
a * (b + c + (c * d) + (c * e))
= 1800

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Ishtaria is offline  
Old   #936
 
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Quote:
Originally Posted by Ishtaria View Post
Noooooo never question my maff skillzorz!

At the moment it's:
1000 * (100% + 50% + 30%)
a * (b + c + d)

I'm suggesting moving to:
1000 * (100% + 50% + (50% * 30%))

a * (b + c + (c * d))

Where the secondary brackets include "c", the weapon's multiplier which is then multiplied by further multipliers.

A better example of this would be with with additional multipliers that normally stack additively. Let's add empower level 7 at 30%.

That would be:
1000 * (100% + 50% + 30% + 30%)

My suggestion would be:

1000 * (100% + 50% + (50% * 30%) + (50% * 30%))

All additional multiplicative buffs would be factored off of the weapon's multiplicative value.

I'm never very good at putting my brainfarts into text

a = the player's attack value
b = a static value to allow the percentage factor to be a positive one
c = the attack multiplier on the player's weapon
d, e, f... = additional attack multipliers

Current format with 50% weapon multiplier and 1x 30% boost:
1000 * (100% + 50% + 30%)
a * (b + c + d)
= 1800

My format with 50% weapon multiplier and 1x 30% boost:
1000 * (100% + 50% + (50% * 30%))
a * (b + c + (c * d))
= 1650

Current format with 50% weapon multiplier and 2x 30% boosts:
1000 * (100% + 50% + 30% + 30%)
a * (b + c + d + e)
= 2100

My format with 50% weapon multiplier and 2x 30% boosts:
1000 * (100% + 50% + (50% * 30%) + (50% * 30%)
a * (b + c + (c * d) + (c * e))
= 1800

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Wow kool o.o
rbnwarior is offline  
Old   #937
 
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Join Date: May 2015
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Ish I honestly wouldnt call it multiplicative than. You are just changing the base from 100% to the weapons attack%. So effectively letting buffs scale with your weapon tiers as their attack% increases.

You are effectively suggesting this:
a + b + ( b * ( c + d + e + f ))
Rather than multiplicative i'd call this a scaling system since all it does is letting buffs scale on the weapon attack.
Whereas a multiplicative system would look like this:
a + b * c * d *e
Dont get me wrong, I like that it scales.

Just gotta correct the original calculation, its:
attack = a + ( b + c ) * (d + e)

Where:
a -> Attack
b -> Attack modifier of weapon you require (melee% etc)
c -> Weapon attack modifiers such as options and weapon attack buffs
d-e -> Additional buffs

And if you really want to be accurate, its:
( baseAttack * statusAttackRates ) + ((( weaponAttack * weaponAttackRates ) + pure attack ) * attackRate ) + inflatedAttack

So you see its a mess.
asdfRohan is offline  
Old   #938
 
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Hard capses far simplerz

no maffs skillzorz needed
im batman is offline  
Old   #939
 
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Both solutions are great the goal over all is to balance the game so keep up the good work guys :3
rbnwarior is offline  
Old   #940
 
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my eyez are bleeding after reading all the geek talk lol.
IncognitoOne is offline  
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Old   #941
 
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No need to look at it, allthough look how far to offtopic it all became lol
radekslu is offline  
Old   #942
 
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Currently only hear you talk and talk.
There is no point beating on the same subject always. I admire the @peinful for exposing their opinions, but I don't see all these promises of changes happening. The only thing I see are dozens and dozens of servers INDO, THAI, PHI. Ending the magic that Rohan has.
@asdfRohan made a good server, but unfortunately people are worried about the initial items. and EXP has to be great. Pfff

I'm nauseous some opinions I see in some groups on facebook.
oziel235 is offline  
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Old   #943
 
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Give it a bit of time, there's something very big coming. All will be revealed when ready but this isn't the thread for it.
Ishtaria is offline  
Old   #944
 
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Join Date: Aug 2015
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i logged into ur server i saw no1 in gh and i left. omg so bed
bmbardieru is offline  
Old   #945
 
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Join Date: Oct 2013
Posts: 1,045
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Bed selver!


Ishtaria is offline  
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