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Rohan Inferno

Discussion on Rohan Inferno within the Rohan forum part of the MMORPGs category.

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Old 12/29/2014, 03:27   #46
 
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Try change region set it for open area and not dungeon :P Might work
you got it working too on your server?
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Old 12/29/2014, 07:33   #47
 
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Maybe
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Old 12/29/2014, 09:28   #48
 
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Maybe
why maybe??

anyway here's my video testing out the portals
ignore the random warpzones


just need to fix the minimaps..
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Old 12/29/2014, 12:40   #49
 
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well done trolz keep working dude idk if your going to make a actual release and how long it would last but its fine work all i can say
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Old 12/29/2014, 14:05   #50
 
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For the Invasion Route you can make portal stone when you press them to tp you in without havint to pass to the portal.
And for the Survival Arena if you look more on files you can get it to work properly with button timmer and etc.
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Old 12/29/2014, 17:38   #51
 
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well done trolz keep working dude idk if your going to make a actual release and how long it would last but its fine work all i can say
thanks man, im thinking to set the cbt by 2nd week of january but not sure yet..

Quote:
Originally Posted by DretoNEX View Post
For the Invasion Route you can make portal stone when you press them to tp you in without havint to pass to the portal.
And for the Survival Arena if you look more on files you can get it to work properly with button timmer and etc.
yeah, invasion route A,B,C, but not the D one try it. but it is useless though coz its very similar with the gratt waterway.
its just a test anyway so nvm
About the survival, im not sure yet if im gonna put it to actual server, maybe im just gonna use it for special event or something else
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Old 01/07/2015, 08:18   #52
 
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cant wait sounds good keep up the work
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Old 01/07/2015, 10:56   #53
 
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Can I say I'm impressed? I'd like to test it out in CBT

Also, if you are going to make the exp rather slow going, can you give level rewards for ever 5 or even 10 levels? Slow iRohan style grinding is tedious now, and it really makes you enjoy the process more if every 5 levels or so you get something good to encourage you.

The servers that have done this only really give scrolls, and party kill seals etc.. which is boring. SES+ASES, Pres stones, craft weapons, SDV/IPV/ADV etc, good pet feeds, costumes would at least give the player something to grind towards short term.

On the other hand if the exp is higher, and levelling is smooth and fairly consistent, there's no need :P
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Old 01/07/2015, 16:12   #54
 
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People will never like an server exp just bcz some servers give instant lvl and they are borred of lvling.So that's why no matter what low exp you do if they dont lvl to 100 in first 2h of the game they wont like it that's the point.
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Old 01/07/2015, 16:28   #55
 
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People will never like an server exp just bcz some servers give instant lvl and they are borred of lvling.So that's why no matter what low exp you do if they dont lvl to 100 in first 2h of the game they wont like it that's the point.
I dont thnik ur right, me and most of my friends like low exp rates and we enjoy grinding. Making 110 in one day would destroy the game. By low i mean around x10
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Old 01/07/2015, 17:24   #56
 
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yep, that's why i decided to make it x10 exp which is i preferred before then lower drop rate like 2x (x4 max) BUT Rare/Unique forge are 100% so players dont waste their time farming and end up to broken item then quit. Ancient Forge will be 70% still.

btw, just finished my antihack and i will upload the patch/client later
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Old 01/07/2015, 17:25   #57
 
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Leveling is simply a part of the game and shouldnt be stripped in any way. It takes part of the fun away. However, new ways of leveling need to be introduced not just mindless grinding.
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Old 01/07/2015, 18:26   #58
 
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Don't just change the exp that mobs give, change the exp requirements too. Half of the problem with exp is the exponential increase in the requirements as you go up through the levels. That needs softening down.
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Old 01/07/2015, 18:31   #59
 
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Some sqrt function should do the job. Steep increase in the beginning flattening out at the end to stay nearly constant. Alternatively a reasonable linear increase would do aswell.
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Old 01/07/2015, 18:33   #60
 
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I love the idea of less drop and more chance for forging. What about refine rates? Gonna call some friends once u run the server

Edit: Forgot to ask, will u wipe the server when CB is over?
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