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Cheat Engine 5.5 [NEW]

Discussion on Cheat Engine 5.5 [NEW] within the RF Online forum part of the MMORPGs category.

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Cheat Engine 5.5 [NEW]

Cheat Engine

January 18th 2009: Cheat Engine 5.5 released

I guess I didn't officially update CE as often as I hoped, but anyhow, here's the new version: Cheat Engine 5.5

Changes:
# added 'short' and 'far' override to the jump instructions. (Mainly usefull for auto assembler scripts that by default pick the far one)
# copied the "Find out what addresses this code accesses" from advanced options to memory view
# Made the above function display the current value so you don't have to add them first
# And made it non-modal so you can do other stuff while it's working.
# Improved custom scan so it can now also display the results
# New speedhack implementation
# New AutoAssembler window
# Removed the question if you want a new scan. (You must now click on new scan yourself)
# Added GlobalAlloc to the autoassembler
# The dissect structure window can now be opened multiple times (for comparison)
# Structures are now saved in the cheat table
# The main ce window now has a menu (can be disabled in settings if you don't like it)
# The processlist can now show process icons. (could be slow, so can be disabled in settings)
# The settings window has been changed from tabs to a list
# Added a tools menu so people can add quicklaunch apps. (e.g: calc)
# Added the option to save and load tables as XML
# Changed copy/pasting of entries to XML
# Helpfile changed from .HLP to .CHM , also incorporated the plugin documentaion in the helpfile instead of a seperate .RTF
# Added a few new functions to the plugin system and made the examples easier to understand (Mainly for helping with assembly scripts)
# Added a packet editor example plugin
# Assembler can now work with " and ' strings
# Changed the reverse pointer scan to give more details about what is going on
# The positions of the main window and memoryview can now be saved
# The about window now tells you which version of dbvm is loaded if dbvm is running
# If DBVM is running and you choose phsyical memory, it goes through dbvm's read physical memory instead of windows'
# Added a floating point panel to several windows that use system context to display variables
# Added the option to the memoryview hexview part to display 2 bytes, 4 byte, float or double instead of bytes
# Improved the dissect data window to show addresses next to eachother
# The bottom part of the memory view window (hexview) can now display as different types (byte, 2 byte, 4 byte, decimal 4 byte, float, double)
# Changed the multi pointer tutorial step so it now represents a real game situation
# Added the adminRequired anifest to the standalone trainer

Fixes:
# Fixed the multicore scan crash
# Fixed the MEMORYFIRST.TMP file showing up in a weird location
# Fixed several hotkey setting bugs
# Fixed loading back the speedhack hotkey values
# Fixed a crash when opening a process with a broken PE-header
# Fixed several assembler and disassembler instructions
# Fixed memoryviewers "copy to clipboard" option where it picks the wrong option
# Fixed binary scan crash on nextscan
# Fixed huge memory leak in pointerscanner
# Fixed the "No error message" on error during a scan
# Fixed bug with calling kernel_XXXX functions in assembler
# Fixed a trainer bug regarding clicking on cheats
# Fixed 32-bit icons in the trainer maker
# Fixed the terminate scan option
# Fixed a DPI bug on several windows
# Fixed a crash when loading of the symbols failed

I've also uploaded a new version of dbvm that should be more compatible with systems that have more than 4GB ram and fixed several bugs. Also started implementing an emulator for the 'hard to virtualize' sections. So for those that know the difference between an IDT and a SDT, go ahead and download dbvm

-copy paste from the cheatengine site
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Old 01/30/2009, 03:44   #2
 
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I already had one
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Old 01/30/2009, 07:35   #3
 
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O_o
already posted this topic..
pls read the forums b4 posting again...
grndmstr is offline  
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