Quote:
Originally Posted by Hisokabe
Hi what change between 9.5.2 and your 9.6 because the skills are already changed we just don't have double crossbow / cita medal and saving card in belt if we equip an another one
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The changements made in 9.6:
* Adding a new PVE system: "Siege of citadelle", this included: adding 3 new ways of monster fighting type + adding 5 new functions ( 2 of them already exist in latest 952 RevolutionGS ! )
* Renewing the Deathmatch ( and soon the BattleArena ) : the deathmatch system that is abandoned since years has been revived by shorthanding all of its types to a one daily match with new rewards, this included some other modifications like canceling buff remove when in/out.
* Remaking weapons definitions : as you may notice in 96 ItemResource, rows count are almost the half now! and this was by again 'shorthanding' each sets of a weapon with multiple effects in only 3 weapons( by rarity ) - this included some changements in Telecasterdb
* Damage logic minor changements : in 952 .. defenceIgnore things were removed from damagecalculation, by 96 .. it was removed from the STAT_INFO packet + attackSpeed basic value according to a weapon was changed
* A whole new pet with a new rarity : the Skel General
* Well-studied class balancing ( included a new skill giving the ability to wear double crossbow )
* New guild rank : "Officer" .. also named as "Deputy", gives the ability to have the same (buffpower/siege of citadelle rewards) as guildmaster + extending the maximum guild grade
* New Gear slot: "medal" + One other slot for creature gears
* Canceling buff remove when ending compete
* Extending maximum item level to 40
* Other modifications : re-packing the sframe to be 2x twice smaller ! + minor changements in many packets ( whytf did they do this ?! )
* UI modification
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thats all i can remember for now