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[RELEASE]Real Database Manager by Raskim
Discussion on [RELEASE]Real Database Manager by Raskim within the Rappelz Private Server forum part of the Rappelz category.
01/31/2013, 22:05
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#1
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[RELEASE]Real Database Manager by Raskim
*NULL*
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01/31/2013, 22:06
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#2
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Thxfarmer
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01/31/2013, 22:08
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#3
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lol
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01/31/2013, 22:08
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#4
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thnx raskim, u're one of the best
Quote:
Originally Posted by ismokedrow
lol
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You are the only one left, are u gonna release your tool?
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01/31/2013, 22:35
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#5
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Thanks Raskim... I hope this release will give some motivation for other release (from you or any other and for make a real community... )
Thanks again
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01/31/2013, 22:53
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#6
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Sry uploaded wrong and buggy ban manager version.... reuploaded the right one... xD
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01/31/2013, 23:25
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#7
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01/31/2013, 23:27
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#8
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I'm pretty sure it's packed
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01/31/2013, 23:29
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#9
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Quote:
Originally Posted by marekrndr
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The Manager is packed, just to safe the work with the item modder flags.
Quote:
....
2013-01-31 PUA.Win32.Packer.PhonebookConfig
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02/01/2013, 00:02
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#10
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Item flags are easy if you read the headers. :X
Item Flags:
Item Class
Code:
CLASS_ETC = 0
CLASS_DOUBLE_AXE = 95
CLASS_DOUBLE_SWORD = 96
CLASS_DOUBLE_DAGGER = 98
CLASS_EVERY_WEAPON = 99
CLASS_ETCWEAPON = 100
CLASS_ONEHAND_SWORD = 101
CLASS_TWOHAND_SWORD = 102
CLASS_DAGGER = 103
CLASS_TWOHAND_SPEAR = 104
CLASS_TWOHAND_AXE = 105
CLASS_ONEHAND_MACE = 106
CLASS_TWOHAND_MACE = 107
CLASS_HEAVY_BOW = 108
CLASS_LIGHT_BOW = 109
CLASS_CROSSBOW = 110
CLASS_ONEHAND_STAFF = 111
CLASS_TWOHAND_STAFF = 112
CLASS_ONEHAND_AXE = 113
CLASS_ARMOR = 200
CLASS_FIGHTER_ARMOR = 201
CLASS_HUNTER_ARMOR = 202
CLASS_MAGICIAN_ARMOR = 203
CLASS_SUMMONER_ARMOR = 204
CLASS_SHIELD = 210
CLASS_HELM = 220
CLASS_FIGHTER_HELM = 221
CLASS_HUNTER_HELM = 222
CLASS_MAGICIAN_HELM = 223
CLASS_SUMMONER_HELM = 224
CLASS_BOOTS = 230
CLASS_FIGHTER_BOOTS = 231
CLASS_HUNTER_BOOTS = 232
CLASS_MAGICIAN_BOOTS = 233
CLASS_SUMMONER_BOOTS = 234
CLASS_GLOVE = 240
CLASS_FIGHTER_GLOVE = 241
CLASS_HUNTER_GLOVE = 242
CLASS_MAGICIAN_GLOVE = 243
CLASS_SUMMONER_GLOVE = 244
CLASS_BELT = 250
CLASS_MANTLE = 260
CLASS_ETC_ACCESSORY = 300
CLASS_RING = 301
CLASS_EARRING = 302
CLASS_ARMULET = 303
CLASS_EYEGLASS = 304
CLASS_MASK = 305
CLASS_CUBE = 306
CLASS_EQUIP_BAG = 350
CLASS_BOOST_CHIP = 400
CLASS_SOULSTONE = 401
CLASS_ANIMAL_CRACKER = 402
CLASS_FARM_TICKET = 403
CLASS_ETHEREAL_STONE = 451
CLASS_STAMINA_SAVER = 500
CLASS_CASH_PET = 501
CLASS_USE_CASH_ITEM = 502
CLASS_DECO_WEAPON = 600
CLASS_DECO_SHIELD = 601
CLASS_DECO_ARMOR = 602
CLASS_DECO_HELM = 603
CLASS_DECO_GLOVE = 604
CLASS_DECO_BOOTS = 605
CLASS_DECO_MALTLE = 606
CLASS_DECO_SHOULDER = 607
CLASS_DECO_HAIR = 608
CLASS_DECO_ONEHAND_SWORD = 609
CLASS_DECO_TWOHAND_SWORD = 610
CLASS_DECO_DAGGER = 611
CLASS_DECO_TWOHAND_SPEAR = 612
CLASS_DECO_TWOHAND_AXE = 613
CLASS_DECO_ONEHAND_MACE = 614
CLASS_DECO_TWOHAND_MACE = 615
CLASS_DECO_HEAVY_BOW = 616
CLASS_DECO_LIGHT_BOW = 617
CLASS_DECO_CROSSBOW = 618
CLASS_DECO_ONEHAND_STAFF = 619
CLASS_DECO_TWOHAND_STAFF = 620
CLASS_DECO_ONEHAND_AXE = 621
CLASS_EFFECT_STONE = 700
CLASS_EFFECT_STONE_ATK_ENHANCE = 701
CLASS_EFFECT_STONE_MATK_ENHANCE = 702
CLASS_EFFECT_STONE_ATK_ENHANCE = 703
CLASS_EFFECT_STONE_MATK_ENHANCE = 704
Item Wear Type:
Code:
WEAR_CANTWEAR = 4294967295
WEAR_NONE = 4294967295
WEAR_WEAPON = 0
WEAR_SHIELD = 1
WEAR_ARMOR = 2
WEAR_HELM = 3
WEAR_GLOVE = 4
WEAR_BOOTS = 5
WEAR_BELT = 6
WEAR_MANTLE = 7
WEAR_ARMULET = 8
WEAR_RING = 9
WEAR_EAR = 11
WEAR_FACE = 12
WEAR_HAIR = 13
WEAR_DECO_WEAPON = 14
WEAR_DECO_SHIELD = 15
WEAR_DECO_ARMOR = 16
WEAR_DECO_HELM = 17
WEAR_DECO_GLOVE = 18
WEAR_DECO_BOOTS = 19
WEAR_DECO_MANTLE = 20
WEAR_DECO_SHOULDER = 21
WEAR_RIDE_ITEM = 22
WEAR_BAG_SLOT = 23
WEAR_TWOFINGER_RING = 94
WEAR_TWOHAND = 99
WEAR_SKILL = 100
WEAR_SECOND_RING = 10
WEAR_RIGHTHAND = 0
WEAR_LEFTHAND = 1
Target Type:
Code:
TARGET_TYPE_PLAYER = 0
TARGET_TYPE_SUMMON = 1
TARGET_TYPE_MONSTER = 2
TARGET_TYPE_NPC = 3
TARGET_TYPE_UNKNOWN = 4
Item Type:
Code:
TYPE_ETC = 0
TYPE_ARMOR = 1
TYPE_CARD = 2
TYPE_SUPPLY = 3
TYPE_CUBE = 4
TYPE_CHARM = 5
TYPE_USE = 6
TYPE_SOULSTONE = 7
TYPE_USE_CARD = 8
Sadly still looking into the actual flags for item_use_flag. Will post soon.
and cause I'm feeling nice and all:
State Info:
State Info =====
- Start State Type -
NORMAL = 0
DUPLICATE = 1
DEPENDANCE = 2
- End State Type-
- Start State Group -
NONE = 0
PHYISCAL_BOMB = 101
MAGICAL_BOMB = 102
ASSASSIN = 201
RIDING = 301
MAGIC = 401
SKILL = 402
POISON = 403
CURSE = 404
DISEASE = 405
WOUND = 406
- End State Group -
- Start State: base_effect_id -
NONE = 0
PHYSICAL_STATE_DAMAGE = 1
PHYSICAL_IGNORE_DEFENCE_STATE_DAMAGE = 2
MAGICAL_STATE_DAMAGE = 3
MAGICAL_IGNORE_RESIST_STATE_DAMAGE = 4
PHYSICAL_IGNORE_DEFENCE_PER_STATE_DAMAGE = 6
HEAL_HP_BY_MAGIC = 11
HEAL_MP_BY_MAGIC = 12
HEAL_SP_BY_MAGIC = 13
HEAL_HP_BY_ITEM = 21
HEAL_MP_BY_ITEM = 22
HEAL_SP_BY_ITEM = 23
HEAL_HPMP_BY_ITEM = 24
HEAL_HPMP_PER_BY_ITEM = 25
POISON = 51
VENOM = 52
BLOODY = 53
SERIOUS_BLOODY = 54
- Start State: state_id -
INC_ITEM_CHANCE = 1020
HUNTING_CREATURE_CARD = 2051
INC_BLOCK_CHANCE = 1021
ADD_ENERGY = 4504
STAMINA_SAVE = 4003
HAVOC_BURST = 4501
FRENZY = 4503
BLESS_OF_GODDESS = 4510
NEMESIS_FOR_AUTO = 5997
NEMESIS = 5999
SLEEP = 6005
STUN = 6006
HOLD = 6007
FEAR = 6008
FROZEN = 6009
SEAL = 999990
SHINE_WALL = 999991
STONECURSE = 6012
MUTE = 6013
HIDE = 6016
STONECURSE_MORTAL = 6019
FALL_FROM_SUMMON = 9001
GAIA_MEMBER_SHIP = 9004
PCBANG_MEMBER_SHIP = 9005
PCBANG_PREMIUM_MEMBER_SHIP = 9006
SUMMON_GROWING_CRACKER_WITHOUT_PENALTY = 9923
SUMMON_GROWING_CRACKER_WITH_PENALTY = 9924
BURNING_STYLE = 12671
DUSK_STYLE = 12673
AGILE_STYLE = 12672
SQUALL_OF_ARROW = 12678
FROZEN_SNARE = 13003
EARTH_RESTRICTION = 13023
NIGHTMARE = 13601
PASS_DAMAGE = 14012
PET_SHOVELING_REWARD_INC_MOVE_SPEED = 15000
PET_SHOVELING_REWARD_DEC_MOVE_SPEED = 15001
PET_SHOVELING_REWARD_INC_STR_INT = 15002
PET_SHOVELING_REWARD_DEC_STR_INT = 15003
PET_SHOVELING_REWARD_INC_AGI_DEX = 15004
PET_SHOVELING_REWARD_DEC_AGI_DEX = 15005
PET_SHOVELING_REWARD_INC_VIT = 15006
PET_SHOVELING_REWARD_DEC_VIT = 15007
LIGHTNING_FORCE_CONGESTION = 163420
FUSION_WITH_SUMMON = 164001
SUMMON_FORM = 164002
- Start State: effect_type -
EF_MISC = 0
EF_PARAMETER_INC = 1
EF_PARAMETER_AMP = 2
EF_PARAMETER_INC_WHEN_EQUIP_SHIELD = 2
EF_PARAMETER_AMP_WHEN_EQUIP_SHIELD = 4
EF_PARAMETER_INC_WHEN_EQUIP = 5
EF_PARAMETER_AMP_WHEN_EQUIP = 6
EF_DOUBLE_ATTACK = 21
EF_ADDITIONAL_DAMAGE_ON_ATTACK = 22
EF_AMP_ADDITIONAL_DAMAGE_ON_ATTACK = 23
EF_ADDITIONAL_DAMAGE_ON_SKILL = 24
EF_AMP_ADDTIONAL_DAMAGE_ON_SKILL = 25
EF_ADD_STATE_ON_ATTACK = 26
EF_ADD_HP_ON_ATTACK = 27
EF_AMP_RECEIVE_DAMAGE = 30
EF_ADD_HP_MP_ON_CRITICAL = 34
EF_HEALING_AMPLIFY = 35
EF_STEAL_WITH_REGEN_STOP = 40
EF_ABSORB = 41
EF_STEAL = 42
EF_DAMAGE_REFLECT_PERCENT = 43
EF_DAMAGE_REFLECT = 44
EF_DAMAGE_REFLECT_WHEN_EQUIP_SHIELD = 45
EF_DAMAGE_REDUCE_WITH_RACE_BY_PERCENT = 46
EF_DAMAGE_REDUCE_WITH_RACE_BY_VALUE = 47
EF_MANA_SHIELD = 49
EF_HEAL = 61
EF_REGEN_ADD = 62
EF_HEAL_BY_ITEM = 63
EF_HEAL_HPMP_PER = 64
EF_FORCE_CHIP = 71
EF_SOUL_CHIP = 72
EF_HEALING_CHIP = 73
EF_LUNAR_CHIP = 74
EF_NEUTRALIZE = 81
EF_MEZZ = 82
EF_PROVOKE = 83
EF_DECREASE_STATE_EFFECT = 84
EF_INC_HATE = 85
EF_AMP_HATE = 86
EF_SKILL_INTERRUPTION = 87
EF_ADD_REGION_STATE = 88
EF_MP_COST_INC = 91
EF_ADD_PARAMETER_ON_NORMAL_ATTACK = 92
EF_ADD_PARAMETER_ON_SKILL = 93
EF_KNOCKBACK_ON_DEFAULT_ATTACK = 94
EF_REMOVE_GOOD_STATE = 97
EF_TRANSFORMATION = 104
EF_DEAL_DAMAGE = 105
EF_AMPLIFY_CASTING_TIME = 106
EF_RESURRECTION = 109
EF_DETECT_HIDE = 111
EF_CREATURE_PARAMETER_AMP = 112
EF_GIVE_EXP_JP_TO_CREATURE = 113
EF_CHANGING_FORM = 114
EF_RIDING = 200
EF_AMP_AND_INC_ITEM_CHANCE = 201
- Start State: value_0 -
ERASE_ON_DEAD = 1
ERASE_ON_LOGOUT = 2
TIME_DECREASE_ON_LOGOUT = 4
NOT_ACTABLE_TO_BOSS = 8
NOT_ERASABLE = 16
ERASE_ON_REQUEST = 32
ERASE_ON_DAMAGED = 64
ERASE_ON_RESURRECT = 128
ERASE_ON_QUIT_HUNTAHOLIC = 256
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02/01/2013, 00:06
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#11
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Quote:
Originally Posted by ismokedrow
Item flags are easy if you read the headers. :X
Item Flags:
Item Class
Code:
CLASS_ETC = 0
CLASS_DOUBLE_AXE = 95
CLASS_DOUBLE_SWORD = 96
CLASS_DOUBLE_DAGGER = 98
CLASS_EVERY_WEAPON = 99
CLASS_ETCWEAPON = 100
CLASS_ONEHAND_SWORD = 101
CLASS_TWOHAND_SWORD = 102
CLASS_DAGGER = 103
CLASS_TWOHAND_SPEAR = 104
CLASS_TWOHAND_AXE = 105
CLASS_ONEHAND_MACE = 106
CLASS_TWOHAND_MACE = 107
CLASS_HEAVY_BOW = 108
CLASS_LIGHT_BOW = 109
CLASS_CROSSBOW = 110
CLASS_ONEHAND_STAFF = 111
CLASS_TWOHAND_STAFF = 112
CLASS_ONEHAND_AXE = 113
CLASS_ARMOR = 200
CLASS_FIGHTER_ARMOR = 201
CLASS_HUNTER_ARMOR = 202
CLASS_MAGICIAN_ARMOR = 203
CLASS_SUMMONER_ARMOR = 204
CLASS_SHIELD = 210
CLASS_HELM = 220
CLASS_FIGHTER_HELM = 221
CLASS_HUNTER_HELM = 222
CLASS_MAGICIAN_HELM = 223
CLASS_SUMMONER_HELM = 224
CLASS_BOOTS = 230
CLASS_FIGHTER_BOOTS = 231
CLASS_HUNTER_BOOTS = 232
CLASS_MAGICIAN_BOOTS = 233
CLASS_SUMMONER_BOOTS = 234
CLASS_GLOVE = 240
CLASS_FIGHTER_GLOVE = 241
CLASS_HUNTER_GLOVE = 242
CLASS_MAGICIAN_GLOVE = 243
CLASS_SUMMONER_GLOVE = 244
CLASS_BELT = 250
CLASS_MANTLE = 260
CLASS_ETC_ACCESSORY = 300
CLASS_RING = 301
CLASS_EARRING = 302
CLASS_ARMULET = 303
CLASS_EYEGLASS = 304
CLASS_MASK = 305
CLASS_CUBE = 306
CLASS_EQUIP_BAG = 350
CLASS_BOOST_CHIP = 400
CLASS_SOULSTONE = 401
CLASS_ANIMAL_CRACKER = 402
CLASS_FARM_TICKET = 403
CLASS_ETHEREAL_STONE = 451
CLASS_STAMINA_SAVER = 500
CLASS_CASH_PET = 501
CLASS_USE_CASH_ITEM = 502
CLASS_DECO_WEAPON = 600
CLASS_DECO_SHIELD = 601
CLASS_DECO_ARMOR = 602
CLASS_DECO_HELM = 603
CLASS_DECO_GLOVE = 604
CLASS_DECO_BOOTS = 605
CLASS_DECO_MALTLE = 606
CLASS_DECO_SHOULDER = 607
CLASS_DECO_HAIR = 608
CLASS_DECO_ONEHAND_SWORD = 609
CLASS_DECO_TWOHAND_SWORD = 610
CLASS_DECO_DAGGER = 611
CLASS_DECO_TWOHAND_SPEAR = 612
CLASS_DECO_TWOHAND_AXE = 613
CLASS_DECO_ONEHAND_MACE = 614
CLASS_DECO_TWOHAND_MACE = 615
CLASS_DECO_HEAVY_BOW = 616
CLASS_DECO_LIGHT_BOW = 617
CLASS_DECO_CROSSBOW = 618
CLASS_DECO_ONEHAND_STAFF = 619
CLASS_DECO_TWOHAND_STAFF = 620
CLASS_DECO_ONEHAND_AXE = 621
CLASS_EFFECT_STONE = 700
CLASS_EFFECT_STONE_ATK_ENHANCE = 701
CLASS_EFFECT_STONE_MATK_ENHANCE = 702
CLASS_EFFECT_STONE_ATK_ENHANCE = 703
CLASS_EFFECT_STONE_MATK_ENHANCE = 704
Item Wear Type:
Code:
WEAR_CANTWEAR = 4294967295
WEAR_NONE = 4294967295
WEAR_WEAPON = 0
WEAR_SHIELD = 1
WEAR_ARMOR = 2
WEAR_HELM = 3
WEAR_GLOVE = 4
WEAR_BOOTS = 5
WEAR_BELT = 6
WEAR_MANTLE = 7
WEAR_ARMULET = 8
WEAR_RING = 9
WEAR_EAR = 11
WEAR_FACE = 12
WEAR_HAIR = 13
WEAR_DECO_WEAPON = 14
WEAR_DECO_SHIELD = 15
WEAR_DECO_ARMOR = 16
WEAR_DECO_HELM = 17
WEAR_DECO_GLOVE = 18
WEAR_DECO_BOOTS = 19
WEAR_DECO_MANTLE = 20
WEAR_DECO_SHOULDER = 21
WEAR_RIDE_ITEM = 22
WEAR_BAG_SLOT = 23
WEAR_TWOFINGER_RING = 94
WEAR_TWOHAND = 99
WEAR_SKILL = 100
WEAR_SECOND_RING = 10
WEAR_RIGHTHAND = 0
WEAR_LEFTHAND = 1
Target Type:
Code:
TARGET_TYPE_PLAYER = 0
TARGET_TYPE_SUMMON = 1
TARGET_TYPE_MONSTER = 2
TARGET_TYPE_NPC = 3
TARGET_TYPE_UNKNOWN = 4
Item Type:
Code:
TYPE_ETC = 0
TYPE_ARMOR = 1
TYPE_CARD = 2
TYPE_SUPPLY = 3
TYPE_CUBE = 4
TYPE_CHARM = 5
TYPE_USE = 6
TYPE_SOULSTONE = 7
TYPE_USE_CARD = 8
Sadly still looking into the actual flags for item_use_flag. Will post soon.
and cause I'm feeling nice and all:
State Info:
State Info =====
- Start State Type -
NORMAL = 0
DUPLICATE = 1
DEPENDANCE = 2
- End State Type-
- Start State Group -
NONE = 0
PHYISCAL_BOMB = 101
MAGICAL_BOMB = 102
ASSASSIN = 201
RIDING = 301
MAGIC = 401
SKILL = 402
POISON = 403
CURSE = 404
DISEASE = 405
WOUND = 406
- End State Group -
- Start State: base_effect_id -
NONE = 0
PHYSICAL_STATE_DAMAGE = 1
PHYSICAL_IGNORE_DEFENCE_STATE_DAMAGE = 2
MAGICAL_STATE_DAMAGE = 3
MAGICAL_IGNORE_RESIST_STATE_DAMAGE = 4
PHYSICAL_IGNORE_DEFENCE_PER_STATE_DAMAGE = 6
HEAL_HP_BY_MAGIC = 11
HEAL_MP_BY_MAGIC = 12
HEAL_SP_BY_MAGIC = 13
HEAL_HP_BY_ITEM = 21
HEAL_MP_BY_ITEM = 22
HEAL_SP_BY_ITEM = 23
HEAL_HPMP_BY_ITEM = 24
HEAL_HPMP_PER_BY_ITEM = 25
POISON = 51
VENOM = 52
BLOODY = 53
SERIOUS_BLOODY = 54
- Start State: state_id -
INC_ITEM_CHANCE = 1020
HUNTING_CREATURE_CARD = 2051
INC_BLOCK_CHANCE = 1021
ADD_ENERGY = 4504
STAMINA_SAVE = 4003
HAVOC_BURST = 4501
FRENZY = 4503
BLESS_OF_GODDESS = 4510
NEMESIS_FOR_AUTO = 5997
NEMESIS = 5999
SLEEP = 6005
STUN = 6006
HOLD = 6007
FEAR = 6008
FROZEN = 6009
SEAL = 999990
SHINE_WALL = 999991
STONECURSE = 6012
MUTE = 6013
HIDE = 6016
STONECURSE_MORTAL = 6019
FALL_FROM_SUMMON = 9001
GAIA_MEMBER_SHIP = 9004
PCBANG_MEMBER_SHIP = 9005
PCBANG_PREMIUM_MEMBER_SHIP = 9006
SUMMON_GROWING_CRACKER_WITHOUT_PENALTY = 9923
SUMMON_GROWING_CRACKER_WITH_PENALTY = 9924
BURNING_STYLE = 12671
DUSK_STYLE = 12673
AGILE_STYLE = 12672
SQUALL_OF_ARROW = 12678
FROZEN_SNARE = 13003
EARTH_RESTRICTION = 13023
NIGHTMARE = 13601
PASS_DAMAGE = 14012
PET_SHOVELING_REWARD_INC_MOVE_SPEED = 15000
PET_SHOVELING_REWARD_DEC_MOVE_SPEED = 15001
PET_SHOVELING_REWARD_INC_STR_INT = 15002
PET_SHOVELING_REWARD_DEC_STR_INT = 15003
PET_SHOVELING_REWARD_INC_AGI_DEX = 15004
PET_SHOVELING_REWARD_DEC_AGI_DEX = 15005
PET_SHOVELING_REWARD_INC_VIT = 15006
PET_SHOVELING_REWARD_DEC_VIT = 15007
LIGHTNING_FORCE_CONGESTION = 163420
FUSION_WITH_SUMMON = 164001
SUMMON_FORM = 164002
- Start State: effect_type -
EF_MISC = 0
EF_PARAMETER_INC = 1
EF_PARAMETER_AMP = 2
EF_PARAMETER_INC_WHEN_EQUIP_SHIELD = 2
EF_PARAMETER_AMP_WHEN_EQUIP_SHIELD = 4
EF_PARAMETER_INC_WHEN_EQUIP = 5
EF_PARAMETER_AMP_WHEN_EQUIP = 6
EF_DOUBLE_ATTACK = 21
EF_ADDITIONAL_DAMAGE_ON_ATTACK = 22
EF_AMP_ADDITIONAL_DAMAGE_ON_ATTACK = 23
EF_ADDITIONAL_DAMAGE_ON_SKILL = 24
EF_AMP_ADDTIONAL_DAMAGE_ON_SKILL = 25
EF_ADD_STATE_ON_ATTACK = 26
EF_ADD_HP_ON_ATTACK = 27
EF_AMP_RECEIVE_DAMAGE = 30
EF_ADD_HP_MP_ON_CRITICAL = 34
EF_HEALING_AMPLIFY = 35
EF_STEAL_WITH_REGEN_STOP = 40
EF_ABSORB = 41
EF_STEAL = 42
EF_DAMAGE_REFLECT_PERCENT = 43
EF_DAMAGE_REFLECT = 44
EF_DAMAGE_REFLECT_WHEN_EQUIP_SHIELD = 45
EF_DAMAGE_REDUCE_WITH_RACE_BY_PERCENT = 46
EF_DAMAGE_REDUCE_WITH_RACE_BY_VALUE = 47
EF_MANA_SHIELD = 49
EF_HEAL = 61
EF_REGEN_ADD = 62
EF_HEAL_BY_ITEM = 63
EF_HEAL_HPMP_PER = 64
EF_FORCE_CHIP = 71
EF_SOUL_CHIP = 72
EF_HEALING_CHIP = 73
EF_LUNAR_CHIP = 74
EF_NEUTRALIZE = 81
EF_MEZZ = 82
EF_PROVOKE = 83
EF_DECREASE_STATE_EFFECT = 84
EF_INC_HATE = 85
EF_AMP_HATE = 86
EF_SKILL_INTERRUPTION = 87
EF_ADD_REGION_STATE = 88
EF_MP_COST_INC = 91
EF_ADD_PARAMETER_ON_NORMAL_ATTACK = 92
EF_ADD_PARAMETER_ON_SKILL = 93
EF_KNOCKBACK_ON_DEFAULT_ATTACK = 94
EF_REMOVE_GOOD_STATE = 97
EF_TRANSFORMATION = 104
EF_DEAL_DAMAGE = 105
EF_AMPLIFY_CASTING_TIME = 106
EF_RESURRECTION = 109
EF_DETECT_HIDE = 111
EF_CREATURE_PARAMETER_AMP = 112
EF_GIVE_EXP_JP_TO_CREATURE = 113
EF_CHANGING_FORM = 114
EF_RIDING = 200
EF_AMP_AND_INC_ITEM_CHANCE = 201
- Start State: value_0 -
ERASE_ON_DEAD = 1
ERASE_ON_LOGOUT = 2
TIME_DECREASE_ON_LOGOUT = 4
NOT_ACTABLE_TO_BOSS = 8
NOT_ERASABLE = 16
ERASE_ON_REQUEST = 32
ERASE_ON_DAMAGED = 64
ERASE_ON_RESURRECT = 128
ERASE_ON_QUIT_HUNTAHOLIC = 256
.....Sadly still looking into the actual flags for item_use_flag. Will post soon.
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You mean these?...
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02/01/2013, 00:12
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#12
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Join Date: Oct 2010
Posts: 2,555
Received Thanks: 2,458
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Yea but what does that teach these idiots, nothing man. The cycle continues...lolol
p.s.
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02/01/2013, 01:11
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#13
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Join Date: Feb 2010
Posts: 210
Received Thanks: 117
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account = accounts
itemresource = ItemResource
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02/01/2013, 01:23
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#14
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elite*gold: 0
Join Date: Jul 2010
Posts: 1,141
Received Thanks: 634
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Quote:
Originally Posted by ismokedrow
lol
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You know you're such an annoying derp... You come onto elitepvpers to troll people, Then make your own thread like "ohh pwease come l@@k at my pictures herp derp thank me for themm herpp I did nothing with them but my team did it alll thank you for the thankss herp derp" Then complain when people say to you stuff like "Go away ******"...
You want people to play your server you have wiped more times than any other server in Rappelz Private Server history... and you want them to play... why? Because you've changed some pictures and some coloring and maybe edited the NUI...
You should leave this community as it is already "******", Also personally I have no idea why your thread is open... can somebody please kindly tell me why his thread is open... I mean he is not listing an active private server... He is not releasing anything private server related... He is actually doing nothing in this community like at all... It is like me opening a new thread everytime I take a stable **** to show you a picture of it... it may get a few thanks but no use for it what so ever! Actually you know what I am going to do that right now I am going to open a thread about stable *****...
Anyway getting off subject so laters.
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02/01/2013, 01:52
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#15
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elite*gold: 0
Join Date: Oct 2010
Posts: 2,555
Received Thanks: 2,458
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Aww you do love me.
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