Good evening!
This night I'd like to share some stuff with you again.
First,
I already released my "icelord" as one of my first releases...
I changed a few things on him, and he has also now a useful staged skin.
(See spoiler for Screenshot)
Second
update is, that I'd like to share another version of my soulhort with you.
In that version I removed my soulseas and used an own nfw with own watertexture for it.
As result the loadingscreen isn't that long anymore.
To use it, download the soulhort-archive, use the LowQualityWater-sql and create a new LowQualityWater.rdb for client.
Then use the new nfm and nfw, too. (new dds-file are needed ofc too)
Big thanks to @
!
He made it possible for me to use a custom nfw
Third
and last thing for this night....
I'd like to share my custom script for final awakening on gloves, boots and helmet.
Yes, the script is not compact, and yes, it's possible to write it better.
But this way you can modify each step on your own - if you wish
(and to be honest, I'm not the best in writing scripts xDD)
I've added a sql-insert for the effects I use on my own testserver...that means:
- Helmets get a bonus on basic-stats
- Boots get a bonus on def, m.def and movespeed
- gloves get a bonus on atk-/castspeed
=>
it's not like on retail,
but it was for testing purpose only, so you can change it to whatever you want... ( I just used such stats to
not create OP-Equip)
This way it only works for Equip, which is identified (like PW/UG-Equip).
Just add the function "awake_equip_contact()" to any NPC to use it.
If you have already added the stone-item to your itemresource, you don't need to use the full SQL-insert which i've added.
(Which is btw in german...but i guess those strings shouldn't be the problem to write on your own)
Strings in lua are translated in english (see _EN-version) and german (_DE-version)!
Short vid of my example in spoiler
Have fun with those, and I hope you use it wisely =)
Greetz,
LamiaCore/Tweek
Edit:
If anyone wants to try another model ( I haven't tested it yet by myself XD), I release my crystal vulcanos here now,too.
If some1 implement it on his/her server, pls make a screen or gimme feedback if there's anything bugging
(duplicate a volcanus/volcanos-entry and change model-value...should be okay to test)
Blenderscreenshot for a small preview: