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Epic 9.3 Dungeon & Monster (+ refreshed Monster Model File)

Discussion on Epic 9.3 Dungeon & Monster (+ refreshed Monster Model File) within the Rappelz Private Server forum part of the Rappelz category.

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Old   #1
 
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Epic 9.3 Dungeon & Monster (+ refreshed Monster Model File)

Gibts nix besonderes zu zu sagen. Bidde

Im Paket sind folgende SQL Insert Scripte:

//MonsterResource.sql
//MonsterMotion Set.sql
//WorldLocation.sql
//ChannelResource.sql
//DungeonResource.sql
//FieldpropResource.sql
//String Resource.sql
//CharacterMotion.sql

Alle Mapfiles
(fehlende v256 JPG Files ergänzt)

Alle Monster Files
+ 41 DDS Files die ich nicht im dump hatte.

StringResource ist auf Deutsch!

//terrainseamlessworld.cfg
MAPFILE=12,11,0,M012_011,121100

//Dungeon Gate zum Test in Horizon gespwaned rechts vom Altar richtung Teleporter.

add_field_prop( 121191, 0, 153241, 77247, 0, 0, 0, 0, 0.75, 0.3, 0.3, 0.3 )

File-Paket (25MB):


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Old 02/04/2016, 22:37   #2
 
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crystal_vulca.cob fehlte...
Attached Files
File Type: rar crystal_vulca.rar (679 Bytes, 281 views)
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Old 02/11/2016, 18:53   #3
 
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nice man !
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Old 02/13/2016, 06:22   #4
 
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just dump the client and take the files .... not more. but thank u
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Old 02/13/2016, 14:11   #5
 
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i have this problem in the dungeon ? can you help me ? i encrypt all the resources and i load all the (sqls) to databese ..i edit terrainseamlessworld.cfg ..but i dont know why ? help please
look her .. is a link to my problem
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Old 02/13/2016, 21:50   #6
 
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u dont have all texture files in your client.
if u copy all dds files from the pack and u have this errors your client data is not full 9.1
just update your client full to 9.1, use the datas and with the dds fils in the pack it should be working. like on my server video
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Old 02/14/2016, 16:16   #7
 
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thanks its work ..
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Old 02/15/2016, 09:23   #8
 
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ChannelResource.sql

hi there

the tool that i use (RDBT) does not, that i know, have the function to export ChanelResource from sql so that i can hash it to client.

If somebody could please tell me how to do it or if there is another tool that I can use that can do it.

thanks to whoever helps
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Old 02/15/2016, 09:32   #9
 
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Quote:
Originally Posted by bertie2008 View Post
hi there

the tool that i use (RDBT) does not, that i know, have the function to export ChanelResource from sql so that i can hash it to client.

If somebody could please tell me how to do it or if there is another tool that I can use that can do it.

thanks to whoever helps
How about using your own abilitys of reading and using a bit brain.

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Old 02/15/2016, 17:28   #10
 
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Quote:
Originally Posted by TheOnlyOneRaskim View Post
How about using your own abilitys of reading and using a bit brain.

Mate I have no idea what you are on about, like I mentioned I have the RDBT program, unless you are directing me to a different program that can extract channelresource from SQL server and save as rdb
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Old 02/15/2016, 18:07   #11
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Is there really a Channel Resource RDB file now?

It has been so long since I dumped a client. Are you sure it is not just handled server side?
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Old 02/15/2016, 18:42   #12
 
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Quote:
Originally Posted by thndr View Post
Is there really a Channel Resource RDB file now?

It has been so long since I dumped a client. Are you sure it is not just handled server side?
Hi thndr

Was told not to worry about ChannelResource RDB, I didn't know and wanted to hash all the files that I changed in the sql server for the client.
Luckily LamiaCore told me it is server side only

Thanks Mate
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Old 02/17/2016, 07:45   #13
 
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No Dungeon

hey there

I have run all the sql queries and hashed to client.
I had a problem with Dungeon Resource sql, dungeon type the query had this column as 0, when I start captain herlock it closes after a few seconds however if i set this property to 1 I have no problem, herlock does not close.

I put all map cob, nfa nfc, nfl, nfm, nfp, nfs, nfw and qpf files into server Resource NewMap folder.

I hashed all these files plus all other files in Mapfiles folderand put into client resource.

I added this MAPFILE=12,11,0,M012_011,121100 to terrainseamlessworld.cfg, hashed a placed in client.

I did notice that the other mapfiles looked like this:
MAPFILE=12,11,0,M012_011,121100
; some writing here

Added portal to field prop, works fine.

However when I teleport to the new dungeon my character is on a line between a green field on one side and black on the other, character can only move up and down on this line between the two.

PS all monster files also hashed to client work perfectly, I can spawn all the new monsters.

If someone could please point out where I went wrong it would be great, thanks
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Old 02/17/2016, 18:19   #14
 
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look how many entrys your dungeonresource has and what local flag u use on your server.

Old dungeonresource hat about 80 entrys. 9.1 dungeonresource has about 400. they changed localflag for eyery dungeon and country. at the moment im not on my server but look what localflag the dungeonresource sql has. it might be 8 im not sure. 8 is for german server usage. might be that u have to change it and set it to your country code.
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Old 02/17/2016, 20:04   #15
 
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Quote:
Originally Posted by XJaegerMeisteRX View Post
look how many entrys your dungeonresource has and what local flag u use on your server.

Old dungeonresource hat about 80 entrys. 9.1 dungeonresource has about 400. they changed localflag for eyery dungeon and country. at the moment im not on my server but look what localflag the dungeonresource sql has. it might be 8 im not sure. 8 is for german server usage. might be that u have to change it and set it to your country code.
Thank you, hopefully this fixes my problem, I will look at it as soon as I can get to the PC
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