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[Help]İnstance Dungeon Wall Problem
Discussion on [Help]İnstance Dungeon Wall Problem within the Rappelz Private Server forum part of the Rappelz category.
03/11/2015, 21:07
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#1
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[Help]İnstance Dungeon Wall Problem
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03/12/2015, 03:51
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#2
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InstanceDungeonMonsterRespawnResource
is_wandering = 0
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03/12/2015, 04:14
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#3
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Quote:
Originally Posted by Sherock
InstanceDungeonMonsterRespawnResource
is_wandering = 0
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I know is_wandering.Do you other method know?
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03/12/2015, 07:35
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#4
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Funny that this is still a Problem for most of ppl here...
You can "fix" this, by using correct mapfiles in the server folder and using the following lines in your gameserver.opt
S game.no_collision_check:1
S game.monster_pathfinding:1
S game.skip_loading_attribute:0
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03/12/2015, 10:04
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#5
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Join Date: Oct 2013
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Quote:
Originally Posted by Saltaya
Funny that this is still a Problem for most of ppl here...
You can "fix" this, by using correct mapfiles in the server folder and using the following lines in your gameserver.opt
S game.no_collision_check:1
S game.monster_pathfinding:1
S game.skip_loading_attribute:0
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thanks
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03/12/2015, 16:40
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#6
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Join Date: Feb 2014
Posts: 146
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Quote:
Originally Posted by Saltaya
Funny that this is still a Problem for most of ppl here...
You can "fix" this, by using correct mapfiles in the server folder and using the following lines in your gameserver.opt
S game.no_collision_check:1
S game.monster_pathfinding:1
S game.skip_loading_attribute:0
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Dump map files to copy server files and gameserver.opt add so not fix wall problem
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03/13/2015, 19:19
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#7
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Join Date: Apr 2012
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hy Aurorauser ,
have you entered the coordinates of the entire dungeon or corridor by corridor and rooms with rooms for your spawn mobs
the instance dungeons work by a full left-top-right-bottom but the spawn mobs need most precision
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03/13/2015, 21:29
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#8
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Quote:
Originally Posted by nimoht
hy Aurorauser ,
have you entered the coordinates of the entire dungeon or corridor by corridor and rooms with rooms for your spawn mobs
the instance dungeons work by a full left-top-right-bottom but the spawn mobs need most precision
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My corridor coordinate check where problem?
Code:
44001 0 44002 38958 136211 39248 136295 22000046 4 0 1 0 0
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03/14/2015, 11:05
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#9
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this is my left 38--- corridor coordinates :
50000 3 53021 38946 137409 39028 136999 22000043 1 0 1 0
50000 3 53022 38946 137409 39028 136999 22000044 1 0 1 0
50000 3 53023 38946 137409 39028 136999 22000045 1 0 1 0
50000 3 53024 38946 137409 39028 136999 22000046 1 0 1 0
test with it if you want , i make boxes for all area of the corridor where i wan't mobs ( lot of work but very specific area spawn ) don't missing script on dead for add this rows
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03/14/2015, 13:45
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#10
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here is my circus coordinate .
Code:
instance_dungeon_id instance_type_id respawn_id left top right bottom monster_id count period is_wandering respawn_group on_dead_script
44000 1 44068 40561 136513 40554 136745 22000022 1 0 1 44004 circus_respawn_group_clear_check(44004, #@pos_layer@# )
44000 1 44069 40561 136513 40554 136745 22000023 1 0 1 44004 circus_respawn_group_clear_check(44004, #@pos_layer@# )
44000 1 44070 39297 136807 39775 136884 22000017 1 0 1 44005 circus_respawn_group_clear_check(44005, #@pos_layer@# )
44000 1 44071 39297 136807 39775 136884 22000018 1 0 1 44005 circus_respawn_group_clear_check(44005, #@pos_layer@# )
44000 1 44072 39297 136807 39775 136884 22000019 1 0 1 44005 circus_respawn_group_clear_check(44005, #@pos_layer@# )
44000 1 44073 39297 136807 39775 136884 22000020 1 0 1 44005 circus_respawn_group_clear_check(44005, #@pos_layer@# )
44000 1 44074 39297 136807 39775 136884 22000021 1 0 1 44005 circus_respawn_group_clear_check(44005, #@pos_layer@# )
44000 1 44075 39297 136807 39775 136884 22000022 1 0 1 44005 circus_respawn_group_clear_check(44005, #@pos_layer@# )
44000 1 44076 39297 136807 39775 136884 22000023 1 0 1 44005 circus_respawn_group_clear_check(44005, #@pos_layer@# )
44000 1 44077 39550 137034 39532 136724 22000017 1 0 1 44005 circus_respawn_group_clear_check(44005, #@pos_layer@# )
44000 1 44078 39550 137034 39532 136724 22000018 1 0 1 44005 circus_respawn_group_clear_check(44005, #@pos_layer@# )
44000 1 44079 39550 137034 39532 136724 22000019 1 0 1 44005 circus_respawn_group_clear_check(44005, #@pos_layer@# )
44000 1 44080 39550 137034 39532 136724 22000020 1 0 1 44005 circus_respawn_group_clear_check(44005, #@pos_layer@# )
44000 1 44081 39550 137034 39532 136724 22000021 1 0 1 44005 circus_respawn_group_clear_check(44005, #@pos_layer@# )
44000 1 44082 39550 137034 39532 136724 22000022 1 0 1 44005 circus_respawn_group_clear_check(44005, #@pos_layer@# )
44000 1 44083 39550 137034 39532 136724 22000023 1 0 1 44005 circus_respawn_group_clear_check(44005, #@pos_layer@# )
44000 1 44084 40499 137267 40505 137044 22000025 1 0 1 44004 circus_respawn_group_clear_check(44004, #@pos_layer@# )
44000 1 44085 40561 136513 40554 136745 22000024 1 0 1 44004 circus_respawn_group_clear_check(44004, #@pos_layer@# )
44000 1 44086 39550 137034 39532 136724 22000026 1 0 1 44005 circus_respawn_group_clear_check(44005, #@pos_layer@# )
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03/14/2015, 23:13
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#11
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Join Date: Apr 2013
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Received Thanks: 12
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Quote:
Originally Posted by malaysiawap
here is my circus coordinate .
Code:
instance_dungeon_id instance_type_id respawn_id left top right bottom monster_id count period is_wandering respawn_group on_dead_script
44000 1 44068 40561 136513 40554 136745 22000022 1 0 1 44004 circus_respawn_group_clear_check(44004, #@pos_layer@# )
44000 1 44069 40561 136513 40554 136745 22000023 1 0 1 44004 circus_respawn_group_clear_check(44004, #@pos_layer@# )
44000 1 44070 39297 136807 39775 136884 22000017 1 0 1 44005 circus_respawn_group_clear_check(44005, #@pos_layer@# )
44000 1 44071 39297 136807 39775 136884 22000018 1 0 1 44005 circus_respawn_group_clear_check(44005, #@pos_layer@# )
44000 1 44072 39297 136807 39775 136884 22000019 1 0 1 44005 circus_respawn_group_clear_check(44005, #@pos_layer@# )
44000 1 44073 39297 136807 39775 136884 22000020 1 0 1 44005 circus_respawn_group_clear_check(44005, #@pos_layer@# )
44000 1 44074 39297 136807 39775 136884 22000021 1 0 1 44005 circus_respawn_group_clear_check(44005, #@pos_layer@# )
44000 1 44075 39297 136807 39775 136884 22000022 1 0 1 44005 circus_respawn_group_clear_check(44005, #@pos_layer@# )
44000 1 44076 39297 136807 39775 136884 22000023 1 0 1 44005 circus_respawn_group_clear_check(44005, #@pos_layer@# )
44000 1 44077 39550 137034 39532 136724 22000017 1 0 1 44005 circus_respawn_group_clear_check(44005, #@pos_layer@# )
44000 1 44078 39550 137034 39532 136724 22000018 1 0 1 44005 circus_respawn_group_clear_check(44005, #@pos_layer@# )
44000 1 44079 39550 137034 39532 136724 22000019 1 0 1 44005 circus_respawn_group_clear_check(44005, #@pos_layer@# )
44000 1 44080 39550 137034 39532 136724 22000020 1 0 1 44005 circus_respawn_group_clear_check(44005, #@pos_layer@# )
44000 1 44081 39550 137034 39532 136724 22000021 1 0 1 44005 circus_respawn_group_clear_check(44005, #@pos_layer@# )
44000 1 44082 39550 137034 39532 136724 22000022 1 0 1 44005 circus_respawn_group_clear_check(44005, #@pos_layer@# )
44000 1 44083 39550 137034 39532 136724 22000023 1 0 1 44005 circus_respawn_group_clear_check(44005, #@pos_layer@# )
44000 1 44084 40499 137267 40505 137044 22000025 1 0 1 44004 circus_respawn_group_clear_check(44004, #@pos_layer@# )
44000 1 44085 40561 136513 40554 136745 22000024 1 0 1 44004 circus_respawn_group_clear_check(44004, #@pos_layer@# )
44000 1 44086 39550 137034 39532 136724 22000026 1 0 1 44005 circus_respawn_group_clear_check(44005, #@pos_layer@# )
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bok gibi olmuş - very very very bad bad kolla götü
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03/15/2015, 11:37
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#12
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Join Date: Apr 2012
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aurorauser , if you can look behind the walls you haven't updated your newmap game server files and your worldlocation db/rdb , doo it to .
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03/15/2015, 13:07
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#13
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Join Date: Feb 2014
Posts: 146
Received Thanks: 35
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Quote:
Originally Posted by nimoht
aurorauser , if you can look behind the walls you haven't updated your newmap game server files and your worldlocation db/rdb , doo it to .
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I know updated worldlocation dump file
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03/15/2015, 14:47
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#14
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Join Date: Apr 2012
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Received Thanks: 35
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have you enter my rows in your instancemonsterrespawn and test it ?
this is not full dungeon just one corner
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03/15/2015, 14:52
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#15
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Join Date: Feb 2014
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My db files 9.1 dump and 8.1 hybrid worldlocation and map files to resource folder and gameserver.opt you instancedungeon I am tested rows result not fix
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