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[MEGA-RELEASE]Ultra Hybrid 6.2 Game-Server + Client Creator + iSmokeDrow Farewell

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Old   #31
 
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In GetHooked.cs
Code:
Process[] proclist_func1 = null;
                TargetWnd = Find("sframe", "Beyond Dekaron (This was not edited using HEX since this is way longer)");
And you forget it...

in Main.cs
Code:
string RegName = "PacketEditor.com";
And you forget it?

And the most important you use file from emu and you forget who created them?

Let me laught...

But as I say is good job but sad to don't give credit



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Old   #32
 
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bro i wrote this whole tool myself, beyond-dekaron is a game i'd offered it to.

and if you dont belive i got ismokedrow and exiled to back me up with sfbrain.

so belive what ever you want to.

*edit not the whole tool but everything BUT main.cs is what i wrote*

yes pyrok's code belongs to main.cs so these arent mine


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Old   #33
 
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Quote:
Originally Posted by TheBrain_ View Post
bro i wrote this whole tool myself, beyond-dekaron is a game i'd offered it to.

and if you dont belive i got ismokedrow and exiled to back me up with sfbrain.

so belive what ever you want to.

*edit not the whole tool but everything BUT main.cs is what i wrote*

yes pyrok's code belongs to main.cs so these arent mine

You write all excepted the Hooking functions and the packet decrypting/encription which are the main part of your tool

So if we take what you have write
Quote:
Originally Posted by TheBrain_ View Post

SFBrain has :

- A packet listener (&editor) - Made by Pyrok/Xijezu
- A unique way of hooking to kernel files & releasing them - Made By
- A unique & easy way to interract on'top level of games. - The use of the pyrok source and PacketEditor made it easy... So we can say Made by Pyrok/Xijezu/http://www.packeteditor.com/ and maybe yourself
- A unique way to register new value(s) that i was gonna do such as Group Finder (WoW Dungeon Raid Finer like). -Made by yourself

As I say it's big job to merge all for done what you have did BUT you have use them so you must give credit...
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Old   #34
 
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Quote:
Originally Posted by gr4ph0s View Post
- A unique way of hooking to kernel files & releasing them - Made By Packet Editor - Open Source Winsock Packet Editor
- A unique & easy way to interract on'top level of games. - The use of the pyrok source and PacketEditor made it easy... So we can say Made by Pyrok/Xijezu/http://www.packeteditor.com/ and maybe yourself
- A unique way to register new value(s) that i was gonna do such as Group Finder (WoW Dungeon Raid Finer like). -Made by yourself
lold, everything regarding the packet editor is in main.cs

everything else, is mine (there's no code of pyrok and or Xijezu).
i do admit the packet (main.cs) is from the website as obviously.
and that the .cs for decrypting the packets are from idk pyrok or xijezu

but everything else but these 2 named above is written by me.
There is no use of '' pyroks source '' in interracting on top of the game, nothing at all not even a tiny tinybit.

but iam glad that you compare my code to pyroks it means alot to me already. anyway, for you knowledge... iam not pissed but iam stating i did code it and i have people to proof this aswell..

& if you dont belive it well thats your issue, besides pyrok's emulators and so on doesnt even use a hooking system so where the hell do you get that kind of information from? perhaps its time you just give me some credit forsomething smart i've created. instead of just bragging it down while you have no proof to stand on. again: there's no hooking functions in ANY of pyroks code. The same goes for xijezu, he has literally done nothing in this tool, it was all assambled by myself (except the packet editor).


now saying

''
You write all excepted the Hooking functions and the packet decrypting/encription which are the main part of your tool
'' is not fair,

i havent done the packet encryption/decryption
i havent done the packetlistener

here's what i have done :

- The hookings
- The animation(s)
- The way of howto hook it & when
- how to make your own class.


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Old   #35
 
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Guys this thread is about helping people, just leave it alone. Please, I know I'm not the one to say these type of things but let's just let it go.
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Old   #36
 
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Quote:
Originally Posted by ismokedrow View Post
Guys this thread is about helping people, just leave it alone. Please, I know I'm not the one to say these type of things but let's just let it go.
I will let it go, but i think its terrible for him to say that pyrok created the hookings.cs while you've been watching me doing the assembly of sfbrain mainly...

holy crist
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Old   #37
 
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He's not likely to believe a thing that comes out of my mouth and furthermore that can all be discussed elsewhere. This is my going away thread people, can I at-least get the respect for that? (P.s. Gr4ph0s I know he worked hard on the ability to get the hooking just right and I helped him code some of it personally, aside of that I know very little about it)
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Old   #38
 
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Quote:
Originally Posted by TheBrain_ View Post
i do admit the packet (main.cs) is from the website as obviously.
and that the .cs for decrypting the packets are from idk pyrok or xijezu
It's what I say...
BTW if you are right and if I forget the past I got with you...

For future you must cleaning your code more maybe if it's not you who write the main.cs, it's very ugly GetHooked too

You don't have to mix methods for exemple getExternalIp() as nothing to do in this file, always remember is better to get 100 files with 1 function than 1 files with 100 functions

Quote:
Originally Posted by TheBrain_ View Post
I will let it go, but i think its terrible for him to say that pyrok created the hookings.cs while you've been watching me doing the assembly of sfbrain mainly...

holy crist
Btw you are right I look more your source code and the hooking is made by you


And sorry for spamming your thread smoke I will stop ^^'
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Old   #39
 
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AMEN! At the 100 files with 1 function over 1 file with 100 functions....AMEN x 1000
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oooh niccce release Thank you Ismoke but I need how to Unpack Sframe 6.2 ...etc
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Quote:
Originally Posted by ssagar View Post
oooh niccce release Thank you Ismoke but I need how to Unpack Sframe 6.2 ...etc
download ollydbg

learn how to jump & codecave... enough said
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Old   #42
 
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download ollydbg

learn how to jump & codecave... enough said
ty but not enough I need more to learn
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Old   #43
 
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I don't know why you "need" to unpack the 6.2 Sframe or what you think that will achieve. Myself and TheBrain had the matching .pdb for our Sframe and still could do nothing truly productive, we couldn't fix the 32k (int16) mp bug, the only thing digging into that sframe is going to do is teach you how it works which I think may be lost on you, if you don't know what you're doing don't ask for hand outs!
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Old   #44
 
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Quote:
Originally Posted by ismokedrow View Post
I don't know why you "need" to unpack the 6.2 Sframe or what you think that will achieve. Myself and TheBrain had the matching .pdb for our Sframe and still could do nothing truly productive, we couldn't fix the 32k (int16) mp bug, the only thing digging into that sframe is going to do is teach you how it works which I think may be lost on you, if you don't know what you're doing don't ask for hand outs!
(:
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