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[RELEASE][C++] NFA Viewer

Discussion on [RELEASE][C++] NFA Viewer within the Rappelz Private Server forum part of the Rappelz category.

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Old   #1
 
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[RELEASE][C++] NFA Viewer

Hello today just a litlle **** for epvp
A NFA viewer written in C++ with GDI+ so I add the lib to the project but normally you don't need it.
Compiled in codeblocks with GNU GCC compilator.



Hope you enjoy this useless release and plz visit


BTW : i'm too lazy for add a button for select nfa or a drag and drop event sorry... x')
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Old 05/05/2013, 05:47   #2
 
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nice release man
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Old 05/05/2013, 18:13   #3
 
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Interesting how easy you guys are impressed. It isnt really hard to create such an Programm...



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Old 05/05/2013, 20:01   #4
 
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I totally agree with you
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Old 05/06/2013, 09:28   #5
 
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Quote:
Originally Posted by M>M View Post
i have already created a map viewer


Nothing really special :P

@MentalBrainer your readalgorythm is bugged or at least the painting
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Old 05/06/2013, 18:21   #6
 
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I know.It was just a 5 Min work.

I will go deeper into these Mapfiles when i get some freetime.
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Old 05/08/2013, 00:14   #7
 
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Quote:
Originally Posted by c1ph3r View Post


Nothing really special :P

@MentalBrainer your readalgorythm is bugged or at least the painting
map cord modifier? id like more info on that ^-^ lol good work hun i love it so far
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Old 05/08/2013, 01:18   #8
 
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@ C1ph3r

I think i got no bug in the reading/painting. NFA Files seems to be for the Region.

And i got some Progress so im sure know it was no bug.

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Old 05/08/2013, 07:31   #9
 
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Originally Posted by wisp66 View Post
map cord modifier? id like more info on that ^-^ lol good work hun i love it so far
Modify/Add/Delete Location/Size/ID/Type of Eventareas
Modify/Add/Delete Location/Size/ID/Type/Script of Worldlocations
Modify/Add/Delete Location/Size/ID/Type/Script of Mobspawns (you know the id's from respawn.lua)
Modify/Add/Delete Location/Size/ID/Type/Offsets of Map Related Fieldprops
Modify/Add/Delete Location/ID/Type/Scripts of Map Related NPCs
Modify/Add/Delete Location/Size of Enterable Regions
+experimental nfm reader

@MentalBrainer it was my fault. At first i thought you got an error on calculation the mapcoords.
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Old 05/08/2013, 15:01   #10
 
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Quote:
Originally Posted by c1ph3r View Post
Modify/Add/Delete Location/Size/ID/Type of Eventareas
Modify/Add/Delete Location/Size/ID/Type/Script of Worldlocations
Modify/Add/Delete Location/Size/ID/Type/Script of Mobspawns (you know the id's from respawn.lua)
Modify/Add/Delete Location/Size/ID/Type/Offsets of Map Related Fieldprops
Modify/Add/Delete Location/ID/Type/Scripts of Map Related NPCs
Modify/Add/Delete Location/Size of Enterable Regions
+experimental nfm reader

@MentalBrainer it was my fault. At first i thought you got an error on calculation the mapcoords.
now your speaking my language :P and yes that map tool is sexy ^-^
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