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[Vote] Which epic you want to play?

Discussion on [Vote] Which epic you want to play? within the Rappelz Private Server forum part of the Rappelz category.

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Old 12/31/2012, 17:16   #31
 
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You can't change the HLP penalty, doesn't that apply through the exp rate..
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Old 01/01/2013, 09:17   #32
 
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Quote:
Originally Posted by marekrndr View Post
You can't change the HLP penalty, doesn't that apply through the exp rate..
create your own gameserver emulator, and iam sure you can change the penalty.

&

i got full sframe.exe source rewritten, wich wasnt that hard after all.

like i said i have been prepared a long time before i made an actual account
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Old 01/01/2013, 12:14   #33
 
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Oh wow lol, this guy sure knows how to make stuff up.
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Old 01/01/2013, 13:10   #34
 
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epic 4
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Old 01/01/2013, 15:27   #35
 
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I know that my team so far can only dump the Sframe.pdb (to my knowledge used to decompile the SFrame) and even we haven't attempted it yet. So making on-the-fly edits to the Sframe.exe without even mentioning you had the .pdb for "proper" decompiling -- seem's HIGHLY unlikely. But if you have, then good job.

P.S. I find your claims of an emulator unlikely and I'll tell you why -- I am one of the oldest Rappelz Developers here, been here since 2010 and I've seen a lot of talk and a lot of walk in my years here. People who do have the "only" emulator I recognize as existent are from Pyrok's closer circle of associates. Last I check that Emulator was based around 7.3+ and was never considered "Closed Beta" or at-least the way Pyrok put it.

So if you do have that emulator, how do you honestly plan to reverse it to the degree of actually allowing a e3 client to connect, read/send packets correctly (as you can almost promise they have changed) What about import of proper materials because no one here knows the format of old rdb's like that. (Could be found easy enough but only by those who know how to handle rdbs properly) + adding things like that requires more than just rdb modifications.

Just wondering of a couple of these things, the way I see it to me you have a "supposedly" unpacked e3 sframe. That's fine, you may have truly unpacked it but it's not been decompiled properly and thusly is useless (to me) You have no GS, you do not have the original guild menu (.aspx). In the end I think you're making promises you can't keep and are gonna let people down who believe in you.

(example: suddenly when skills are mentioned they're all magically fixed. PFFF give me a break man. I am rebalancing all the skills in the game by hand and even for ONE pet it would take 3-4 straight hours to POSSIBLY take out one pet's skills) now add ALL PETS + ALL CLASSES and we end up with "Unlikely you did that **** that fast"

You don't have to like what I've said, but don't jerk around with being a "Dev"
- [DEV]Drow
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Old 01/01/2013, 15:37   #36
 
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Old 01/02/2013, 09:29   #37
 
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There are always people who can do things in diffrent ways than pyrok did,
alto ur the '' oldest '' around here, doesnt mean you know everything 100% but lets say u know anough to provide them help and to just know it.

Some people around epvp should just accept that there are people out there that code for a real life who can setup some nice things.

Now, if you dont give people a chance to see what they CAN or WILL do you will never understand the real deal of the hole rappelz section if you ask me.

Quote:
You don't have to like what I've said, but don't jerk around with being a "Dev"
- [DEV]Drow
Actually, i can call myself everything i want to, you dont know me but i know you.
the only jerks i see around are the ones who keep replying on my topic who say the same thing you cannot do this, its impossible etc etc.

well geuss what, it is possible now.

so get your minds to it and leave my topic alone if you have nothing positive to say.
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Old 01/02/2013, 20:20   #38
 
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e
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Old 01/02/2013, 22:04   #39
 
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and in the end i have the longest *****.


free troll bump x3
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Old 01/03/2013, 11:55   #40
 
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Old 01/03/2013, 14:28   #41
 
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e3 + e4 best
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Old 01/03/2013, 17:25   #42
 
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In which language you made rappelz client and/or server emulators ?
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Old 01/03/2013, 19:34   #43
 
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Quote:
Originally Posted by glandu2 View Post
In which language you made rappelz client and/or server emulators ?
C# / C++

c++ dll plugins to be able adept my own things.

but currently its far from being finished, looking up to do it on another way


-Request topic close.

( it will be announced when i will bring a server up. )
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Old 01/03/2013, 21:33   #44
 
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You should not use c++ for dlls, as namings conventions are compiler-dependent (or provide dlls for each version of each available compilers as Qt does) But using dlls to make sort of plugins is a good choice
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