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[Help Thread] Please post your questions here.
Discussion on [Help Thread] Please post your questions here. within the Rappelz Private Server forum part of the Rappelz category.
01/01/2012, 00:03
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#61
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elite*gold: 0
Join Date: Jun 2011
Posts: 305
Received Thanks: 178
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Quote:
Originally Posted by bouldog60
:P i got id of mobs that is [+++] exemple 10070015 and i used ur item moddler to add to normal equipement Bonnus of dura and gived the player ability to lvl rank 7 equip to lvl 50 like that its same power :P
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That's cheating lol.
So, how did you get the [+++]s into the hardcore dungeons?
What script? What ids in the script? I mean the location ids, not the mob ids, i can look for those, i think :P
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01/01/2012, 00:12
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#62
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elite*gold: 0
Join Date: Apr 2010
Posts: 86
Received Thanks: 2
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u want the hard core mob ids that it ?? ok
HARDMODE DUNGEONS
X: 122448, Y:24974 CV1
X: 122098, Y:24605 CV2
X:195147, Y:33220 PP1
X:195365, Y:33266 PP2
X: 189844, Y:20236 SANCT
X:169131, Y:22628 TOA
X:153045, Y:22554 TOLS
X:136888, Y:22494 TOE
but in other servers it still ++ mobs i just checked for those mobs and remplaced all of them :P btw i love ur programmes :P
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01/01/2012, 00:41
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#63
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elite*gold: 0
Join Date: Jul 2011
Posts: 259
Received Thanks: 19
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PNJ sell spawn
Hi I managed to introduce a NPC boss who invoked the problem is that I can not make them pay I use Lua to do someone can help me?
I want people to pay, to invoke a boss
10,000,000 rupy for 1 boss thx
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01/01/2012, 01:06
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#64
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elite*gold: 0
Join Date: Oct 2010
Posts: 2,555
Received Thanks: 2,458
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Quote:
Originally Posted by bouldog60
u want the hard core mob ids that it ?? ok
HARDMODE DUNGEONS
X: 122448, Y:24974 CV1
X: 122098, Y:24605 CV2
X:195147, Y:33220 PP1
X:195365, Y:33266 PP2
X: 189844, Y:20236 SANCT
X:169131, Y:22628 TOA
X:153045, Y:22554 TOLS
X:136888, Y:22494 TOE
but in other servers it still ++ mobs i just checked for those mobs and remplaced all of them :P btw i love ur programmes :P
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Please do not quote this information as if you are the owner of it.
CV was located by Gavsta, all dungeons past CV including:
-- PP
-- Sanctuary
-- TOA
-- TOLS
-- TOE
Were located by the Redemption Staff.
@SilentBill
The mobs could be replaced, they have to have a spawn which means the dungeon id's MUST exist in the LUA. I am only assuming that as I've been far to busy to replace the spawns. But if we use common sense in knowledge of how the game controls dungeon spawns, it will be in the respawn.lua.
I will double check myself later, as you've said it's an easy matter to find hardmode or [+++] mobs as they are always prefixed with a 10 at the beginning of their id.
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01/01/2012, 01:14
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#65
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elite*gold: 0
Join Date: Oct 2011
Posts: 184
Received Thanks: 27
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Yes the ids of the dungeons spawns exist within the monster_respawn.lua. Though one question I must ask if anyone knows, its obvious(as shown in the lua) that these mobs spawn around some "ID" which i assume is some custom spawn point or something. Been wondering though if there is anyway to create a seperate spawn set(referring to normal and HC dungeons currently) as they share the same spawns.
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01/01/2012, 01:33
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#66
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elite*gold: 0
Join Date: Jul 2011
Posts: 259
Received Thanks: 19
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here is my Lua
NPC Boss
Quote:
function get_module_name()
return "NPC_Boss"
end
function NPC_Merchant_crushop_Boss_contact()
dlg_title( "Shiva" )
dlg_text( "Je vends des boss a 10 millions!" )
dlg_menu( "Soulseeker", 'add_npc(116353 , 89758,9108022, 1)' )
dlg_menu( "Takin", 'add_npc(116353 , 89758,9110015, 1)' )
dlg_menu( "Raa", 'add_npc(116353 , 89758,145010, 1)' )
dlg_menu( "Furion", 'add_npc(116353 , 89758,9158002, 1)' )
dlg_menu( "Tamahakan", 'add_npc(116353 , 89758,9170001, 1)' )
dlg_menu( "Toktok", 'add_npc(116353 , 89758,9190001, 1)' )
dlg_menu( "Al-Ibkha,", 'add_npc(116353 , 89758,110102, 1)' )
dlg_menu( "Batisse", 'add_npc(116353 , 89758,120102, 1)' )
dlg_menu( "Amarlys", 'add_npc(116353 , 89758,130102, 1)' )
dlg_menu( "Nowpielon", 'add_npc(116353 , 89758,140102, 1)' )
dlg_menu( "Anatos", 'add_npc(116353 , 89758,150102, 1)' )
dlg_menu( "Tiarla", 'add_npc(116353 , 89758,160102, 1)' )
dlg_menu( "Ilros", 'add_npc(116353 , 89758,170102, 1)' )
dlg_menu( "Grewpain", 'add_npc(116353 , 89758,185001, 1)' )
dlg_menu( "Au revoir", '' )
dlg_show()
end
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01/01/2012, 01:34
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#67
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elite*gold: 0
Join Date: Apr 2010
Posts: 86
Received Thanks: 2
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yea its you who made it i didnt quat it i gived them to him did i ever said that i used to be ownerr brooo ismoke dont get made we wont steel the precious of you dowworry
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01/01/2012, 02:16
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#68
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elite*gold: 100
Join Date: Mar 2009
Posts: 198
Received Thanks: 40
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Quote:
Originally Posted by ismokedrow
Please do not quote this information as if you are the owner of it.
CV was located by Gavsta, all dungeons past CV including:
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lol
i go to offi server than i kill koala and put /position and i have the x y
all is owner no Gavsta or other
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01/01/2012, 02:51
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#69
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elite*gold: 0
Join Date: Oct 2010
Posts: 2,555
Received Thanks: 2,458
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Quote:
Originally Posted by Makenci
lol
i go to offi server than i kill koala and put /position and i have the x y
all is owner no Gavsta or other
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Stop spamming in a help thread. This isn't for idle banter.
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01/01/2012, 09:27
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#70
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elite*gold: 0
Join Date: Jun 2011
Posts: 305
Received Thanks: 178
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Yeh, I've been somewhat busy lately, so I haven't been messing with the LUAs as much as I'd like. I can ID the mobs themselves, no problem, but finding the HM location IDs in the LUA is another matter. :/
I don't quite get how the respawn LUA works.
For instance, I tried switching some mobs in the lower dungeons, hoping I could change just one instance, but no, one change affected both instances
@bouldog glad you like my stuff :P
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01/01/2012, 13:33
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#71
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elite*gold: 0
Join Date: Oct 2010
Posts: 2,555
Received Thanks: 2,458
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Perhaps the game is set to default is there is no specific connection listed, I'm sure that the maps have mini id's as was said before to donote specific spawn locations. Perhaps if we figure out the difference between hm and standard we could create the new functions that would make it switch to our scripted set.
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01/01/2012, 17:09
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#72
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elite*gold: -500
Join Date: May 2011
Posts: 51
Received Thanks: 2
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Is there anyway to Convert MSSQL Database to MySQL manually without using the **** expensive softwares (2k $ for a program wtf ? )
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01/01/2012, 19:13
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#73
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elite*gold: 0
Join Date: Jun 2011
Posts: 305
Received Thanks: 178
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Quote:
Originally Posted by ismokedrow
Perhaps the game is set to default is there is no specific connection listed, I'm sure that the maps have mini id's as was said before to donote specific spawn locations. Perhaps if we figure out the difference between hm and standard we could create the new functions that would make it switch to our scripted set.
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Yeah, I'm pretty sure that's the case, with the IDs in the LUA being specific spawn points, but I don't know where to look for said IDs :P
Quote:
Originally Posted by B_Archer
Is there anyway to Convert MSSQL Database to MySQL manually without using the **** expensive softwares (2k $ for a program wtf ? )
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You could generate the scripts for each table, with its data, and look over the SQL generated, and adapt it yourself to MySQL syntax. Good luck with that though.
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01/01/2012, 19:20
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#74
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elite*gold: 0
Join Date: Oct 2010
Posts: 2,555
Received Thanks: 2,458
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To my knowledge the way herlock intends to communicate with the database it would probably be impossible to get the current herlock to play with a MySQL
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01/01/2012, 19:33
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#75
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elite*gold: 0
Join Date: Apr 2011
Posts: 38
Received Thanks: 4
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hi
How can I change this picture?
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