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[Help Thread] Please post your questions here.
Discussion on [Help Thread] Please post your questions here. within the Rappelz Private Server forum part of the Rappelz category.
03/23/2018, 03:25
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#6961
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elite*gold: 0
Join Date: Jul 2012
Posts: 38
Received Thanks: 5
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If you mean in the EnhanceResource, then yes. Two for normal catalysts, Two for advanced. One for normal creatures and the other for soul pets.
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03/23/2018, 04:09
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#6962
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elite*gold: 0
Join Date: Jul 2012
Posts: 16
Received Thanks: 2
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hey guys
I have a problem with my 7.2 server if anyone can help
so if someone buys pass hidden village item id 910000 it's only for 1 Character
how can I make it for the whole account?
thx
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03/23/2018, 04:32
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#6963
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elite*gold: 0
Join Date: Sep 2015
Posts: 594
Received Thanks: 1,188
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Quote:
Originally Posted by Meziel
I have already set the percentages, and it doesn't work.
I checked against my original MixResource table, and don't see any edits there. I'm checking in the 9.4 MixResource, and there's no columns there that obviously corresponds with creature stage. There's only two rows for normal pet staging, one with joker, one without, so it's not about adding new rows.
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The Stage-Cap was removed in 9.1, so it worked there without any need for hexing (that's why I thought it would be the same this time).
Checked now on 9.4 and came to the same result as you.
So I take back my statement about "not hardcoded", because I fear the problem this time could be a new additional hardcoded query about the stage/the enhance of a creaturecard-item,
which would explain why it's possible to set the stage via database, but not via combining.
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03/23/2018, 14:36
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#6964
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elite*gold: 0
Join Date: Jan 2017
Posts: 49
Received Thanks: 7
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Does anyone know where .dds name is stated for wings models. Mean there are different names for nx3 and dds files for same wings. Thanks a lot.
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03/23/2018, 22:10
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#6965
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elite*gold: 0
Join Date: Mar 2012
Posts: 992
Received Thanks: 391
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Quote:
Originally Posted by ImnotTheonly1
Does anyone know where .dds name is stated for wings models. Mean there are different names for nx3 and dds files for same wings. Thanks a lot.
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Hex edit a desired nx3.in nx3 is stated what dds/png/jpg or bmp is used
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03/24/2018, 22:21
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#6966
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elite*gold: 0
Join Date: Nov 2016
Posts: 50
Received Thanks: 1
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Hi Everyone Im looking for Gameserver.opt Commands List
if it is possible thx ..
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03/24/2018, 22:29
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#6967
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elite*gold: 0
Join Date: Mar 2012
Posts: 992
Received Thanks: 391
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Quote:
Originally Posted by HiddenAfter
Hi Everyone Im looking for Gameserver.opt Commands List
if it is possible thx ..
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this is list that i have at the moment
and this is thread where alot of people write a command they find out and for what they are used.
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03/24/2018, 23:17
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#6968
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elite*gold: 415
Join Date: Nov 2011
Posts: 91
Received Thanks: 19
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Quote:
Originally Posted by アルカード
this is list that i have at the moment
and this is thread where alot of people write a command they find out and for what they are used.
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RIP :"(
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03/24/2018, 23:20
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#6969
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elite*gold: 0
Join Date: Mar 2012
Posts: 992
Received Thanks: 391
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Quote:
Originally Posted by Wael™
RIP :"(
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03/24/2018, 23:22
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#6970
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elite*gold: 415
Join Date: Nov 2011
Posts: 91
Received Thanks: 19
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Quote:
Originally Posted by アルカード
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thx xDDD
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03/25/2018, 04:51
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#6971
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Moderator
elite*gold: 1
Join Date: Dec 2012
Posts: 4,780
Received Thanks: 1,462
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I only knew what I had in MY gameserver.opt....
Your list covers quite a lot of them.
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03/25/2018, 06:53
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#6972
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elite*gold: 0
Join Date: Dec 2017
Posts: 188
Received Thanks: 24
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[Help Thread]how to add a buff_NPC
i want to add a NPC,once i click(or close to) him,than give me some buffes.
how to do ? thanks ....
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03/25/2018, 14:35
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#6973
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elite*gold: 0
Join Date: Feb 2018
Posts: 21
Received Thanks: 0
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Hi. who can . give database . 9.4 rappelz, with working telecasters
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03/25/2018, 15:35
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#6974
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Moderator
elite*gold: 1
Join Date: Dec 2012
Posts: 4,780
Received Thanks: 1,462
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@
You can add code like the following to an existing hidden village buffer or create your own by giving the NPC a contact script and then a lua function connected by the contact script name.
The following is an example of how I set up my hidden village buffer code including some added code for server buffs that can only be triggered by a GM.
The following lua script is what the hidden village buff NPC is linked to...
NPC Buff (9436be3b0987ccc10977e838ae234d88).lua
Code:
function get_module_name()
return "NPC_Buff"
end
function NPC_Secroute_mage_init()
cprint( "!¸¶µµ»ç Ä«¸ŁĆ® °ˇµż" )
set_npc_name( "@90702500" )
end
function NPC_Secroute_mage_contact()
dlg_title( "@90702501" )
if is_premium() then
dlg_text( "@90702502" )
else
dlg_text( "@90700118" )
end
if is_premium() then
dlg_menu( "@90010197", "nomal_Buff()" )
dlg_menu( "@90010198", "reiterate_Buff()" )
end
dlg_menu( "@90010002", " " )
dlg_show()
end
function nomal_Buff()
dlg_title( "@90702501" )
if is_premium() then
dlg_text( "@90702505" )
else
dlg_text( "@90700118" )
end
if is_premium() then
dlg_menu( "@90010130", "nomal_no_charge_Buff()" )
dlg_menu( "@90010131", "nomal_charge_Buff()" )
dlg_menu( "@90010212", "nomal_charge_Buff_cancel()" )
dlg_menu( "Master Class Buffs for 5 Million", "MasterBuff()" )
dlg_menu("Remove Master Class Buffs", "MasterBuffRemove()" )
dlg_menu("Server Buff", "worldbuff()" )
end
dlg_menu( "@90010002", " " )
dlg_show()
end
function reiterate_Buff()
dlg_title( "@90702501" )
if is_premium() then
dlg_text( "@90702506" )
else
dlg_text( "@90700118" )
end
if is_premium() then
dlg_menu( "@90010130", "reiterate_no_charge_Buff()" )
dlg_menu( "@90010131", "reiterate_charge_Buff()" )
dlg_menu( "@90010212", "reiterate_charge_Buff_cancel()" )
end
dlg_menu( "@90010002", " " )
dlg_show()
end
function nomal_no_charge_Buff()
dlg_title( "@90702501" )
dlg_text( "@90702503" )
dlg_menu( "@90010199", "nomal_no_charge_Buff_operation(1)" )
dlg_menu( "@90010200", "nomal_no_charge_Buff_operation(2)" )
dlg_menu( "@90010201", "nomal_no_charge_Buff_operation(3)" )
dlg_menu( "@90010202", "nomal_no_charge_Buff_operation(4)" )
dlg_menu( "@90010203", "nomal_no_charge_Buff_operation(5)" )
dlg_menu( "@90010204", "nomal_no_charge_Buff_operation(6)" )
dlg_menu( "@90010249", "nomal_no_charge_Buff_operation(7)" )
dlg_menu( "@90010003", "NPC_Secroute_mage_contact()" )
dlg_menu( "@90010002", " " )
dlg_show()
end
function nomal_charge_Buff()
dlg_title( "@90702501" )
dlg_text( "@90702503" )
dlg_menu( "@90010205", "nomal_charge_Buff_operation(1)" )
dlg_menu( "@90010206", "nomal_charge_Buff_operation(2)" )
dlg_menu( "@90010207", "nomal_charge_Buff_operation(3)" )
dlg_menu( "@90010208", "nomal_charge_Buff_operation(4)" )
dlg_menu( "@90010209", "nomal_charge_Buff_operation(5)" )
dlg_menu( "@90010210", "nomal_charge_Buff_operation(6)" )
dlg_menu( "@90010211", "nomal_charge_Buff_operation(7)" )
dlg_menu( "@90010250", "nomal_charge_Buff_operation(8)" )
dlg_menu( "@90010003", "NPC_Secroute_mage_contact()" )
dlg_menu( "@90010002", " " )
dlg_show()
end
function nomal_charge_Buff_cancel()
dlg_title( "@90702501" )
dlg_text( "@90702507" )
dlg_menu( "@90010213", "nomal_charge_Buff_cancel_operation(1)" )
dlg_menu( "@90010214", "nomal_charge_Buff_cancel_operation(2)" )
dlg_menu( "@90010215", "nomal_charge_Buff_cancel_operation(3)" )
dlg_menu( "@90010216", "nomal_charge_Buff_cancel_operation(4)" )
dlg_menu( "@90010217", "nomal_charge_Buff_cancel_operation(5)" )
dlg_menu( "@90010218", "nomal_charge_Buff_cancel_operation(6)" )
dlg_menu( "@90010219", "nomal_charge_Buff_cancel_operation(7)" )
dlg_menu( "@90010003", "NPC_Secroute_mage_contact()" )
dlg_menu( "@90010002", " " )
dlg_show()
end
function nomal_no_charge_Buff_operation( magic_set )
local state_level_1 = get_state_level( 1011 )
local state_level_2 = get_state_level( 1007 )
local state_level_3 = get_state_level( 1009 )
local state_level_4 = get_state_level( 1008 )
local state_level_5 = get_state_level( 1010 )
local state_level_6 = get_state_level( 1012 )
if magic_set == 1 then
add_state( 1055, 3, 540000 )
nomal_no_charge_Buff()
return
else
dlg_title( "@90702501" )
dlg_text( "@90702508" )
end
if magic_set == 2 then
add_state( 1051, 3, 540000 )
nomal_no_charge_Buff()
return
else
dlg_title( "@90702501" )
dlg_text( "@90702508" )
end
if magic_set == 3 then
add_state( 1053, 3, 540000 )
nomal_no_charge_Buff()
return
else
dlg_title( "@90702501" )
dlg_text( "@90702508" )
end
if magic_set == 4 then
add_state( 1052, 3, 540000 )
nomal_no_charge_Buff()
return
else
dlg_title( "@90702501" )
dlg_text( "@90702508" )
end
if magic_set == 5 then
add_state( 1054, 3, 540000 )
nomal_no_charge_Buff()
return
else
dlg_title( "@90702501" )
dlg_text( "@90702508" )
end
if magic_set == 6 then
add_state( 1056, 3, 540000 )
nomal_no_charge_Buff()
return
else
dlg_title( "@90702501" )
dlg_text( "@90702508" )
end
if magic_set == 7 then
add_state( 1051, 3, 540000 )
add_state( 1052, 3, 540000 )
add_state( 1053, 3, 540000 )
add_state( 1054, 3, 540000 )
add_state( 1055, 3, 540000 )
add_state( 1056, 3, 540000 )
nomal_no_charge_Buff()
return
else
dlg_title( "@90702501" )
dlg_text( "@90702508" )
end
dlg_menu( "@90010003", "NPC_Secroute_mage_contact()" )
dlg_menu( "@90010002", " " )
dlg_show()
end
function nomal_charge_Buff_operation( magic_set )
local gold = get_value( "gold" )
local state_level_1 = get_state_level( 1011 )
local state_level_2 = get_state_level( 1007 )
local state_level_3 = get_state_level( 1009 )
local state_level_4 = get_state_level( 1008 )
local state_level_5 = get_state_level( 1010 )
local state_level_6 = get_state_level( 1013 )
local state_level_7 = get_state_level( 1012 )
if gold >= 1000 then
if magic_set == 1 then
add_state( 1055, 6, 900000 )
set_value( "gold", gold - 1000 )
update_gold_chaos()
nomal_charge_Buff()
return
else
dlg_title( "@90702501" )
dlg_text( "@90702508" )
end
if magic_set == 2 then
add_state( 1051, 6, 900000 )
set_value( "gold", gold - 1000 )
update_gold_chaos()
nomal_charge_Buff()
return
else
dlg_title( "@90702501" )
dlg_text( "@90702508" )
end
if magic_set == 3 then
add_state( 1053, 6, 900000 )
set_value( "gold", gold - 1000 )
update_gold_chaos()
nomal_charge_Buff()
return
else
dlg_title( "@90702501" )
dlg_text( "@90702508" )
end
if magic_set == 4 then
add_state( 1052, 6, 900000 )
set_value( "gold", gold - 1000 )
update_gold_chaos()
nomal_charge_Buff()
return
else
dlg_title( "@90702501" )
dlg_text( "@90702508" )
end
if magic_set == 5 then
add_state( 1054, 6, 900000 )
set_value( "gold", gold - 1000 )
update_gold_chaos()
nomal_charge_Buff()
return
else
dlg_title( "@90702501" )
dlg_text( "@90702508" )
end
if magic_set == 6 then
add_state( 1057, 6, 900000 )
set_value( "gold", gold - 1000 )
update_gold_chaos()
nomal_charge_Buff()
return
else
dlg_title( "@90702501" )
dlg_text( "@90702508" )
end
if magic_set == 7 then
add_state( 1056, 6, 900000 )
set_value( "gold", gold - 1000 )
update_gold_chaos()
nomal_charge_Buff()
return
else
dlg_title( "@90702501" )
dlg_text( "@90702508" )
end
if gold >= 7000 then
if magic_set == 8 then
add_state( 1051, 6, 900000 )
add_state( 1052, 6, 900000 )
add_state( 1053, 6, 900000 )
add_state( 1054, 6, 900000 )
add_state( 1055, 6, 900000 )
add_state( 1056, 6, 900000 )
add_state( 1057, 6, 900000 )
set_value( "gold", gold - 7000 )
update_gold_chaos()
nomal_charge_Buff()
return
end
else
dlg_title( "@90702501" )
dlg_text( "@90702508" )
end
else
dlg_title( "@90702501" )
dlg_text( "@90702504" )
end
dlg_menu( "@90010003", "NPC_Secroute_mage_contact()" )
dlg_menu( "@90010002", " " )
dlg_show()
end
function nomal_charge_Buff_cancel_operation( magic_set )
if magic_set == 1 then
remove_state( 1055, 6 )
elseif magic_set == 2 then
remove_state( 1051, 6 )
elseif magic_set == 3 then
remove_state( 1053, 6 )
elseif magic_set == 4 then
remove_state( 1052, 6 )
elseif magic_set == 5 then
remove_state( 1054, 6 )
elseif magic_set == 6 then
remove_state( 1057, 6 )
else
remove_state( 1056, 6 )
end
nomal_charge_Buff_cancel()
end
function reiterate_no_charge_Buff()
dlg_title( "@90702501" )
dlg_text( "@90702503" )
dlg_menu( "@90010132", "reiterate_no_charge_Buff_operation(1)" )
dlg_menu( "@90010133", "reiterate_no_charge_Buff_operation(2)" )
dlg_menu( "@90010134", "reiterate_no_charge_Buff_operation(3)" )
dlg_menu( "@90010135", "reiterate_no_charge_Buff_operation(4)" )
dlg_menu( "@90010136", "reiterate_no_charge_Buff_operation(5)" )
dlg_menu( "@90010138", "reiterate_no_charge_Buff_operation(6)" )
dlg_menu( "@90010249", "reiterate_no_charge_Buff_operation(7)" )
dlg_menu( "@90010003", "NPC_Secroute_mage_contact()" )
dlg_menu( "@90010002", " " )
dlg_show()
end
function reiterate_charge_Buff()
dlg_title( "@90702501" )
dlg_text( "@90702503" )
dlg_menu( "@90010139", "reiterate_charge_Buff_operation(1)" )
dlg_menu( "@90010140", "reiterate_charge_Buff_operation(2)" )
dlg_menu( "@90010141", "reiterate_charge_Buff_operation(3)" )
dlg_menu( "@90010142", "reiterate_charge_Buff_operation(4)" )
dlg_menu( "@90010143", "reiterate_charge_Buff_operation(5)" )
dlg_menu( "@90010144", "reiterate_charge_Buff_operation(6)" )
dlg_menu( "@90010145", "reiterate_charge_Buff_operation(7)" )
dlg_menu( "@90010250", "reiterate_charge_Buff_operation(8)" )
dlg_menu( "@90010003", "NPC_Secroute_mage_contact()" )
dlg_menu( "@90010002", " " )
dlg_show()
end
function reiterate_charge_Buff_cancel()
dlg_title( "@90702501" )
dlg_text( "@90702507" )
dlg_menu( "@90010213", "reiterate_charge_Buff_cancel_operation(1)" )
dlg_menu( "@90010214", "reiterate_charge_Buff_cancel_operation(2)" )
dlg_menu( "@90010215", "reiterate_charge_Buff_cancel_operation(3)" )
dlg_menu( "@90010216", "reiterate_charge_Buff_cancel_operation(4)" )
dlg_menu( "@90010217", "reiterate_charge_Buff_cancel_operation(5)" )
dlg_menu( "@90010218", "reiterate_charge_Buff_cancel_operation(6)" )
dlg_menu( "@90010219", "reiterate_charge_Buff_cancel_operation(7)" )
dlg_menu( "@90010003", "NPC_Secroute_mage_contact()" )
dlg_menu( "@90010002", " " )
dlg_show()
end
function reiterate_no_charge_Buff_operation( magic_set )
local state_level_1 = get_state_level( 1055 )
local state_level_2 = get_state_level( 1051 )
local state_level_3 = get_state_level( 1053 )
local state_level_4 = get_state_level( 1052 )
local state_level_5 = get_state_level( 1054 )
local state_level_6 = get_state_level( 1056 )
if magic_set == 1 then
add_state( 1011, 3, 540000 )
reiterate_no_charge_Buff()
return
else
dlg_title( "@90702501" )
dlg_text( "@90702509" )
end
if magic_set == 2 then
add_state( 1007, 3, 540000 )
reiterate_no_charge_Buff()
return
else
dlg_title( "@90702501" )
dlg_text( "@90702509" )
end
if magic_set == 3 then
add_state( 1009, 3, 540000 )
reiterate_no_charge_Buff()
return
else
dlg_title( "@90702501" )
dlg_text( "@90702509" )
end
if magic_set == 4 then
add_state( 1008, 3, 540000 )
reiterate_no_charge_Buff()
return
else
dlg_title( "@90702501" )
dlg_text( "@90702509" )
end
if magic_set == 5 then
add_state( 1010, 3, 540000 )
reiterate_no_charge_Buff()
return
else
dlg_title( "@90702501" )
dlg_text( "@90702509" )
end
if magic_set == 6 then
add_state( 1012, 3, 540000 )
reiterate_no_charge_Buff()
return
else
dlg_title( "@90702501" )
dlg_text( "@90702509" )
end
if magic_set == 7 then
add_state( 1007, 3, 540000 )
add_state( 1008, 3, 540000 )
add_state( 1009, 3, 540000 )
add_state( 1010, 3, 540000 )
add_state( 1011, 3, 540000 )
add_state( 1012, 3, 540000 )
nomal_no_charge_Buff()
return
else
dlg_title( "@90702501" )
dlg_text( "@90702508" )
end
dlg_menu( "@90010003", "NPC_Secroute_mage_contact()" )
dlg_menu( "@90010002", " " )
dlg_show()
end
function reiterate_charge_Buff_operation( magic_set )
local gold = get_value( "gold" )
local state_level_1 = get_state_level( 1055 )
local state_level_2 = get_state_level( 1051 )
local state_level_3 = get_state_level( 1053 )
local state_level_4 = get_state_level( 1052 )
local state_level_5 = get_state_level( 1054 )
local state_level_6 = get_state_level( 1057 )
local state_level_7 = get_state_level( 1056 )
if gold >= 1000 then
if magic_set == 1 then
add_state( 1011, 6, 900000 )
set_value( "gold", gold - 1000 )
update_gold_chaos()
reiterate_charge_Buff()
return
else
dlg_title( "@90702501" )
dlg_text( "@90702509" )
end
if magic_set == 2 then
add_state( 1007, 6, 900000 )
set_value( "gold", gold - 1000 )
update_gold_chaos()
reiterate_charge_Buff()
return
else
dlg_title( "@90702501" )
dlg_text( "@90702509" )
end
if magic_set == 3 then
add_state( 1009, 6, 900000 )
set_value( "gold", gold - 1000 )
update_gold_chaos()
reiterate_charge_Buff()
return
else
dlg_title( "@90702501" )
dlg_text( "@90702509" )
end
if magic_set == 4 then
add_state( 1008, 6, 900000 )
set_value( "gold", gold - 1000 )
update_gold_chaos()
reiterate_charge_Buff()
return
else
dlg_title( "@90702501" )
dlg_text( "@90702509" )
end
if magic_set == 5 then
add_state( 1010, 6, 900000 )
set_value( "gold", gold - 1000 )
update_gold_chaos()
reiterate_charge_Buff()
return
else
dlg_title( "@90702501" )
dlg_text( "@90702509" )
end
if magic_set == 6 then
add_state( 1013, 6, 900000 )
set_value( "gold", gold - 1000 )
update_gold_chaos()
reiterate_charge_Buff()
return
else
dlg_title( "@90702501" )
dlg_text( "@90702509" )
end
if magic_set == 7 then
add_state( 1012, 6, 900000 )
set_value( "gold", gold - 1000 )
update_gold_chaos()
reiterate_charge_Buff()
return
else
dlg_title( "@90702501" )
dlg_text( "@90702509" )
end
if gold >= 7000 then
if magic_set == 8 then
add_state( 1007, 6, 900000 )
add_state( 1008, 6, 900000 )
add_state( 1009, 6, 900000 )
add_state( 1010, 6, 900000 )
add_state( 1011, 6, 900000 )
add_state( 1012, 6, 900000 )
add_state( 1013, 6, 900000 )
set_value( "gold", gold - 7000 )
update_gold_chaos()
nomal_charge_Buff()
return
end
else
dlg_title( "@90702501" )
dlg_text( "@90702508" )
end
else
dlg_title( "@90702501" )
dlg_text( "@90702504" )
end
dlg_menu( "@90010003", "NPC_Secroute_mage_contact()" )
dlg_menu( "@90010002", " " )
dlg_show()
end
function reiterate_charge_Buff_cancel_operation( magic_set )
if magic_set == 1 then
remove_state( 1011, 6 )
elseif magic_set == 2 then
remove_state( 1007, 6 )
elseif magic_set == 3 then
remove_state( 1009, 6 )
elseif magic_set == 4 then
remove_state( 1008, 6 )
elseif magic_set == 5 then
remove_state( 1010, 6 )
elseif magic_set == 6 then
remove_state( 1013, 6 )
else
remove_state( 1012, 6 )
end
reiterate_charge_Buff_cancel()
end
function NPC_Foreign_Secroute_mage_contact()
dlg_title( "@90702501" )
if is_premium() then
dlg_text( "@90999607" )
else
dlg_text( "@90700118" )
end
if is_premium() then
dlg_menu( "@90010198", "Foreign_reiterate_charge_Buff()" )
dlg_menu( "@90010212", "Foreign_reiterate_charge_Buff_cancel()" )
dlg_menu( "Master Class Buffs", "MasterBuff()" )
dlg_menu("Remove Master Class Buffs", "MasterBuffRemove()" )
dlg_menu("Remove Master Class Buffs", "MasterBuffRemove()" )
dlg_menu("World Buffs", "worldbuff()" )
end
dlg_menu( "@90010002", " " )
dlg_show()
end
function Foreign_reiterate_charge_Buff()
dlg_title( "@90702501" )
dlg_text( "@90702503" )
dlg_menu( "@90999609", "Foreign_reiterate_charge_Buff_operation(1)" )
dlg_menu( "@90999610", "Foreign_reiterate_charge_Buff_operation(2)" )
dlg_menu( "@90999611", "Foreign_reiterate_charge_Buff_operation(3)" )
dlg_menu( "@90999612", "Foreign_reiterate_charge_Buff_operation(4)" )
dlg_menu( "@90999613", "Foreign_reiterate_charge_Buff_operation(5)" )
dlg_menu( "@90999614", "Foreign_reiterate_charge_Buff_operation(6)" )
dlg_menu( "@90999615", "Foreign_reiterate_charge_Buff_operation(7)" )
dlg_menu( "@90999616", "Foreign_reiterate_charge_Buff_operation(8)" )
dlg_menu( "@90010003", "NPC_Foreign_Secroute_mage_contact()" )
dlg_menu( "@90010002", " " )
dlg_show()
end
function Foreign_reiterate_charge_Buff_operation( magic_set )
local gold = get_value( "gold" )
local state_level_1 = get_state_level( 1055 )
local state_level_2 = get_state_level( 1051 )
local state_level_3 = get_state_level( 1053 )
local state_level_4 = get_state_level( 1052 )
local state_level_5 = get_state_level( 1054 )
local state_level_6 = get_state_level( 1057 )
local state_level_7 = get_state_level( 1056 )
if gold >= 3000 then
if magic_set == 1 then
add_state( 1011, 6, 360000 )
set_value( "gold", gold - 3000 )
update_gold_chaos()
Foreign_reiterate_charge_Buff()
return
else
dlg_title( "@90702501" )
dlg_text( "@90702509" )
end
if magic_set == 2 then
add_state( 1007, 6, 360000 )
set_value( "gold", gold - 3000 )
update_gold_chaos()
Foreign_reiterate_charge_Buff()
return
else
dlg_title( "@90702501" )
dlg_text( "@90702509" )
end
if magic_set == 3 then
add_state( 1009, 6, 360000 )
set_value( "gold", gold - 3000 )
update_gold_chaos()
Foreign_reiterate_charge_Buff()
return
else
dlg_title( "@90702501" )
dlg_text( "@90702509" )
end
if magic_set == 4 then
add_state( 1008, 6, 360000 )
set_value( "gold", gold - 3000 )
update_gold_chaos()
Foreign_reiterate_charge_Buff()
return
else
dlg_title( "@90702501" )
dlg_text( "@90702509" )
end
if magic_set == 5 then
add_state( 1010, 6, 360000 )
set_value( "gold", gold - 3000 )
update_gold_chaos()
Foreign_reiterate_charge_Buff()
return
else
dlg_title( "@90702501" )
dlg_text( "@90702509" )
end
if magic_set == 6 then
add_state( 1013, 6, 360000 )
set_value( "gold", gold - 3000 )
update_gold_chaos()
Foreign_reiterate_charge_Buff()
return
else
dlg_title( "@90702501" )
dlg_text( "@90702509" )
end
if magic_set == 7 then
add_state( 1012, 6, 360000 )
set_value( "gold", gold - 3000 )
update_gold_chaos()
Foreign_reiterate_charge_Buff()
return
else
dlg_title( "@90702501" )
dlg_text( "@90702509" )
end
if gold >= 21000 then
if magic_set == 8 then
add_state( 1007, 6, 360000 )
add_state( 1008, 6, 360000 )
add_state( 1009, 6, 360000 )
add_state( 1010, 6, 360000 )
add_state( 1011, 6, 360000 )
add_state( 1012, 6, 360000 )
add_state( 1013, 6, 360000 )
set_value( "gold", gold - 21000 )
update_gold_chaos()
nomal_charge_Buff()
return
end
else
dlg_title( "@90702501" )
dlg_text( "@90702508" )
end
else
dlg_title( "@90702501" )
dlg_text( "@90702504" )
end
dlg_menu( "@90010003", "NPC_Foreign_Secroute_mage_contact()" )
dlg_menu( "@90010002", " " )
dlg_show()
end
function Foreign_reiterate_charge_Buff_cancel()
dlg_title( "@90702501" )
dlg_text( "@90702507" )
dlg_menu( "@90010213", "Foreign_reiterate_charge_Buff_cancel_operation(1)" )
dlg_menu( "@90010214", "Foreign_reiterate_charge_Buff_cancel_operation(2)" )
dlg_menu( "@90010215", "Foreign_reiterate_charge_Buff_cancel_operation(3)" )
dlg_menu( "@90010216", "Foreign_reiterate_charge_Buff_cancel_operation(4)" )
dlg_menu( "@90010217", "Foreign_reiterate_charge_Buff_cancel_operation(5)" )
dlg_menu( "@90010218", "Foreign_reiterate_charge_Buff_cancel_operation(6)" )
dlg_menu( "@90010219", "Foreign_reiterate_charge_Buff_cancel_operation(7)" )
dlg_menu( "@90010003", "NPC_Foreign_Secroute_mage_contact()" )
dlg_menu( "@90010002", " " )
dlg_show()
end
function Foreign_reiterate_charge_Buff_cancel_operation( magic_set )
if magic_set == 1 then
remove_state( 1011, 6 )
elseif magic_set == 2 then
remove_state( 1007, 6 )
elseif magic_set == 3 then
remove_state( 1009, 6 )
elseif magic_set == 4 then
remove_state( 1008, 6 )
elseif magic_set == 5 then
remove_state( 1010, 6 )
elseif magic_set == 6 then
remove_state( 1013, 6 )
else
remove_state( 1012, 6 )
end
Foreign_reiterate_charge_Buff_cancel()
end
function MasterBuff()
local gold = gv("gold")
if gold >= 5000000
then sv("gold",gold -5000000)
update_gold_chaos()
add_state(163407,55,360000)
add_state(163404,55,360000)
add_state(163405,55,360000)
add_state(163406,55,360000)
add_state(2507,320,360000)
add_state(2505,320,360000)
add_state(163433,80,360000)
add_state(314016,72,360000)
add_state(163429,10,360000)
add_state(2508,41,360000)
add_state(2506,41,360000)
add_state(314017,72,360000)
add_state(314018,72,360000)
add_state(13423,40,360000)
add_state(13424,290,360000)
add_state(13425,290,360000)
add_state(163448,40,360000)
add_state(163449,40,360000)
add_state(314049,120,360000)
add_state(314099,96,360000)
add_cstate(163407,55,360000)
add_cstate(163404,55,360000)
add_cstate(163405,55,360000)
add_cstate(163406,55,360000)
add_cstate(2507,320,360000)
add_cstate(2505,320,360000)
add_cstate(163433,80,360000)
add_cstate(314016,72,360000)
add_cstate(163429,10,360000)
add_cstate(2508,41,360000)
add_cstate(2506,41,360000)
add_cstate(314017,72,360000)
add_cstate(314018,72,360000)
add_cstate(13423,40,360000)
add_cstate(13424,290,360000)
add_cstate(13425,290,360000)
add_cstate(163448,40,360000)
add_cstate(163449,40,360000)
add_cstate(314049,120,360000)
add_cstate(314099,96,360000)
else dlg_title( "@90702501" )
dlg_text( "@90702504" )
dlg_menu( "@90010003", "NPC_Foreign_Secroute_mage_contact()" )
dlg_menu( "@90010002", " " )
dlg_show()
end
end
function MasterBuffRemove()
remove_state(163407,555)
remove_state(163404,555)
remove_state(163405,555)
remove_state(163406,555)
remove_state(2507,925)
remove_state(2505,925)
remove_state(163433,805)
remove_state(314016,725)
remove_state(163429,105)
remove_state(2508,415)
remove_state(2506,415)
remove_state(314017,725)
remove_state(314018,725)
remove_state(13423,405)
remove_state(13424,905)
remove_state(13425,905)
remove_state(163448,405)
remove_state(163449,405)
remove_state(314049,905)
remove_state(314099,965)
remove_cstate(163407,555)
remove_cstate(163404,555)
remove_cstate(163405,555)
remove_cstate(163406,555)
remove_cstate(2507,805)
remove_cstate(2505,805)
remove_cstate(163433,805)
remove_cstate(314016,725)
remove_cstate(163429,105)
remove_cstate(2508,415)
remove_cstate(2506,415)
remove_cstate(314017,725)
remove_cstate(314018,725)
remove_cstate(13423,405)
remove_cstate(13424,805)
remove_cstate(13425,805)
remove_cstate(163448,405)
remove_cstate(163449,405)
remove_cstate(314049,805)
remove_cstate(314099,965)
end
function worldbuff()
local permission = gv("permission")
if permission == 100 then
cast_world_state(163407,200,360000)
cast_world_state(163404,200,360000)
cast_world_state(163405,200,360000)
cast_world_state(163406,200,360000)
cast_world_state(2507,1000,360000)
cast_world_state(2505,1000,360000)
cast_world_state(163433,80,360000)
cast_world_state(314016,200,360000)
cast_world_state(163429,60,360000)
cast_world_state(2508,100,360000)
cast_world_state(2506,100,360000)
cast_world_state(314017,150,360000)
cast_world_state(314018,200,360000)
cast_world_state(13423,100,360000)
cast_world_state(13424,1000,360000)
cast_world_state(13425,1000,360000)
cast_world_state(163448,200,360000)
cast_world_state(163449,200,360000)
cast_world_state(314049,400,360000)
notice("GM Buffs For All")
else
dlg_title( "@90702501" )
dlg_text( "Sorry but you must be a GM to buff the server" )
end
end
I hope that helps a little bit.
@
The databases released here are full working databases. If you can not get something to work right then you did something wrong and should ask about that here rather than asking for something that already exists and has been released, but here is the links for you.
The files released by Ghost Informatics and his team...
The instructional guide by thefear511...
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03/25/2018, 15:57
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#6975
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elite*gold: 0
Join Date: Sep 2015
Posts: 594
Received Thanks: 1,188
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Quote:
Originally Posted by アルカード
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Hm, why do i know exactly that list very well...^^
You forgot to copy "GS-Variablen/Variables" at the top :P
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