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Discussion on [Help Thread] Please post your questions here. within the Rappelz Private Server forum part of the Rappelz category.

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Old 03/23/2018, 03:25   #6961
 
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If you mean in the EnhanceResource, then yes. Two for normal catalysts, Two for advanced. One for normal creatures and the other for soul pets.
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Old 03/23/2018, 04:09   #6962
 
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hey guys
I have a problem with my 7.2 server if anyone can help
so if someone buys pass hidden village item id 910000 it's only for 1 Character
how can I make it for the whole account?
thx
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Old 03/23/2018, 04:32   #6963
 
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Quote:
Originally Posted by Meziel View Post
I have already set the percentages, and it doesn't work.



I checked against my original MixResource table, and don't see any edits there. I'm checking in the 9.4 MixResource, and there's no columns there that obviously corresponds with creature stage. There's only two rows for normal pet staging, one with joker, one without, so it's not about adding new rows.
The Stage-Cap was removed in 9.1, so it worked there without any need for hexing (that's why I thought it would be the same this time).
Checked now on 9.4 and came to the same result as you.
So I take back my statement about "not hardcoded", because I fear the problem this time could be a new additional hardcoded query about the stage/the enhance of a creaturecard-item,
which would explain why it's possible to set the stage via database, but not via combining.
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Old 03/23/2018, 14:36   #6964
 
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Does anyone know where .dds name is stated for wings models. Mean there are different names for nx3 and dds files for same wings. Thanks a lot.
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Old 03/23/2018, 22:10   #6965

 
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Quote:
Originally Posted by ImnotTheonly1 View Post
Does anyone know where .dds name is stated for wings models. Mean there are different names for nx3 and dds files for same wings. Thanks a lot.
Hex edit a desired nx3.in nx3 is stated what dds/png/jpg or bmp is used
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Old 03/24/2018, 22:21   #6966
 
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Hi Everyone Im looking for Gameserver.opt Commands List
if it is possible thx ..
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Old 03/24/2018, 22:29   #6967

 
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Quote:
Originally Posted by HiddenAfter View Post
Hi Everyone Im looking for Gameserver.opt Commands List
if it is possible thx ..
this is list that i have at the moment






and this is thread where alot of people write a command they find out and for what they are used.


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Old 03/24/2018, 23:17   #6968
 
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RIP :"(

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Old 03/24/2018, 23:20   #6969

 
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Quote:
Originally Posted by Wael™ View Post


RIP :"(

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Old 03/24/2018, 23:22   #6970
 
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Quote:
Originally Posted by アルカード View Post
thx xDDD
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Old 03/25/2018, 04:51   #6971
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I only knew what I had in MY gameserver.opt....

Your list covers quite a lot of them.
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Old 03/25/2018, 06:53   #6972
 
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[Help Thread]how to add a buff_NPC
i want to add a NPC,once i click(or close to) him,than give me some buffes.

how to do ? thanks ....
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Old 03/25/2018, 14:35   #6973
 
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Hi. who can . give database . 9.4 rappelz, with working telecasters
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Old 03/25/2018, 15:35   #6974
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@

You can add code like the following to an existing hidden village buffer or create your own by giving the NPC a contact script and then a lua function connected by the contact script name.

The following is an example of how I set up my hidden village buffer code including some added code for server buffs that can only be triggered by a GM.

The following lua script is what the hidden village buff NPC is linked to...

NPC Buff (9436be3b0987ccc10977e838ae234d88).lua

Code:
function get_module_name()
    return "NPC_Buff"
end

function NPC_Secroute_mage_init()
	cprint( "!¸¶µµ»ç Ä«¸ŁĆ® °ˇµż" )
	set_npc_name(  "@90702500"  )
end



function NPC_Secroute_mage_contact()
	dlg_title( "@90702501" )
	
	if is_premium() then
		dlg_text( "@90702502" )
	else
		dlg_text( "@90700118" )
	end
	
	if is_premium() then
		dlg_menu( "@90010197", "nomal_Buff()" )
		dlg_menu( "@90010198", "reiterate_Buff()" )
	end
		dlg_menu( "@90010002", " " )
		dlg_show()
end

function nomal_Buff()
	dlg_title( "@90702501" )
	
	if is_premium() then
		dlg_text( "@90702505" )
	else
		dlg_text( "@90700118" )
	end
		
	if is_premium() then
		dlg_menu( "@90010130", "nomal_no_charge_Buff()" )
		dlg_menu( "@90010131", "nomal_charge_Buff()" )
		dlg_menu( "@90010212", "nomal_charge_Buff_cancel()" )
		dlg_menu( "Master Class Buffs for 5 Million", "MasterBuff()" )
		dlg_menu("Remove Master Class Buffs", "MasterBuffRemove()" )
		dlg_menu("Server Buff", "worldbuff()" )
	end
		dlg_menu( "@90010002", " " )
		dlg_show()
end

function reiterate_Buff()
	dlg_title( "@90702501" )
	
	if is_premium() then
		dlg_text( "@90702506" )
	else
		dlg_text( "@90700118" )
	end
		
	if is_premium() then
		dlg_menu( "@90010130", "reiterate_no_charge_Buff()" )
		dlg_menu( "@90010131", "reiterate_charge_Buff()" )			
		dlg_menu( "@90010212", "reiterate_charge_Buff_cancel()" )
	end
		dlg_menu( "@90010002", " " )
		dlg_show()
end

function nomal_no_charge_Buff()
	dlg_title( "@90702501" )
	dlg_text( "@90702503" )
	dlg_menu( "@90010199", "nomal_no_charge_Buff_operation(1)" )
	dlg_menu( "@90010200", "nomal_no_charge_Buff_operation(2)" )			
	dlg_menu( "@90010201", "nomal_no_charge_Buff_operation(3)" )			
	dlg_menu( "@90010202", "nomal_no_charge_Buff_operation(4)" )			
	dlg_menu( "@90010203", "nomal_no_charge_Buff_operation(5)" )			
	dlg_menu( "@90010204", "nomal_no_charge_Buff_operation(6)" )				
	dlg_menu( "@90010249", "nomal_no_charge_Buff_operation(7)" )				
	dlg_menu( "@90010003", "NPC_Secroute_mage_contact()" )	
	dlg_menu( "@90010002", " " )
	dlg_show()
end	

function nomal_charge_Buff()
	dlg_title( "@90702501" )
	dlg_text( "@90702503" )
	dlg_menu( "@90010205", "nomal_charge_Buff_operation(1)" )
	dlg_menu( "@90010206", "nomal_charge_Buff_operation(2)" )			
	dlg_menu( "@90010207", "nomal_charge_Buff_operation(3)" )			
	dlg_menu( "@90010208", "nomal_charge_Buff_operation(4)" )		
	dlg_menu( "@90010209", "nomal_charge_Buff_operation(5)" )			
	dlg_menu( "@90010210", "nomal_charge_Buff_operation(6)" )			
	dlg_menu( "@90010211", "nomal_charge_Buff_operation(7)" )				
	dlg_menu( "@90010250", "nomal_charge_Buff_operation(8)" )				
	dlg_menu( "@90010003", "NPC_Secroute_mage_contact()" )	
	dlg_menu( "@90010002", " " )
	dlg_show()
end	

function nomal_charge_Buff_cancel()
	dlg_title( "@90702501" )
	dlg_text( "@90702507" )
	dlg_menu( "@90010213", "nomal_charge_Buff_cancel_operation(1)" )
	dlg_menu( "@90010214", "nomal_charge_Buff_cancel_operation(2)" )			
	dlg_menu( "@90010215", "nomal_charge_Buff_cancel_operation(3)" )			
	dlg_menu( "@90010216", "nomal_charge_Buff_cancel_operation(4)" )			
	dlg_menu( "@90010217", "nomal_charge_Buff_cancel_operation(5)" )			
	dlg_menu( "@90010218", "nomal_charge_Buff_cancel_operation(6)" )			
	dlg_menu( "@90010219", "nomal_charge_Buff_cancel_operation(7)" )				
	dlg_menu( "@90010003", "NPC_Secroute_mage_contact()" )	
	dlg_menu( "@90010002", " " )
	dlg_show()
end	

function nomal_no_charge_Buff_operation( magic_set )
	local state_level_1 = get_state_level( 1011 )
	local state_level_2 = get_state_level( 1007 )
	local state_level_3 = get_state_level( 1009 )
	local state_level_4 = get_state_level( 1008 )
	local state_level_5 = get_state_level( 1010 )
	local state_level_6 = get_state_level( 1012 )
	
	if magic_set == 1 then
		add_state( 1055, 3, 540000 )
		nomal_no_charge_Buff()
		return
	else
		dlg_title( "@90702501" )	
		dlg_text( "@90702508" )
	end		
		
	if magic_set == 2 then
		add_state( 1051, 3, 540000 )
		nomal_no_charge_Buff()
		return
	else
		dlg_title( "@90702501" )
		dlg_text( "@90702508" )
	end		
	
	if magic_set == 3 then
		add_state( 1053, 3, 540000 )
		nomal_no_charge_Buff()
		return
	else
		dlg_title( "@90702501" )
		dlg_text( "@90702508" )
	end	
	
	if magic_set == 4 then
		add_state( 1052, 3, 540000 )
		nomal_no_charge_Buff()
		return
	else
		dlg_title( "@90702501" )
		dlg_text( "@90702508" )
	end	
	
	if magic_set == 5 then
		add_state( 1054, 3, 540000 )
		nomal_no_charge_Buff()
		return
	else
		dlg_title( "@90702501" )
		dlg_text( "@90702508" )
	end
	
	if magic_set == 6 then
		add_state( 1056, 3, 540000 )
		nomal_no_charge_Buff()
		return
	else
		dlg_title( "@90702501" )
		dlg_text( "@90702508" )
	end	

	if magic_set == 7 then
		add_state( 1051, 3, 540000 )
		add_state( 1052, 3, 540000 )
		add_state( 1053, 3, 540000 )
		add_state( 1054, 3, 540000 )
		add_state( 1055, 3, 540000 )
		add_state( 1056, 3, 540000 )
		nomal_no_charge_Buff()
		return
	else
		dlg_title( "@90702501" )
		dlg_text( "@90702508" )
	end	
		dlg_menu( "@90010003", "NPC_Secroute_mage_contact()" )
		dlg_menu( "@90010002", " " )
		dlg_show()
end	

function nomal_charge_Buff_operation( magic_set )
	local gold = get_value( "gold" )
	local state_level_1 = get_state_level( 1011 )
	local state_level_2 = get_state_level( 1007 )
	local state_level_3 = get_state_level( 1009 )
	local state_level_4 = get_state_level( 1008 )
	local state_level_5 = get_state_level( 1010 )
	local state_level_6 = get_state_level( 1013 )
	local state_level_7 = get_state_level( 1012 )
	
	if gold >= 1000 then
		
		if magic_set == 1 then
			add_state( 1055, 6, 900000 )
			set_value( "gold", gold - 1000 )
			update_gold_chaos()
			nomal_charge_Buff()		
			return
		else
			dlg_title( "@90702501" )
			dlg_text( "@90702508" )
		end
				
		if magic_set == 2 then
			add_state( 1051, 6, 900000 )
			set_value( "gold", gold - 1000 )
			update_gold_chaos()
			nomal_charge_Buff()	
			return
		else
			dlg_title( "@90702501" )
			dlg_text( "@90702508" )
		end
			
		if magic_set == 3 then
			add_state( 1053, 6, 900000 )
			set_value( "gold", gold - 1000 )
			update_gold_chaos()
			nomal_charge_Buff()		
			return
		else
			dlg_title( "@90702501" )
			dlg_text( "@90702508" )
		end
			
		if magic_set == 4 then
			add_state( 1052, 6, 900000 )
			set_value( "gold", gold - 1000 )
			update_gold_chaos()
			nomal_charge_Buff()	
			return
		else
			dlg_title( "@90702501" )
			dlg_text( "@90702508" )
		end
			
		if magic_set == 5 then
			add_state( 1054, 6, 900000 )
			set_value( "gold", gold - 1000 )
			update_gold_chaos()
			nomal_charge_Buff()		
			return
		else	
			dlg_title( "@90702501" )	
			dlg_text( "@90702508" )
		end
			
		if magic_set == 6 then
			add_state( 1057, 6, 900000 )
			set_value( "gold", gold - 1000 )
			update_gold_chaos()
			nomal_charge_Buff()		
			return
		else
			dlg_title( "@90702501" )		
			dlg_text( "@90702508" )
		end
			
		if magic_set == 7 then
			add_state( 1056, 6, 900000 )
			set_value( "gold", gold - 1000 )
			update_gold_chaos()
			nomal_charge_Buff()		
			return
		else
			dlg_title( "@90702501" )		
			dlg_text( "@90702508" )
		end
			
		if gold >= 7000 then
		
			if magic_set == 8 then
				add_state( 1051, 6, 900000 )
				add_state( 1052, 6, 900000 )
				add_state( 1053, 6, 900000 )
				add_state( 1054, 6, 900000 )
				add_state( 1055, 6, 900000 )
				add_state( 1056, 6, 900000 )
				add_state( 1057, 6, 900000 )
				set_value( "gold", gold - 7000 )
				update_gold_chaos()
				nomal_charge_Buff()		
				return				
			end	
			
		else
			dlg_title( "@90702501" )	
			dlg_text( "@90702508" )
		end
		
	else
		dlg_title( "@90702501" )
		dlg_text( "@90702504" )
	end
		dlg_menu( "@90010003", "NPC_Secroute_mage_contact()" )
		dlg_menu( "@90010002", " " )
		dlg_show()	
end

function nomal_charge_Buff_cancel_operation( magic_set )

	if magic_set == 1 then
		remove_state( 1055, 6 )
	elseif magic_set == 2 then
		remove_state( 1051, 6 )
	elseif magic_set == 3 then
		remove_state( 1053, 6 )
	elseif magic_set == 4 then
		remove_state( 1052, 6 )
	elseif magic_set == 5 then
		remove_state( 1054, 6 )
	elseif magic_set == 6 then
		remove_state( 1057, 6 )
	else
		remove_state( 1056, 6 )
	end
		nomal_charge_Buff_cancel()
end

function reiterate_no_charge_Buff()
	dlg_title( "@90702501" )
	dlg_text( "@90702503" )
	dlg_menu( "@90010132", "reiterate_no_charge_Buff_operation(1)" )
	dlg_menu( "@90010133", "reiterate_no_charge_Buff_operation(2)" )			
	dlg_menu( "@90010134", "reiterate_no_charge_Buff_operation(3)" )			
	dlg_menu( "@90010135", "reiterate_no_charge_Buff_operation(4)" )			
	dlg_menu( "@90010136", "reiterate_no_charge_Buff_operation(5)" )			
	dlg_menu( "@90010138", "reiterate_no_charge_Buff_operation(6)" )				
	dlg_menu( "@90010249", "reiterate_no_charge_Buff_operation(7)" )			
	dlg_menu( "@90010003", "NPC_Secroute_mage_contact()" )	
	dlg_menu( "@90010002", " " )
	dlg_show()
end	

function reiterate_charge_Buff()
	dlg_title( "@90702501" )
	dlg_text( "@90702503" )
	dlg_menu( "@90010139", "reiterate_charge_Buff_operation(1)" )
	dlg_menu( "@90010140", "reiterate_charge_Buff_operation(2)" )			
	dlg_menu( "@90010141", "reiterate_charge_Buff_operation(3)" )			
	dlg_menu( "@90010142", "reiterate_charge_Buff_operation(4)" )			
	dlg_menu( "@90010143", "reiterate_charge_Buff_operation(5)" )			
	dlg_menu( "@90010144", "reiterate_charge_Buff_operation(6)" )			
	dlg_menu( "@90010145", "reiterate_charge_Buff_operation(7)" )					
	dlg_menu( "@90010250", "reiterate_charge_Buff_operation(8)" )				
	dlg_menu( "@90010003", "NPC_Secroute_mage_contact()" )	
	dlg_menu( "@90010002", " " )
	dlg_show()
end	

function reiterate_charge_Buff_cancel()
	dlg_title( "@90702501" )
	dlg_text( "@90702507" )
	dlg_menu( "@90010213", "reiterate_charge_Buff_cancel_operation(1)" )
	dlg_menu( "@90010214", "reiterate_charge_Buff_cancel_operation(2)" )			
	dlg_menu( "@90010215", "reiterate_charge_Buff_cancel_operation(3)" )			
	dlg_menu( "@90010216", "reiterate_charge_Buff_cancel_operation(4)" )			
	dlg_menu( "@90010217", "reiterate_charge_Buff_cancel_operation(5)" )			
	dlg_menu( "@90010218", "reiterate_charge_Buff_cancel_operation(6)" )			
	dlg_menu( "@90010219", "reiterate_charge_Buff_cancel_operation(7)" )				
	dlg_menu( "@90010003", "NPC_Secroute_mage_contact()" )	
	dlg_menu( "@90010002", " " )
	dlg_show()
end	

function reiterate_no_charge_Buff_operation( magic_set )
	local state_level_1 = get_state_level( 1055 )
	local state_level_2 = get_state_level( 1051 )
	local state_level_3 = get_state_level( 1053 )
	local state_level_4 = get_state_level( 1052 )
	local state_level_5 = get_state_level( 1054 )
	local state_level_6 = get_state_level( 1056 )

	if magic_set == 1 then
		add_state( 1011, 3, 540000 )
		reiterate_no_charge_Buff()	
		return
	else
		dlg_title( "@90702501" )	
		dlg_text( "@90702509" )
	end		
		
	if magic_set == 2 then
		add_state( 1007, 3, 540000 )
		reiterate_no_charge_Buff()	
		return
	else
		dlg_title( "@90702501" )	
		dlg_text( "@90702509" )
	end
		
	if magic_set == 3 then
		add_state( 1009, 3, 540000 )
		reiterate_no_charge_Buff()	
		return
	else
		dlg_title( "@90702501" )	
		dlg_text( "@90702509" )
	end
		
	if magic_set == 4 then
		add_state( 1008, 3, 540000 )
		reiterate_no_charge_Buff()	
		return
	else
		dlg_title( "@90702501" )	
		dlg_text( "@90702509" )
	end
		
	if magic_set == 5 then
		add_state( 1010, 3, 540000 )
		reiterate_no_charge_Buff()	
		return
	else
		dlg_title( "@90702501" )	
		dlg_text( "@90702509" )
	end
		
	if magic_set == 6 then
		add_state( 1012, 3, 540000 )
		reiterate_no_charge_Buff()	
		return
	else
		dlg_title( "@90702501" )	
		dlg_text( "@90702509" )
	end
	
	if magic_set == 7 then
		add_state( 1007, 3, 540000 )
		add_state( 1008, 3, 540000 )
		add_state( 1009, 3, 540000 )
		add_state( 1010, 3, 540000 )
		add_state( 1011, 3, 540000 )
		add_state( 1012, 3, 540000 )
		nomal_no_charge_Buff()
		return
	else
		dlg_title( "@90702501" )	
		dlg_text( "@90702508" )
	end	
		dlg_menu( "@90010003", "NPC_Secroute_mage_contact()" )	
		dlg_menu( "@90010002", " " )
		dlg_show()
end

function reiterate_charge_Buff_operation( magic_set )
	local gold = get_value( "gold" )
	local state_level_1 = get_state_level( 1055 )
	local state_level_2 = get_state_level( 1051 )
	local state_level_3 = get_state_level( 1053 )
	local state_level_4 = get_state_level( 1052 )
	local state_level_5 = get_state_level( 1054 )
	local state_level_6 = get_state_level( 1057 )
	local state_level_7 = get_state_level( 1056 )

	if gold >= 1000 then
		
		if magic_set == 1 then
			add_state( 1011, 6, 900000 )
			set_value( "gold", gold - 1000 )
			update_gold_chaos()
			reiterate_charge_Buff()
			return
		else
			dlg_title( "@90702501" )	
			dlg_text( "@90702509" )
		end
				
		if magic_set == 2 then
			add_state( 1007, 6, 900000 )
			set_value( "gold", gold - 1000 )
			update_gold_chaos()
			reiterate_charge_Buff()		
			return
		else
			dlg_title( "@90702501" )		
			dlg_text( "@90702509" )
		end
			
		if magic_set == 3 then
			add_state( 1009, 6, 900000 )
			set_value( "gold", gold - 1000 )
			update_gold_chaos()
			reiterate_charge_Buff()		
			return
		else
			dlg_title( "@90702501" )		
			dlg_text( "@90702509" )
		end
			
		if magic_set == 4 then
			add_state( 1008, 6, 900000 )
			set_value( "gold", gold - 1000 )
			update_gold_chaos()
			reiterate_charge_Buff()		
			return
		else
			dlg_title( "@90702501" )		
			dlg_text( "@90702509" )
		end
			
		if magic_set == 5 then
			add_state( 1010, 6, 900000 )
			set_value( "gold", gold - 1000 )
			update_gold_chaos()
			reiterate_charge_Buff()		
			return
		else	
			dlg_title( "@90702501" )	
			dlg_text( "@90702509" )
		end
			
		if magic_set == 6 then
			add_state( 1013, 6, 900000 )
			set_value( "gold", gold - 1000 )
			update_gold_chaos()
			reiterate_charge_Buff()		
			return
		else
			dlg_title( "@90702501" )		
			dlg_text( "@90702509" )
		end
			
		if magic_set == 7 then
			add_state( 1012, 6, 900000 )
			set_value( "gold", gold - 1000 )
			update_gold_chaos()
			reiterate_charge_Buff()		
			return
		else
			dlg_title( "@90702501" )		
			dlg_text( "@90702509" )
		end
						
		if gold >= 7000 then
		
			if magic_set == 8 then
				add_state( 1007, 6, 900000 )
				add_state( 1008, 6, 900000 )
				add_state( 1009, 6, 900000 )
				add_state( 1010, 6, 900000 )
				add_state( 1011, 6, 900000 )
				add_state( 1012, 6, 900000 )
				add_state( 1013, 6, 900000 )
				set_value( "gold", gold - 7000 )
				update_gold_chaos()
				nomal_charge_Buff()		
				return
			end	
			
		else
			dlg_title( "@90702501" )	
			dlg_text( "@90702508" )
		end
		
	else
		dlg_title( "@90702501" )
		dlg_text( "@90702504" )
	end
		dlg_menu( "@90010003", "NPC_Secroute_mage_contact()" )
		dlg_menu( "@90010002", " " )
		dlg_show()
end

function reiterate_charge_Buff_cancel_operation( magic_set )

	if magic_set == 1 then
		remove_state( 1011, 6 )
	elseif magic_set == 2 then
		remove_state( 1007, 6 )
	elseif magic_set == 3 then
		remove_state( 1009, 6 )
	elseif magic_set == 4 then
		remove_state( 1008, 6 )
	elseif magic_set == 5 then
		remove_state( 1010, 6 )
	elseif magic_set == 6 then
		remove_state( 1013, 6 )
	else
		remove_state( 1012, 6 )
	end
		reiterate_charge_Buff_cancel()
end

function NPC_Foreign_Secroute_mage_contact()
	dlg_title( "@90702501" )
	
	if is_premium() then
		dlg_text( "@90999607" )
	else
		dlg_text( "@90700118" )
	end

	if is_premium() then
		dlg_menu( "@90010198", "Foreign_reiterate_charge_Buff()" )
		dlg_menu( "@90010212", "Foreign_reiterate_charge_Buff_cancel()" )
		dlg_menu( "Master Class Buffs", "MasterBuff()" )
		dlg_menu("Remove Master Class Buffs", "MasterBuffRemove()" )
		dlg_menu("Remove Master Class Buffs", "MasterBuffRemove()" )
		dlg_menu("World Buffs", "worldbuff()" )
	end
		dlg_menu( "@90010002", " " )
		dlg_show()
end

function Foreign_reiterate_charge_Buff()
	dlg_title( "@90702501" )
	dlg_text( "@90702503" )
	dlg_menu( "@90999609", "Foreign_reiterate_charge_Buff_operation(1)" )
	dlg_menu( "@90999610", "Foreign_reiterate_charge_Buff_operation(2)" )			
	dlg_menu( "@90999611", "Foreign_reiterate_charge_Buff_operation(3)" )			
	dlg_menu( "@90999612", "Foreign_reiterate_charge_Buff_operation(4)" )			
	dlg_menu( "@90999613", "Foreign_reiterate_charge_Buff_operation(5)" )			
	dlg_menu( "@90999614", "Foreign_reiterate_charge_Buff_operation(6)" )			
	dlg_menu( "@90999615", "Foreign_reiterate_charge_Buff_operation(7)" )				
	dlg_menu( "@90999616", "Foreign_reiterate_charge_Buff_operation(8)" )				
	dlg_menu( "@90010003", "NPC_Foreign_Secroute_mage_contact()" )	
	dlg_menu( "@90010002", " " )
	dlg_show()
end	

function Foreign_reiterate_charge_Buff_operation( magic_set )
	local gold = get_value( "gold" )
	local state_level_1 = get_state_level( 1055 )
	local state_level_2 = get_state_level( 1051 )
	local state_level_3 = get_state_level( 1053 )
	local state_level_4 = get_state_level( 1052 )
	local state_level_5 = get_state_level( 1054 )
	local state_level_6 = get_state_level( 1057 )
	local state_level_7 = get_state_level( 1056 )

	if gold >= 3000 then
	
		if magic_set == 1 then
			add_state( 1011, 6, 360000 )
			set_value( "gold", gold - 3000 )
			update_gold_chaos()
			Foreign_reiterate_charge_Buff()
			return
		else
			dlg_title( "@90702501" )	
			dlg_text( "@90702509" )
		end
				
		if magic_set == 2 then
			add_state( 1007, 6, 360000 )
			set_value( "gold", gold - 3000 )
			update_gold_chaos()
			Foreign_reiterate_charge_Buff()		
			return
		else
			dlg_title( "@90702501" )		
			dlg_text( "@90702509" )
		end
			
		if magic_set == 3 then
			add_state( 1009, 6, 360000 )
			set_value( "gold", gold - 3000 )
			update_gold_chaos()
			Foreign_reiterate_charge_Buff()
			return
		else
			dlg_title( "@90702501" )		
			dlg_text( "@90702509" )
		end
			
		if magic_set == 4 then
			add_state( 1008, 6, 360000 )
			set_value( "gold", gold - 3000 )
			update_gold_chaos()
			Foreign_reiterate_charge_Buff()
			return
		else
			dlg_title( "@90702501" )		
			dlg_text( "@90702509" )
		end
			
		if magic_set == 5 then
			add_state( 1010, 6, 360000 )
			set_value( "gold", gold - 3000 )
			update_gold_chaos()
			Foreign_reiterate_charge_Buff()
			return
		else	
			dlg_title( "@90702501" )	
			dlg_text( "@90702509" )
		end
			
		if magic_set == 6 then
			add_state( 1013, 6, 360000 )
			set_value( "gold", gold - 3000 )
			update_gold_chaos()
			Foreign_reiterate_charge_Buff()
			return
		else
			dlg_title( "@90702501" )		
			dlg_text( "@90702509" )
		end
			
		if magic_set == 7 then
			add_state( 1012, 6, 360000 )
			set_value( "gold", gold - 3000 )
			update_gold_chaos()
			Foreign_reiterate_charge_Buff()
			return
		else
			dlg_title( "@90702501" )
			dlg_text( "@90702509" )
		end
						
		if gold >= 21000 then
			
			if magic_set == 8 then
				add_state( 1007, 6, 360000 )
				add_state( 1008, 6, 360000 )
				add_state( 1009, 6, 360000 )
				add_state( 1010, 6, 360000 )
				add_state( 1011, 6, 360000 )
				add_state( 1012, 6, 360000 )
				add_state( 1013, 6, 360000 )
				set_value( "gold", gold - 21000 )
				update_gold_chaos()
				nomal_charge_Buff()
				return
			end
			
		else
			dlg_title( "@90702501" )
			dlg_text( "@90702508" )
		end
		
	else
		dlg_title( "@90702501" )
		dlg_text( "@90702504" )
	end
		dlg_menu( "@90010003", "NPC_Foreign_Secroute_mage_contact()" )
		dlg_menu( "@90010002", " " )
		dlg_show()
end

function Foreign_reiterate_charge_Buff_cancel()
	dlg_title( "@90702501" )
	dlg_text( "@90702507" )
	dlg_menu( "@90010213", "Foreign_reiterate_charge_Buff_cancel_operation(1)" )
	dlg_menu( "@90010214", "Foreign_reiterate_charge_Buff_cancel_operation(2)" )			
	dlg_menu( "@90010215", "Foreign_reiterate_charge_Buff_cancel_operation(3)" )			
	dlg_menu( "@90010216", "Foreign_reiterate_charge_Buff_cancel_operation(4)" )			
	dlg_menu( "@90010217", "Foreign_reiterate_charge_Buff_cancel_operation(5)" )			
	dlg_menu( "@90010218", "Foreign_reiterate_charge_Buff_cancel_operation(6)" )		
	dlg_menu( "@90010219", "Foreign_reiterate_charge_Buff_cancel_operation(7)" )				
	dlg_menu( "@90010003", "NPC_Foreign_Secroute_mage_contact()" )	
	dlg_menu( "@90010002", " " )
	dlg_show()
end	

function Foreign_reiterate_charge_Buff_cancel_operation( magic_set )

	if magic_set == 1 then
		remove_state( 1011, 6 )
	elseif magic_set == 2 then
		remove_state( 1007, 6 )
	elseif magic_set == 3 then
		remove_state( 1009, 6 )
	elseif magic_set == 4 then
		remove_state( 1008, 6 )
	elseif magic_set == 5 then
		remove_state( 1010, 6 )
	elseif magic_set == 6 then
		remove_state( 1013, 6 )
	else
		remove_state( 1012, 6 )
	end
		Foreign_reiterate_charge_Buff_cancel()
end

function MasterBuff()
	local gold = gv("gold")
	
	if gold >= 5000000
	then sv("gold",gold -5000000)
	update_gold_chaos()
		add_state(163407,55,360000)
		add_state(163404,55,360000)
		add_state(163405,55,360000)
		add_state(163406,55,360000)
		add_state(2507,320,360000)
		add_state(2505,320,360000)
		add_state(163433,80,360000)
		add_state(314016,72,360000)
		add_state(163429,10,360000)
		add_state(2508,41,360000)
		add_state(2506,41,360000)
		add_state(314017,72,360000)
		add_state(314018,72,360000)
		add_state(13423,40,360000)
		add_state(13424,290,360000)
		add_state(13425,290,360000)
		add_state(163448,40,360000)
		add_state(163449,40,360000)
		add_state(314049,120,360000)
		add_state(314099,96,360000)
		add_cstate(163407,55,360000)
		add_cstate(163404,55,360000)
		add_cstate(163405,55,360000)
		add_cstate(163406,55,360000)
		add_cstate(2507,320,360000)
		add_cstate(2505,320,360000)
		add_cstate(163433,80,360000)
		add_cstate(314016,72,360000)
		add_cstate(163429,10,360000)
		add_cstate(2508,41,360000)
		add_cstate(2506,41,360000)
		add_cstate(314017,72,360000)
		add_cstate(314018,72,360000)
		add_cstate(13423,40,360000)
		add_cstate(13424,290,360000)
		add_cstate(13425,290,360000)
		add_cstate(163448,40,360000)
		add_cstate(163449,40,360000)
		add_cstate(314049,120,360000)
		add_cstate(314099,96,360000)
	else dlg_title( "@90702501" )
		dlg_text( "@90702504" )
		dlg_menu( "@90010003", "NPC_Foreign_Secroute_mage_contact()" )
		dlg_menu( "@90010002", " " )
		dlg_show()
	end
end

function MasterBuffRemove()

	remove_state(163407,555)
	remove_state(163404,555)
	remove_state(163405,555)
	remove_state(163406,555)
	remove_state(2507,925)
	remove_state(2505,925)
	remove_state(163433,805)
	remove_state(314016,725)
	remove_state(163429,105)
	remove_state(2508,415)
	remove_state(2506,415)
	remove_state(314017,725)
	remove_state(314018,725)
	remove_state(13423,405)
	remove_state(13424,905)
	remove_state(13425,905)
	remove_state(163448,405)
	remove_state(163449,405)
	remove_state(314049,905)
	remove_state(314099,965)
	remove_cstate(163407,555)
	remove_cstate(163404,555)
	remove_cstate(163405,555)
	remove_cstate(163406,555)
	remove_cstate(2507,805)
	remove_cstate(2505,805)
	remove_cstate(163433,805)
	remove_cstate(314016,725)
	remove_cstate(163429,105)
	remove_cstate(2508,415)
	remove_cstate(2506,415)
	remove_cstate(314017,725)
	remove_cstate(314018,725)
	remove_cstate(13423,405)
	remove_cstate(13424,805)
	remove_cstate(13425,805)
	remove_cstate(163448,405)
	remove_cstate(163449,405)
	remove_cstate(314049,805)
	remove_cstate(314099,965)

end

function worldbuff()
	local permission = gv("permission")
	
	if permission == 100 then
		cast_world_state(163407,200,360000)
		cast_world_state(163404,200,360000)
		cast_world_state(163405,200,360000)
		cast_world_state(163406,200,360000)
		cast_world_state(2507,1000,360000)
		cast_world_state(2505,1000,360000)
		cast_world_state(163433,80,360000)
		cast_world_state(314016,200,360000)
		cast_world_state(163429,60,360000)
		cast_world_state(2508,100,360000)
		cast_world_state(2506,100,360000)
		cast_world_state(314017,150,360000)
		cast_world_state(314018,200,360000)
		cast_world_state(13423,100,360000)
		cast_world_state(13424,1000,360000)
		cast_world_state(13425,1000,360000)
		cast_world_state(163448,200,360000)
		cast_world_state(163449,200,360000)
		cast_world_state(314049,400,360000)
		notice("GM Buffs For All")
	else
		dlg_title( "@90702501" )
		dlg_text( "Sorry but you must be a GM to buff the server" )
	end
	
end
I hope that helps a little bit.
@

The databases released here are full working databases. If you can not get something to work right then you did something wrong and should ask about that here rather than asking for something that already exists and has been released, but here is the links for you.

The files released by Ghost Informatics and his team...



The instructional guide by thefear511...

ThunderNikk is offline  
Old 03/25/2018, 15:57   #6975
 
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Quote:
Originally Posted by アルカード View Post
Hm, why do i know exactly that list very well...^^
You forgot to copy "GS-Variablen/Variables" at the top :P
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