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Discussion on [Help Thread] Please post your questions here. within the Rappelz Private Server forum part of the Rappelz category.
09/14/2016, 10:10
#5926
elite*gold: 0
Join Date: Jan 2014
Posts: 35
Received Thanks: 7
Quote:
Originally Posted by
LamiaCore
Would be easier if you write your new roamingresource/RoamingPointResource-Entries of your roaming-id "7719281", too.
Anyway....try if it works when you change its local_flag from '1048575' to '0'.
@
:
Also so viele Probleme wie du mit deiner jetzigen Telecaster hast, würde ich dir eher empfehlen eine andere Telecaster zu nehmen :s
thx for reply but it dosen't work
if u can give me an edit npc that u use and RoamingResource $ RoamingPointResource thanks
09/14/2016, 15:17
#5927
elite*gold: 0
Join Date: Sep 2013
Posts: 32
Received Thanks: 1
Hallo,
welche Dateien (Dateitypen) muss ich ändern, damit die neuen Waffen-Angriffs-Effekte (/Animationen) für Waffen von +21-+25 angezeigt werden? Ich habe bisher noch nicht wirklich mit Animationen gearbeitet und einfach mal nen bissel getestet indem ich nx3- und dds-Dateien ersetzt und die effect-/enhance-rdbs angepasst hab (keineAhnung, ob das die richtigen sind, aber die klingen so, als ob sie für die Effekte verantwortlich sind^^), was nichts verändert hat. Ich habe auch mal LamiaCore's
(Fourth Part) versucht einzusetzen, aber ohne Erfolg.
English Version:
Hello,
what Files (Filetypes) do I have to replace/modify to get the new Weapon-Effects (/Animations) for +21-+25-weapons? I havn't really worked with animations yet just tried a bit by replacing some nx3 and dds files and changing the effect-/enhance-rdbs (don't know if that are the right rdbs - but thought the name souds like they manage effects^^) - but it didn't changed anything. I tried using LamiaCore's
(Fourth Part), but without success.
09/14/2016, 16:19
#5928
elite*gold: 0
Join Date: May 2010
Posts: 88
Received Thanks: 6
Dark Blaze thanks mate
Quote:
Originally Posted by
Dark Blaze
You don't need RappelzCmdLauncher for 7.2, what does the game server log show?
Just an update, a friend sent me another copy of the 7.2 client and it works perfectly, I don't know why I couldn't get the client available in the download center to work but the copy that was sent to me worked first try after using my launcher bat file.
To everyone that gave me feedback Dark Blaze, LamiaCore and thndr, thanks guys so very much.
09/14/2016, 16:40
#5929
elite*gold: 0
Join Date: Sep 2016
Posts: 11
Received Thanks: 0
hi, help me pls, add my item in altar
09/14/2016, 18:27
#5930
Moderator
elite*gold: 1
Join Date: Dec 2012
Posts: 4,780
Received Thanks: 1,462
The different level altar boxes I believe are tied to a drop group resource and you would add your item to that drop group.
09/14/2016, 19:02
#5931
elite*gold: 0
Join Date: Sep 2016
Posts: 11
Received Thanks: 0
ty for help, how to make drop 2 items
i set my item drop_pracent 1 ,but the chance was low
09/14/2016, 22:01
#5932
elite*gold: 0
Join Date: Nov 2012
Posts: 920
Received Thanks: 234
Hi , i need Help .
can't find a fresh server without pay to win
09/15/2016, 05:55
#5933
elite*gold: 0
Join Date: Jan 2014
Posts: 35
Received Thanks: 7
Quote:
Originally Posted by
thefear511
Hi , i need Help .
can't find a fresh server without pay to win
u can play this
www.powergamer.tk
09/15/2016, 09:33
#5934
elite*gold: 0
Join Date: Dec 2009
Posts: 82
Received Thanks: 1
naja die anderen telecaster laufen auch nur mit fehler...
die captainherlok mit level 300 für pets bringt mich echt zum verzweifeln xD
09/15/2016, 14:56
#5935
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Join Date: Oct 2013
Posts: 474
Received Thanks: 41
i have a problem ,
i can't make .dll to open this file so... any help pleas ?
Attached Files
db_tenacity.rar
(22.9 KB, 10 views)
09/15/2016, 23:50
#5936
elite*gold: 0
Join Date: Nov 2012
Posts: 920
Received Thanks: 234
Quote:
Originally Posted by
Dev.lionheart
u can play this
thats a 7.3 and already reached 170 with full gear , im looking for a long goal server . that has more features and future options .
09/16/2016, 13:59
#5937
elite*gold: 0
Join Date: Nov 2011
Posts: 978
Received Thanks: 1,011
Quote:
Originally Posted by
Sherock
i have a problem ,
i can't make .dll to open this file so... any help pleas ?
Code:
byte[] array = new byte[0];
int num = 0;
STATERESOURCE.RawBytes = File.ReadAllBytes(<>c__DisplayClassf.path);
using (MemoryStream memoryStream = new MemoryStream(STATERESOURCE.RawBytes))
{
STATERESOURCE.FileHeader = new Headers();
array = new byte[27];
memoryStream.Read(array, 0, array.Length);
STATERESOURCE.FileHeader.HeaderBytes = array;
memoryStream.Position += 101L;
array = new byte[4];
memoryStream.Read(array, 0, 4);
STATERESOURCE.FileHeader.FileRows = BitConverter.ToInt32(array, 0);
STATERESOURCE.Data = new StateResource[STATERESOURCE.FileHeader.FileRows];
loadWorker.ReportProgress(0);
while (num != STATERESOURCE.FileHeader.FileRows)
{
array = new byte[4];
memoryStream.Read(array, 0, array.Length);
STATERESOURCE.Data[num].state_id = BitConverter.ToInt32(array, 0);
array = new byte[4];
memoryStream.Read(array, 0, array.Length);
STATERESOURCE.Data[num].text_id = BitConverter.ToInt32(array, 0);
array = new byte[4];
memoryStream.Read(array, 0, array.Length);
STATERESOURCE.Data[num].tooltip_id = BitConverter.ToInt32(array, 0);
STATERESOURCE.Data[num].is_harmful = Convert.ToByte(memoryStream.ReadByte());
memoryStream.Position += 3L;
array = new byte[4];
memoryStream.Read(array, 0, array.Length);
STATERESOURCE.Data[num].state_time_type = BitConverter.ToInt32(array, 0);
array = new byte[4];
memoryStream.Read(array, 0, array.Length);
STATERESOURCE.Data[num].state_group = BitConverter.ToInt32(array, 0);
array = new byte[4];
memoryStream.Read(array, 0, array.Length);
STATERESOURCE.Data[num].duplicate_group_1 = BitConverter.ToInt32(array, 0);
array = new byte[4];
memoryStream.Read(array, 0, array.Length);
STATERESOURCE.Data[num].duplicate_group_2 = BitConverter.ToInt32(array, 0);
array = new byte[4];
memoryStream.Read(array, 0, array.Length);
STATERESOURCE.Data[num].duplicate_group_3 = BitConverter.ToInt32(array, 0);
STATERESOURCE.Data[num].uf_avatar = Convert.ToByte(memoryStream.ReadByte());
STATERESOURCE.Data[num].uf_summon = Convert.ToByte(memoryStream.ReadByte());
STATERESOURCE.Data[num].uf_monster = Convert.ToByte(memoryStream.ReadByte());
memoryStream.Position += 1L;
STATERESOURCE.Data[num].reiteration_count = Convert.ToByte(memoryStream.ReadByte());
memoryStream.Position += 3L;
array = new byte[4];
memoryStream.Read(array, 0, array.Length);
STATERESOURCE.Data[num].base_effect_id = BitConverter.ToInt32(array, 0);
array = new byte[4];
memoryStream.Read(array, 0, array.Length);
STATERESOURCE.Data[num].fire_interval = BitConverter.ToInt32(array, 0);
array = new byte[4];
memoryStream.Read(array, 0, array.Length);
STATERESOURCE.Data[num].elemental_type = BitConverter.ToInt32(array, 0);
array = new byte[4];
memoryStream.Read(array, 0, array.Length);
STATERESOURCE.Data[num].amplify_base = BitConverter.ToSingle(array, 0);
array = new byte[4];
memoryStream.Read(array, 0, array.Length);
STATERESOURCE.Data[num].amplify_per_skl = BitConverter.ToSingle(array, 0);
array = new byte[4];
memoryStream.Read(array, 0, array.Length);
STATERESOURCE.Data[num].add_damage_base = BitConverter.ToInt32(array, 0);
array = new byte[4];
memoryStream.Read(array, 0, array.Length);
STATERESOURCE.Data[num].add_damage_per_skl = BitConverter.ToInt32(array, 0);
array = new byte[4];
memoryStream.Read(array, 0, array.Length);
STATERESOURCE.Data[num].effect_type = BitConverter.ToInt32(array, 0);
memoryStream.Position += 4L;
array = new byte[8];
memoryStream.Read(array, 0, array.Length);
STATERESOURCE.Data[num].value_0 = BitConverter.ToDouble(array, 0);
array = new byte[8];
memoryStream.Read(array, 0, array.Length);
STATERESOURCE.Data[num].value_1 = BitConverter.ToDouble(array, 0);
array = new byte[8];
memoryStream.Read(array, 0, array.Length);
STATERESOURCE.Data[num].value_2 = BitConverter.ToDouble(array, 0);
array = new byte[8];
memoryStream.Read(array, 0, array.Length);
STATERESOURCE.Data[num].value_3 = BitConverter.ToDouble(array, 0);
array = new byte[8];
memoryStream.Read(array, 0, array.Length);
STATERESOURCE.Data[num].value_4 = BitConverter.ToDouble(array, 0);
array = new byte[8];
memoryStream.Read(array, 0, array.Length);
STATERESOURCE.Data[num].value_5 = BitConverter.ToDouble(array, 0);
array = new byte[8];
memoryStream.Read(array, 0, array.Length);
STATERESOURCE.Data[num].value_6 = BitConverter.ToDouble(array, 0);
array = new byte[8];
memoryStream.Read(array, 0, array.Length);
STATERESOURCE.Data[num].value_7 = BitConverter.ToDouble(array, 0);
array = new byte[8];
memoryStream.Read(array, 0, array.Length);
STATERESOURCE.Data[num].value_8 = BitConverter.ToDouble(array, 0);
array = new byte[8];
memoryStream.Read(array, 0, array.Length);
STATERESOURCE.Data[num].value_9 = BitConverter.ToDouble(array, 0);
array = new byte[8];
memoryStream.Read(array, 0, array.Length);
STATERESOURCE.Data[num].value_10 = BitConverter.ToDouble(array, 0);
array = new byte[8];
memoryStream.Read(array, 0, array.Length);
STATERESOURCE.Data[num].value_11 = BitConverter.ToDouble(array, 0);
array = new byte[8];
memoryStream.Read(array, 0, array.Length);
STATERESOURCE.Data[num].value_12 = BitConverter.ToDouble(array, 0);
array = new byte[8];
memoryStream.Read(array, 0, array.Length);
STATERESOURCE.Data[num].value_13 = BitConverter.ToDouble(array, 0);
array = new byte[8];
memoryStream.Read(array, 0, array.Length);
STATERESOURCE.Data[num].value_14 = BitConverter.ToDouble(array, 0);
array = new byte[8];
memoryStream.Read(array, 0, array.Length);
STATERESOURCE.Data[num].value_15 = BitConverter.ToDouble(array, 0);
array = new byte[8];
memoryStream.Read(array, 0, array.Length);
STATERESOURCE.Data[num].value_16 = BitConverter.ToDouble(array, 0);
array = new byte[8];
memoryStream.Read(array, 0, array.Length);
STATERESOURCE.Data[num].value_17 = BitConverter.ToDouble(array, 0);
array = new byte[8];
memoryStream.Read(array, 0, array.Length);
STATERESOURCE.Data[num].value_18 = BitConverter.ToDouble(array, 0);
array = new byte[8];
memoryStream.Read(array, 0, array.Length);
STATERESOURCE.Data[num].value_19 = BitConverter.ToDouble(array, 0);
array = new byte[4];
memoryStream.Read(array, 0, array.Length);
STATERESOURCE.Data[num].icon_id = BitConverter.ToInt32(array, 0);
int num2 = 256;
while (true)
{
char c = Convert.ToChar(memoryStream.ReadByte());
num2--;
if (c == '\0')
{
break;
}
StateResource[] expr_80E_cp_0 = STATERESOURCE.Data;
int expr_80E_cp_1 = num;
expr_80E_cp_0[expr_80E_cp_1].icon_file_name = expr_80E_cp_0[expr_80E_cp_1].icon_file_name + c;
}
memoryStream.Position += (long)num2;
array = new byte[4];
memoryStream.Read(array, 0, array.Length);
STATERESOURCE.Data[num].fx_id = BitConverter.ToInt32(array, 0);
array = new byte[4];
memoryStream.Read(array, 0, array.Length);
STATERESOURCE.Data[num].pos_id = BitConverter.ToInt32(array, 0);
array = new byte[4];
memoryStream.Read(array, 0, array.Length);
STATERESOURCE.Data[num].cast_fx_id = BitConverter.ToInt32(array, 0);
array = new byte[4];
memoryStream.Read(array, 0, array.Length);
STATERESOURCE.Data[num].cast_fx_pos_id = BitConverter.ToInt32(array, 0);
array = new byte[4];
memoryStream.Read(array, 0, array.Length);
STATERESOURCE.Data[num].cast_skill_id = BitConverter.ToInt32(array, 0);
array = new byte[4];
memoryStream.Read(array, 0, array.Length);
STATERESOURCE.Data[num].hit_fx_id = BitConverter.ToInt32(array, 0);
array = new byte[4];
memoryStream.Read(array, 0, array.Length);
STATERESOURCE.Data[num].hit_fx_pos_id = BitConverter.ToInt32(array, 0);
array = new byte[4];
memoryStream.Read(array, 0, array.Length);
STATERESOURCE.Data[num].special_output_timing_id = BitConverter.ToInt32(array, 0);
array = new byte[4];
memoryStream.Read(array, 0, array.Length);
STATERESOURCE.Data[num].special_output_fx_id = BitConverter.ToInt32(array, 0);
array = new byte[4];
memoryStream.Read(array, 0, array.Length);
STATERESOURCE.Data[num].special_output_fx_pos_id = BitConverter.ToInt32(array, 0);
array = new byte[4];
memoryStream.Read(array, 0, array.Length);
STATERESOURCE.Data[num].special_output_fx_delay = BitConverter.ToInt32(array, 0);
array = new byte[4];
memoryStream.Read(array, 0, array.Length);
STATERESOURCE.Data[num].state_fx_id = BitConverter.ToInt32(array, 0);
array = new byte[4];
memoryStream.Read(array, 0, array.Length);
STATERESOURCE.Data[num].state_fx_pos_id = BitConverter.ToInt32(array, 0);
if (Math.Abs(num - STATERESOURCE.lastProgressValue) > 2500)
{
loadWorker.ReportProgress(num);
STATERESOURCE.lastProgressValue = num;
}
else if (num + 1 == STATERESOURCE.FileHeader.FileRows)
{
loadWorker.ReportProgress(num);
STATERESOURCE.lastProgressValue = num;
}
num++;
}
If you are to lazy to do it on your own, decompile my ifrit tool, wich has been used @ Project Tiamat
Attached Files
Ifrit.rar
(124.6 KB, 17 views)
09/16/2016, 14:39
#5938
elite*gold: 0
Join Date: Jul 2015
Posts: 477
Received Thanks: 633
Quote:
Originally Posted by
TheOnlyOneRaskim
Code:
byte[] array = new byte[0];
int num = 0;
STATERESOURCE.RawBytes = File.ReadAllBytes(<>c__DisplayClassf.path);
using (MemoryStream memoryStream = new MemoryStream(STATERESOURCE.RawBytes))
{
STATERESOURCE.FileHeader = new Headers();
array = new byte[27];
memoryStream.Read(array, 0, array.Length);
STATERESOURCE.FileHeader.HeaderBytes = array;
memoryStream.Position += 101L;
array = new byte[4];
memoryStream.Read(array, 0, 4);
STATERESOURCE.FileHeader.FileRows = BitConverter.ToInt32(array, 0);
STATERESOURCE.Data = new StateResource[STATERESOURCE.FileHeader.FileRows];
loadWorker.ReportProgress(0);
while (num != STATERESOURCE.FileHeader.FileRows)
{
array = new byte[4];
memoryStream.Read(array, 0, array.Length);
STATERESOURCE.Data[num].state_id = BitConverter.ToInt32(array, 0);
array = new byte[4];
memoryStream.Read(array, 0, array.Length);
STATERESOURCE.Data[num].text_id = BitConverter.ToInt32(array, 0);
array = new byte[4];
memoryStream.Read(array, 0, array.Length);
STATERESOURCE.Data[num].tooltip_id = BitConverter.ToInt32(array, 0);
STATERESOURCE.Data[num].is_harmful = Convert.ToByte(memoryStream.ReadByte());
memoryStream.Position += 3L;
array = new byte[4];
memoryStream.Read(array, 0, array.Length);
STATERESOURCE.Data[num].state_time_type = BitConverter.ToInt32(array, 0);
array = new byte[4];
memoryStream.Read(array, 0, array.Length);
STATERESOURCE.Data[num].state_group = BitConverter.ToInt32(array, 0);
array = new byte[4];
memoryStream.Read(array, 0, array.Length);
STATERESOURCE.Data[num].duplicate_group_1 = BitConverter.ToInt32(array, 0);
array = new byte[4];
memoryStream.Read(array, 0, array.Length);
STATERESOURCE.Data[num].duplicate_group_2 = BitConverter.ToInt32(array, 0);
array = new byte[4];
memoryStream.Read(array, 0, array.Length);
STATERESOURCE.Data[num].duplicate_group_3 = BitConverter.ToInt32(array, 0);
STATERESOURCE.Data[num].uf_avatar = Convert.ToByte(memoryStream.ReadByte());
STATERESOURCE.Data[num].uf_summon = Convert.ToByte(memoryStream.ReadByte());
STATERESOURCE.Data[num].uf_monster = Convert.ToByte(memoryStream.ReadByte());
memoryStream.Position += 1L;
STATERESOURCE.Data[num].reiteration_count = Convert.ToByte(memoryStream.ReadByte());
memoryStream.Position += 3L;
array = new byte[4];
memoryStream.Read(array, 0, array.Length);
STATERESOURCE.Data[num].base_effect_id = BitConverter.ToInt32(array, 0);
array = new byte[4];
memoryStream.Read(array, 0, array.Length);
STATERESOURCE.Data[num].fire_interval = BitConverter.ToInt32(array, 0);
array = new byte[4];
memoryStream.Read(array, 0, array.Length);
STATERESOURCE.Data[num].elemental_type = BitConverter.ToInt32(array, 0);
array = new byte[4];
memoryStream.Read(array, 0, array.Length);
STATERESOURCE.Data[num].amplify_base = BitConverter.ToSingle(array, 0);
array = new byte[4];
memoryStream.Read(array, 0, array.Length);
STATERESOURCE.Data[num].amplify_per_skl = BitConverter.ToSingle(array, 0);
array = new byte[4];
memoryStream.Read(array, 0, array.Length);
STATERESOURCE.Data[num].add_damage_base = BitConverter.ToInt32(array, 0);
array = new byte[4];
memoryStream.Read(array, 0, array.Length);
STATERESOURCE.Data[num].add_damage_per_skl = BitConverter.ToInt32(array, 0);
array = new byte[4];
memoryStream.Read(array, 0, array.Length);
STATERESOURCE.Data[num].effect_type = BitConverter.ToInt32(array, 0);
memoryStream.Position += 4L;
array = new byte[8];
memoryStream.Read(array, 0, array.Length);
STATERESOURCE.Data[num].value_0 = BitConverter.ToDouble(array, 0);
array = new byte[8];
memoryStream.Read(array, 0, array.Length);
STATERESOURCE.Data[num].value_1 = BitConverter.ToDouble(array, 0);
array = new byte[8];
memoryStream.Read(array, 0, array.Length);
STATERESOURCE.Data[num].value_2 = BitConverter.ToDouble(array, 0);
array = new byte[8];
memoryStream.Read(array, 0, array.Length);
STATERESOURCE.Data[num].value_3 = BitConverter.ToDouble(array, 0);
array = new byte[8];
memoryStream.Read(array, 0, array.Length);
STATERESOURCE.Data[num].value_4 = BitConverter.ToDouble(array, 0);
array = new byte[8];
memoryStream.Read(array, 0, array.Length);
STATERESOURCE.Data[num].value_5 = BitConverter.ToDouble(array, 0);
array = new byte[8];
memoryStream.Read(array, 0, array.Length);
STATERESOURCE.Data[num].value_6 = BitConverter.ToDouble(array, 0);
array = new byte[8];
memoryStream.Read(array, 0, array.Length);
STATERESOURCE.Data[num].value_7 = BitConverter.ToDouble(array, 0);
array = new byte[8];
memoryStream.Read(array, 0, array.Length);
STATERESOURCE.Data[num].value_8 = BitConverter.ToDouble(array, 0);
array = new byte[8];
memoryStream.Read(array, 0, array.Length);
STATERESOURCE.Data[num].value_9 = BitConverter.ToDouble(array, 0);
array = new byte[8];
memoryStream.Read(array, 0, array.Length);
STATERESOURCE.Data[num].value_10 = BitConverter.ToDouble(array, 0);
array = new byte[8];
memoryStream.Read(array, 0, array.Length);
STATERESOURCE.Data[num].value_11 = BitConverter.ToDouble(array, 0);
array = new byte[8];
memoryStream.Read(array, 0, array.Length);
STATERESOURCE.Data[num].value_12 = BitConverter.ToDouble(array, 0);
array = new byte[8];
memoryStream.Read(array, 0, array.Length);
STATERESOURCE.Data[num].value_13 = BitConverter.ToDouble(array, 0);
array = new byte[8];
memoryStream.Read(array, 0, array.Length);
STATERESOURCE.Data[num].value_14 = BitConverter.ToDouble(array, 0);
array = new byte[8];
memoryStream.Read(array, 0, array.Length);
STATERESOURCE.Data[num].value_15 = BitConverter.ToDouble(array, 0);
array = new byte[8];
memoryStream.Read(array, 0, array.Length);
STATERESOURCE.Data[num].value_16 = BitConverter.ToDouble(array, 0);
array = new byte[8];
memoryStream.Read(array, 0, array.Length);
STATERESOURCE.Data[num].value_17 = BitConverter.ToDouble(array, 0);
array = new byte[8];
memoryStream.Read(array, 0, array.Length);
STATERESOURCE.Data[num].value_18 = BitConverter.ToDouble(array, 0);
array = new byte[8];
memoryStream.Read(array, 0, array.Length);
STATERESOURCE.Data[num].value_19 = BitConverter.ToDouble(array, 0);
array = new byte[4];
memoryStream.Read(array, 0, array.Length);
STATERESOURCE.Data[num].icon_id = BitConverter.ToInt32(array, 0);
int num2 = 256;
while (true)
{
char c = Convert.ToChar(memoryStream.ReadByte());
num2--;
if (c == '\0')
{
break;
}
StateResource[] expr_80E_cp_0 = STATERESOURCE.Data;
int expr_80E_cp_1 = num;
expr_80E_cp_0[expr_80E_cp_1].icon_file_name = expr_80E_cp_0[expr_80E_cp_1].icon_file_name + c;
}
memoryStream.Position += (long)num2;
array = new byte[4];
memoryStream.Read(array, 0, array.Length);
STATERESOURCE.Data[num].fx_id = BitConverter.ToInt32(array, 0);
array = new byte[4];
memoryStream.Read(array, 0, array.Length);
STATERESOURCE.Data[num].pos_id = BitConverter.ToInt32(array, 0);
array = new byte[4];
memoryStream.Read(array, 0, array.Length);
STATERESOURCE.Data[num].cast_fx_id = BitConverter.ToInt32(array, 0);
array = new byte[4];
memoryStream.Read(array, 0, array.Length);
STATERESOURCE.Data[num].cast_fx_pos_id = BitConverter.ToInt32(array, 0);
array = new byte[4];
memoryStream.Read(array, 0, array.Length);
STATERESOURCE.Data[num].cast_skill_id = BitConverter.ToInt32(array, 0);
array = new byte[4];
memoryStream.Read(array, 0, array.Length);
STATERESOURCE.Data[num].hit_fx_id = BitConverter.ToInt32(array, 0);
array = new byte[4];
memoryStream.Read(array, 0, array.Length);
STATERESOURCE.Data[num].hit_fx_pos_id = BitConverter.ToInt32(array, 0);
array = new byte[4];
memoryStream.Read(array, 0, array.Length);
STATERESOURCE.Data[num].special_output_timing_id = BitConverter.ToInt32(array, 0);
array = new byte[4];
memoryStream.Read(array, 0, array.Length);
STATERESOURCE.Data[num].special_output_fx_id = BitConverter.ToInt32(array, 0);
array = new byte[4];
memoryStream.Read(array, 0, array.Length);
STATERESOURCE.Data[num].special_output_fx_pos_id = BitConverter.ToInt32(array, 0);
array = new byte[4];
memoryStream.Read(array, 0, array.Length);
STATERESOURCE.Data[num].special_output_fx_delay = BitConverter.ToInt32(array, 0);
array = new byte[4];
memoryStream.Read(array, 0, array.Length);
STATERESOURCE.Data[num].state_fx_id = BitConverter.ToInt32(array, 0);
array = new byte[4];
memoryStream.Read(array, 0, array.Length);
STATERESOURCE.Data[num].state_fx_pos_id = BitConverter.ToInt32(array, 0);
if (Math.Abs(num - STATERESOURCE.lastProgressValue) > 2500)
{
loadWorker.ReportProgress(num);
STATERESOURCE.lastProgressValue = num;
}
else if (num + 1 == STATERESOURCE.FileHeader.FileRows)
{
loadWorker.ReportProgress(num);
STATERESOURCE.lastProgressValue = num;
}
num++;
}
If you are to lazy to do it on your own, decompile my ifrit tool, wich has been used @ Project Tiamat
Do y'all got any more of them credits for my read method?
09/17/2016, 07:47
#5939
elite*gold: 0
Join Date: Apr 2016
Posts: 21
Received Thanks: 1
error when launching 7.2 GS
i get a error when trying to launch the 7.2 gs
says GAME DB INIT ERROR: [DBNETLIB][ConnectionOpen (Connect()).[SQL SEVER dose not exist or access denied.
i run a 9.1 also for family only and i dont get this error so why do i get with the 7.2 files ? and i set them up just like my 9.1 all i changed was the ip's and user names to match mine and still wont let me in and yes i gave permission to the user name so idk why its doing this
09/17/2016, 13:59
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