Quote:
Originally Posted by ismokedrow
Well a dynamic trigger would be hard to accomplish, as far as these smaller deco items go we could simply hardcode their stats into the optional variables. ^^ We simply need to know all the different opt_var_type 's so we can code them in correctly, but SilentBill already proved it works for things like (M.atk/Crit/P.atk etc..) I will def have to get a hold to him for all the types ^^ These Dura Deco won't be hard to get working properly.
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That can be done 2 ways, one, thru database, which I'm sure you'll have no problem doing, or through my Item Modder.
If those Items are in your ItemResource and have a name in StringResource, they'll show up in the list
The class would be Deco xxxxx
If you just wanna know what number goes where, that's also in my Modder, check the XMLs.