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max lvl auf eathena erhöhen

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Old   #1
 
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habe die eathena version TXT-9179[Stable], habe in der client.conf das max lvl auf 255 gestellt aber dann beim spielen ist bei lvl 99 schluß woran liegt das bzw was mache ich falsch, die max stats konnte ich ohne probleme auf 200 stellen

ps: benutze kROsakexe20061017aN

cu

mfg bolle



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Old   #2
 
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hast in eine der conf files auch das lvl erhöht?


ChibiEbil is offline  
Old   #3
 
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habe nur in der client.conf den wert erhöht gibt es noch woanders einen wert den man noch ändern muß, habe keinen anderen wert gefunden

cu

mfg bolle
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Old   #4
 
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du musst in der db noch
die exp.txt mit der exp2.txt tauschen dann gehts ^^
das heißt die exp.txt einfach löschen und die exp2.txt in exp.txt umbennenen ^^
(beides in der db vorhanden)

boah das forum laggt total bei mir --


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danke hat funktioniert, wo kann ich das ändern das wenn ich reborn mache mehr wie 100 stat punkte bekomme

cu

mfg bolle
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Old   #6
 
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das musst du im script von deinem jobchanger ändern ^^
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re
meinte wenn ich lvl 99 bin bekomme ich 100 punkte und bei lvl 255 bekomme ich zb. 800 stat punkte dazu

cu

mfg bolle
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Old   #8
 
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re
meinte wenn ich lvl 99 bin bekomme ich 100 punkte und bei lvl 255 bekomme ich zb. 800 stat punkte dazu

ps: und wo genau im skript



// Job Master------------------------------------------------------------
prontera.gat,153,193,6 script Job Master 123,{
// Variable Setup
set @MinimumJB, 40; //Minimum job level for changing between 2nd and advance Class (Default : 40)
set @GivePlat, 1; //Give Platinum skills on Jobchange (Default : 1-yes)
set @SupNovM, 45; //Base Level to change into Super Novice (Default : 45)
// Check Jobtype
if(Upper == 1 && Class >= Job_Lord_Knight) goto L_cantCh;
if(SkillPoint != 0) goto L_skillUsed;
if(Class == Job_Novice) goto L_novice;
if(JobLevel <10) goto L_notEn;
if((Class ==Job_Novice_High) && ((lastJob ==Job_Knight) || (lastJob ==Job_Crusader))) goto L_cHsword;
if((Class ==Job_Novice_High) && ((lastJob ==Job_Wizard) || (lastJob ==Job_Sage))) goto L_cHmage;
if((Class ==Job_Novice_High) && ((lastJob ==Job_Hunter) || (lastJob ==Job_Bard) || (lastJob ==Job_Dancer))) goto L_cHarcher;
if((Class ==Job_Novice_High) && ((lastJob ==Job_Priest) || (lastJob ==Job_Monk))) goto L_cHacolyte;
if((Class ==Job_Novice_High) && ((lastJob ==Job_Blacksmith) || (lastJob ==Job_Alchem))) goto L_cHmerchant;
if((Class ==Job_Novice_High) && ((lastJob ==Job_Assassin) || (lastJob ==Job_Rogue))) goto L_cHthief;
if(JobLevel <@MinimumJB) goto L_notEn;
if(Class ==Job_Swordman) goto L_iSword;
if(Class ==Job_Mage) goto L_iMage;
if(Class ==Job_Archer) goto L_iArcher;
if(Class ==Job_Acolyte) goto L_iAcolyte;
if(Class ==Job_Merchant) goto L_iMerchant;
if(Class ==Job_Thief) goto L_iThief;
if(Class ==Job_Taekwon) goto L_iTaekwon;
if(checkfalcon(0) || checkcart(0) || checkriding(0)) goto L_remove;
if(lastJob ==Job_Knight) goto L_iKnight;
if(lastJob ==Job_Priest) goto L_iPriest;
if(lastJob ==Job_Wizard) goto L_iWizard;
if(lastJob ==Job_Blacksmith) goto L_iBlacksmith;
if(lastJob ==Job_Hunter) goto L_iHunter;
if(lastJob ==Job_Assassin) goto L_iAssassin;
if(lastJob ==Job_Crusader) goto L_iCrusader;
if(lastJob ==Job_Monk) goto L_iMonk;
if(lastJob ==Job_Sage) goto L_iSage;
if(lastJob ==Job_Rogue) goto L_iRogue;
if(lastJob ==Job_Alchem) goto L_iAlchemist;
if(lastJob ==Job_Bard) goto L_iBard;
if(lastJob ==Job_Dancer) goto L_iDancer;
if((Class >=Job_Knight) && (Class <=Job_Dancer)) goto L_rebirth;
close;

// Novice
L_novice:
skill 142,1,0;
skill 143,1,0;
if(JobLevel<10) goto L_notEn;
mes "^ff0000[Job Master]^000000";
mes "Welcome, please select the job you wish to change into";
menu "Swordsman",L_sword,"Mage",L_mage,"Archer",L_arche r,"Acolyte",L_acolyte,"Merchant",L_merchant,"Thief ",L_thief,"Super Novice",L_superN,"Taekwon",L_taekwon;
// Change to Swordsman
L_sword:
mes "Are you SURE?";
menu "No",L_quit,"Yes",-;
jobchange Job_Swordman;
if(@GivePlat) goto L_GivePlat;
close;
// Change to Mage
L_mage:
mes "Are you SURE?";
menu "No",L_quit,"Yes",-;
jobchange Job_Mage;
if(@GivePlat) goto L_GivePlat;
close;
// Change to Archer
L_archer:
mes "Are you SURE?";
menu "No",L_quit,"Yes",-;
jobchange Job_Archer;
if(@GivePlat) goto L_GivePlat;
close;
// Change to Acolyte
L_acolyte:
mes "Are you SURE?";
menu "No",L_quit,"Yes",-;
jobchange Job_Acolyte;
if(@GivePlat) goto L_GivePlat;
close;
// Change to Merchant
L_merchant:
mes "Are you SURE?";
menu "No",L_quit,"Yes",-;
jobchange Job_Merchant;
if(@GivePlat) goto L_GivePlat;
close;
// Change to Thief
L_thief:
mes "Are you SURE?";
menu "No",L_quit,"Yes",-;
jobchange Job_Thief;
if(@GivePlat) goto L_GivePlat;
close;
// Change to Super Novice
L_superN:
mes "Are you SURE?";
menu "No",L_quit,"Yes",-;
if(BaseLevel<@SupNovM) goto L_notSup;
jobchange Job_SuperNovice;
if(@GivePlat) goto L_GivePlat;
close;
// Change to Taekwon
L_taekwon:
mes "Are you SURE?";
menu "No",L_quit,"Yes",-;
jobchange Job_Taekwon;
callfunc "F_ClearJobVar";
close;
// Change to Gunslinger
L_gun:
mes "Are you SURE?";
menu "No",L_quit,"Yes",-;
jobchange Job_Gunslinger;
callfunc "F_ClearJobVar";
close;
// Change to Ninja
L_ninja:
mes "Are you SURE?";
menu "No",L_quit,"Yes",-;
jobchange Job_Ninja;
callfunc "F_ClearJobVar";
close;

// Change to Knight/Crusader
L_iSword:
mes "^ff0000[Job Master]^000000";
mes "Welcome, please select the job you wish to change into";
menu "Knight",L_knight,"Crusader",L_crusader;
L_knight:
mes "Are you SURE?";
menu "No",L_quit,"Yes",-;
jobchange Job_Knight;
if(@GivePlat) goto L_GivePlat;
close;
L_crusader:
mes "Are you SURE?";
menu "No",L_quit,"Yes",-;
jobchange Job_Crusader;
if(@GivePlat) goto L_GivePlat;
close;
// Change to Wizard/Sage
L_iMage:
mes "^ff0000[Job Master]^000000";
mes "Welcome, please select the job you wish to change into";
menu "Wizard",L_wizard,"Sage",L_sage;
L_wizard:
mes "Are you SURE?";
menu "No",L_quit,"Yes",-;
jobchange Job_Wizard;
if(@GivePlat) goto L_GivePlat;
close;
L_sage:
mes "Are you SURE?";
menu "No",L_quit,"Yes",-;
jobchange Job_Sage;
if(@GivePlat) goto L_GivePlat;
close;
// Change to Hunter/Bard/Dancer
L_iArcher:
mes "^ff0000[Job Master]^000000";
mes "Welcome, please select the job you wish to change into";
menu "Hunter",L_hunter,"Bard/Dancer",L_bandd;
L_hunter:
mes "Are you SURE?";
menu "No",L_quit,"Yes",-;
jobchange Job_Hunter;
if(@GivePlat) goto L_GivePlat;
close;
L_bandd:
if(sex==0) goto L_dancer;
if(sex==1) goto L_bard;
L_bard:
mes "Are you SURE?";
menu "No",L_quit,"Yes",-;
jobchange Job_Bard;
if(@GivePlat) goto L_GivePlat;
close;
L_dancer:
mes "Are you SURE?";
menu "No",L_quit,"Yes",-;
jobchange Job_Dancer;
if(@GivePlat) goto L_GivePlat;
close;
// Change to Priest/Monk
L_iAcolyte:
mes "^ff0000[Job Master]^000000";
mes "Welcome, please select the job you wish to change into";
menu "Priest",L_priest,"Monk",L_monk;
L_priest:
mes "Are you SURE?";
menu "No",L_quit,"Yes",-;
jobchange Job_Priest;
if(@GivePlat) goto L_GivePlat;
close;
L_monk:
mes "Are you SURE?";
menu "No",L_quit,"Yes",-;
jobchange Job_Monk;
if(@GivePlat) goto L_GivePlat;
close;
// Change to Blacksmith/Alchemist
L_iMerchant:
mes "^ff0000[Job Master]^000000";
mes "Welcome, please select the job you wish to change into";
menu "Blacksmith",L_blacksmith,"Alchemist",L_alchem ist;
L_blacksmith:
mes "Are you SURE?";
menu "No",L_quit,"Yes",-;
jobchange Job_Blacksmith;
if(@GivePlat) goto L_GivePlat;
close;
L_alchemist:
mes "Are you SURE?";
menu "No",L_quit,"Yes",-;
jobchange Job_Alchem;
if(@GivePlat) goto L_GivePlat;
close;
// Change to Assassin/Rogue
L_iThief:
mes "^ff0000[Job Master]^000000";
mes "Welcome, please select the job you wish to change into";
menu "Assassin",L_assassin,"Rogue",L_rogue;
L_assassin:
mes "Are you SURE?";
menu "No",L_quit,"Yes",-;
jobchange Job_Assassin;
if(@GivePlat) goto L_GivePlat;
close;
L_rogue:
mes "Are you SURE?";
menu "No",L_quit,"Yes",-;
jobchange Job_Rogue;
if(@GivePlat) goto L_GivePlat;
close;
// Change to Star Gladiator/Soul Linker
L_iTaekwon:
mes "^ff0000[Job Master]^000000";
mes "Welcome, please select the job you wish to change into";
menu "Star Gladiator",L_SG,"Soul Linker",L_SL;
L_SG:
mes "Are you SURE?";
menu "No",L_quit,"Yes",-;
jobchange Job_Star_Gladiator;
callfunc "F_ClearJobVar";
close;
L_SL:
mes "Are you SURE?";
menu "No",L_quit,"Yes",-;
jobchange Job_Soul_Linker;
callfunc "F_ClearJobVar";
close;
// Rebirth
L_rebirth:
mes "^ff0000[Job Master]^000000";
mes "Do you want to reborn?";
next;
mes "Are you SURE?";
menu "No",L_quit,"Yes",-;
if ((BaseLevel < 99) || (JobLevel < 50)) goto L_cantCh;
set lastJob, readparam(19);
jobchange Job_Novice_High;
resetlvl(1);
skill 142,1,0;
skill 143,1,0;
mes "^ff0000[Job Master]^000000";
mes "You are now reborn.";
mes "Please come again soon.";
close;
L_cHsword:
mes "^ff0000[Job Master]^000000";
mes "Do you want to change into a High Swordsman?";
next;
menu "No",L_quit,"Yes",-;
jobchange Job_Swordman_High;
mes "^ff0000[Job Master]^000000";
mes "Thank you, please come again soon&#33;";
close;
L_cHmage:
mes "^ff0000[Job Master]^000000";
mes "Do you want to change into a High Mage?";
next;
menu "No",L_quit,"Yes",-;
jobchange Job_Mage_High;
mes "^ff0000[Job Master]^000000";
mes "Thank you, please come again soon&#33;";
close;
L_cHarcher:
mes "^ff0000[Job Master]^000000";
mes "Do you want to change into a High Archer?";
next;
menu "No",L_quit,"Yes",-;
jobchange Job_Archer_High;
mes "^ff0000[Job Master]^000000";
mes "Thank you, please come again soon&#33;";
close;
L_cHacolyte:
mes "^ff0000[Job Master]^000000";
mes "Do you want to change into a High Acolyte?";
next;
menu "No",L_quit,"Yes",-;
jobchange Job_Acolyte_High;
mes "^ff0000[Job Master]^000000";
mes "Thank you, please come again soon&#33;";
close;
L_cHmerchant:
mes "^ff0000[Job Master]^000000";
mes "Do you want to change into a High Merchant?";
next;
menu "No",L_quit,"Yes",-;
jobchange Job_Merchant_High;
mes "^ff0000[Job Master]^000000";
mes "Thank you, please come again soon&#33;";
close;
L_cHthief:
mes "^ff0000[Job Master]^000000";
mes "Do you want to change into a High Thief?";
next;
menu "No",L_quit,"Yes",-;
jobchange Job_Thief_High;
mes "^ff0000[Job Master]^000000";
mes "Thank you, please come again soon&#33;";
close;
// Change to Lord Knight
L_iKnight:
mes "^ff0000[Job Master]^000000";
mes "Do you want to change into a Lord Knight?";
menu "No",L_quit,"Yes",-;
jobchange Job_Lord_Knight;
if(@GivePlat) goto L_GivePlat;
close;
// Change to Paladin
L_iCrusader:
mes "^ff0000[Job Master]^000000";
mes "Do you want to change into a Paladin?";
menu "No",L_quit,"Yes",-;
jobchange Job_Paladin;
if(@GivePlat) goto L_GivePlat;
close;
// Change to High Priest
L_iPriest:
mes "^ff0000[Job Master]^000000";
mes "Do you want to change into a High Priest?";
menu "No",L_quit,"Yes",-;
jobchange Job_High_Priest;
if(@GivePlat) goto L_GivePlat;
close;
// Change to Champion
L_iMonk:
mes "^ff0000[Job Master]^000000";
mes "Do you want to change into a Champion?";
menu "No",L_quit,"Yes",-;
jobchange Job_Champion;
if(@GivePlat) goto L_GivePlat;
close;
// Change to Whitesmith
L_iBlacksmith:
mes "^ff0000[Job Master]^000000";
mes "Do you want to change into a Whitesmith?";
menu "No",L_quit,"Yes",-;
jobchange Job_Whitesmith;
if(@GivePlat) goto L_GivePlat;
close;
// Change to Creator
L_iAlchemist:
mes "^ff0000[Job Master]^000000";
mes "Do you want to change into a Creator?";
menu "No",L_quit,"Yes",-;
jobchange Job_Creator;
if(@GivePlat) goto L_GivePlat;
close;
// Change to High Wizard
L_iWizard:
mes "^ff0000[Job Master]^000000";
mes "Do you want to change into a High Wizard?";
menu "No",L_quit,"Yes",-;
jobchange Job_High_Wizard;
if(@GivePlat) goto L_GivePlat;
close;
// Change to Professor
L_iSage:
mes "^ff0000[Job Master]^000000";
mes "Do you want to change into a Professor?";
menu "No",L_quit,"Yes",-;
jobchange Job_Professor;
if(@GivePlat) goto L_GivePlat;
close;
// Change to Sniper
L_iHunter:
mes "^ff0000[Job Master]^000000";
mes "Do you want to change into a Sniper?";
menu "No",L_quit,"Yes",-;
jobchange Job_Sniper;
if(@GivePlat) goto L_GivePlat;
close;
// Change to Clown
L_iBard:
mes "^ff0000[Job Master]^000000";
mes "Do you want to change into a Clown?";
menu "No",L_quit,"Yes",-;
jobchange Job_Clown;
if(@GivePlat) goto L_GivePlat;
close;
// Change to Gypsy
L_iDancer:
mes "^ff0000[Job Master]^000000";
mes "Do you want to change into a Gypsy?";
menu "No",L_quit,"Yes",-;
jobchange Job_Gypsy;
if(@GivePlat) goto L_GivePlat;
close;
// Change to Assassin Cross
L_iAssassin:
mes "^ff0000[Job Master]^000000";
mes "Do you want to change into an Assassin Cross?";
menu "No",L_quit,"Yes",-;
jobchange Job_Assassin_Cross;
if(@GivePlat) goto L_GivePlat;
close;
// Change to Stalker
L_iRogue:
mes "^ff0000[Job Master]^000000";
mes "Do you want to change into a Stalker?";
menu "No",L_quit,"Yes",-;
jobchange Job_Stalker;
if(@GivePlat) goto L_GivePlat;
close;
// Giving Platinum Skills
L_GivePlat:
if (BaseClass==Job_SuperNovice) goto L_sSuperN;
if (BaseClass==Job_Swordman) goto L_sSword;
if (BaseClass==Job_Mage) goto L_sMage;
if (BaseClass==Job_Archer) goto L_sArcher;
if (BaseClass==Job_Acolyte) goto L_sAcolyte;
if (BaseClass==Job_Merchant) goto L_sMerchant;
if (BaseClass==Job_Thief) goto L_sThief;
close;
L_sSuperN:
skill 142,1,0;
close;
L_sSword:
skill 142,1,0;
skill 144,1,0;
skill 145,1,0;
skill 146,1,0;
L_sMage:
skill 142,1,0;
skill 157,1,0;
close;
L_sArcher:
skill 142,1,0;
skill 147,1,0;
skill 148,1,0;
close;
L_sAcolyte:
skill 142,1,0;
skill 156,1,0;
close;
L_sMerchant:
skill 142,1,0;
skill 153,1,0;
skill 154,1,0;
skill 155,1,0;
close;
L_sThief:
skill 142,1,0;
skill 149,1,0;
skill 150,1,0;
skill 151,1,0;
skill 152,1,0;
close;
L_quit:
close;
// Errors
L_cantCh:
mes "^ff0000[Job Master]^000000";
mes "I&#39;m sorry, you do not meet the requirements to change";
mes "Please come again soon&#33;";
close;
L_skillUsed:
mes "^ff0000[Job Master]^000000";
mes "I&#39;m sorry, please use up all your skill points before changing jobs";
mes "Please come again soon&#33;";
close;
L_notEn:
mes "^ff0000[Job Master]^000000";
mes "I&#39;m sorry, you do not seem to have enough Job Levels";
mes "Please come again soon&#33;";
close;
L_notSup:
mes "^ff0000[Job Master]^000000";
mes "I&#39;m sorry, you do not seem to have enough Base Levels";
mes "Please come again soon&#33;";
close;
L_remove:
mes "^ff0000[Job Master]^000000";
mes "Please remove your cart,falcon or peco";
mes "Please come again soon&#33;";
close;
}




cu

mfg bolle
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Old   #9
 
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Ja ne is klar oO

Ich glaub die werden im exp table verteilt?
Also im script find ich nun nix
erstrecht nicht wenn man son ellenlange teil im forum postet <<
ChibiEbil is offline  
Old   #10
 
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stimmt tut mir leid du kannst es aber selber rein scripten also einfach

mes "^ff0000[Job Master]^000000";
mes "Do you want to reborn?";
next;
mes "Are you SURE?";
menu "No",L_quit,"Yes",-;
if ((BaseLevel < 99) || (JobLevel < 50)) goto L_cantCh;
set lastJob, readparam(19);
jobchange Job_Novice_High;
resetlvl(1);
skill 142,1,0;
skill 143,1,0;


da irgend wo denn script befehl dafür das man status punkte bekommt
sollte seinen zweck erfüllen <<&#39;(bin kein scripter also frag erst garnicht xD&#39
aber ich bin mir zu 99% siche rdas das geht.
Inukie is offline  
Old   #11
 
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Quote:
mes "^ff0000[Job Master]^000000";
mes "Do you want to reborn?";
next;
mes "Are you SURE?";
menu "No",L_quit,"Yes",-;
if ((BaseLevel < 99) || (JobLevel < 50)) goto L_cantCh;
set lastJob, readparam(19);
jobchange Job_Novice_High;
resetlvl(1);
skill 142,1,0;
skill 143,1,0;
Quote:
Originally posted by red
=>[/color][code]mes "^ff0000[Job Master]^000000";
mes "Do you want to reborn?";
next;
mes "Are you SURE?";
menu "No",L_quit,"Yes",-;
if ((BaseLevel < 99) || (JobLevel < 50)) goto L_cantCh;
set lastJob, readparam(800);
jobchange Job_Novice_High;
resetlvl(1);
skill 142,1,0;
skill 143,1,0;
iss lange her das ich das letzte mal gescriptet hab aber glaube das war der command für das &#39;zurücksetzten&#39; der points, also das setzt egal wieviele stats du über hast, die stats auf den eingetragenen wert zurück. wie gesagt &#39;keine garantie&#39; <<&#39;

im zweifeilsfalle selber guggn:
"eAthena-DIR&#092;doc&#092;script_commands.txt"


GodLesZ is offline  
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