I have just pre-done jSRO database which has been rebuild using some resources and Ayane's release. It's kinda mirrored from sl.rar client to the database. Looks that mostly all functions works including:
=> Capture The Flag,
=> No Damage Limit,
=> Autopotion Ticket,
=> Item Mall,
=> Job Trading (both of them),
=> Academy System,
=> Oldschool UI,
=> Shops,
=> Uniques,
=> Teleports
And some more things that I'm pretty lazy to write at this time. I'm trying to use jSRO SRO_Client, this one from orginal sl.rar to enable the CAS system which is actually off, because of iSROs SRO_Client. Dupe bug should be fixed, however I hadn't have a time to fix it.
The main point of thread is about CAP, if you would play on oldschool times which max. level do you select? Poll it. When you choose 100lv option it will took longer to open the server, because i have to add the 10DG update But you have to know that timing (medusas time) couldn't be done at jsro (or it may be) - it's hardcoded in the shard binary. It would be real oldschool - you just feel like you would play in 2007 or early 2008.
I'm waiting for proposals from your side,
With best wishes, Fearless
P.S. Last update of files: 2007-10-29