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[Poll] jSRO CAP.

Discussion on [Poll] jSRO CAP. within the SRO Private Server forum part of the Silkroad Online category.

View Poll Results: CAP on Japanese Version
80 CHN - Low Rate 33 27.73%
80 CHN/EU - Low Rate 12 10.08%
90 CHN - Low Rate 24 20.17%
90 CHN/EU - Low Rate 16 13.45%
100 CHN - Low Rate 7 5.88%
100 CHN/EU - Low Rate 33 27.73%
Multiple Choice Poll. Voters: 119. You may not vote on this poll

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Old   #1
 
Ŧєคгlєรร's Avatar
 
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[Poll] jSRO CAP.

Okay guys,

I have just pre-done jSRO database which has been rebuild using some resources and Ayane's release. It's kinda mirrored from sl.rar client to the database. Looks that mostly all functions works including:

=> Capture The Flag,
=> No Damage Limit,
=> Autopotion Ticket,
=> Item Mall,
=> Job Trading (both of them),
=> Academy System,
=> Oldschool UI,
=> Shops,
=> Uniques,
=> Teleports

And some more things that I'm pretty lazy to write at this time. I'm trying to use jSRO SRO_Client, this one from orginal sl.rar to enable the CAS system which is actually off, because of iSROs SRO_Client. Dupe bug should be fixed, however I hadn't have a time to fix it.

The main point of thread is about CAP, if you would play on oldschool times which max. level do you select? Poll it. When you choose 100lv option it will took longer to open the server, because i have to add the 10DG update But you have to know that timing (medusas time) couldn't be done at jsro (or it may be) - it's hardcoded in the shard binary. It would be real oldschool - you just feel like you would play in 2007 or early 2008.

I'm waiting for proposals from your side,

With best wishes, Fearless

P.S. Last update of files: 2007-10-29
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Old 06/30/2014, 02:10   #2
 
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like i said my friend ,10k players
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Old 06/30/2014, 02:12   #3
 
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Quote:
Originally Posted by OwnerDracula View Post
like i said my friend ,10k players
Because of what?
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Old 06/30/2014, 02:13   #4
 
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Quote:
Originally Posted by Media. View Post
Because of what?


if he will open server with jsro , cap 100 eu/ch
full fixed DB
around 9.789 players will join
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Old 06/30/2014, 02:15   #5
 
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Quote:
Originally Posted by OwnerDracula View Post
if he will open server with jsro , cap 100 eu/ch
full fixed DB
around 9.789 players will join
To be sure I don't expect amount like that.
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Old 06/30/2014, 02:16   #6
 
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Quote:
Originally Posted by Ŧєคгlєรร View Post
To be sure I don't expect amount like that.
manny players are looking for something like that .. i already told u .
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Old 06/30/2014, 02:17   #7
 
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Quote:
Originally Posted by OwnerDracula View Post
if he will open server with jsro , cap 100 eu/ch
full fixed DB
around 9.789 players will join
Because of stuff like no-damage limit (even though there is one) and... teleports?
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Old 06/30/2014, 02:18   #8
 
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i prefer cap 90 ch only
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Old 06/30/2014, 02:21   #9
 
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cap 90 CH is wonderful ..

but think abouth 100 ch/eu with this files ...

and if he can add the FW it will be great ..

+ + + + but i think needs alot of work
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Old 06/30/2014, 06:32   #10
 
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well, i don't think that you got full fixed db,files,client

so your server will be ****** up in 7 days maximum.
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Old 06/30/2014, 12:12   #11
 
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Good luck dude, a server with these files would be great ( 100 cap CH only FTW)
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Old 06/30/2014, 12:24   #12
 
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I'd prefer it if you would start at cap 60 like original sro did and bring out every 4/5/6 months a new level cap update.

Edit: CH only for sure

Good luck anyway =)
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Old 06/30/2014, 14:39   #13
 
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Thanks for voting. For now 80 CAP with China Only wins. If the score for this cap will not remain I will configure it under 80 CAP
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Old 06/30/2014, 21:05   #14
 
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Quote:
Originally Posted by OwnerDracula View Post
if he will open server with jsro , cap 100 eu/ch
full fixed DB
around 9.789 players will join
Nowadays there's no even 10k players who's playing isro, sro-r and psro.


You are crazy.
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Old 06/30/2014, 22:43   #15
 
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idk if there will be a decent bot working here but if there won't be them try to like figure out a way for people to get alchemy items, gear and stuff w/o handgrinding 24/7.
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