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Thinking of creating a new program (Post your ideas here)
Discussion on Thinking of creating a new program (Post your ideas here) within the SRO Private Server forum part of the Silkroad Online category.
03/05/2013, 23:26
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#16
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Quote:
Originally Posted by IceAmStiel
As long as there are people that debate about silkroad it didn't die imo, despite the population of the servers
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Well, here's my opinion on the current situation of silkroad.
It's not dead, nowhere near dead. It's still very much alive, more populated than most other games that I know. Think about it, MOST private servers have at least 400 users daily. Split that between 30-40 private servers (excuse the maths) that's around 16,000 players. Then, add up the total of players on Joymax's servers. (Estimate) around 10,000 players. That's near enough 26,000 players still active on silkroad. I'm probably under-estimating, for all I know there could be around 50,000 + players.
With the current situation of the files, more people are leaving Joymax's servers because our databases keep on updating and improving daily. Before we know it, we will be more advanced than Joymax (we can all hope) but in my opinion, Silkroad isn't dead, and it won't be for years to come. The only thing that is helping it run into the ground is jealous server owners, ruining other peoples fun because they are empty in the pocket.
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03/05/2013, 23:34
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#17
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Chat Killer In Duty
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i must say
i have seen MMO die and they take a while
i can say SRO has 2 years top to die
unless in that time, they release some UBER SRO update
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03/05/2013, 23:35
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#18
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Quote:
Originally Posted by PortalDark
i must say
i have seen MMO die and they take a while
i can say SRO has 2 years top to die
unless in that time, they release some UBER SRO update
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Web Silkroad & SRO2
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03/06/2013, 07:56
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#19
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Quote:
Originally Posted by Creationist
Web Silkroad & SRO2
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I honestly doubt they are still developing Silkroad 2...
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03/06/2013, 08:40
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#20
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Quote:
Originally Posted by lesderid
I honestly doubt they are still developing Silkroad 2...
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I honestly doubt that they were developing silkroad at first place >.>.
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03/06/2013, 12:52
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#21
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Quote:
Originally Posted by lesderid
I honestly doubt they are still developing Silkroad 2...
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Things take time. The longer the wait, the better the perfection of the game will be.. Hopefuly.
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03/06/2013, 14:11
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#22
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I always wanted a software for a project i am working on, the only problem it is not SRO related. So if you are willing to try to give a hand in a non SRO related software, add me at skype.
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03/06/2013, 14:24
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#23
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Send me a PM with your Skype, and we'll talk about it
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03/06/2013, 19:09
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#24
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Quote:
Originally Posted by Creationist
Things take time. The longer the wait, the better the perfection of the game will be.. Hopefuly.
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All they have to do is make the exact same game with great graphics, physics/particle engine BUT the same gameplay and skill system.
fire nukes in ureal engine 4, yeah.
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03/06/2013, 19:16
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#25
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Chat Killer In Duty
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Quote:
Originally Posted by Qynchou
All they have to do is make the exact same game with great graphics, physics/particle engine BUT the same gameplay and skill system.
fire nukes in ureal engine 4, yeah.
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Joymax didnt wanted to buy GameGuard for Deco(back then) and you are say Unreal Engine 4 for ****** />
kinda makes my day
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03/06/2013, 19:18
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#26
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Quote:
Originally Posted by PortalDark
Joymax didnt wanted to buy GameGuard for Deco(back then) and you are say Unreal Engine 4 for ****** />
kinda makes my day
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They have already licensed a lot of really great software for SRO2, they have grown a lot since deco, and they obviously have got a really huge budget for SRO2 now, not counting investments
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03/06/2013, 19:19
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#27
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Quote:
Originally Posted by PortalDark
Joymax didnt wanted to buy GameGuard for Deco(back then) and you are say Unreal Engine 4 for ****** />
kinda makes my day
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You Also forget to add that the gameguard costed 15k$ Per year and ofcourse Unreal engine 4 will cost WAY more.
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03/06/2013, 19:28
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#28
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Quote:
Originally Posted by PortalDark
Joymax didnt wanted to buy GameGuard for Deco(back then) and you are say Unreal Engine 4 for ****** />
kinda makes my day
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Not my point whether they can afford it or not, im saying that silkroad doesnt need new content just better graphics engine. Idc if anyone else develops it as long as it would stay the same
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03/06/2013, 19:39
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#29
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Chat Killer In Duty
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im just having fun comparing how they refused gameguard on deco but adding unreal is possible
anyway, SRO-2(IMO) will be a good overhaul, but shame we must wait a lot
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03/06/2013, 19:41
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#30
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I believe they should add new generation features to the gameplay.
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