Quote:
Originally Posted by DaxterSoul
Gotta quote the post just above you...
This also means that the quality of my tools is not satisfy me and are not up for release.
SharpDX SimpleViewer rebuild
Using SharpDX meant writing my own 3D engine on top of a DirectX wrapper (pretty much like Joymax did).
This was very informative but way more time consuming than I thought.
I've recently worked with Unity Engine, mainly for something other than Silkroad.
Unity is both Y-Up and Left-handed like Silkroad (DirectX) and I noticed that it's relatively easy to write import/export pipelines there without going through *.obj or *.fbx files.
Maybe some day...
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O_o You are awesome Daxter