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[Release] CompoundEditor

Discussion on [Release] CompoundEditor within the SRO PServer Guides & Releases forum part of the SRO Private Server category.

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Old 11/05/2016, 01:47   #16
 
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really bro you help me so much thank you for release it i hope program to open .bsr
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Old 11/05/2016, 14:47   #17
 
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Quote:
Originally Posted by Ɗoc View Post
Man..Again thanks..
have skype ?
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Old 11/07/2016, 00:00   #18
 
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^^
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Old 11/20/2016, 04:17   #19
 
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Quote:
Originally Posted by DaxterSoul View Post
Had this CompoundEditor to edit or create JMXVCPD 0101 (*.cpd) compounds lying around...

What is a Compound?
A Compound links multiple resource files (*.bsr) together.

Examples:
shinmu.cpd (ShinMoo The man of Flames) contains a character and all the items he wears.

a different tool
Christmas tree contains the root (for collision) and all the stuff lying around it.
Explanation of the fields:
  • Flags: Don't touch
  • Type: CompoundCharacter, CompoundObject (buildings, objects, nature)
  • Name: Name of the compound (up to you)
  • unkUInt5: Don't touch
  • unkUInt6: Don't touch
  • CollisionResource: Resource used for collision (must have collision inside)
  • ResourceList: List of resources linked (visual)

I hope it'll be useful for you.

ShinMoo The man of Flames with 1 degree


ShinMoo The crossdressing man of Flames with 1 degree bow shield combo
Screenshots by florian0

Download:
Mirror:
Scan:
Thank you vebry much!!!!
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Old 08/30/2017, 15:49   #20
 
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Quote:
Originally Posted by DaxterSoul View Post
Gotta quote the post just above you...


This also means that the quality of my tools is not satisfy me and are not up for release.


SharpDX SimpleViewer rebuild

Using SharpDX meant writing my own 3D engine on top of a DirectX wrapper (pretty much like Joymax did).
This was very informative but way more time consuming than I thought.

I've recently worked with Unity Engine, mainly for something other than Silkroad.
Unity is both Y-Up and Left-handed like Silkroad (DirectX) and I noticed that it's relatively easy to write import/export pipelines there without going through *.obj or *.fbx files.



Maybe some day...
O_o You are awesome Daxter
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Old 03/26/2024, 02:29   #21
 
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please upload the resource viewer =)
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