Well... I guess they think that, I do all of this because I hate Ludoworks, or someone.
I don't hate them nor want to start a stupid war against anyone. It was actually fun, since I got the chance to know more stuff.
If you are using SBot you can do this even more easily since it recognizes the blowfish key automatically. Just add the necessary files it's looking for.
If you are using SBot you can do this even more easily since it recognizes the blowfish key automatically. Just add the necessary files it's looking for.
Well if you were going to use Sbot.
-Use the renamer
-Add the new exe's the the game folder
-Change those files names @ the media.pk2
Code:
Over.txt >> Type.txt (there is one already in there, delete it)
HOLHLOLZ.TXT >> GATEPORT.TXT
HOLHLOLZTOVA.TXT >> DIVISIONINFO.TXT
over-limit >> server_dep
overlaun_europe >> launcher_europe
overlaun >> launcher
textover >> textdata "textover is inside server_dep"
-Use the renamer
-Add the new exe's the the game folder
-Change those files names @ the media.pk2
Code:
Over.txt >> Type.txt (there is one already in there, delete it)
HOLHLOLZ.TXT >> GATEPORT.TXT
HOLHLOLZTOVA.TXT >> DIVISIONINFO.TXT
over-limit >> server_dep
overlaun_europe >> launcher_europe
overlaun >> launcher
textover >> textdata "textover is inside server_dep"
I was getting error when I was trying to launch the client since the client was unable to find textdata so it wouldn't launch. I got around it by importing the entire folder.
I was getting error when I was trying to launch the client since the client was unable to find textdata so it wouldn't launch. I got around it by importing the entire folder.
You mean the bot couldn't load the files, since they changed them. That was actually nice move.. I never thought about that way before...
You mean the bot couldn't load the files, since they changed them. That was actually nice move.. I never thought about that way before...
I changed the name to what bot expected(i.e textover to textdata and couple other things), but then the client wouldn't launch (since it couldn't find the folder because I had renamed it). So i extracted the folder, over-limit, renamed it server_dep and renamed the textover to textdata and put it back into media.pk2. This was both the bot and the client are happy because they can find the files which they need.
I wish we could thank you more than 1 time thx !!!
My Friend got this :
Quote:
Originally Posted by SnowStorm1
Well if you were going to use Sbot.
-Use the renamer
-Add the new exe's the the game folder
-Change those files names @ the media.pk2
Code:
Over.txt >> Type.txt (there is one already in there, delete it)
HOLHLOLZ.TXT >> GATEPORT.TXT
HOLHLOLZTOVA.TXT >> DIVISIONINFO.TXT
over-limit >> server_dep
overlaun_europe >> launcher_europe
overlaun >> launcher
textover >> textdata "textover is inside server_dep"
What about language problem? And i see its not about bot its in client. Cuz its all mess up even when i log on without bot. I try to change in media.pk2
Code:
Language = "Vietnam" >> English
Country = "Vietnam"
GameType = "SRO_Vietnam_TestIn"
MarkFTPAddr = "overlimit-sro.com:44"
MarkFTPPath = "SRO_CREST"
Still i get 0 and ¨¨▢ instead of everything... also everytime i start "that olsta" via client you made, it dun remember settings, so resolution is screwd,details,music, everything... can you help me fix that?
Thnanks
I changed the name to what bot expected(i.e textover to textdata and couple other things), but then the client wouldn't launch (since it couldn't find the folder because I had renamed it). So i extracted the folder, over-limit, renamed it server_dep and renamed the textover to textdata and put it back into media.pk2. This was both the bot and the client are happy because they can find the files which they need.
Quote:
Originally Posted by srbinbre
What about language problem? And i see its not about bot its in client. Cuz its all mess up even when i log on without bot. I try to change in media.pk2
Code:
Language = "Vietnam" >> English
Country = "Vietnam"
GameType = "SRO_Vietnam_TestIn"
MarkFTPAddr = "overlimit-sro.com:44"
MarkFTPPath = "SRO_CREST"
Still i get 0 and ¨¨▢ instead of everything... also everytime i start "that olsta" via client you made, it dun remember settings, so resolution is screwd,details,music, everything... can you help me fix that?
Thnanks
u have to modified SRO_Client and another exes or u can use my exe files at my attacment
What about language problem? And i see its not about bot its in client. Cuz its all mess up even when i log on without bot. I try to change in media.pk2
Code:
Language = "Vietnam" >> English
Country = "Vietnam"
GameType = "SRO_Vietnam_TestIn"
MarkFTPAddr = "overlimit-sro.com:44"
MarkFTPPath = "SRO_CREST"
Still i get 0 and ¨¨▢ instead of everything... also everytime i start "that olsta" via client you made, it dun remember settings, so resolution is screwd,details,music, everything... can you help me fix that?
Thnanks
You have to create a new folder into your client "Setting" then your setting will be saved.
I don't use SBOT, I got no ideas what's this symbols mean.
It is working for ppl who can read... if you cant read than u dont deserve mbot... Snow explained it in few steps you must do... follow them and you will make it work... it is way better than downloading whole client... cuz you will learn something in meanwhile....
Thats my oppinion... hate me but i dun care...
Quote:
Originally Posted by SnowStorm1
You have to create a new folder into your client "Setting" then your setting will be saved.
I don't use SBOT, I got no ideas what's this symbols mean.
Did what you said and it work thanks... Only problem i still have is language (not over sbot) it is also with normal client.... text is fcked up
As you can see its all ??? squares and 0's i guess ill need to do something inside media.pk2 but i have no clue what -.- help please
Ludoworks Olsta Package 09/15/2013 - SRO PServer Guides & Releases - 150 Replies Hey! I'm not playing much... Also I am not good with this stuff as well.
Lets start....
Original file names.
Olstafg.dat >> silkcfg.dat
Olsta.ols >> Media.pk2
Olst.ols >> Data.pk2