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Level Editing SRO
Discussion on Level Editing SRO within the SRO Private Server forum part of the Silkroad Online category.
08/27/2015, 17:39
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#1
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Level Editing SRO
Hey guys
I was just wondering if it is possible to edit the map with new objects like houses or a complete new City. Does someone know how Hotan is build up? Are the objects fixed? Would it be possible to generate NPCs with Housemashs etc... Just askin`
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08/27/2015, 18:10
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#2
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yes , all those stuff are possible throw media and data pk2 files , also u will have to ur own mini map in particles pk2
Sorry, i would like to explain how to do that, but that will take a long guide
anyway for example hotan is created by ground (solid ground and sand and grass{each one of those ground have 1 pic. when u edit it u could change it's shape or coloud}) and so on
same with houses ,, it's all about client side and to add new city in db is easy as cake xD
At last to be mentioned , the city is created with 5 or 6 elements and being duplicated by script files like .bms for example (to make the ground full of 100 stone {and it's actually 1 stone in pk2}) ...
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08/27/2015, 18:45
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#3
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Quote:
Originally Posted by Dr.Abdelfattah
yes , all those stuff are possible throw media and data pk2 files , also u will have to ur own mini map in particles pk2
Sorry, i would like to explain how to do that, but that will take a long guide
anyway for example hotan is created by ground (solid ground and sand and grass{each one of those ground have 1 pic. when u edit it u could change it's shape or coloud}) and so on
same with houses ,, it's all about client side and to add new city in db is easy as cake xD
At last to be mentioned , the city is created with 5 or 6 elements and being duplicated by script files like .bms for example (to make the ground full of 100 stone {and it's actually 1 stone in pk2}) ...
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Okey thanks. So my train of thought was right
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08/27/2015, 23:57
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#4
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Quote:
Originally Posted by Dr.Abdelfattah
yes , all those stuff are possible throw media and data pk2 files , also u will have to ur own mini map in particles pk2
Sorry, i would like to explain how to do that, but that will take a long guide
anyway for example hotan is created by ground (solid ground and sand and grass{each one of those ground have 1 pic. when u edit it u could change it's shape or coloud}) and so on
same with houses ,, it's all about client side and to add new city in db is easy as cake xD
At last to be mentioned , the city is created with 5 or 6 elements and being duplicated by script files like .bms for example (to make the ground full of 100 stone {and it's actually 1 stone in pk2}) ...
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It's not that easy as you think , the matter isn't only applicable on bms and ddjs there are some things you will face in map.pk2 ( i mean the most ) since no one can edit the .o2 files so no body can do it ,, also he meant to make a new city ( he means a new design ) so how would you identify every object's place _Refnest? isn't enough also this matter needs a reverse engineering knowledge all we could reach till now is making these object and putting it but it won't be solid i mean you can walk through like christmas decoration
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08/28/2015, 00:20
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#5
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Quote:
Originally Posted by Equinox,
It's not that easy as you think , the matter isn't only applicable on bms and ddjs there are some things you will face in map.pk2 ( i mean the most ) since no one can edit the .o2 files so no body can do it ,, also he meant to make a new city ( he means a new design ) so how would you identify every object's place _Refnest? isn't enough also this matter needs a reverse engineering knowledge all we could reach till now is making these object and putting it but it won't be solid i mean you can walk through like christmas decoration
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Well, u have the point ,, beside i don't say it's easy , but i did say anything is possible
Also if u know what to do It won't be that hard as u tell, but to mentioned it will be a long work but also will worth
/*------------
A suggest : if u planing to make a from 0 (TOWN) so it's better to do that with a C# project which will do the stuff u can't do as it can (I mean don't do all the stuff manually, better to build a project which do those stuff) then upgrade it to be a tool for an automatic adding a town and edit or add the stuff u need..
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08/28/2015, 01:24
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#6
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Quote:
Originally Posted by Dr.Abdelfattah
Well, u have the point ,, beside i don't say it's easy , but i did say anything is possible
Also if u know what to do It won't be that hard as u tell, but to mentioned it will be a long work but also will worth
/*------------
A suggest : if u planing to make a from 0 (TOWN) so it's better to do that with a C# project which will do the stuff u can't do as it can (I mean don't do all the stuff manually, better to build a project which do those stuff) then upgrade it to be a tool for an automatic adding a town and edit or add the stuff u need..
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I don't think C# can add 3d models , or may you have a point i don't get
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08/28/2015, 01:45
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#7
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Quote:
Originally Posted by Equinox,
I don't think C# can add 3d models , or may you have a point i don't get
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well , please read this :
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08/28/2015, 16:17
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#8
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This is Xnalara modelling idk if silkroad client would accept it , but this deserves a try
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08/28/2015, 17:04
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#9
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Quote:
Originally Posted by Equinox,
This is Xnalara modelling idk if silkroad client would accept it , but this deserves a try
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Would be nice if it works
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08/29/2015, 02:41
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#10
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Quote:
Originally Posted by Equinox,
[...]since no one can edit the .o2 files so no body can do it[...]
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I am suggesting you to rethink that statement badly...
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08/29/2015, 02:44
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#11
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Hahaha except with perry's tool for sure , i thought this tool just previewing these files only .. but i think these objects aren't solid i mean you can walk through it is that ture ?
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08/29/2015, 09:52
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#12
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Are you sure that no one can add/remove objects with collision?
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08/29/2015, 10:38
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#13
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This seems really interesting, wondering what it'd be like with cars and motorcycles instead of horses XD
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08/29/2015, 12:28
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#14
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Quote:
Originally Posted by markk2015
This seems really interesting, wondering what it'd be like with cars and motorcycles instead of horses XD
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There's an exist object like a char, named spiderman and it's a really spiderman in game *_^
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08/29/2015, 15:09
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#15
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Quote:
Originally Posted by vorosmihaly
Are you sure that no one can add/remove objects with collision?
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That's interesting , is that with map editor too ?
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