Register for your free account! | Forgot your password?

You last visited: Today at 12:35

  • Please register to post and access all features, it's quick, easy and FREE!

Advertisement



Level Editing SRO

Discussion on Level Editing SRO within the SRO Private Server forum part of the Silkroad Online category.

Reply
 
Old   #1
 
Biboja's Avatar
 
elite*gold: 0
Join Date: Jul 2009
Posts: 1,121
Received Thanks: 419
Level Editing SRO

Hey guys

I was just wondering if it is possible to edit the map with new objects like houses or a complete new City. Does someone know how Hotan is build up? Are the objects fixed? Would it be possible to generate NPCs with Housemashs etc... Just askin`
Biboja is offline  
Old 08/27/2015, 18:10   #2
 
Dr.Abdelfattah's Avatar
 
elite*gold: 7
Join Date: May 2010
Posts: 2,115
Received Thanks: 2,373
yes , all those stuff are possible throw media and data pk2 files , also u will have to ur own mini map in particles pk2
Sorry, i would like to explain how to do that, but that will take a long guide
anyway for example hotan is created by ground (solid ground and sand and grass{each one of those ground have 1 pic. when u edit it u could change it's shape or coloud}) and so on
same with houses ,, it's all about client side and to add new city in db is easy as cake xD
At last to be mentioned , the city is created with 5 or 6 elements and being duplicated by script files like .bms for example (to make the ground full of 100 stone {and it's actually 1 stone in pk2}) ...
Dr.Abdelfattah is offline  
Old 08/27/2015, 18:45   #3
 
Biboja's Avatar
 
elite*gold: 0
Join Date: Jul 2009
Posts: 1,121
Received Thanks: 419
Quote:
Originally Posted by Dr.Abdelfattah View Post
yes , all those stuff are possible throw media and data pk2 files , also u will have to ur own mini map in particles pk2
Sorry, i would like to explain how to do that, but that will take a long guide
anyway for example hotan is created by ground (solid ground and sand and grass{each one of those ground have 1 pic. when u edit it u could change it's shape or coloud}) and so on
same with houses ,, it's all about client side and to add new city in db is easy as cake xD
At last to be mentioned , the city is created with 5 or 6 elements and being duplicated by script files like .bms for example (to make the ground full of 100 stone {and it's actually 1 stone in pk2}) ...

Okey thanks. So my train of thought was right
Biboja is offline  
Old 08/27/2015, 23:57   #4
 
elite*gold: 70
Join Date: Jun 2015
Posts: 221
Received Thanks: 135
Quote:
Originally Posted by Dr.Abdelfattah View Post
yes , all those stuff are possible throw media and data pk2 files , also u will have to ur own mini map in particles pk2
Sorry, i would like to explain how to do that, but that will take a long guide
anyway for example hotan is created by ground (solid ground and sand and grass{each one of those ground have 1 pic. when u edit it u could change it's shape or coloud}) and so on
same with houses ,, it's all about client side and to add new city in db is easy as cake xD
At last to be mentioned , the city is created with 5 or 6 elements and being duplicated by script files like .bms for example (to make the ground full of 100 stone {and it's actually 1 stone in pk2}) ...
It's not that easy as you think , the matter isn't only applicable on bms and ddjs there are some things you will face in map.pk2 ( i mean the most ) since no one can edit the .o2 files so no body can do it ,, also he meant to make a new city ( he means a new design ) so how would you identify every object's place _Refnest? isn't enough also this matter needs a reverse engineering knowledge all we could reach till now is making these object and putting it but it won't be solid i mean you can walk through like christmas decoration
Equinox, is offline  
Old 08/28/2015, 00:20   #5
 
Dr.Abdelfattah's Avatar
 
elite*gold: 7
Join Date: May 2010
Posts: 2,115
Received Thanks: 2,373
Quote:
Originally Posted by Equinox, View Post
It's not that easy as you think , the matter isn't only applicable on bms and ddjs there are some things you will face in map.pk2 ( i mean the most ) since no one can edit the .o2 files so no body can do it ,, also he meant to make a new city ( he means a new design ) so how would you identify every object's place _Refnest? isn't enough also this matter needs a reverse engineering knowledge all we could reach till now is making these object and putting it but it won't be solid i mean you can walk through like christmas decoration
Well, u have the point ,, beside i don't say it's easy , but i did say anything is possible
Also if u know what to do It won't be that hard as u tell, but to mentioned it will be a long work but also will worth
/*------------
A suggest : if u planing to make a from 0 (TOWN) so it's better to do that with a C# project which will do the stuff u can't do as it can (I mean don't do all the stuff manually, better to build a project which do those stuff) then upgrade it to be a tool for an automatic adding a town and edit or add the stuff u need..
Dr.Abdelfattah is offline  
Old 08/28/2015, 01:24   #6
 
elite*gold: 70
Join Date: Jun 2015
Posts: 221
Received Thanks: 135
Quote:
Originally Posted by Dr.Abdelfattah View Post
Well, u have the point ,, beside i don't say it's easy , but i did say anything is possible
Also if u know what to do It won't be that hard as u tell, but to mentioned it will be a long work but also will worth
/*------------
A suggest : if u planing to make a from 0 (TOWN) so it's better to do that with a C# project which will do the stuff u can't do as it can (I mean don't do all the stuff manually, better to build a project which do those stuff) then upgrade it to be a tool for an automatic adding a town and edit or add the stuff u need..
I don't think C# can add 3d models , or may you have a point i don't get
Equinox, is offline  
Old 08/28/2015, 01:45   #7
 
Dr.Abdelfattah's Avatar
 
elite*gold: 7
Join Date: May 2010
Posts: 2,115
Received Thanks: 2,373
Quote:
Originally Posted by Equinox, View Post
I don't think C# can add 3d models , or may you have a point i don't get
well , please read this :
Dr.Abdelfattah is offline  
Old 08/28/2015, 16:17   #8
 
elite*gold: 70
Join Date: Jun 2015
Posts: 221
Received Thanks: 135
This is Xnalara modelling idk if silkroad client would accept it , but this deserves a try
Equinox, is offline  
Old 08/28/2015, 17:04   #9
 
Biboja's Avatar
 
elite*gold: 0
Join Date: Jul 2009
Posts: 1,121
Received Thanks: 419
Quote:
Originally Posted by Equinox, View Post
This is Xnalara modelling idk if silkroad client would accept it , but this deserves a try
Would be nice if it works
Biboja is offline  
Old 08/29/2015, 02:41   #10
 
blapanda's Avatar
 
elite*gold: 0
Join Date: Jul 2009
Posts: 1,860
Received Thanks: 757
Quote:
Originally Posted by Equinox, View Post
[...]since no one can edit the .o2 files so no body can do it[...]
I am suggesting you to rethink that statement badly...





blapanda is offline  
Thanks
1 User
Old 08/29/2015, 02:44   #11
 
elite*gold: 70
Join Date: Jun 2015
Posts: 221
Received Thanks: 135
Hahaha except with perry's tool for sure , i thought this tool just previewing these files only .. but i think these objects aren't solid i mean you can walk through it is that ture ?
Equinox, is offline  
Old 08/29/2015, 09:52   #12
 
elite*gold: 0
Join Date: Nov 2007
Posts: 959
Received Thanks: 602


Are you sure that no one can add/remove objects with collision?
vorosmihaly is offline  
Thanks
2 Users
Old 08/29/2015, 10:38   #13
 
markk2015's Avatar
 
elite*gold: 0
Join Date: Dec 2012
Posts: 66
Received Thanks: 16
This seems really interesting, wondering what it'd be like with cars and motorcycles instead of horses XD
markk2015 is offline  
Old 08/29/2015, 12:28   #14
 
Dr.Abdelfattah's Avatar
 
elite*gold: 7
Join Date: May 2010
Posts: 2,115
Received Thanks: 2,373
Quote:
Originally Posted by markk2015 View Post
This seems really interesting, wondering what it'd be like with cars and motorcycles instead of horses XD
There's an exist object like a char, named spiderman and it's a really spiderman in game *_^
Dr.Abdelfattah is offline  
Old 08/29/2015, 15:09   #15
 
elite*gold: 70
Join Date: Jun 2015
Posts: 221
Received Thanks: 135
Quote:
Originally Posted by vorosmihaly View Post


Are you sure that no one can add/remove objects with collision?
That's interesting , is that with map editor too ?
Equinox, is offline  
Reply


Similar Threads Similar Threads
Editing the client (shops, level cap etc)
12/05/2011 - SRO Private Server - 0 Replies
How do I edit the client, so I can edit what shops sell, the price of it, and how do i change the level cap to 80 for example ?
do you have a tutorial in editing level/pt for armors using hex editor?
10/19/2008 - RF Online - 23 Replies
I've search the forums, and I've only found the tutorial for editing potions... I've edited my weapons manually using hex editor so that it can be used even in lvl 1... I've already searched in the ring memory so far I failed in armors :( can someone help me? hints would be good enough...
about weapon level requirement editing
07/25/2008 - RF Online - 2 Replies
i was able to find and change the code for weapon level requirement. but i still cant equip the weapon, what did i do wrong? all i did was i scanned the weapon and changed the code and tried it out. but i didnt added the address or freeze it, did i do something wrong? :D
Editing default zoom level
10/22/2005 - Conquer Online 2 - 11 Replies
hi i would like to know if anyone knows how to edit the zooming out of my screen coz its unconvinient for me being zoomed in and when i log in its too big...but im on 1024x768 i think its messed up so can anyone teach me how to edit the zoom in conquer?



All times are GMT +2. The time now is 12:35.


Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
SEO by vBSEO ©2011, Crawlability, Inc.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Support | Contact Us | FAQ | Advertising | Privacy Policy | Terms of Service | Abuse
Copyright ©2024 elitepvpers All Rights Reserved.