Alright so I am doing more research into this. By editing the database and adding the following parameters, pt mobs should not spawn, but they still do.
RefGame_World
Code:
1 INS_DEFAULT 0 1 0 0 0 0 0 0 GROUP_INS_DEFAULT
RefGame_World_Config
Code:
1 857 GROUP_INS_DEFAULT PARTYMONSTER_SPAWN OFF STRING
So now I am looking into the GameServer and found the following offsets in red that could lead to something. I tried nopping out both sets of offsets and no success yet but hope I'm on the right track.
Code:
[COLOR="Red"]006086EB[/COLOR] |. B9 BC14B000 MOV ECX,OFFSET 00B014BC ; |ASCII "PARTYMONSTER_SPAWN"
Code:
[COLOR="red"]00B014BC[/COLOR] 50 DB 50 ; CHAR 'P'
[COLOR="red"]00B014BD[/COLOR] 41 DB 41 ; CHAR 'A'
[COLOR="red"]00B014BE[/COLOR] 52 DB 52 ; CHAR 'R'
[COLOR="red"]00B014BF[/COLOR] 54 DB 54 ; CHAR 'T'
[COLOR="red"]00B014C0[/COLOR] 59 DB 59 ; CHAR 'Y'
[COLOR="red"]00B014C1[/COLOR] 4D DB 4D ; CHAR 'M'
[COLOR="red"]00B014C2[/COLOR] 4F DB 4F ; CHAR 'O'
[COLOR="red"]00B014C3[/COLOR] 4E DB 4E ; CHAR 'N'
[COLOR="red"]00B014C4[/COLOR] 53 DB 53 ; CHAR 'S'
[COLOR="red"]00B014C5[/COLOR] 54 DB 54 ; CHAR 'T'
[COLOR="red"]00B014C6[/COLOR] 45 DB 45 ; CHAR 'E'
[COLOR="red"]00B014C7[/COLOR] 52 DB 52 ; CHAR 'R'
[COLOR="red"]00B014C8[/COLOR] 5F DB 5F ; CHAR '_'
[COLOR="red"]00B014C9[/COLOR] 53 DB 53 ; CHAR 'S'
[COLOR="red"]00B014CA[/COLOR] 50 DB 50 ; CHAR 'P'
[COLOR="red"]00B014CB[/COLOR] 41 DB 41 ; CHAR 'A'
[COLOR="red"]00B014CC[/COLOR] 57 DB 57 ; CHAR 'W'
[COLOR="red"]00B014CD[/COLOR] 4E DB 4E ; CHAR 'N'