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Hosting Magic World Online (MWO) Server

Discussion on Hosting Magic World Online (MWO) Server within the Private Server Advertising forum part of the Private Server category.

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Old 06/27/2011, 22:48   #646
 
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ah i got the new map lol....i tryed add a new map earlier and i edited the stuff with the old map and worked but for 2nd new one doesnt work it only gives me the new map look but the scene is bugged my orbs go nuts and scene is black
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Old 06/28/2011, 03:16   #647
 
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Don't use new map and intocopy ur makin a normal map with whatever you copied its confusing to explain so I'm sure its hard to understand but I'm certain ur problems are ur using the into copy command instead of macro_changescene which would be 1544 not 10020 that's ur map not scene I'd also I checked with 99uc.nets newestdownloads could make a difference I've probally tried more then 20 diferent servers some encounter diferent problems the most recent is always best to use
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Old 06/28/2011, 03:36   #648
 
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Wanna add ***** to your equip edits ?
Try using
- iresult=macro_Rand(100)
- if (iresult<25) then
- i=macro_Rand(20)
- macro_AddExtItemInfo(6620,30+i)
- elseif (iresult<50) then
- i=macro_Rand(20)
- macro_AddExtItemInfo(6620,50+i)
- if (iresult<75) then
- i=macro_Rand(20)
- macro_AddExtItemInfo(6620,80+i)
- end

Instead of the standard
- macro_AddExtItemInfo(6620,80)

Sry about the - before every line phone won't let me type in lowercase

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Old 06/28/2011, 05:52   #649
 
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Ok my newest atemp was to make my own (fake) instance came to me while adding the map so I could explain it to you guys I used darkfort for my map 1544 for this
So what I did was take the files in script/scene/3014 <--which is for the scene for darkfort now I copied both in client and server on if u wanna respawn in same map cange sethomeinfo to say 1500, 1544 then next step pick 4 bosses you won't have anywhere else lots are unused open the file init change so ur first boss is in the macro creature statment I used boss 5074 5081 5082 5083 now in taskover1 to 3 change the macrocreature to 5081 and 5083 in last it is at the last few lines now that that's all done u need to find script/creature/10158 copy what's inside the dead.lua file to 5074 paste below macro_AddMobi(1000) scrool down and change macronewscriptmonster to 5081 I copied all darkfort bosses for the dead.luas cause they have dif XY,s last in the 5083 dead.lua put 5074 now every time the boss is killed it will load the mobs you can feel free to change and the next boss and will continue to cycle and spawn can be applied to other maps is just matter seting the 100,s of XY,s works out cool I'm sure I didn't miss anything and GL
Make back up copies when tryin this out and if u don't unstand stick to more simple edits this one was kinda complex

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Old 06/28/2011, 12:18   #650
 
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Instance is Full. Please try again later.

btw i edited my map that didint work and i teled to The 3 Elements Room(map with fire,water,earth castles) but for other map i tele to same place but scene is messed up.
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Old 06/28/2011, 15:36   #651
 
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Yea if it goes all blank like that then u missed something in the process it is important u take the same scene files in both client and server
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Old 06/28/2011, 22:11   #652
 
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aaah....but can i make more than 1 map?becoz the bugged one the maps pic is like the old one can i make like a map thats a copy of turtle?
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Old 06/28/2011, 22:45   #653
 
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You can add as many maps as you can type numbers
Just find out what scene and map files are for turtle copy them like I explained
Also if you skip a step or try to take a short cut and. Be lazy you will not succeed
And if its to complex for you then you probally should try something more simple all the info is there in the clients atress.gcg. Make backups before atemping any change also can be a pain to start from scratch XD
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Old 06/29/2011, 13:49   #654
 
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someone knows GM command for to add an item or to summon a mob?
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Old 06/29/2011, 19:13   #655
 
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No one knows the official gm codes u can spawn with items though like bliss d 20404 more then a few files contain the 2 script codes for this try poking around in server/script/drop item and /item if u wanna learn u gotta try for ur self too
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Old 06/30/2011, 00:28   #656
 
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hmm .. can i use the look of old divine? when i edit my attres no problem, is_armor on server is like the attres but when i log in, the icons look like they are suposed to look (when you press "C") but the overview it`s exactly like the new ones :-? what i need to do to get this work?
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Old 06/30/2011, 03:30   #657
 
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Not to sure but iether its in angouther gcg or in the item line one of the sets of numbers sends info to what you see not to sure myself doesn't seem important rly just a pic
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Old 06/30/2011, 17:33   #658
 
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Quote:
Originally Posted by radu94 View Post
hmm .. can i use the look of old divine? when i edit my attres no problem, is_armor on server is like the attres but when i log in, the icons look like they are suposed to look (when you press "C") but the overview it`s exactly like the new ones :-? what i need to do to get this work?
Use the old gcg files and try...
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Old 06/30/2011, 19:40   #659
 
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my guess is you diddnt change the picdata line
PicData\ui\icon\zb\mz006.cgr is orgin vest
PicData\ui\icon\zb\zhou_17.cgr is new vest

they need to match attres.gcg and is_armour

hope that helps a lil
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Old 06/30/2011, 20:13   #660
 
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Quote:
Originally Posted by thegreatlbm View Post
No one knows the official gm codes u can spawn with items though like bliss d 20404 more then a few files contain the 2 script codes for this try poking around in server/script/drop item and /item if u wanna learn u gotta try for ur self too
very bad i know command for giving item but it errors me
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