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-   CO2 PServer Guides & Releases (https://www.elitepvpers.com/forum/co2-pserver-guides-releases/)
-   -   Release: Poison Blade + ManaBS + HPBS + HPBow (https://www.elitepvpers.com/forum/co2-pserver-guides-releases/3502689-release-poison-blade-manabs-hpbs-hpbow.html)

mutepwnz 11/21/2014 10:03

Release: Poison Blade + ManaBS + HPBS + HPBow
 
Hi guys, I have been apart of this community for quite awhile. I have learned a great amount of C# programming and have never once released any of my private server *edits* to the community. Since I have not accessed my private server in over a year, I thought this would be useful to the community.

I do not take credit for writing the poison effect code. I am only taking credit for editing the $h!T out of the ninja poison effect code to make it work only for Reborn Trojans. These effects do not save to the weapon, only the Reborn Class. I worked my &$$ off "creating" this master piece, please link to this forum :)

Copy Codes to Attack.cs | 5165 Source C# | No Support | Yes, I used "Conquer-SX" Source :rolleyes:

Poison Blade (only works for Reborn Trojans, does not save effect to blade):
[Only registered and activated users can see links. Click Here To Register...]

Mana BackSword (only works for Reborn Taoists, does not save effect to BackSword):
[Only registered and activated users can see links. Click Here To Register...]

Health BackSword (only works for Reborn Taoists, does not save effect to BackSword):
[Only registered and activated users can see links. Click Here To Register...]

Health Bow (only works for Reborn Archers, does not save effect to Bow):
[Only registered and activated users can see links. Click Here To Register...]
Enjoy. Happy Holidays.

#close #sticky

Super Aids 11/21/2014 13:15

Here is why you shouldn't have released this.
1. Really really really shitty code
2. NCOS, seriously?
3. AND THE Conquer-SX VERSION??!?!?!?!?!?!

Here is what you should have done instead.
1. Grab a book about programming
2. Learn to program

Super Aids 11/21/2014 13:26

Quote:

Originally Posted by mutepwnz (Post 30243546)
Go Flame another thread. Your not using Conquer-SX so why do you care.

I'm not flaming, I'm stating the truth. Truth hurts though.

I care because I care about the community and nobody should use a piece of shit source like that when there are a billion other sources that would be much better choices.

It's old, rubbish and uses some horrible code that even looks worse than any of the shitty ass Trinity copy paste sources.

Your code will do 3 things:
1. Misguide new users into using a shitty source that has no benefits at all.
2. Misguide new coders into using shitty code that could have been written a billion times better
3. Can summon Lord Satan

I laughed at this:
Code:

else
                {
                    GC.MyChar.CurHP += 0;
                    GC.LocalMessage(2005, "You have full Health.");
                }

Seriously? "GC.MyChar.CurHP += 0" ???????

#Edit
No wait I got a better LMAO
Code:

if (GC.MyChar.CurHP < GC.MyChar.MaxHP)
                {
                    GC.AddSend(Packets.String(GC.MyChar.EntityID, 10, "Health2")); //magicfull //pie //allcure5
                    GC.MyChar.CurHP += 310;
                }
                else
                {
                    GC.MyChar.CurHP += 0;
                    GC.LocalMessage(2005, "You have full Health.");
                }
                }
                else
                {
                    GC.MyChar.CurHP += 0;
                    GC.LocalMessage(2005, "You have full Health.");
                }


mutepwnz 11/21/2014 13:56

Quote:

Originally Posted by Super Aids (Post 30243585)
I'm not flaming, I'm stating the truth. Truth hurts though.

I care because I care about the community and nobody should use a piece of shit source like that when there are a billion other sources that would be much better choices.

It's old, rubbish and uses some horrible code that even looks worse than any of the shitty ass Trinity copy paste sources.

Your code will do 3 things:
1. Misguide new users into using a shitty source that has no benefits at all.
2. Misguide new coders into using shitty code that could have been written a billion times better
3. Can summon Lord Satan

I laughed at this:
Code:

else
                {
                    GC.MyChar.CurHP += 0;
                    GC.LocalMessage(2005, "You have full Health.");
                }

Seriously? "GC.MyChar.CurHP += 0" ???????

#Edit
No wait I got a better LMAO
Code:

if (GC.MyChar.CurHP < GC.MyChar.MaxHP)
                {
                    GC.AddSend(Packets.String(GC.MyChar.EntityID, 10, "Health2")); //magicfull //pie //allcure5
                    GC.MyChar.CurHP += 310;
                }
                else
                {
                    GC.MyChar.CurHP += 0;
                    GC.LocalMessage(2005, "You have full Health.");
                }
                }
                else
                {
                    GC.MyChar.CurHP += 0;
                    GC.LocalMessage(2005, "You have full Health.");
                }


You can laugh all you want at my code but the fact still remains. The code is now public, free of charge for the community. The way it should be. Take it, leave it, make fun of it, or improve it. It's now here for open develpment purposes and not hidden away. I posted it so deal with it.

iBotx 11/21/2014 14:55

Quote:

Originally Posted by Super Aids (Post 30243585)
I'm not flaming, I'm stating the truth. Truth hurts though.

I care because I care about the community and nobody should use a piece of shit source like that when there are a billion other sources that would be much better choices.

It's old, rubbish and uses some horrible code that even looks worse than any of the shitty ass Trinity copy paste sources.

Your code will do 3 things:
1. Misguide new users into using a shitty source that has no benefits at all.
2. Misguide new coders into using shitty code that could have been written a billion times better
3. Can summon Lord Satan

I laughed at this:
Code:

else
                {
                    GC.MyChar.CurHP += 0;
                    GC.LocalMessage(2005, "You have full Health.");
                }

Seriously? "GC.MyChar.CurHP += 0" ???????

#Edit
No wait I got a better LMAO
Code:

if (GC.MyChar.CurHP < GC.MyChar.MaxHP)
                {
                    GC.AddSend(Packets.String(GC.MyChar.EntityID, 10, "Health2")); //magicfull //pie //allcure5
                    GC.MyChar.CurHP += 310;
                }
                else
                {
                    GC.MyChar.CurHP += 0;
                    GC.LocalMessage(2005, "You have full Health.");
                }
                }
                else
                {
                    GC.MyChar.CurHP += 0;
                    GC.LocalMessage(2005, "You have full Health.");
                }


Lol he's right dude , I neither used conquersx nor read it before but looking to your code makes me laugh like fuck .. !
Why would you a 0 to your value .-. you won't need that code .. Just remove it
After looking to this shit all i can say that the only thing that you really need to learn how to code from the deep deep beginning xD

mutepwnz 11/21/2014 19:00

Quote:

Originally Posted by iBotx (Post 30244432)
Lol he's right dude , I neither used conquersx nor read it before but looking to your code makes me laugh like fuck .. !
Why would you a 0 to yourdeveloped .-. you won't neeed the code .. Just remove it
After looking to this shit all i can say that the only thing that you really need to learn how to code from the deep deep beginning xD

Remove it if you wish. But it won't work correctly on the Conquer-SX source. Without it, the HP will continue to increase over the max health. Instead of wasting time Flaming, maybe you could provide your commuity with an update for your server in the future. Like I clearly stated, I'm not offering support. The code serves its purpose by providing a reference for the community to develop now on their private server (whichever one they see fit to use). I haven't used a Conquer-SX server in a really long time since switching to Albetros and ProjectX_V8 and haven't touched a Conquer server in over a year. It's overdue for the release.


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